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diff --git a/README.txt b/README.txt deleted file mode 100755 index af17d6c20..000000000 --- a/README.txt +++ /dev/null @@ -1,70 +0,0 @@ -Organization of the JOGL source tree ------------------------------------- - -doc/ Build and user documentation -make/ Ant build scripts - Configuration files for glue code generation - Header files for glue code generation - See top of build.xml for brief invocation instructions -src/ Java and native source code for JOGL - (Currently also contains source code for GlueGen tool; in - process of being split into its own project) -www/ Web pages and older Java Web Start binaries for JOGL - -Acknowledgments ---------------- - -Sun Microsystems, Inc. gratefully acknowledges that the initial -version of JOGL was authored and developed by Kenneth Bradley Russell -and Christopher John Kline. - -Sun and the JOGL development team are grateful for the contributions -of all of the individuals who have advanced the project. Please -contact the project owners if your name is missing from this list. - -Gerard Ziemski contributed the original port of JOGL to Mac OS X. - -Rob Grzywinski and Artur Biesiadowski contributed the Ant build -support. Alex Radeski contributed the cpptasks support in the build -process. - -Pepijn Van Eeckhoudt and Nathan Parker Burg contributed the Java port -of the GLU tessellator. Pepijn also contributed the initial version of -the FPSAnimator utility class. - -User GKW on the javagaming.org forums contributed the substantial port -of the GLU mipmap generation code to Java, as well as robustness fixes -in the Windows implementation and other areas. - -The JSR-231 expert group as a whole provided valuable discussions and -guidance in the design of the current APIs. In particular, Kevin -Rushforth, Daniel Rice and Travis Bryson were instrumental in the -design of the current APIs. - -Travis Bryson did extensive work on the GlueGen tool to make it -conform to the desired API design. He also shepherded JSR-231 through -the standardization process, doing extensive cross-validation of the -APIs and implementation along the way, and authored JOGL's nightly -build system. - -Lilian Chamontin contributed the JOGLAppletLauncher, opening new ways -of deploying 3D over the web. - -Christopher Campbell collaborated closely with the JOGL development -team to enable interoperability between Sun's OpenGL pipeline for -Java2D and JOGL in Java SE 6, and also co-authored the TextureIO -subsystem. - -The following individuals made significant contributions to various -areas of the project: - -Alban Cousini� -Athomas Goldberg -Yuri Vladimir Gushchin -Gregory Pierce -Carsten Weisse - -Sun and the JOGL development team are grateful for the support of the -javagaming.org community, from where dozens, if not hundreds, of -individuals have contributed discussions, bug reports, bug fixes, and -other forms of support. |