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diff --git a/make/build-jogl.xml b/make/build-jogl.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!--
+ - Ant build for JOGL. This build has been tested with ANT 1.7.0. The
+ - optional.jar that contains the optional ANT tasks must be in the ANT
+ - classpath (typically the ant/lib directory).
+ -
+ - A clean download of JOGL is required for this build.
+ -
+ - This build has no dependence on environment variables; the needed
+ - ones (e.g. java.home, ANT_HOME) are all set by the Ant wrapper shell
+ - script, by the virtual machine, or elsewhere. However, on all platforms,
+ - the C compiler and linker should be in the path. All other paths that
+ - need to be set are in host.properties.
+ -
+ - NOTE: because the GlueGen config files have their own relative paths
+ - which cannot be overridden by GlueGen, GlueGen MUST be run from
+ - the "make" directory. This also means that this build-jogl.xml MUST
+ - be run from the "make" directory.
+ -
+ - Public targets:
+ - all: (default; autodetects OS and chooses C compiler from gluegen.properties)
+ - clean: clean all built
+ - javadoc: create the standard developer Javadoc (recommended)
+ - (Note: should build all first - may be dependence in the future)
+ - javadoc.spec: create the standard developer Javadoc but exclude com.jogamp.* classes
+ - javadoc.dev.all: create the internal developer Javadoc. This includes the
+ - Java and C file generators. Note that it is only supported
+ - to create the Javadoc for the platform on which you are
+ - currently running.
+ -
+ - Note: on Windows the "win32.c.compiler" property in gluegen.properties
+ - is required to select the appropriate C compiler. See the example
+ - gluegen.properties in this directory for valid values. On Mac OS X
+ - universal binaries may also be built by setting the "macosxfat"
+ - property in gluegen.properties; again see the example file in this
+ - directory.
+ -
+ - Optional properties:
+ - -Djogl.cg=1 when combined with the build or javadoc targets will cause
+ - the experimental binding to NVidia's Cg language to be built.
+ -
+ - Thanks to Rob Grzywinski and Artur Biesiadowski for the bulk of the
+ - ANT build, including the GlueGen and StaticGLInfo tasks, the building of
+ - the Java generated sources, the first and second phase Java compiles, and
+ - the building of the jar file. Thanks to Alex Radeski for the bulk of the
+ - port to the ant-contrib CPPTask framework. Thanks to Athomas Goldberg for
+ - the original OS detection code.
+ -
+ - Some environment defs affecting compilation
+
+ - setup.nodesktop is set iff:
+ !isWindows && !isOSX && !isX11
+
+ - Internal settings, may not be necessary to set them manually,
+ since all JAR archives are orthogonal.
+ setup.noAWT
+
+ - Skip gluegen: java.generate.skip
+ -->
+<project name="JOGL" basedir="." default="all">
+
+ <import file="build-common.xml"/>
+
+ <!-- needed for outofdate task -->
+ <taskdef resource="net/sf/antcontrib/antlib.xml">
+ <classpath> <pathelement location="${ant-contrib.jar}"/> </classpath>
+ </taskdef>
+
+ <!-- ================================================================== -->
+ <!--
+ - Base initialization and detection of operating system.
