diff options
Diffstat (limited to 'make/build-jogl.xml')
-rw-r--r-- | make/build-jogl.xml | 1689 |
1 files changed, 1689 insertions, 0 deletions
diff --git a/make/build-jogl.xml b/make/build-jogl.xml new file mode 100644 index 000000000..c14f66794 --- /dev/null +++ b/make/build-jogl.xml @@ -0,0 +1,1689 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!-- + - Ant build for JOGL. This build has been tested with ANT 1.7.0. The + - optional.jar that contains the optional ANT tasks must be in the ANT + - classpath (typically the ant/lib directory). + - + - A clean download of JOGL is required for this build. + - + - This build has no dependence on environment variables; the needed + - ones (e.g. java.home, ANT_HOME) are all set by the Ant wrapper shell + - script, by the virtual machine, or elsewhere. However, on all platforms, + - the C compiler and linker should be in the path. All other paths that + - need to be set are in host.properties. + - + - NOTE: because the GlueGen config files have their own relative paths + - which cannot be overridden by GlueGen, GlueGen MUST be run from + - the "make" directory. This also means that this build-jogl.xml MUST + - be run from the "make" directory. + - + - Public targets: + - all: (default; autodetects OS and chooses C compiler from gluegen.properties) + - clean: clean all built + - javadoc: create the standard developer Javadoc (recommended) + - (Note: should build all first - may be dependence in the future) + - javadoc.spec: create the standard developer Javadoc but exclude com.jogamp.* classes + - javadoc.dev.all: create the internal developer Javadoc. This includes the + - Java and C file generators. Note that it is only supported + - to create the Javadoc for the platform on which you are + - currently running. + - + - Note: on Windows the "win32.c.compiler" property in gluegen.properties + - is required to select the appropriate C compiler. See the example + - gluegen.properties in this directory for valid values. On Mac OS X + - universal binaries may also be built by setting the "macosxfat" + - property in gluegen.properties; again see the example file in this + - directory. + - + - Optional properties: + - -Djogl.cg=1 when combined with the build or javadoc targets will cause + - the experimental binding to NVidia's Cg language to be built. + - + - Thanks to Rob Grzywinski and Artur Biesiadowski for the bulk of the + - ANT build, including the GlueGen and StaticGLInfo tasks, the building of + - the Java generated sources, the first and second phase Java compiles, and + - the building of the jar file. Thanks to Alex Radeski for the bulk of the + - port to the ant-contrib CPPTask framework. Thanks to Athomas Goldberg for + - the original OS detection code. + - + - Some environment defs affecting compilation + + - setup.nodesktop is set iff: + !isWindows && !isOSX && !isX11 + + - Internal settings, may not be necessary to set them manually, + since all JAR archives are orthogonal. + setup.noAWT + + - Skip gluegen: java.generate.skip + --> +<project name="JOGL" basedir="." default="all"> + + <import file="build-common.xml"/> + + <!-- needed for outofdate task --> + <taskdef resource="net/sf/antcontrib/antlib.xml"> + <classpath> <pathelement location="${ant-contrib.jar}"/> </classpath> + </taskdef> + + <!-- ================================================================== --> + <!-- + - Base initialization and detection of operating system. + --> + <target name="partitioning.setup" depends="common.init"> + <property name="java.part.gluegen-gl" + value="com/jogamp/gluegen/opengl/** com/jogamp/gluegen/runtime/opengl/*"/> + + <property name="java.part.core" + value="javax/media/opengl/* javax/media/opengl/fixedfunc/* javax/media/opengl/glu/* javax/media/opengl/glu/gl2es1/* com/jogamp/gluegen/runtime/opengl/* com/jogamp/opengl/* jogamp/opengl/* jogamp/opengl/glu/* jogamp/opengl/glu/error/*"/> + <property name="java.part.core.exclude" value="javax/media/opengl/Debug* javax/media/opengl/Trace*"/> + + <property name="java.part.nv-cg" + value="com/jogamp/opengl/cg com/jogamp/opengl/cg/* jogamp/opengl/cg/*"/> + + <property name="java.part.egl" + value="jogamp/opengl/egl/*"/> + + <property name="java.part.glutess" + value="jogamp/opengl/glu/tessellator/**"/> + + <property name="java.part.glumipmap" + value="jogamp/opengl/glu/mipmap/**"/> + + <property name="java.part.glugldesktop" + value="jogamp/opengl/glu/gl2/** jogamp/opengl/glu/nurbs/** jogamp/opengl/glu/registry/** javax/media/opengl/glu/gl2/**"/> + + <property name="java.part.openmax" + value="com/jogamp/openmax/** jogamp/openmax/**"/> + + <property name="java.part.sdk" + value="com/jogamp/opengl/util/glsl/sdk/**"/> + + <property name="java.part.glx" + value="jogamp/opengl/x11/glx/*"/> + + <property name="java.part.wgl" + value="jogamp/opengl/windows/wgl/*"/> + + <property name="java.part.cgl" + value="jogamp/opengl/macosx/cgl/*"/> + + <property name="java.part.gldesktop" + value="jogamp/opengl/**/gl2/** jogamp/opengl/**/gl3/** jogamp/opengl/**/gl4/**"/> + + <property name="java.part.gldesktop.dbg" + value="javax/media/opengl/TraceGL2.* javax/media/opengl/DebugGL2.* javax/media/opengl/TraceGL2GL3.* javax/media/opengl/DebugGL2GL3.* javax/media/opengl/TraceGL3.* javax/media/opengl/DebugGL3.* javax/media/opengl/TraceGL3bc.* javax/media/opengl/DebugGL3bc.* javax/media/opengl/TraceGL4.* javax/media/opengl/DebugGL4.* javax/media/opengl/TraceGL4bc.* javax/media/opengl/DebugGL4bc.*"/> + + <property name="java.part.es1" + value="javax/media/opengl/**/es1/** com/jogamp/opengl/**/es1/** jogamp/opengl/**/es1/**"/> + + <property name="java.part.es1.dbg" + value="javax/media/opengl/TraceGLES1.* javax/media/opengl/DebugGLES1.* javax/media/opengl/TraceGL2ES1.* javax/media/opengl/DebugGL2ES1.*"/> + + <property name="java.part.es2" + value="javax/media/opengl/**/es2/** com/jogamp/opengl/**/es2/** jogamp/opengl/**/es2/**"/> + + <property name="java.part.es2.dbg" + value="javax/media/opengl/TraceGLES2.* javax/media/opengl/DebugGLES2.* javax/media/opengl/TraceGL2ES2.* javax/media/opengl/DebugGL2ES2.*"/> + + <property name="java.part.awt" + value="javax/media/opengl/awt/** jogamp/opengl/**/awt/**"/> + + <property name="java.part.util" + value="com/jogamp/opengl/util/* com/jogamp/opengl/util/texture/** com/jogamp/opengl/util/packrect/**"/> + + <property name="java.part.util.awt" + value="com/jogamp/opengl/util/**/awt/** com/jogamp/opengl/util/AWTAnimatorImpl*"/> + + <property name="java.part.util.gldesktop" + value="com/jogamp/opengl/util/**/gl2/**"/> + + <property name="java.part.util.glsl" + value="com/jogamp/opengl/util/glsl/* com/jogamp/opengl/util/glsl/fixedfunc/*"/> + + <property name="java.part.util.fixedfuncemu" + value="jogamp/opengl/util/glsl/fixedfunc/**"/> + + <property name="java.part.util.fixedfuncemu.shadercode" + value="jogamp/opengl/util/glsl/fixedfunc/shaders/* jogamp/opengl/util/glsl/fixedfunc/shaders/bin/**"/> + + <!-- condition excludes --> + + <condition property="java.excludes.nv-cg" + value="${java.part.nv-cg}"> + <not> + <isset property="jogl.cg"/> + </not> + </condition> + + <condition property="java.excludes.awt" + value="${java.part.awt} ${java.part.util.awt}"> + <isset property="setup.noAWT"/> + </condition> + + <property name="java.excludes.javadoc.packagenames" + value="jogamp.opengl.gl2.fixme.*,com.jogamp.audio.windows.waveout.TestSpatialization"/> + + <property name="java.excludes.fixme" + value="jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java" /> + + <property name="java.part.desktop" + value="${java.part.glx} ${java.part.wgl} ${java.part.cgl} ${java.excludes.fixme} ${java.part.nv-cg} ${java.part.gldesktop} ${java.part.gldesktop.dbg} ${java.part.awt} ${java.part.glugldesktop} ${java.part.util.awt} ${java.part.util.gldesktop} com/jogamp/opengl/util/TGAWriter.java"/> + + <condition property="java.excludes.desktop" + value="${java.part.desktop}"> + <isset property="setup.nodesktop"/> + </condition> + + <property name="java.excludes.all" value="${java.excludes.fixme} ${java.excludes.nv-cg} ${java.excludes.awt} ${java.excludes.desktop}" /> + <echo message="java.excludes.all: ${java.excludes.all}" /> + </target> + + <!-- ================================================================== --> + <!