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diff --git a/README.txt b/README.txt new file mode 100644 index 000000000..4ce55f7de --- /dev/null +++ b/README.txt @@ -0,0 +1,93 @@ +Organization of the JOGL source tree +------------------------------------ + +doc/ Build and user documentation +make/ Ant build scripts, + see top of build.xml for brief invocation instructions +make/config Configuration files for glue code generation +make/stub_includes Header files for glue code generation + +src/ Java and native source code for: +src/jogl - JOGL +src/nativewindow - NativeWindow Interface +src/newt - NEWT +src/junit - Unit test cases + +www/ Web pages + +NativeWindow and NEWT may be build seperately. + +Contact Us +--------------- + +Web http://jogamp.org/ +Forum/Mailinglist http://jogamp.762907.n3.nabble.com/ +JogAmp Channel server: conference.jabber.org room: jogamp +Repository http://jogamp.org/git/ +Email mediastream _at_ jogamp _dot_ org + +Acknowledgments +--------------- + +The JogAmp Community is gratefully acknowledges that the initial +version of JOGL was authored and developed by Kenneth Bradley Russell +and Christopher John Kline. + +The JogAmp Community is grateful for all the contributions +of all of the individuals who have advanced the project. +For sure we are not able to list all of them here. +Please contact us if you like to be added to this list. + +(Chronological) + +Gerard Ziemski contributed the original port of JOGL to Mac OS X. + +Rob Grzywinski and Artur Biesiadowski contributed the Ant build +support. Alex Radeski contributed the cpptasks support in the build +process. + +Pepijn Van Eeckhoudt and Nathan Parker Burg contributed the Java port +of the GLU tessellator. Pepijn also contributed the initial version of +the FPSAnimator utility class. + +James Walsh (GKW) contributed the substantial port +of the GLU mipmap generation code to Java, as well as robustness fixes +in the Windows implementation and other areas. + +The JSR-231 expert group as a whole provided valuable discussions and +guidance in the design of the current APIs. In particular, Kevin +Rushforth, Daniel Rice and Travis Bryson were instrumental in the +design of the current APIs. + +Travis Bryson did extensive work on the GlueGen tool to make it +conform to the desired API design. He also shepherded JSR-231 through +the standardization process, doing extensive cross-validation of the +APIs and implementation along the way, and authored JOGL's nightly +build system. + +Lilian Chamontin contributed the JOGLAppletLauncher, opening new ways +of deploying 3D over the web. + +Christopher Campbell collaborated closely with the JOGL development +team to enable interoperability between Sun's OpenGL pipeline for +Java2D and JOGL in Java SE 6, and also co-authored the TextureIO +subsystem. + +Sven Gothel refactored the windowing subsystem layer to be generic, +introduced the support for multiple GL profiles, realized NEWT and more.. + +The following individuals made significant contributions to various +areas of the project (Alphabetical): + +Michael Bien +Alban Cousini� +Athomas Goldberg +Yuri Vladimir Gushchin +Gregory Pierce +Rami Santina +Carsten Weisse + +The JogAmp Community is grateful for the support of the +javagaming.org community, from where dozens, if not hundreds, of +individuals have contributed discussions, bug reports, bug fixes, and +other forms of support. |