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diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html index 73a4a943e..33a2feafb 100644 --- a/doc/HowToBuild.html +++ b/doc/HowToBuild.html @@ -23,17 +23,16 @@ OpenGL binding from a fresh copy of the source distribution: <LI><b>On Linux/Solaris:</b> Gnu Make is probably already installed. If it is not, you can obtain it from <a href="http://www.gnu.org/directory/devel/build/make.html">http://www.gnu.org/directory/devel/build/make.html</a> <LI><b>On Win32:</b> You have two options. The first is to install the Cygwin environment, available from <a href="http://www.cygwin.com/">http://www.cygwin.com/</a>. The second (untested) option is to install the GnuWin32 tools, available from <a href="http://sourceforge.net/projects/gnuwin32/"</a>http://sourceforge.net/projects/gnuwin32/</a>. </UL> - <LI> <B>Build the source tree:</B> <br> You can do this by opening a command shell in the "make" directory of the source tree and typing "make PLATFORM COMPILER_OPTIONS CG_OPTIONS". PLATFORM, COMPILER_OPTIONS and CG_OPTIONS are as follows: + <LI> <B>Build the source tree:</B> <br> You can do this by opening a command shell in the "make" directory of the source tree and typing "make PLATFORM COMPILER_OPTIONS". PLATFORM, COMPILER_OPTIONS are as follows: <UL> <LI><b>PLATFORM</b> This must be one of "win32", "x11", or "macosx". "win32" will build the code for 32-bit Microsoft Windows operating systems, "x11" will build for Linux or Sun Solaris, and "macosx" will build for Apple MacOS X. - <LI><b>COMPILER_OPTIONS</b> This is currently only needed when "win32" is specified. COMPILER_OPTIONS must be one of "VC6=1" or "VC7=1"; choosing the former will invoke the Microsoft Visual C++ 6.0 compiler, and the latter option will invoke the Microsoft Visual C++ 7 (Visual Studio .NET) compiler. These are the two compilers currently supported by Jogl on Win32. - <LI><b>CG_OPTIONS</b> A value of "CG=1" will generate an experimental binding for the Cg language runtime by NVidia Corporation. As of this writing the Cg binding was only supported on the Windows platform. + <LI><b>COMPILER_OPTIONS</b> This is currently only needed when "win32" is specified. COMPILER_OPTIONS must be one of "VC6=1" or "VC7=1"; choosing the former will invoke the Microsoft Visual C++ 6.0 compiler, and the latter option will invoke the Microsoft Visual C++ 7 (Visual Studio .NET) compiler. These are the two compilers currently supported by Jogl on Win32. </UL> <LI> <B>Add Jogl to your CLASSPATH:</B> <br> To be able to use Jogl, you must add the build process Java bytecode output directory (<source tree root>/build/classes) to your CLASSPATH environment variable. <LI> <B>Add Jogl to your PATH:</B> <br> To be able to use Jogl, you must also add the build process JNI code library directory (<source tree root>/build/obj) to your PATH. <LI> <B>Test if everything's working:</B> <br> To test if everything went well, you should build the "Gears.java" demo in the "<source tree root>/demos/gears" directory. Run "javac Gears.java" and then "java Gears"; you should see some spinning 3D gears appear in a window. - <LI> <B>Build Javadoc:</B> <br> "make doc" will produce the end-user documentation for Jogl along with some auxiliary utility packages. "make devdoc" will produce the developers' documentation, including that for the GlueGen tool. Appending "CG=1" to either of these commands will cause the javadoc for the Cg binding to be generated. + <LI> <B>Build Javadoc:</B> <br> "make doc" will produce the end-user documentation for Jogl along with some auxiliary utility packages. "make devdoc" will produce the developers' documentation, including that for the GlueGen tool. </OL> Note that there are a lot of warnings produced by ANTLR about the |