-- + - Declare all paths and user defined variables. + --> + <target name="declare.common" description="Declare properties" depends="partitioning.setup"> + <property name="config.jogl" value="${config}/jogl" /> + + <property name="rootrel.src.java" value="src/jogl/classes" /> + <property name="rootrel.src.c" value="src/jogl/native" /> + <property name="rootrel.src.c.openmax" value="src/jogl/native/openmax" /> + + <property name="rootrel.src.generated" value="${rootrel.build}/jogl/gensrc" /> + <property name="rootrel.generated.c.jogl" value="${rootrel.src.generated}/native/jogl" /> + <property name="rootrel.generated.c.cg" value="${rootrel.src.generated}/native/jogl_cg" /> + + <!-- The source directories. --> + <property name="src.java" value="${project.root}/${rootrel.src.java}" /> + <property name="src.c" value="${project.root}/${rootrel.src.c}" /> + <property name="tempdir" value="${project.root}/build-temp" /> + + <!-- The generated source directories. --> + <property name="src.generated" value="${build.jogl}/gensrc" /> + <property name="src.generated.java" value="${src.generated}/classes" /> + <property name="src.generated.java.cg" value="${src.generated.java}/com/jogamp/opengl/cg" /> + <property name="src.generated.c" value="${src.generated}/native/jogl" /> + <property name="src.generated.c.openmax" value="${src.generated}/native/openmax" /> + <property name="src.generated.c.cg" value="${src.generated}/native/jogl_cg" /> + + <!-- The compiler output directories. --> + <property name="classes" value="${build.jogl}/classes" /> + <property name="obj.joglsub" value="${obj.jogl}/jogl" /> + <property name="obj.cgsub" value="${obj.jogl}/cg" /> + + <!-- The GL headers from which Java files are generated --> + <property name="stub.includes.opengl" value="${stub.includes}/opengl" /> + + <dirset id="stub.includes.fileset.all.gldesktop" dir="."> + <include name="${stub.includes}/opengl/**" /> + <include name="${stub.includes}/macosx/**" /> + <include name="${stub.includes}/win32/**" /> + <include name="${stub.includes}/x11/**" /> + <include name="${stub.includes}/gluegen/**" /> + <include name="${stub.includes}/khr/**" /> + <include name="${stub.includes}/jni/**" /> + </dirset> + <fileset id="stub.includes.dependencies.fileset.1" dir="${stub.includes}"> + <include name="opengl/**" /> + <include name="macosx/**" /> + <include name="win32/**" /> + <include name="x11/**" /> + <include name="common/**" /> + <include name="jni/**" /> + </fileset> + <fileset id="stub.includes.dependencies.fileset.2" file="${gluegen.jar}" /> + <fileset id="stub.includes.dependencies.fileset.3" dir="${config.jogl}"> + <include name="*.cfg" /> + <include name="gl*.java" /> + <include name="*.c" /> + <exclude name="cg-common.cfg" /> + </fileset> + <dirset id="stub.includes.cg.fileset.all" dir="."> + <include name="${stub.includes}/opengl/**" /> + <include name="${stub.includes}/cg/**" /> + <include name="${stub.includes}/macosx/**" /> + <include name="${stub.includes}/win32/**" /> + <include name="${stub.includes}/x11/**" /> + <include name="${stub.includes}/gluegen/**" /> + <include name="${stub.includes}/khr/**" /> + </dirset> + <fileset id="stub.includes.cg.dependencies.fileset" dir="."> + <include name="${stub.includes}/cg/**" /> + <include name="${config.jogl}/cg-common.cfg" /> + <include name="${config.jogl}/cg-common-CustomJavaCode.java" /> + </fileset> + + <!-- Create the classpath that includes GlueGen and + - the current classes for building the composable pipelines. + --> + <path id="pipeline.classpath"> + <pathelement location="${gluegen.jar}" /> + <pathelement location="${classes}" /> + </path> + + <!-- The javadoc dirs. --> + <property name="javadoc" value="${project.root}/javadoc_jogl_public" /> + <property name="javadoc.spec" value="${project.root}/javadoc_jogl_spec" /> + <property name="javadoc.dev" value="${project.root}/javadoc_jogl_dev" /> + <property name="javadoc.windowtitle" value="JOGL API -- JSR-231 ${jogl_base_version} Specification" /> + <property name="javadoc.overview" value="doc/jogl/spec-overview.html" /> + <property name="javadoc.spec.packagenames" value="javax.media.opengl.*" /> + + <property name="javadoc.packagenames" value="${javadoc.spec.packagenames},com.jogamp.opengl.util.*" /> + + <property name="javadoc.dev.packagenames" value="${javadoc.packagenames},jogamp.opengl.*,com.jogamp.gluegen,com.jogamp.gluegen.runtime" /> + <property name="javadoc.bottom" value="Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to <a href="http://jcp.org/en/jsr/detail?id=231">license terms</a>." /> + </target> + + <target name="declare.gl.gles1"> + <property name="gles1.headers" value="${stub.includes}/opengl/GLES/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform --> + </target> + + <target name="declare.gl.gles2"> + <property name="gles2.headers" value="${stub.includes}/opengl/GLES2/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform --> + </target> + + <target name="declare.gl.gles" depends="declare.gl.gles1, declare.gl.gles2"> + <!-- Prepare to build the EGL interface --> + <property name="window.es.cfg" value="${config.jogl}/egl.cfg" /> + <property name="window.es.ext.cfg" value="${config.jogl}/eglext.cfg" /> + <property name="window.es.system" value="egl"/> + </target> + + <target name="declare.gl.gl2"> + <property name="gl2.headers" value="${stub.includes}/opengl/GL/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform --> + </target> + + <!-- ================================================================== --> + <!-- + - Initialize all parameters required for the build and create any + - required directories. + --> + <target name="init" depends="declare.common, declare.gl.gles, declare.gl.gl2"> + <!-- Create the required output directories. --> + <mkdir dir="${src.generated.java}" /> + <mkdir dir="${src.generated.c}" /> + <mkdir dir="${src.generated.c}/MacOSX" /> + <mkdir dir="${src.generated.c}/Windows" /> + <mkdir dir="${src.generated.c}/X11" /> + <mkdir dir="${src.generated.c.openmax}" /> + <mkdir dir="${classes}" /> + <mkdir dir="${obj.jogl}" /> + <mkdir dir="${obj.joglsub}" /> + <mkdir dir="${obj.cgsub}" /> + </target> + + <!-- + - Check to see whether we need to rebuild the generated sources. + --> + <target name="java.generate.check"> + <!-- Blow away all target files if any dependencies are violated + (the uptodate task doesn't allow arbitrary source and target filesets but should) --> + <!-- + <dependset> + <srcfileset refid="stub.includes.dependencies.fileset.1" /> + <srcfileset refid="stub.includes.dependencies.fileset.2" /> + <srcfileset refid="stub.includes.dependencies.fileset.3" /> + <targetfileset dir="${src.generated}"> + <include name="**/*.java" /> + <include name="**/*.c" /> + </targetfileset> + </dependset> + --> + + <!-- Now check for the presence of one well-known file --> + <uptodate property="java.generate.skip.es1" + targetfile="${src.generated.java}/javax/media/opengl/GLES1.java"> + <srcfiles refid="stub.includes.dependencies.fileset.1" /> + <srcfiles refid="stub.includes.dependencies.fileset.2" /> + <srcfiles refid="stub.includes.dependencies.fileset.3" /> + </uptodate> + <uptodate property="java.generate.skip.es2" + targetfile="${src.generated.java}/javax/media/opengl/GLES2.java"> + <srcfiles refid="stub.includes.dependencies.fileset.1" /> + <srcfiles refid="stub.includes.dependencies.fileset.2" /> + <srcfiles refid="stub.includes.dependencies.fileset.3" /> + </uptodate> + <uptodate property="java.generate.skip.gl2" + targetfile="${src.generated.java}/javax/media/opengl/GL2.java"> + <srcfiles refid="stub.includes.dependencies.fileset.1" /> + <srcfiles refid="stub.includes.dependencies.fileset.2" /> + <srcfiles refid="stub.includes.dependencies.fileset.3" /> + </uptodate> + <uptodate property="java.generate.skip.glu" + targetfile="${src.generated.java}/javax/media/opengl/glu/GLU.java"> + <srcfiles refid="stub.includes.dependencies.fileset.1" /> + <srcfiles refid="stub.includes.dependencies.fileset.2" /> + <srcfiles refid="stub.includes.dependencies.fileset.3" /> + </uptodate> + + <condition property="java.generate.skip"> + <and> + <isset property="java.generate.skip.es1"/> + <isset property="java.generate.skip.es2"/> + <isset property="java.generate.skip.gl2"/> + <isset property="java.generate.skip.glu"/> + </and> + </condition> + + <!