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Diffstat (limited to 'doc/Overview-OpenGL-Evolution-And-JOGL.html')
-rw-r--r-- | doc/Overview-OpenGL-Evolution-And-JOGL.html | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/doc/Overview-OpenGL-Evolution-And-JOGL.html b/doc/Overview-OpenGL-Evolution-And-JOGL.html index c191b5272..c3268c9f7 100644 --- a/doc/Overview-OpenGL-Evolution-And-JOGL.html +++ b/doc/Overview-OpenGL-Evolution-And-JOGL.html @@ -135,27 +135,27 @@ by <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#o This is essential since creating an OpenGL context for each class of OpenGL profiles requires it's <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#GLAPIInclusionCriteria">specific initialisation</a>.<br/> Some OpenGL profiles like - <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a> + <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a> for embedded may not be available on desktop machines.</p> Fixed Function (FFP) Only Profiles: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES1.html">GLES1</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES1.html">GLES1</a></li> </ul><br/> Programmable Shader (PSP) Only Profiles: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES3.html">GLES3</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3.html">GL3</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4.html">GL4</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES3.html">GLES3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3.html">GL3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4.html">GL4</a></li> </ul><br/> FFP & PSP Profiles: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3bc.html">GL3bc</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4bc.html">GL4bc</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3bc.html">GL3bc</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4bc.html">GL4bc</a></li> </ul><br/> <p> @@ -164,25 +164,25 @@ to allow easy development of multiple target profiles.</p> Common OpenGL Profile Subsets: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL.html">GL</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL.html">GL</a></li> <li>Fixed Function (FFP) Only: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES1.html">GL2ES1</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2GL3.html">GL2GL3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES1.html">GL2ES1</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2GL3.html">GL2GL3</a></li> </ul></li> <li>Programmable Shader (PSP) Only: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3ES3.html">GL3ES3</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4ES3.html">GL4ES3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3ES3.html">GL3ES3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4ES3.html">GL4ES3</a></li> </ul></li> </ul><br/> <br/> For example using the common interface -<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a> -of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a> -and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a>, +<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a> +of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a> +and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a>, ensures the code complies with the GL2 and GLES2 profile and an implementation may use both:<br/> <pre> void renderSomethingForGL2(GL2 gl, int program) { |