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+ <title>How to build JOGL</title>
+ </head>
+ <body>
+ <div id="container">
+ <div id="header">
+ <div id="slogan">How to build JOGL</div>
+ <div id="logo"><a href="http://jogamp.org/">How to build JOGL</a></div>
+ </div>
+ <div id="menu">
+ <ul>
+ <li><a href="http://jogamp.org/">Home</a></li>
+ <li><a href="../../gluegen/www/">Gluegen</a></li>
+ <li><a href="../../joal/www/">JOAL</a></li>
+ <li><a href="../../jocl/www/">JOCL</a></li>
+ <li><a href="../../jogl/www/">JOGL</a></li>
+ <li><a href="../../demos/www/">Demos</a></li>
+ <li><a href="../../wiki/">Wiki</a></li>
+ <li><a href="../../deployment/jogl-next/javadoc_public/">JavaDoc</a></li>
+ <li><a href="../../blog/">Blogs</a></li>
+ <li><a href="../../forum.html">Forums</a></li>
+ </ul>
+ </div>
+ <div id="main">
+ <div id="text" class="fill">
+
+ <h2>Platform and Component Requirements</h2>
+ <hr/>
+ Here is a list of platforms and components, we were able to build JOGL on,<br/>
+ if not stated otherwise.<br/>
+
+ <ul>
+ <li> <b>Java</b><br/>
+ One of the following desktop Java SDK's:
+ <ul>
+ <li> <a href="http://openjdk.java.net/">OpenJDK</a> </li>
+ <li> <a href="http://icedtea.classpath.org/">IcedTea</a> </li>
+ <li> <a href="http://java.sun.com/j2se/">Sun JDK 1.6.0 or later</a> </li>
+ </ul>
+ or you may try one of the following embedded Java SDK's (not yet tested):
+ <ul>
+ <li> <a href="http://mail.openjdk.java.net/pipermail/jdk6-dev/2009-April/000455.html">OpenJDK6 for embedded ARM</a> may use <a href="http://icedtea.classpath.org/wiki/ZeroSharkFaq">Zero/Shark</a></li>
+ <li> <a href="http://java.sun.com/javase/embedded/">Sun JDK for Embedded Use</a></li>
+ </ul>
+ or even the JavaME SDK's (see notes):
+ <ul>
+ <li> <a href="https://phoneme.dev.java.net/">phoneME (tested with a proprietary VM build)</a><br/>
+ (tested with a proprietary VM build)</li>
+ <li> <a href="http://jamvm.sourceforge.net/">JamVM (not yet tested)</a><br/>
+ (not yet tested)</li>
+ <li> <a href="http://www.cacaovm.org/">CacaoVM (not yet tested)</a><br/>
+ (not yet tested)</li>
+ </ul>
+ </li>
+ <li> <b><a href="http://ant.apache.org/">Ant</a></b> 1.8.0 or later</li>
+ <li> <b><a href="http://www.kernel.org/pub/software/scm/git/docs/">Git</a></b> 1.6.0 or later<br/>
+ <ul>
+ <li> Use your Unix distribution's version, if available, or</li>
+ <li> <a href="http://www.kernel.org/pub/software/scm/git/">Source Code for GNU/Linux, MacOSX, ..</a>, or</li>
+ <li> <a href="http://code.google.com/p/msysgit/">Git on Windows</a>,
+ <a href="http://code.google.com/p/msysgit/downloads/list">download</a> version
+ <a href="http://code.google.com/p/msysgit/downloads/detail?name=Git-1.7.0.2-preview20100309.exe&amp;can=2&amp;q=">1.7.0</a> or later.</li>
+ <li> <a href="http://code.google.com/p/git-osx-installer/">git-osx-installer</a> </li>
+ </ul>
+ </li>
+ <li> Optional <b>NVidia Cg 2.2</b> <br/>
+ <ul>
+ <li> <a href="http://developer.nvidia.com/object/cg_download.html">Cg 2.2 Toolkit Download Page</a></li>
+ </ul>
+ </li>
+
+ <li> <b>GNU Linux</b> x86, 32- and 64-bit<br/>
+ You may have to install a few developer packages ...