--property name="java.generate.skip" value="true"/--> + </target> + + <target name="java.generate.cleantemp"> + <delete includeEmptyDirs="true" quiet="true"> + <fileset dir="${tempdir}/gensrc" /> + </delete> + </target> + + <target name="java.generate.copy2temp"> + <copy todir="${tempdir}"> + <fileset dir="${build.jogl}" + includes="gensrc/classes/**" /> + </copy> + </target> + + <target name="java.generate.gl_if"> + <echo message="Generating GL interface" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gles2.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-if-gl.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter" + debug="false"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl2_es1_if"> + <echo message="Generating GL2_ES1 interface" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gles1.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-if-gl2_es1.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl2_es2_if"> + <echo message="Generating GL2_ES2 interface" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gles2.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-if-gl2_es2.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl2_gl3_if"> + <echo message="Generating GL2_GL3 interface" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gl3.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-if-gl3-subset.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter" + debug="false"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + <gluegen src="${stub.includes.opengl}/gl2.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-if-gl2_gl3.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl2"> + <echo message="Generating GL2 interface and implementation" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gl2.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-if-gl2.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl3"> + <echo message="Generating GL3 interface and implementation" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gl3.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-if-gl3.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl3bc"> + <echo message="Generating GL3bc implementation" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gl3bc.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-if-gl3bc.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl4"> + <echo message="Generating GL4 interface and implementation" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gl4.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-if-gl4.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl4bc"> + <echo message="Generating GL4bc implementation" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gl4bc.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-gl4bc.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter" + debug="false"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gles1"> + <echo message="Generating GLES1 interface and implementation" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gles1.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-es1.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter" + debug="false"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gles2"> + <echo message="Generating GLES2 interface and implementation" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/gles2.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/gl-es2.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl.all" depends="java.generate.gl_if, java.generate.gl2_es1_if, java.generate.gl2_es2_if, java.generate.gl2_gl3_if, java.generate.gl2, java.generate.gl3, java.generate.gl3bc, java.generate.gl4, java.generate.gl4bc, java.generate.gles1, java.generate.gles2"/> + + <!-- target name="java.generate.gl.nsig" if="gluegen.nsig"> + <echo message="Generating GL interface and implementation" /> + <gluegen src="${gl.c}" + config="${gl.cfg.nsig}" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.nativesig.NativeSignatureEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> --> + + <target name="java.generate.glu.base"> + <echo message="Generating GLU class" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/glu.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/glu-base.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.glu.GL2ES1"> + <echo message="Generating GLU class" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/glu.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/glu-gl2es1.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.glu.GL2"> + <echo message="Generating GLU class" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes.opengl}/glu.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/glu-gl2.cfg" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.platform.glext"> + <echo message="Generating platform-specific OpenGL extension class: ${window.os.system}" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${glext.platform.header}" + outputRootDir="${build.jogl}" + config="${glext.platform.cfg}" + includeRefid="stub.includes.fileset.all.gldesktop" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.window.system.es" if="window.es.cfg"> + <echo message="Generating EGL implementation class" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.es.system}/** ${stub.includes}/gluegen/** ${stub.includes}/khr/**" /> + <gluegen src="${stub.includes}/${window.es.system}/window-system1.c" + outputRootDir="${build.jogl}" + config="${window.es.cfg}" + includeRefid="stub.includes.fileset.platform" + emitter="com.jogamp.gluegen.opengl.GLEmitter" + debug="false"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.window.system.es.ext" if="window.es.ext.cfg"> + <echo message="Generating EGLExt implementation class" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.es.system}/** ${stub.includes}/gluegen/** ${stub.includes}/khr/**" /> + <gluegen src="${stub.includes}/${window.es.system}/window-system-ext.c" + outputRootDir="${build.jogl}" + config="${window.es.ext.cfg}" + includeRefid="stub.includes.fileset.platform" + emitter="com.jogamp.gluegen.opengl.GLEmitter" + debug="false"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.window.system.os0" if="window.os0.cfg"> + <echo message="Generating window system glue impl: ${window.os.system}" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes}/${window.os.system}/window-system0.c" + outputRootDir="${build.jogl}" + config="${window.os0.cfg}" + includeRefid="stub.includes.fileset.platform" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.window.system.os1" if="window.os1.cfg"> + <echo message="Generating window system glue impl: ${window.os.system}" /> + <antcall target="java.generate.copy2temp" inheritRefs="true" /> + <gluegen src="${stub.includes}/${window.os.system}/window-system1.c" + outputRootDir="${build.jogl}" + config="${window.os1.cfg}" + includeRefid="stub.includes.fileset.platform" + emitter="com.jogamp.gluegen.opengl.GLEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <target name="java.generate.gl.platforms" > + <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.os.system}/** ${stub.includes}/${window.es.system}/** ${stub.includes}/gluegen/** ${stub.includes}/khr/** ${stub.includes}/opengl/**" /> + + <antcall target="java.generate.window.system.os0" inheritRefs="true" /> + <antcall target="java.generate.window.system.os1" inheritRefs="true" /> + <antcall target="java.generate.platform.glext" inheritRefs="true" /> + </target> + + <!-- + - Setup the generating ANT tasks and use it to generate the Java files + - from the C GL headers. This involves setting the taskdef and creating + - the classpath reference id then running the task on each header. + --> + <target name="build.gluegen-gl.jar" depends="init, common.gluegen.build, setup-manifestfile"> + <javac destdir="${classes}" + includes="${java.part.gluegen-gl}" + fork="yes" + memoryMaximumSize="${javac.memorymax}" + includeAntRuntime="true" + source="${target.sourcelevel}" debug="${javacdebug}" debuglevel="${javacdebuglevel}"> + <classpath refid="gluegen-gl.classpath"/> + <src path="${src.java}" /> + </javac> + + <jar manifest="${build.jogl}/tempversion" destfile="${gluegen-gl.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.gluegen-gl}"/> + </jar> + </target> + + <target name="java.generate" depends="build.gluegen-gl.jar, java.generate.check" unless="java.generate.skip"> + + <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT --> + <taskdef name="gluegen" classname="com.jogamp.gluegen.ant.GlueGenTask" + classpathref="gluegen.classpath" /> + <taskdef name="staticglgen" classname="com.jogamp.gluegen.opengl.ant.StaticGLGenTask" + classpathref="gluegen-gl.classpath" /> + + <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the Java files --> + + <!