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-rw-r--r--doc/Overview-OpenGL-Evolution-And-JOGL.html36
1 files changed, 18 insertions, 18 deletions
diff --git a/doc/Overview-OpenGL-Evolution-And-JOGL.html b/doc/Overview-OpenGL-Evolution-And-JOGL.html
index c191b5272..c3268c9f7 100644
--- a/doc/Overview-OpenGL-Evolution-And-JOGL.html
+++ b/doc/Overview-OpenGL-Evolution-And-JOGL.html
@@ -135,27 +135,27 @@ by <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#o
This is essential since creating an OpenGL context for each class of OpenGL profiles
requires it's <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#GLAPIInclusionCriteria">specific initialisation</a>.<br/>
Some OpenGL profiles like
- <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a>
+ <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a>
for embedded may not be available on desktop machines.</p>
Fixed Function (FFP) Only Profiles:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES1.html">GLES1</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES1.html">GLES1</a></li>
</ul><br/>
Programmable Shader (PSP) Only Profiles:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES3.html">GLES3</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3.html">GL3</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4.html">GL4</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES3.html">GLES3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3.html">GL3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4.html">GL4</a></li>
</ul><br/>
FFP &amp; PSP Profiles:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3bc.html">GL3bc</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4bc.html">GL4bc</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3bc.html">GL3bc</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4bc.html">GL4bc</a></li>
</ul><br/>
<p>
@@ -164,25 +164,25 @@ to allow easy development of multiple target profiles.</p>
Common OpenGL Profile Subsets:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL.html">GL</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL.html">GL</a></li>
<li>Fixed Function (FFP) Only:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES1.html">GL2ES1</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2GL3.html">GL2GL3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES1.html">GL2ES1</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2GL3.html">GL2GL3</a></li>
</ul></li>
<li>Programmable Shader (PSP) Only:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3ES3.html">GL3ES3</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4ES3.html">GL4ES3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3ES3.html">GL3ES3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4ES3.html">GL4ES3</a></li>
</ul></li>
</ul><br/>
<br/>
For example using the common interface
-<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a>
-of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a>
-and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a>,
+<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a>
+of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a>
+and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a>,
ensures the code complies with the GL2 and GLES2 profile and an implementation may use both:<br/>
<pre>
void renderSomethingForGL2(GL2 gl, int program) {