+ -->
+ <target name="partitioning.setup" depends="common.init">
+ <property name="java.part.gluegen-gl"
+ value="com/jogamp/gluegen/opengl/** com/jogamp/gluegen/runtime/opengl/*"/>
+
+ <property name="java.part.core"
+ value="javax/media/opengl/* javax/media/opengl/fixedfunc/* javax/media/opengl/glu/* javax/media/opengl/glu/gl2es1/* com/jogamp/gluegen/runtime/opengl/* com/jogamp/opengl/* jogamp/opengl/* jogamp/opengl/glu/* jogamp/opengl/glu/error/*"/>
+ <property name="java.part.core.exclude" value="javax/media/opengl/Debug* javax/media/opengl/Trace*"/>
+
+ <property name="java.part.nv-cg"
+ value="com/jogamp/opengl/cg com/jogamp/opengl/cg/* jogamp/opengl/cg/*"/>
+
+ <property name="java.part.egl"
+ value="jogamp/opengl/egl/*"/>
+
+ <property name="java.part.glutess"
+ value="jogamp/opengl/glu/tessellator/**"/>
+
+ <property name="java.part.glumipmap"
+ value="jogamp/opengl/glu/mipmap/**"/>
+
+ <property name="java.part.glugldesktop"
+ value="jogamp/opengl/glu/gl2/** jogamp/opengl/glu/nurbs/** jogamp/opengl/glu/registry/** javax/media/opengl/glu/gl2/**"/>
+
+ <property name="java.part.openmax"
+ value="com/jogamp/openmax/** jogamp/openmax/**"/>
+
+ <property name="java.part.sdk"
+ value="com/jogamp/opengl/util/glsl/sdk/**"/>
+
+ <property name="java.part.glx"
+ value="jogamp/opengl/x11/glx/*"/>
+
+ <property name="java.part.wgl"
+ value="jogamp/opengl/windows/wgl/*"/>
+
+ <property name="java.part.cgl"
+ value="jogamp/opengl/macosx/cgl/*"/>
+
+ <property name="java.part.gldesktop"
+ value="jogamp/opengl/**/gl2/** jogamp/opengl/**/gl3/** jogamp/opengl/**/gl4/**"/>
+
+ <property name="java.part.gldesktop.dbg"
+ value="javax/media/opengl/TraceGL2.* javax/media/opengl/DebugGL2.* javax/media/opengl/TraceGL2GL3.* javax/media/opengl/DebugGL2GL3.* javax/media/opengl/TraceGL3.* javax/media/opengl/DebugGL3.* javax/media/opengl/TraceGL3bc.* javax/media/opengl/DebugGL3bc.* javax/media/opengl/TraceGL4.* javax/media/opengl/DebugGL4.* javax/media/opengl/TraceGL4bc.* javax/media/opengl/DebugGL4bc.*"/>
+
+ <property name="java.part.es1"
+ value="javax/media/opengl/**/es1/** com/jogamp/opengl/**/es1/** jogamp/opengl/**/es1/**"/>
+
+ <property name="java.part.es1.dbg"
+ value="javax/media/opengl/TraceGLES1.* javax/media/opengl/DebugGLES1.* javax/media/opengl/TraceGL2ES1.* javax/media/opengl/DebugGL2ES1.*"/>
+
+ <property name="java.part.es2"
+ value="javax/media/opengl/**/es2/** com/jogamp/opengl/**/es2/** jogamp/opengl/**/es2/**"/>
+
+ <property name="java.part.es2.dbg"
+ value="javax/media/opengl/TraceGLES2.* javax/media/opengl/DebugGLES2.* javax/media/opengl/TraceGL2ES2.* javax/media/opengl/DebugGL2ES2.*"/>
+
+ <property name="java.part.awt"
+ value="javax/media/opengl/awt/** jogamp/opengl/**/awt/**"/>
+
+ <property name="java.part.util"
+ value="com/jogamp/opengl/util/* com/jogamp/opengl/util/texture/** com/jogamp/opengl/util/packrect/**"/>
+
+ <property name="java.part.util.awt"
+ value="com/jogamp/opengl/util/**/awt/** com/jogamp/opengl/util/AWTAnimatorImpl*"/>
+
+ <property name="java.part.util.gldesktop"
+ value="com/jogamp/opengl/util/**/gl2/**"/>
+
+ <property name="java.part.util.glsl"
+ value="com/jogamp/opengl/util/glsl/* com/jogamp/opengl/util/glsl/fixedfunc/*"/>
+
+ <property name="java.part.util.fixedfuncemu"
+ value="jogamp/opengl/util/glsl/fixedfunc/**"/>
+
+ <property name="java.part.util.fixedfuncemu.shadercode"
+ value="jogamp/opengl/util/glsl/fixedfunc/shaders/* jogamp/opengl/util/glsl/fixedfunc/shaders/bin/**"/>