-- Just to have a fast test of single interfaces .. + <antcall target="java.generate.gl_if" inheritRefs="true" /> + <antcall target="java.generate.gl2_es1_if" inheritRefs="true" /> + <antcall target="java.generate.gl2_es2_if" inheritRefs="true" /> + <antcall target="java.generate.gl2_gl3_if" inheritRefs="true" /> + <antcall target="java.generate.gles1" inheritRefs="true"/> + <antcall target="java.generate.window.system.es" inheritRefs="true" /> + <antcall target="java.generate.window.system.es.ext" inheritRefs="true" /> + <antcall target="java.generate.gl4bc" inheritRefs="true"/> + <fail/> --> + + <echo message="Generating GL interface and implementation" /> + <antcall target="java.generate.gl.all" inheritRefs="true" /> + <!--antcall target="java.generate.gl.nsig" inheritRefs="true" /--> + + <antcall target="java.generate.window.system.es" inheritRefs="true" /> + <antcall target="java.generate.window.system.es.ext" inheritRefs="true" /> + + <antcall target="java.generate.gl.platforms" inheritRefs="true"> + <param name="window.os.system" value="x11"/> + <param name="window.os1.cfg" value="${config.jogl}/glx-x11.cfg" /> + <param name="glext.platform.cfg" value="${config.jogl}/glxext.cfg" /> + <param name="glext.platform.header" value="${stub.includes}/x11/glxext.c" /> + </antcall> + + <antcall target="java.generate.gl.platforms" inheritRefs="true"> + <param name="window.os.system" value="win32"/> + <param name="window.os1.cfg" value="${config.jogl}/wgl-win32.cfg" /> + <param name="glext.platform.cfg" value="${config.jogl}/wglext.cfg" /> + <param name="glext.platform.header" value="${stub.includes}/win32/wglext.c" /> + </antcall> + + <antcall target="java.generate.gl.platforms" inheritRefs="true"> + <param name="window.os.system" value="macosx"/> + <param name="window.os1.cfg" value="${config.jogl}/cgl-macosx.cfg" /> + <param name="glext.platform.cfg" value="${config.jogl}/cglext.cfg" /> + <param name="glext.platform.header" value="${stub.includes}/macosx/cglext.c" /> + </antcall> + + <!-- Generate GLU class --> + <antcall target="java.generate.glu.base" inheritrefs="true" /> + <antcall target="java.generate.glu.GL2ES1" inheritrefs="true" /> + <antcall target="java.generate.glu.GL2" inheritrefs="true" /> + + <!-- Inform the user that the generators have successfully created + - the necessary Java files --> + <echo message="" /> + <echo message="GlueGen and BuildStaticGLInfo have successfully generated files." /> + + </target> + + <target name="java.generate.cg.check"> + <!-- Blow away all target files if any dependencies are violated + (the uptodate task doesn't allow arbitrary source and target filesets but should) --> + <dependset> + <srcfileset refid="stub.includes.cg.dependencies.fileset" /> + <targetfileset dir="."> + <include name="${src.generated.java.cg}/**/*.java" /> + <include name="${src.generated.c.cg}/**/*.c" /> + </targetfileset> + </dependset> + + <!-- Now check for the presence of one well-known file --> + <uptodate property="java.generate.cg.skip"> + <srcfiles refid="stub.includes.cg.dependencies.fileset" /> + <mapper type="merge" to="${src.generated.java}/com/jogamp/opengl/cg/CgGL.java" /> + </uptodate> + </target> + + <!-- + - Setup the generating ANT tasks and use it to generate the Java files + - from the C GL headers. This involves setting the taskdef and creating + - the classpath reference id then running the task on each header. + --> + <target name="java.generate.cg" depends="build.gluegen-gl.jar,java.generate.cg.check" if="jogl.cg" unless="java.generate.cg.skip"> + <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT --> + <taskdef name="gluegen" classname="com.jogamp.gluegen.ant.GlueGenTask" + classpathref="gluegen.classpath" /> + <taskdef name="staticglgen" classname="com.jogamp.gluegen.opengl.ant.StaticGLGenTask" + classpathref="gluegen-gl.classpath" /> + + <!-- Generate CgGL interface class --> + <gluegen src="${stub.includes.opengl}/cg.c" + outputRootDir="${build.jogl}" + config="${config.jogl}/cg-common.cfg" + includeRefid="stub.includes.cg.fileset.all" + emitter="com.jogamp.gluegen.procaddress.ProcAddressEmitter"> + <classpath refid="gluegen-gl.classpath" /> + </gluegen> + </target> + + <!-- ================================================================== --> + <!-- + - Build and dependency rules for the composable pipeline + --> + <target name="java.generate.composable.pipeline.check.es1"> + <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed + (the uptodate element doesn't support arbitrary source and destination files) --> + <dependset> + <srcfilelist dir="${classes}/javax/media/opengl" files="GLES1.class" /> + <targetfileset dir="${src.generated.java}/javax/media/opengl" + includes="DebugGLES1.java,TraceGLES1.java" /> + </dependset> + + <!-- Now choose one of the two to test to see if we have to regenerate --> + <uptodate property="java.generate.composable.pipeline.skip.es1" + srcfile="${classes}/javax/media/opengl/GLES1.class" + targetfile="${src.generated.java}/javax/media/opengl/DebugGLES1.java" /> + + </target> + + <target name="java.generate.composable.pipeline.check.es2"> + <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed + (the uptodate element doesn't support arbitrary source and destination files) --> + <dependset> + <srcfilelist dir="${classes}/javax/media/opengl" files="GLES2.class" /> + <targetfileset dir="${src.generated.java}/javax/media/opengl" + includes="DebugGLES2.java,TraceGLES2.java" /> + </dependset> + + <!-- Now choose one of the two to test to see if we have to regenerate --> + <uptodate property="java.generate.composable.pipeline.skip.es2" + srcfile="${classes}/javax/media/opengl/GLES2.class" + targetfile="${src.generated.java}/javax/media/opengl/DebugGLES2.java" /> + + </target> + + <target name="java.generate.composable.pipeline.check.gl2"> + <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed + (the uptodate element doesn't support arbitrary source and destination files) --> + <dependset> + <srcfilelist dir="${classes}/javax/media/opengl" files="GL2.class" /> + <targetfileset dir="${src.generated.java}/javax/media/opengl" + includes="DebugGL2.java,TraceGL2.java" /> + </dependset> + + <!-- Now choose one of the two to test to see if we have to regenerate --> + <uptodate property="java.generate.composable.pipeline.skip.gl2" + srcfile="${classes}/javax/media/opengl/GL2.class" + targetfile="${src.generated.java}/javax/media/opengl/DebugGL2.java" /> + </target> + + <target name="java.generate.composable.pipeline.check.gl3"> + <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed + (the uptodate element doesn't support arbitrary source and destination files) --> + <dependset> + <srcfilelist dir="${classes}/javax/media/opengl" files="GL3.class" /> + <targetfileset dir="${src.generated.java}/javax/media/opengl" + includes="DebugGL3.java,TraceGL3.java,DebugGL3bc.java,TraceGL3bc.java" /> + </dependset> + + <!-- Now choose one of the two to test to see if we have to regenerate --> + <uptodate property="java.generate.composable.pipeline.skip.gl3" + srcfile="${classes}/javax/media/opengl/GL3.class" + targetfile="${src.generated.java}/javax/media/opengl/DebugGL3.java" /> + </target> + + <target name="java.generate.composable.pipeline.check.gl4"> + <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed + (the uptodate element doesn't support arbitrary source and destination files) --> + <dependset> + <srcfilelist dir="${classes}/javax/media/opengl" files="GL4.class" /> + <targetfileset dir="${src.generated.java}/javax/media/opengl" + includes="DebugGL4.java,TraceGL4.java,DebugGL4bc.java,TraceGL4bc.java" /> + </dependset> + + <!