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-Organization of the JOGL source tree
-------------------------------------
-
-doc/ Build and user documentation
-make/ Ant build scripts
- Configuration files for glue code generation
- Header files for glue code generation
- See top of build.xml for brief invocation instructions
-src/ Java and native source code for JOGL
- (Currently also contains source code for GlueGen tool; in
- process of being split into its own project)
-www/ Web pages and older Java Web Start binaries for JOGL
-
-Acknowledgments
----------------
-
-Sun Microsystems, Inc. gratefully acknowledges that the initial
-version of JOGL was authored and developed by Kenneth Bradley Russell
-and Christopher John Kline.
-
-Sun and the JOGL development team are grateful for the contributions
-of all of the individuals who have advanced the project. Please
-contact the project owners if your name is missing from this list.
-
-Gerard Ziemski contributed the original port of JOGL to Mac OS X.
-
-Rob Grzywinski and Artur Biesiadowski contributed the Ant build
-support. Alex Radeski contributed the cpptasks support in the build
-process.
-
-Pepijn Van Eeckhoudt and Nathan Parker Burg contributed the Java port
-of the GLU tessellator. Pepijn also contributed the initial version of
-the FPSAnimator utility class.
-
-User GKW on the javagaming.org forums contributed the substantial port
-of the GLU mipmap generation code to Java, as well as robustness fixes
-in the Windows implementation and other areas.
-
-The JSR-231 expert group as a whole provided valuable discussions and
-guidance in the design of the current APIs. In particular, Kevin
-Rushforth, Daniel Rice and Travis Bryson were instrumental in the
-design of the current APIs.
-
-Travis Bryson did extensive work on the GlueGen tool to make it
-conform to the desired API design. He also shepherded JSR-231 through
-the standardization process, doing extensive cross-validation of the
-APIs and implementation along the way, and authored JOGL's nightly
-build system.
-
-Lilian Chamontin contributed the JOGLAppletLauncher, opening new ways
-of deploying 3D over the web.
-
-Christopher Campbell collaborated closely with the JOGL development
-team to enable interoperability between Sun's OpenGL pipeline for
-Java2D and JOGL in Java SE 6, and also co-authored the TextureIO
-subsystem.
-
-The following individuals made significant contributions to various
-areas of the project:
-
-Alban Cousini�
-Athomas Goldberg
-Yuri Vladimir Gushchin
-Gregory Pierce
-Carsten Weisse
-
-Sun and the JOGL development team are grateful for the support of the
-javagaming.org community, from where dozens, if not hundreds, of
-individuals have contributed discussions, bug reports, bug fixes, and
-other forms of support.