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@@ -18,20 +18,19 @@ OpenGL binding from a fresh copy of the source distribution:
<LI> <B>Unset your CLASSPATH environment variable:</B> <br> The Ant build requires that the Jogl jars not be visible on the classpath. On Unix, type <code> unsetenv CLASSPATH </code> into a csh or tcsh shell, or <code> unset CLASSPATH </code> into a Bourne shell. On Windows, type <code> set CLASSPATH= </code> into a command prompt.
<LI> <B>Copy and edit jogl.properties:</B> <br>
+ Copy <b>make/jogl.properties</b> into your home directory (pointed to by the Java system property <b>user.home</b>). <br>
+ Edit the copy to change any settings that are necessary, in particular the location of the ANTLR jar file (typically <b>$HOME/antlr-2.7.2/antlr.jar</b>) and the setting of win32.c.compiler on Windows platforms (one of "vc6", "vc7", "vc8", or "mingw").
<UL>
- <LI> <B>On Windows and X11 platforms:</B> Copy <b>make/jogl.properties</b> into your home directory (pointed to by the Java system property <b>user.home</b>).
- <LI> <B>On Mac OS X:</B> Copy <b>make/jogl.properties</b> into the <b>Library/Java</b> subdirectory of your home directory (pointed to by the Java system property <b>user.home</b>).
- </UL>
- Edit the copy to change any settings that are necessary, in particular the location of the ANTLR jar file (typically <b>$HOME/antlr-2.7.2/antlr.jar</b>).
- <LI> <B>Build the source tree:</B> <br> Open a command shell in the "make" directory of the source tree and type "ant [target]", where [target] is one of <code>linux</code>, <code>macosx</code>, <code>solaris</code>, <code>win32.vc6</code>, <code>win32.vc7</code>, <code>win32.vc8</code>, or <code>win32.mingw</code>.
+ <LI>The Windows build requires one of Microsoft Visual C++ 6, 7 (Visual Studio .NET), 8 (Microsoft Visual C++ 2005) or the free MinGW (<a href="http://www.mingw.org/">http://www.mingw.org/</a>) compilers to be installed. Choose the appropriate setting of win32.c.compiler for the compiler being used. The C compiler executable (cl.exe, gcc.exe) must be in your PATH; see below.
+ <LI> When building with VC6, VC7, or VC8, you must first run the <code>vcvars32.bat</code> environment variable setup script from the appropriate version of Visual C++. The Windows C compiler you choose in jogl.properties (i.e., <code>win32.c.compiler=vc6</code>) must match the version of the compiler from which you executed <code>vcvars32.bat</code>. No error checking is done on the compiler version used, so please be careful.
+ </UL>
+ <LI> <B>Build the source tree:</B> <br> Open a command shell in the "make" directory of the source tree and type "ant"</code>.
<UL>
- <LI>The win32 targets require one of Microsoft Visual C++ 6, 7 (Visual Studio .NET), 8 (Microsoft Visual C++ 2005) or the free MinGW (<a href="http://www.mingw.org/">http://www.mingw.org/</a>) compilers to be installed. Choose the appropriate target for the compiler desired.
- <LI> When executing the <code>win32.vc6</code>, <code>win32.vc7</code>, or <code>win32.vc8</code> targets, you must first run the <code>vcvars32.bat</code> environment variable setup script from the appropriate version of Visual C++. The target you execute (i.e., <code>win32.vc6</code>) must match the version of the compiler from which you executed <code>vcvars32.bat</code>. No error checking is done on the compiler version used, so please be careful.
- <LI>An experimental binding to the high-level <a href="http://developer.nvidia.com/view.asp?PAGE=cg_main">Cg</a> language by NVidia corporation can be generated by specifying <code>-Djogl.cg=1</code> to ant; e.g. <code>ant -Djogl.cg=1 win32.vc6</code>. The Cg binding has been tested on Windows, Linux, and Mac OS X.
+ <LI>An experimental binding to the high-level <a href="http://developer.nvidia.com/view.asp?PAGE=cg_main">Cg</a> language by NVidia corporation can be generated by specifying <code>-Djogl.cg=1</code> to ant; e.g. <code>ant -Djogl.cg=1</code>. The Cg binding has been tested on Windows, Linux, and Mac OS X.
</UL>
<LI> <B>Add Jogl to your CLASSPATH:</B> <br> To be able to use Jogl once built, you must add the build process' resulting jogl.jar (<source tree root>/build/jogl.jar) to your CLASSPATH environment variable.
- <LI> <B>Add Jogl to your PATH or LD_LIBRARY_PATH:</B> <br> To be able to use Jogl once built, you must also add the build process's JNI code library directory (<source tree root>/build/obj) to your PATH (on Windows) or LD_LIBRARY_PATH (on Unix platforms) environment variable.
+ <LI> <B>Add Jogl to your PATH, LD_LIBRARY_PATH, or DYLD_LIBRARY_PATH:</B> <br> To be able to use Jogl once built, you must also add the build process's JNI code library directory (&lt;source tree root&gt;/build/obj) to your PATH (on Windows), LD_LIBRARY_PATH (on most Unix platforms), or DYLD_LIBRARY_PATH (on Mac OS X) environment variable.
<LI> <B>Test if everything's working:</B> <br> To test if everything went well, you should check out the source code for the <B>jogl-demos</B> project (available at <a href = "http://jogl-demos.dev.java.net/">http://jogl-demos.dev.java.net/</a>), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears").
<LI> <B>Build Javadoc:</B> <br> "ant javadoc" will produce the end-user documentation for Jogl along with some auxiliary utility packages. The developers' documentation, including that for the GlueGen tool, can be generated for your current platform using one of the following commands: "ant javadoc.dev.win32", "ant javadoc.dev.x11", or "ant javadoc.dev.macosx". (The javadoc for the Cg binding can be built by inserting <code>-Djogl.cg=1</code> into the command line as above.)