-- Now choose one of the two to test to see if we have to regenerate --> + <uptodate property="java.generate.composable.pipeline.skip.gl4" + srcfile="${classes}/javax/media/opengl/GL4.class" + targetfile="${src.generated.java}/javax/media/opengl/DebugGL4.java" /> + </target> + + <target name="java.generate.composable.pipeline.es1" depends="java.generate.composable.pipeline.check.es1" unless="java.generate.composable.pipeline.skip.es1"> + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GLES1" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GL2ES1" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + </target> + + <target name="java.generate.composable.pipeline.es2" depends="java.generate.composable.pipeline.check.es2" unless="java.generate.composable.pipeline.skip.es2"> + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GLES2" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GL2ES2" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + </target> + + <target name="java.generate.composable.pipeline.gl2" depends="java.generate.composable.pipeline.check.gl2" unless="java.generate.composable.pipeline.skip.gl2"> + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GL2" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GL2GL3" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + </target> + + <target name="java.generate.composable.pipeline.gl3" depends="java.generate.composable.pipeline.check.gl3" unless="java.generate.composable.pipeline.skip.gl3"> + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GL3" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GL3bc" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + </target> + + <target name="java.generate.composable.pipeline.gl4" depends="java.generate.composable.pipeline.check.gl4" unless="java.generate.composable.pipeline.skip.gl4"> + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GL4" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GL4bc" /> + <arg value="${src.generated.java}/javax/media/opengl" /> + <classpath refid="pipeline.classpath" /> + </java> + </target> + + <target name="java.generate.composable.pipeline" depends="java.generate.composable.pipeline.es1, java.generate.composable.pipeline.es2, java.generate.composable.pipeline.gl2, java.generate.composable.pipeline.gl3, java.generate.composable.pipeline.gl4"> + </target> + + <target name="java.generate.composable.pipeline.custom.check.glfixfunc"> + <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed + (the uptodate element doesn't support arbitrary source and destination files) --> + <dependset> + <srcfilelist dir="${classes}/jogamp/opengl/util/glsl/fixedfunc" files="FixedFuncHook.class" /> + <srcfilelist dir="${classes}/javax/media/opengl" files="GL2ES1.class" /> + <srcfilelist dir="${classes}/javax/media/opengl" files="GL2ES2.class" /> + <targetfileset dir="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc" + includes="FixedFuncImpl.java" /> + </dependset> + + <!-- Now choose one of the two to test to see if we have to regenerate --> + <uptodate property="java.generate.composable.pipeline.custom.skip.glfixfunc" + srcfile="${classes}/javax/media/opengl/GL2ES1.class" + targetfile="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc/FixedFuncImpl.java" /> + </target> + <target name="java.generate.composable.pipeline.custom.glfixfunc" depends="java.generate.composable.pipeline.custom.check.glfixfunc" unless="java.generate.composable.pipeline.custom.skip.glfixfunc"> + <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true"> + <arg value="javax.media.opengl.GL2ES1" /> + <arg value="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc" /> + <arg value="jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl" /> + <arg value="jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook" /> + <arg value="javax.media.opengl.GL2ES2" /> + <arg value="prolog_xor_downstream" /> + <classpath refid="pipeline.classpath" /> + </java> + </target> + <target name="java.generate.composable.pipeline.custom" depends="init, common.gluegen.build, java.generate.composable.pipeline.custom.glfixfunc"> + </target> + + <!-- ================================================================== --> + <!-- + - Compile the original and generated source. The composable pipelines + - will be generated. + --> + <target name="java.compile.firstpass" depends="java.generate,java.generate.cg"> + <antcall target="java.generate.cleantemp" inheritRefs="true" /> + + <!-- Perform the first pass Java compile. --> + <javac destdir="${classes}" + includes="javax/media/opengl/fixedfunc/** javax/media/opengl/GLDrawableFactory.java javax/media/opengl/GLDrawable.java javax/media/opengl/GLContext.java javax/media/opengl/GL.java javax/media/opengl/GL2ES1.java javax/media/opengl/GL2ES2.java javax/media/opengl/GL2GL3.java javax/media/opengl/GL2.java javax/media/opengl/GLES1.java javax/media/opengl/GLES2.java javax/media/opengl/GL3.java javax/media/opengl/GL3bc.java javax/media/opengl/GL4.java javax/media/opengl/GL4bc.java" + fork="yes" + memoryMaximumSize="${javac.memorymax}" + includeAntRuntime="false" + source="${target.sourcelevel}" debug="${javacdebug}" debuglevel="${javacdebuglevel}"> + <classpath refid="nativewindow_gluegen.classpath"/> + <src path="${src.java}" /> + <src path="${src.generated.java}" /> + </javac> + </target> + + <target name="java.compile.secondpass.javase"> + <!-- Perform the second pass Java compile; everything except portion of fixed function emulation depending on generated code. --> + <javac destdir="${classes}" + excludes="com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java,${java.excludes.all}" + source="${target.sourcelevel}" + fork="yes" + memoryMaximumSize="${javac.memorymax}" + includeAntRuntime="false" + debug="${javacdebug}" debuglevel="${javacdebuglevel}"> + <classpath refid="nativewindow_gluegen.classpath"/> + <src path="${src.java}" /> + <src path="${src.generated.java}" /> + </javac> + </target> + + <target name="java.compile.secondpass" depends="java.generate.composable.pipeline, java.compile.secondpass.javase" /> + + <target name="java.compile.thirdpass.javase"> + <!-- Perform the third pass Java compile; everything including fixed function emulation. --> + <javac destdir="${classes}" + excludes="${java.excludes.all}" + source="${target.sourcelevel}" + fork="yes" + memoryMaximumSize="${javac.memorymax}" + includeAntRuntime="false" + debug="${javacdebug}" debuglevel="${javacdebuglevel}"> + <classpath refid="nativewindow_gluegen.classpath"/> + <src path="${src.java}" /> + <src path="${src.generated.java}" /> + </javac> + </target> + + <target name="java.compile.thirdpass" depends="java.generate.composable.pipeline.custom, java.compile.thirdpass.javase" /> + + <target name="java.compile" depends="java.compile.firstpass,java.compile.secondpass,java.compile.thirdpass" /> + + <!-- ================================================================== --> + <!-- + - Compile the native C code for JOGL (and optionally the Cg binding). + --> + + <target name="c.configure.1" depends="gluegen.cpptasks.detect.os,gluegen.cpptasks.setup.compiler"> + <!-- compiler configuration --> + <!-- Note that we can use the base setups in the gluegen-cpptasks for most of these --> + + <compiler id="compiler.cfg.freebsd.jogl" extends="compiler.cfg.freebsd"> + <!-- Need to force X11R6 headers on to include path after stub_includes --> + <includepath path="stub_includes/opengl"/> + <includepath path="/usr/local/include" /> + </compiler> + + <!-- linker configuration --> + + <linker id="linker.cfg.freebsd.jogl.x11" extends="linker.cfg.freebsd"> + <syslibset dir="/usr/local/lib" libs="X11"/> + <syslibset dir="/usr/local/lib" libs="Xxf86vm" /> + </linker> + + <linker id="linker.cfg.freebsd.amd64.jogl.x11" extends="linker.cfg.freebsd.amd64"> + <syslibset dir="/usr/local/lib" libs="X11"/> + <syslibset dir="/usr/local/lib" libs="Xxf86vm" /> + </linker> + + <linker id="linker.cfg.linux.jogl.x11" extends="linker.cfg.linux"> + <syslibset libs="X11"/> + <syslibset libs="Xxf86vm" /> + </linker> + + <linker id="linker.cfg.linux.amd64.jogl.x11" extends="linker.cfg.linux.amd64"> + <syslibset libs="X11"/> + <syslibset libs="Xxf86vm" /> + </linker> + + <linker id="linker.cfg.solaris.jogl.x11" extends="linker.cfg.solaris"> + <syslibset libs="X11"/> + </linker> + + <linker id="linker.cfg.solaris.sparcv9.jogl.x11" extends="linker.cfg.solaris.sparcv9"> + <linkerarg value="-xarch=v9a" /> + <syslibset dir="/usr/lib/sparcv9" libs="X11"/> + </linker> + + <linker id="linker.cfg.solaris.amd64.jogl.x11" extends="linker.cfg.solaris.amd64"> + <linkerarg value="-xarch=amd64" /> + <syslibset dir="/usr/lib/amd64" libs="X11"/> + </linker> + + <linker id="linker.cfg.win32.mingw.jogl" extends="linker.cfg.win32.mingw"> + <linkerarg value="-Wl,--kill-at" /> <!-- remove @ from function names --> + <syslibset libs="gdi32, kernel32"/> + </linker> + + <linker id="linker.cfg.win64.mingw.jogl" extends="linker.cfg.win64.mingw"> + <linkerarg value="-Wl,--kill-at" /> <!