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+Organization of the JOGL source tree
+------------------------------------
+
+doc/ Build and user documentation
+make/ Ant build scripts,
+ see top of build.xml for brief invocation instructions
+make/config Configuration files for glue code generation
+make/stub_includes Header files for glue code generation
+
+src/ Java and native source code for:
+src/jogl - JOGL
+src/nativewindow - NativeWindow Interface
+src/newt - NEWT
+src/junit - Unit test cases
+
+www/ Web pages
+
+NativeWindow and NEWT may be build seperately.
+
+Contact Us
+---------------
+
+Web http://jogamp.org/
+Forum/Mailinglist http://jogamp.762907.n3.nabble.com/
+JogAmp Channel server: conference.jabber.org room: jogamp
+Repository http://jogamp.org/git/
+Email mediastream _at_ jogamp _dot_ org
+
+Acknowledgments
+---------------
+
+The JogAmp Community is gratefully acknowledges that the initial
+version of JOGL was authored and developed by Kenneth Bradley Russell
+and Christopher John Kline.
+
+The JogAmp Community is grateful for all the contributions
+of all of the individuals who have advanced the project.
+For sure we are not able to list all of them here.
+Please contact us if you like to be added to this list.
+
+(Chronological)
+
+Gerard Ziemski contributed the original port of JOGL to Mac OS X.
+
+Rob Grzywinski and Artur Biesiadowski contributed the Ant build
+support. Alex Radeski contributed the cpptasks support in the build
+process.
+
+Pepijn Van Eeckhoudt and Nathan Parker Burg contributed the Java port
+of the GLU tessellator. Pepijn also contributed the initial version of
+the FPSAnimator utility class.
+
+James Walsh (GKW) contributed the substantial port
+of the GLU mipmap generation code to Java, as well as robustness fixes
+in the Windows implementation and other areas.
+
+The JSR-231 expert group as a whole provided valuable discussions and
+guidance in the design of the current APIs. In particular, Kevin
+Rushforth, Daniel Rice and Travis Bryson were instrumental in the
+design of the current APIs.
+
+Travis Bryson did extensive work on the GlueGen tool to make it
+conform to the desired API design. He also shepherded JSR-231 through
+the standardization process, doing extensive cross-validation of the
+APIs and implementation along the way, and authored JOGL's nightly
+build system.
+
+Lilian Chamontin contributed the JOGLAppletLauncher, opening new ways
+of deploying 3D over the web.
+
+Christopher Campbell collaborated closely with the JOGL development
+team to enable interoperability between Sun's OpenGL pipeline for
+Java2D and JOGL in Java SE 6, and also co-authored the TextureIO
+subsystem.
+
+Sven Gothel refactored the windowing subsystem layer to be generic,
+introduced the support for multiple GL profiles, realized NEWT and more..
+
+The following individuals made significant contributions to various
+areas of the project (Alphabetical):
+
+Michael Bien
+Alban Cousini�
+Athomas Goldberg
+Yuri Vladimir Gushchin
+Gregory Pierce
+Rami Santina
+Carsten Weisse
+
+The JogAmp Community is grateful for the support of the
+javagaming.org community, from where dozens, if not hundreds, of
+individuals have contributed discussions, bug reports, bug fixes, and
+other forms of support.