+ <ul>
+ <li> <b>[K]Ubuntu</b> 10.04 or later
+ <ul>
+ <li>git</li>
+ <li>gcc</li>
+ <li>libgl1-mesa-dev</li>
+ <li>libglu1-mesa-dev</li>
+ <li>xorg-dev</li>
+ <li>libice-dev</li>
+ <li>libsm-dev</li>
+ <li>libx11-dev</li>
+ <li>libxext-dev</li>
+ <li>libxxf86vm-dev</li>
+ <li>libxinerama-dev</li>
+ <li>libxrandr-dev</li>
+ <li>Optional: Your card vendor's proprietary driver</li>
+ </ul>
+ </li>
+ <li> <b>OpenSuSE</b> 10.2 or later
+ <ul>
+ <li>git</li>
+ <li>gcc</li>
+ <li>x11-devel</li>
+ <li>mesa-devel</li>
+ </ul>
+ </li>
+ <li> <b>CentOS / Red Hat Enterprise Linux</b> 5.4 or later<br/>
+ <ul>
+ <li>git</li>
+ <li>gcc</li>
+ <li>mesa-libGL-devel</li>
+ <li>xorg-x11-proto-devel</li>
+ <li>libICE-devel</li>
+ <li>libSM-devel</li>
+ <li>libX11-devel</li>
+ <li>libXext-devel</li>
+ <li>libXau-devel</li>
+ <li>libXdmcp-devel</li>
+ <li>libXt-devel</li>
+ <li>libXxf86vm-devel</li>
+ <li>libXinerama-devel</li>
+ <li>libXrandr-devel</li>
+ <li>Optional: Your card vendor's proprietary driver</li>
+ </ul>
+ </li>
+ </ul>
+ </li>
+ <li> <b>OpenSolaris</b> SPARC and x86, 32- and 64-bit
+ <ul>
+ <li> <a href="http://opensolaris.org/">OpenSolaris 2009.06 or later</a></li>
+ </ul>
+ </li>
+ <li> <b>MacOSX</b> Intel
+ <ul>
+ <li> git, see above </li>
+ <li> <a href="http://www.apple.com/macosx/">Mac OS X</a> 10.3 (note: will not work with earlier releases) </li>
+ <li> <a href="http://developer.apple.com/technologies/xcode.html">Xcode</a> for gcc, etc (included in OSX)</li>
+ </ul>
+ </li>
+ <li> <b>Windows</b>/x86 (32-bit)
+ <ul>
+ <li>Windows XP or later </li>
+ <li>git, see above</li>
+ <li> <a href="http://www.mingw.org/">MinGW</a><br/>
+ Read <a href="http://www.mingw.org/wiki/Getting_Started">MinGW Getting Started</a>.<br/>
+ We used the download script <code>mingwdl.sh</code> shown at
+ <a href="http://www.mingw.org/wiki/HOWTO_Install_the_MinGW_GCC_Compiler_Suite">HOWTO Install the MinGW GCC Compiler Suite</a>.<br/></li>
+ <li> Not supported: Microsoft Visual C++ 6.0 or later, but may work. Last successful try in 2008.</li>
+ </ul>
+ </li>
+ <li> <b>Windows</b>/x86_64 (64-bit)<br/>
+ <ul>
+ <li>Windows XP or later </li>
+ <li>git, see above</li>
+ <li> <a href="http://mingw-w64.sourceforge.net/">MinGW64</a><br/>
+ We used the build <code>mingw-w64-bin_x86_64-mingw_20100515_sezero.zip</code> available at
+ <a href="http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/sezero_20100515/">MingW64 Personal Builds - sezero</a>.<br/></li>
+ <li> Not supported: Microsoft Visual C++, never tried.</li>
+ </ul>
+ </li>
+ </ul>
+
+ <p>
+ Additional platforms such as FreeBSD and HP/UX are handled by the
+ build system, but are not officially supported.
+ </p>
+
+ <h2>Build Steps</h2>
+ <hr/>
+ <p>
+ Here are the steps that are required in order to build JOGL.