-- remove @ from function names --> + <syslibset libs="gdi32, kernel32"/> + </linker> + + <linker id="linker.cfg.win32.msvc.jogl" extends="linker.cfg.win32.msvc"> + <syslibset libs="user32, kernel32" /> + <!-- This is temporary --> + <syslibset libs="winmm" /> + </linker> + + <linker id="linker.cfg.macosx.jogl" extends="linker.cfg.macosx"> + <linkerarg value="-framework" /> + <linkerarg value="Cocoa" /> + <linkerarg value="-framework" /> + <linkerarg value="OpenGL" /> + </linker> + + <!--linker id="linker.cfg.macosx.jogl.cg" extends="linker.cfg.macosx.jogl"> + <linkerarg value="-framework"/> + <linkerarg value="Cg"/> + </linker--> + + <linker id="linker.cfg.hpux.jogl" extends="linker.cfg.hpux"> + <syslibset dir="/opt/graphics/OpenGL/lib" libs="GL, GLU"/> + <syslibset dir="/usr/lib" libs="X11"/> + </linker> + </target> + + <target name="c.configure.win32.vc" if="isVCFamily"> + <echo message="Win32.VC" /> + <property name="compiler.cfg.id" value="compiler.cfg.win32.msvc" /> + <property name="linker.cfg.id.os" value="linker.cfg.win32.msvc.jogl" /> + </target> + + <target name="c.configure.win32.mingw" if="isMingW32"> + <echo message="Win32.MingW" /> + <property name="compiler.cfg.id" value="compiler.cfg.win32.mingw" /> + <property name="linker.cfg.id.os" value="linker.cfg.win32.mingw.jogl" /> + </target> + + <target name="c.configure.win64.mingw" if="isMingW64"> + <echo message="Win64.MingW" /> + <property name="compiler.cfg.id" value="compiler.cfg.win64.mingw" /> + <property name="linker.cfg.id.os" value="linker.cfg.win64.mingw.jogl" /> + </target> + + <target name="c.configure.linux.x86" if="isLinuxX86"> + <echo message="Linux.x86" /> + <property name="compiler.cfg.id" value="compiler.cfg.linux" /> + <property name="linker.cfg.id.os" value="linker.cfg.linux.jogl.x11" /> + </target> + + <target name="c.configure.linux.amd64" if="isLinuxAMD64"> + <echo message="Linux.AMD64" /> + <property name="compiler.cfg.id" value="compiler.cfg.linux.amd64" /> + <property name="linker.cfg.id.os" value="linker.cfg.linux.amd64.jogl.x11" /> + </target> + + <target name="c.configure.linux.ia64" if="isLinuxIA64"> + <echo message="Linux.IA64" /> + <property name="compiler.cfg.id" value="compiler.cfg.linux" /> + <property name="linker.cfg.id.os" value="linker.cfg.linux.jogl.x11" /> + </target> + + <target name="c.configure.linux" depends="c.configure.linux.x86,c.configure.linux.amd64,c.configure.linux.ia64,c.configure.x11" if="isLinux" /> + + <target name="c.configure.solaris32" depends="c.configure.x11" if="isSolaris32Bit"> + <echo message="Solaris" /> + <property name="compiler.cfg.id" value="compiler.cfg.solaris" /> + <property name="linker.cfg.id.os" value="linker.cfg.solaris.jogl.x11" /> + </target> + + + <target name="c.configure.solaris.sparcv9" depends="c.configure.x11" if="isSolarisSparcv9"> + <echo message="SolarisSparcv9" /> + <property name="compiler.cfg.id" value="compiler.cfg.solaris.sparcv9" /> + <property name="linker.cfg.id.os" value="linker.cfg.solaris.sparcv9.jogl.x11" /> + </target> + + + <target name="c.configure.solaris.amd64" depends="c.configure.x11" if="isSolarisAMD64"> + <echo message="SolarisAMD64" /> + <property name="compiler.cfg.id" value="compiler.cfg.solaris.amd64" /> + <property name="linker.cfg.id.os" value="linker.cfg.solaris.amd64.jogl.x11" /> + </target> + + <target name="c.configure.freebsd.x86" depends="c.configure.x11" if="isFreeBSDX86"> + <echo message="FreeBSD" /> + <property name="compiler.cfg.id" value="compiler.cfg.freebsd.jogl" /> + <property name="linker.cfg.id.os" value="linker.cfg.freebsd.jogl.x11" /> + </target> + + <target name="c.configure.freebsd.amd64" depends="c.configure.x11" if="isFreeBSDAMD64"> + <echo message="FreeBSD" /> + <property name="compiler.cfg.id" value="compiler.cfg.freebsd.jogl" /> + <property name="linker.cfg.id.os" value="linker.cfg.freebsd.amd64.jogl.x11" /> + </target> + + <target name="c.configure.freebsd" depends="c.configure.freebsd.x86,c.configure.freebsd.amd64,c.configure.x11" if="isFreeBSD" /> + + <target name="c.configure.hpux" depends="c.configure.x11" if="isHPUX"> + <echo message="HP-UX" /> + <property name="compiler.cfg.id" value="compiler.cfg.hpux" /> + <property name="linker.cfg.id.os" value="linker.cfg.hpux.jogl.x11" /> + </target> + + <target name="c.configure.win32" depends="c.configure.win32.vc,c.configure.win32.mingw,c.configure.win64.mingw" if="isWindows" /> + + <target name="c.configure.x11" if="isX11" /> + + <target name="c.configure.macosx" if="isOSX"> + <property name="compiler.cfg.id" value="compiler.cfg.macosx" /> + <property name="linker.cfg.id.os" value="linker.cfg.macosx.jogl" /> + </target> + + <target name="c.configure.2" depends="c.configure.win32,c.configure.linux,c.configure.solaris32,c.configure.solaris.sparcv9,c.configure.solaris.amd64,c.configure.macosx,c.configure.freebsd,c.configure.hpux" /> + + <target name="c.configure" depends="c.configure.1,c.configure.2" /> + + <target name="rename.mingw.dll" if="isMingW"> + <move file="${src}" tofile="${dest}" /> + </target> + + <target name="rename.dylib" if="isOSX"> + <move file="${src}" tofile="${dest}" /> + </target> + + <macrodef name="c.build"> + <attribute name="c.compiler.src.files" /> + <attribute name="compiler.cfg.id" /> + <attribute name="linker.cfg.id" /> + <attribute name="output.lib.name" /> + <attribute name="c.compiler.use-jawt" default="false"/> + <sequential> + <echo message="Output lib name = @{output.lib.name}" /> + + <!-- NOTE: the value of the debug and optimise attributes will not be overridden if already set externally --> + <property name="c.compiler.debug" value="false" /> + <!-- Optimise flags one of { none, size, speed, minimal, full, aggressive, extreme, unsafe } --> + <property name="c.compiler.optimise" value="none" /> + + <condition property="c.compiler.use-debug"><istrue value="${c.compiler.debug}"/></condition> + + <patternset id="c.src.files.jogl.desktop"> + <include name="${rootrel.src.c}/macosx/MacOSXCustomCGLCode.c" if="isOSX"/> + <include name="${rootrel.src.c}/macosx/MacOSXWindowSystemInterface.m" if="isOSX"/> + <include name="${rootrel.src.c}/macosx/ContextUpdater.m" if="isOSX"/> + <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/> + <!-- FIXME: the Mixer should be moved to another library --> + <!--include name="${rootrel.src.c}/Mixer.cpp" if="isWindows"/--> + <include name="${rootrel.src.c.openmax}/omx_tool.c" if="useOpenMAX"/> + <include name="${rootrel.src.c.openmax}/com_jogamp_openmax_OMXInstance.c" if="useOpenMAX"/> + + <include name="${rootrel.generated.c.jogl}/gl4/GL4bcImpl_JNI.c"/> + <!--include name="${rootrel.generated.c.jogl}/GLU_JNI.c"/ EMPTY --> + <include name="${rootrel.generated.c.jogl}/gl2/GLUgl2_JNI.c"/> + <include name="${rootrel.generated.c.jogl}/X11/GLX*.c" if="isX11"/> + <include name="${rootrel.generated.c.jogl}/MacOSX/CGL*.c" if="isOSX"/> + <include name="${rootrel.generated.c.jogl}/Windows/GDI*.c" if="isWindows"/> + <include name="${rootrel.generated.c.jogl}/Windows/WGL*.c" if="isWindows"/> + </patternset> + + <patternset id="c.src.files.jogl.es2"> + <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/> + <include name="${rootrel.src.c.openmax}/omx_tool.c" if="useOpenMAX"/> + <include name="${rootrel.src.c.openmax}/com_jogamp_openmax_OMXInstance.c" if="useOpenMAX"/> + + <include name="${rootrel.generated.c.jogl}/egl/EGL_JNI.c"/> + <include name="${rootrel.generated.c.jogl}/egl/EGLExtImpl_JNI.c"/> + <include name="${rootrel.generated.c.jogl}/es2/GLES2Impl_JNI.c"/> + </patternset> + + <patternset id="c.src.files.jogl.es1"> + <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/> + <include name="${rootrel.src.c.openmax}/omx_tool.c" if="useOpenMAX"/> + <include name="${rootrel.src.c.openmax}/com_jogamp_openmax_OMXInstance.c" if="useOpenMAX"/> + + <include name="${rootrel.generated.c.jogl}/egl/EGL_JNI.c"/> + <include name="${rootrel.generated.c.jogl}/egl/EGLExtImpl_JNI.c"/> + <include name="${rootrel.generated.c.jogl}/es1/GLES1Impl_JNI.c"/> + <!--include name="${rootrel.generated.c.jogl}/GLU_JNI.c"/ EMPTY --> + <!--include name="${rootrel.generated.c.jogl}/es1/GLUes1_JNI.c" EMPTY /--> + </patternset> + + <patternset id="c.src.files.cg"> + <include name="${rootrel.generated.c.cg}/*.c"/> + </patternset> + + <echo message="Compiling @{output.lib.name}" /> + + <!