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+Organization of the JOGL source tree
+------------------------------------
+
+doc/ Build and user documentation
+make/ Ant build scripts
+ Configuration files for glue code generation
+ Header files for glue code generation
+ See top of build.xml for brief invocation instructions
+src/ Java and native source code for JOGL
+ (Currently also contains source code for GlueGen tool; in
+ process of being split into its own project)
+www/ Web pages and older Java Web Start binaries for JOGL
+
+Acknowledgments
+---------------
+
+Sun Microsystems, Inc. gratefully acknowledges that the initial
+version of JOGL was authored and developed by Kenneth Bradley Russell
+and Christopher John Kline.
+
+Sun and the JOGL development team are grateful for the contributions
+of all of the individuals who have advanced the project. Please
+contact the project owners if your name is missing from this list.
+
+Gerard Ziemski contributed the original port of JOGL to Mac OS X.
+
+Rob Grzywinski and Artur Biesiadowski contributed the Ant build
+support. Alex Radeski contributed the cpptasks support in the build
+process.
+
+Pepijn Van Eeckhoudt and Nathan Parker Burg contributed the Java port
+of the GLU tessellator. Pepijn also contributed the initial version of
+the FPSAnimator utility class.
+
+User GKW on the javagaming.org forums contributed the substantial port
+of the GLU mipmap generation code to Java, as well as robustness fixes
+in the Windows implementation and other areas.
+
+The JSR-231 expert group as a whole provided valuable discussions and
+guidance in the design of the current APIs. In particular, Kevin
+Rushforth, Daniel Rice and Travis Bryson were instrumental in the
+design of the current APIs.
+
+Travis Bryson did extensive work on the GlueGen tool to make it
+conform to the desired API design. He also shepherded JSR-231 through
+the standardization process, doing extensive cross-validation of the
+APIs and implementation along the way, and authored JOGL's nightly
+build system.
+
+Lilian Chamontin contributed the JOGLAppletLauncher, opening new ways
+of deploying 3D over the web.
+
+Christopher Campbell collaborated closely with the JOGL development
+team to enable interoperability between Sun's OpenGL pipeline for
+Java2D and JOGL in Java SE 6, and also co-authored the TextureIO
+subsystem.
+
+The following individuals made significant contributions to various
+areas of the project:
+
+Alban Cousini�
+Athomas Goldberg
+Yuri Vladimir Gushchin
+Gregory Pierce
+Carsten Weisse
+
+Sun and the JOGL development team are grateful for the support of the
+javagaming.org community, from where dozens, if not hundreds, of
+individuals have contributed discussions, bug reports, bug fixes, and
+other forms of support.