+ </p>
+
+ <ol>
+ <li><b>Optain the source code</b> using git:
+ <ul>
+ <li><a href="http://github.com/sgothel/gluegen">Gluegen Dev GIT Repo</a></li>
+ <li><a href="http://github.com/sgothel/jogl">JOGL Dev GIT Repo</a></li>
+ </ul><br/>
+ It is crucial that you checkout the source code under a common root directory:
+ <pre>
+ /home/dude/projects/jogamp> git clone git://github.com/sgothel/gluegen.git gluegen
+ /home/dude/projects/jogamp> git clone git://github.com/sgothel/jogl.git jogl
+ </pre>
+ Now you should have following directory structure:
+ <pre>
+ /home/dude/projects/jogamp
+ /home/dude/projects/jogamp/gluegen
+ /home/dude/projects/jogamp/jogl
+ </pre>
+ </li>
+
+ <li> <b>Unset your CLASSPATH environment variable:</b> <br/>
+ The Ant build requires that the JOGL jars not be visible on the classpath. On Unix, type
+ <code> unsetenv CLASSPATH </code> into a csh or tcsh shell, or <code> unset CLASSPATH </code>
+ into a Bourne shell. On Windows, type <code> set CLASSPATH= </code> into a command prompt.
+ </li>
+
+ <li> <b>Optional</b> <i>Copy and edit <b>gluegen.properties</b>:</i> <br/>
+ To specify different basic options for components and compilers,<br/>
+ copy <b>gluegen/make/gluegen.properties</b> into your home directory (pointed to by the Java system property <b>user.home</b>). <br/></li>
+
+ <li> <b>Optional</b> <i>Copy and edit <b>jogl.properties</b>:</i> <br/>
+ To specify different basic options for the build,<br/>
+ copy <b>jogl/make/jogl.properties</b> into your home directory (pointed to by the Java system property
+ <b>user.home</b>). <br/>
+ Edit the copy to change desired settings.
+ </li>
+
+ <li> <b>Build the source tree:</b> <br/>
+ Open a command shell in the "jogl/make" directory of the source tree and type <code>"ant"</code>.
+ <ul>
+ <li>
+ An experimental binding to the high-level <a href="http://developer.nvidia.com/view.asp?PAGE=cg_main">Cg</a>
+ language by NVidia corporation can be generated by specifying <code>-Djogl.cg=1</code> to ant; e.g.
+ <code>ant -Djogl.cg=1</code>. The Cg binding has been tested on Windows, Linux, and Mac OS X.
+ </li>
+ </ul>
+ </li>
+
+ <li> <b>Test your build:</b> <br/> Stay in your command shell in the "jogl/make" directory of the source tree and type <code>"ant junit.run"</code>.</li>
+
+ <li> <b>Build Javadoc:</b> <br/> Stay in your command shell in the "jogl/make" directory of the source tree and type "<code>ant javadoc"</code>.
+ This will produce the end-user documentation for JOGL along with some auxiliary utility packages.
+ </li>
+ </ol>
+
+ Note that there are a lot of warnings produced by ANTLR about the
+ C grammar and our modifications to some of the signatures of the
+ productions; the C grammar warnings have been documented by the
+ author of the grammar as having been investigated completely and
+ harmless, and the warnings about our modifications are also
+ harmless.
+
+ <h2> Common build problems </h2>
+
+ <ol>
+
+ <li>
+ <b>Your CLASSPATH environment variable appears to be set (some JOGL classes are currently visible to the build.)</b>, and $CLASSPATH isn't set.
+ An older version of JOGL was installed into the extension directory of the JDK you're using to build the
+ current JOGL. On Windows and Linux, delete any ANTLR jars from jre/lib/ext, and on Mac OS X, delete them from
+ /Library/Java/Extensions. It is generally not a good idea to drop JOGL directly into the extensions directory,
+ as this can interfere with upgrades via Java Web Start.
+ </li>
+
+ <li>
+ <b>CharScanner; panic: ClassNotFoundException: com.sun.gluegen.cgram.CToken</b>
+
+ This occurs because ANTLR was dropped into the Extensions
+ directory of the JRE/JDK. On Windows and Linux, delete any ANTLR jars from jre/lib/ext,
+ and on Mac OS X, delete them from /Library/Java/Extensions. Use the antlr.jar property in the build.xml
+ to point to a JRE-external location of this jar file.
+ </li>
+
+ </ol>
+
+ <br/>
+ <p>
+ <i>- Christopher Kline and Kenneth Russell, June 2003 (revised November 2006)</i><br/>
+ <i>- Sven Gothel and Michael Bien, May 2010</i><br/>
+ </p>
+
+ </div>
+ </div>
+ <div id="footer">
+ <div id="footer_left">
+ <span>JogAmp.org</span>
+ by <a href="http://jogamp.org">http://jogamp.org</a>
+ is licensed under a <br/>
+ <a href="http://creativecommons.org/licenses/by/3.0/us/">Creative Commons Attribution 3.0 License</a>.
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