-- have to wrap cc task with outofdate, because otherwise cc links a new library + even when no files have been compiled --> + <outofdate> + <sourcefiles> + <fileset dir="${project.root}"><patternset refid="@{c.compiler.src.files}"/></fileset> + </sourcefiles> + <targetfiles> + <fileset dir="${obj.jogl}" includes="lib@{output.lib.name}.so"/> + <fileset dir="${obj.jogl}" includes="@{output.lib.name}.dll"/> + <fileset dir="${obj.jogl}" includes="lib@{output.lib.name}.jnilib"/> + </targetfiles> + <sequential> + <cc outtype="shared" + objdir="${obj.joglsub}" + outfile="${obj.jogl}/@{output.lib.name}" + optimize="${c.compiler.optimise}" + debug="${c.compiler.debug}" + multithreaded="true" + exceptions="false" + rtti="false"> + + <fileset dir="${project.root}"><patternset refid="@{c.compiler.src.files}"/></fileset> + + <compiler extends="@{compiler.cfg.id}" > + <sysincludepath path="${java.includes.dir}"/> + <sysincludepath path="${java.includes.dir.platform}"/> + <includepath path="stub_includes/khr"/> + <includepath path="stub_includes/egl"/> + <includepath path="stub_includes/opengl"/> + <includepath path="stub_includes/openmax" if="useOpenMAX"/> + <includepath path="stub_includes/cg" if="jogl.cg"/> + + <!-- This is for the generated headers for handwritten C code --> + <includepath path="${src.generated.c}" /> + <includepath path="${src.generated.c}/X11" if="isX11"/> + <includepath path="${src.generated.c}/MacOSX" if="isOSX"/> + <includepath path="${src.generated.c}/Windows" if="isWindows"/> + <includepath path="${src.generated.c.openmax}" if="useOpenMAX"/> + + <!-- This must come last to not override real include paths --> + <!-- includepath path="stub_includes/macosx" if="isOSX" / --> + </compiler> + + <linker extends="@{linker.cfg.id}"> + <syslibset dir="${java.lib.platform}" libs="jawt" if="@{output.lib.name}.useLibJAWT"/> + <syslibset dir="${java.lib.platform}/server" libs="jvm" if="@{output.lib.name}.useLibJVM"/> + </linker> + </cc> + + <!-- FIXME: this is a hack; the cpptask should have an option to change the + suffix or at least understand the override from dylib to jnilib --> + <antcall target="rename.dylib" inheritRefs="true"> + <param name="src" value="${obj.jogl}/lib@{output.lib.name}.dylib" /> + <param name="dest" value="${obj.jogl}/lib@{output.lib.name}.jnilib" /> + </antcall> + + <!-- FIXME: this is a hack; the cpptask should have an option to change the + suffix or at least understand the override from dylib to jnilib --> + <antcall target="rename.mingw.dll" inheritRefs="true"> + <param name="src" value="${obj.jogl}/lib@{output.lib.name}.so" /> + <param name="dest" value="${obj.jogl}/@{output.lib.name}.dll" /> + </antcall> + + <!-- this stripping may be called more than once on the same library dir, + but that should cause no harm, and doing it here inside outofdate + prevents the JARs from always being rebuilt even if no source code changes --> + <antcall target="gluegen.cpptasks.striplibs" inheritRefs="true"> + <param name="libdir" value="${obj.jogl}"/> + </antcall> + + </sequential> + </outofdate> + </sequential> + </macrodef> + + <target name="c.build.jogl.prepare.openMAX" if="useOpenMAX"> + <javah destdir="${src.generated.c.openmax}" classpath="${classes}" class="com.jogamp.openmax.OMXInstance" /> + </target> + + <target name="c.build.jogl.prepare" depends="c.build.jogl.prepare.openMAX"> + <!-- Generate the waveout Mixer header --> + <!-- FIXME: this is temporary until we move this to another workspace --> + <!--javah destdir="${build.jogl}/gensrc/native/jogl" classpath="${classes}" class="com.jogamp.audio.windows.waveout.Mixer" /--> + </target> + + <target name="c.build.jogl.desktop" unless="setup.nodesktop"> + <c.build c.compiler.src.files="c.src.files.jogl.desktop" + output.lib.name="jogl_desktop" + compiler.cfg.id="${compiler.cfg.id}" + linker.cfg.id="${linker.cfg.id.os}"/> + </target> + + <target name="c.build.jogl.es2"> + <c.build c.compiler.src.files="c.src.files.jogl.es2" + output.lib.name="jogl_es2" + compiler.cfg.id="${compiler.cfg.id}" + linker.cfg.id="${linker.cfg.id.base}"/> + </target> + + <target name="c.build.jogl.es1"> + <c.build c.compiler.src.files="c.src.files.jogl.es1" + output.lib.name="jogl_es1" + compiler.cfg.id="${compiler.cfg.id}" + linker.cfg.id="${linker.cfg.id.base}"/> + </target> + + <target name="c.build.jogl.cg" if="jogl.cg"> + <c.build c.compiler.src.files="c.src.files.cg" + output.lib.name="jogl_cg" + compiler.cfg.id="${compiler.cfg.id}" + linker.cfg.id="${linker.cfg.id.os}"/> + </target> + + <target name="c.manifest.cg" if="jogl.cg"> + <msvc.manifest objdir="${obj.jogl}" dllname="jogl_cg" /> + </target> + + <target name="c.manifest" if="isVC8Family"> + <!-- exec mt, the Microsoft Manifest Tool, to include DLL manifests in order to resolve the location of msvcr80.dll --> + <msvc.manifest objdir="${obj.jogl}" dllname="jogl_es1" /> + <msvc.manifest objdir="${obj.jogl}" dllname="jogl_es2" /> + <msvc.manifest objdir="${obj.jogl}" dllname="jogl_desktop" /> + <antcall target="c.manifest.cg" inheritRefs="true" /> + </target> + + <target name="c.build.jogl" depends="c.configure,c.build.jogl.prepare,c.build.jogl.desktop,c.build.jogl.es2,c.build.jogl.es1,c.build.jogl.cg"> + <antcall target="c.manifest" inheritRefs="true" /> + </target> + + <!-- ================================================================== --> + <!-- + - Build the jogl.jar files. + --> + <target name="build-jars" depends="gluegen.cpptasks.detect.os,build-jars-javase" /> + + <target name="setup-manifestfile" depends="common.init"> + <property name="manifestfile" value="joglversion"/> + <copy file="${manifestfile}" + tofile="${build.jogl}/tempversion" + overwrite="true"> + <filterset> + <filter token="VERSION" value="${jogl.version}"/> + <filter token="SCM_BRANCH" value="${jogl.build.branch}"/> + <filter token="SCM_COMMIT" value="${jogl.build.commit}"/> + <filter token="BASEVERSION" value="${jogl_base_version}"/> + </filterset> + </copy> + </target> + + <target name="build-cg-jar-javase" depends="setup-manifestfile" if="jogl.cg"> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.cg.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.nv-cg}"/> + </jar> + </target> + + <target name="build-jars-os-desktop-javase" depends="setup-manifestfile" unless="setup.nodesktop"> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.os.x11.jar}" filesonly="true"> + <fileset dir="${classes}" includes="${java.part.glx}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.os.win.jar}" filesonly="true"> + <fileset dir="${classes}" includes="${java.part.wgl}" /> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.os.osx.jar}" filesonly="true"> + <fileset dir="${classes}" includes="${java.part.cgl}"/> + </jar> + </target> + + <target name="build-jars-es-javase" depends="setup-manifestfile"> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.egl.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.egl}" + excludes="${java.part.awt}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles1.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.es1}" + excludes="${java.part.es1.dbg}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles1.dbg.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.es1.dbg}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles2.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.es2} ${java.part.openmax}" + excludes="${java.part.es2.dbg}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles2.dbg.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.es2.dbg}"/> + </jar> + </target> + + <target name="build-jars-awt-javase" depends="setup-manifestfile" unless="setup.noAWT"> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.awt.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.awt}" /> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.awt.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.util.awt}"/> + </jar> + </target> + + <target name="build-jars-all-awt-javase" depends="setup-manifestfile" unless="setup.noAWT"> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.all.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.openmax}"> + <include name="javax/media/opengl/**" /> + <include name="com/jogamp/gluegen/runtime/**" /> + <include name="com/jogamp/opengl/**" /> + <include name="jogamp/opengl/**" /> + </fileset> + <fileset dir="${src.java}" + includes="${java.part.util.fixedfuncemu.shadercode}"/> + </jar> + </target> + <target name="build-jars-all-noawt-javase" depends="setup-manifestfile"> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.all-noawt.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.openmax}" + excludes="${java.part.awt} ${java.part.util.awt}"> + <include name="javax/media/opengl/**" /> + <include name="com/jogamp/gluegen/runtime/**" /> + <include name="com/jogamp/opengl/**" /> + <include name="jogamp/opengl/**" /> + </fileset> + <fileset dir="${src.java}" + includes="${java.part.util.fixedfuncemu.shadercode}"/> + </jar> + </target> + + <target name="build-jars-desktop-javase" depends="setup-manifestfile,build-jars-os-desktop-javase" unless="setup.nodesktop"> + <!--os specific gldesktop--> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gldesktop.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.gldesktop} ${java.part.openmax}" + excludes="${java.part.gldesktop.dbg} ${java.part.glugldesktop}"/> + </jar> + + <!-- misc --> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gldesktop.dbg.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.gldesktop.dbg}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.glugldesktop.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.glugldesktop}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.gldesktop.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.util.gldesktop}" + excludes="${java.part.awt} ${java.part.util.awt}"/> + </jar> + </target> + + <target name="build-jars-javase" depends="setup-manifestfile, build-jars-es-javase, build-jars-awt-javase, build-cg-jar-javase, build-jars-all-awt-javase, build-jars-all-noawt-javase, build-jars-desktop-javase"> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.core.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.core}" + excludes="${java.part.core.exclude}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.sdk.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.sdk}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.glutess.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.glutess}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.glumipmap.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.glumipmap}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.util} ${java.part.util.glsl}" + excludes="${java.part.util.awt} ${java.part.util.gldesktop} ${java.part.util.fixedfuncemu}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.fixedfuncemu.jar}" filesonly="true"> + <fileset dir="${classes}" + includes="${java.part.util.fixedfuncemu}"/> + <fileset dir="${src.java}" + includes="${java.part.util.fixedfuncemu.shadercode}"/> + </jar> + <jar manifest="${build.jogl}/tempversion" destfile="${build.jogl}/jogl-natives-${os.and.arch}.jar" filesonly="true"> + <fileset dir="${obj.jogl}"> + <include name="*.${native.library.suffix}" /> + </fileset> + </jar> + </target> + + <!-- ================================================================== --> + <!-- + - Build the Javadocs for the sources. + - NOTE: these are not entirely correct as the javadocs targets depend + - on the platform specific build targets. To circumvent any + - errors, ensure that the source is built first. + --> + <target name="javadoc.nocg" depends="init" unless="jogl.cg"> + <!-- Build the general public Javadoc --> + <javadoc packagenames="${javadoc.packagenames}" + excludepackagenames="${java.excludes.javadoc.packagenames}" + sourcepath="${src.java};${src.generated.java}" + destdir="${javadoc}" windowtitle="${javadoc.windowtitle}" + overview="${javadoc.overview}" + source="${target.sourcelevel}" + maxmemory="512m" + linkoffline="${javadoc.link} 142-packages" + bottom="${javadoc.bottom}" > + <classpath refid="nativewindow_gluegen.classpath"/> + <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" /> + </javadoc> + </target> + + <!-- Same as above but with Cg directories added --> + <target name="javadoc.cg" depends="init" if="jogl.cg"> + <!-- Build the general public Javadoc with CG --> + <javadoc packagenames="${javadoc.packagenames},com.jogamp.opengl.cg" + excludepackagenames="${java.excludes.javadoc.packagenames}" + sourcepath="${src.java};${src.generated.java}" + destdir="${javadoc}" windowtitle="${javadoc.windowtitle}" + overview="${javadoc.overview}" + source="${target.sourcelevel}" + maxmemory="512m" + linkoffline="${javadoc.link} 142-packages" + bottom="${javadoc.bottom}" > + <classpath refid="nativewindow_gluegen.classpath"/> + <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" /> + </javadoc> + </target> + + <target name="javadoc" depends="javadoc.nocg,javadoc.cg" /> + + <target name="javadoc.spec.nocg" depends="init" unless="jogl.cg"> + <!-- Build the specification Javadoc --> + <javadoc packagenames="${javadoc.spec.packagenames}" + excludepackagenames="${java.excludes.javadoc.packagenames}" + sourcepath="${src.java};${src.generated.java}" + destdir="${javadoc.spec}" windowtitle="${javadoc.windowtitle}" + overview="${javadoc.overview}" + source="${target.sourcelevel}" + maxmemory="512m" + linkoffline="${javadoc.link} 142-packages" + bottom="${javadoc.bottom}" > + <classpath refid="nativewindow_gluegen.classpath"/> + <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" /> + </javadoc> + </target> + + <!-- Same as above since Cg directories are not part of spec --> + <target name="javadoc.spec.cg" depends="init" if="jogl.cg"> + <!-- Build the specification Javadoc with CG --> + <javadoc packagenames="${javadoc.spec.packagenames}" + excludepackagenames="${java.excludes.javadoc.packagenames}" + sourcepath="${src.java};${src.generated.java}" + destdir="${javadoc.spec}" windowtitle="${javadoc.windowtitle}" + overview="${javadoc.overview}" + source="${target.sourcelevel}" + maxmemory="512m" + linkoffline="${javadoc.link} 142-packages" + bottom="${javadoc.bottom}" > + <classpath refid="nativewindow_gluegen.classpath"/> + <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" /> + </javadoc> + </target> + + <target name="javadoc.spec" depends="javadoc.spec.nocg,javadoc.spec.cg" /> + + <target name="javadoc.dev.nocg" unless="jogl.cg"> + <!-- Build the internal developer Javadoc --> + <javadoc packagenames="${javadoc.dev.packagenames}" + excludepackagenames="${java.excludes.javadoc.packagenames}" + sourcepath="${src.java};${src.generated.java}" + destdir="${javadoc.dev}" windowtitle="${javadoc.windowtitle}" + overview="${javadoc.overview}" + source="${target.sourcelevel}" + maxmemory="512m" + linkoffline="${javadoc.link} 142-packages" + bottom="${javadoc.bottom}" > + <classpath refid="nativewindow_gluegen.classpath"/> + <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" /> + </javadoc> + </target> + + <!-- Same as above but with Cg directories added --> + <target name="javadoc.dev.cg" if="jogl.cg"> + <!-- Build the internal developer Javadoc --> + <javadoc packagenames="${javadoc.dev.packagenames},com.jogamp.opengl.cg" + excludepackagenames="${java.excludes.javadoc.packagenames}" + sourcepath="${src.java};${src.generated.java}" + destdir="${javadoc.dev}" windowtitle="${javadoc.windowtitle}" + overview="${javadoc.overview}" + source="${target.sourcelevel}" + maxmemory="512m" + linkoffline="${javadoc.link} 142-packages" + bottom="${javadoc.bottom}" > + <classpath refid="nativewindow_gluegen.classpath"/> + <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" /> + </javadoc> + </target> + + <target name="javadoc.dev.all" depends="init,javadoc.dev.nocg,javadoc.dev.cg" /> + + <target name="all.doc" description="Build JOGL docs" depends="init,javadoc,javadoc.spec,javadoc.dev.all" /> + + <!-- ================================================================== --> + <!-- + - Clean up all that is built. + --> + <target name="clean" description="Remove all build products" depends="declare.common"> + <delete includeEmptyDirs="true" quiet="true"> + <fileset dir="${tempdir}" /> + <fileset dir="${build.jogl}" /> + <fileset dir="${javadoc}" /> + <fileset dir="${javadoc.spec}" /> + <fileset dir="${javadoc.dev}" /> + </delete> + </target> + + <!-- ================================================================== --> + <!-- + - Build everything. + --> + <target name="all" description="Build JOGL JAR file(s) and native libraries." depends="init,java.compile,c.build.jogl,build-jars,generate.version.txt" /> + + <target name="generate.version.txt" depends="init"> + <!-- Create a version.txt file indicating which version we just built --> + <echo message="${jogl.version}" file="${build.jogl}/version.txt" /> + </target> + +</project> |