+
+ <!-- condition excludes -->
+
+ <condition property="java.excludes.nv-cg"
+ value="${java.part.nv-cg}">
+ <not>
+ <isset property="jogl.cg"/>
+ </not>
+ </condition>
+
+ <condition property="java.excludes.awt"
+ value="${java.part.awt} ${java.part.util.awt}">
+ <isset property="setup.noAWT"/>
+ </condition>
+
+ <property name="java.excludes.javadoc.packagenames"
+ value="jogamp.opengl.gl2.fixme.*,com.jogamp.audio.windows.waveout.TestSpatialization"/>
+
+ <property name="java.excludes.fixme"
+ value="jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java" />
+
+ <property name="java.part.desktop"
+ value="${java.part.glx} ${java.part.wgl} ${java.part.cgl} ${java.excludes.fixme} ${java.part.nv-cg} ${java.part.gldesktop} ${java.part.gldesktop.dbg} ${java.part.awt} ${java.part.glugldesktop} ${java.part.util.awt} ${java.part.util.gldesktop} com/jogamp/opengl/util/TGAWriter.java"/>
+
+ <condition property="java.excludes.desktop"
+ value="${java.part.desktop}">
+ <isset property="setup.nodesktop"/>
+ </condition>
+
+ <property name="java.excludes.all" value="${java.excludes.fixme} ${java.excludes.nv-cg} ${java.excludes.awt} ${java.excludes.desktop}" />
+ <echo message="java.excludes.all: ${java.excludes.all}" />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Declare all paths and user defined variables.
+ -->
+ <target name="declare.common" description="Declare properties" depends="partitioning.setup">
+ <property name="config.jogl" value="${config}/jogl" />
+
+ <property name="rootrel.src.java" value="src/jogl/classes" />
+ <property name="rootrel.src.c" value="src/jogl/native" />
+ <property name="rootrel.src.c.openmax" value="src/jogl/native/openmax" />
+
+ <property name="rootrel.src.generated" value="${rootrel.build}/jogl/gensrc" />
+ <property name="rootrel.generated.c.jogl" value="${rootrel.src.generated}/native/jogl" />
+ <property name="rootrel.generated.c.cg" value="${rootrel.src.generated}/native/jogl_cg" />
+
+ <!-- The source directories. -->
+ <property name="src.java" value="${project.root}/${rootrel.src.java}" />
+ <property name="src.c" value="${project.root}/${rootrel.src.c}" />
+ <property name="tempdir" value="${project.root}/build-temp" />
+
+ <!-- The generated source directories. -->
+ <property name="src.generated" value="${build.jogl}/gensrc" />
+ <property name="src.generated.java" value="${src.generated}/classes" />
+ <property name="src.generated.java.cg" value="${src.generated.java}/com/jogamp/opengl/cg" />
+ <property name="src.generated.c" value="${src.generated}/native/jogl" />
+ <property name="src.generated.c.openmax" value="${src.generated}/native/openmax" />
+ <property name="src.generated.c.cg" value="${src.generated}/native/jogl_cg" />
+
+ <!-- The compiler output directories. -->
+ <property name="classes" value="${build.jogl}/classes" />
+ <property name="obj.joglsub" value="${obj.jogl}/jogl" />
+ <property name="obj.cgsub" value="${obj.jogl}/cg" />
+
+ <!-- The GL headers from which Java files are generated -->
+ <property name="stub.includes.opengl" value="${stub.includes}/opengl" />
+
+ <dirset id="stub.includes.fileset.all.gldesktop" dir=".">
+ <include name="${stub.includes}/opengl/**" />
+ <include name="${stub.includes}/macosx/**" />
+ <include name="${stub.includes}/win32/**" />
+ <include name="${stub.includes}/x11/**" />
+ <include name="${stub.includes}/gluegen/**" />
+ <include name="${stub.includes}/khr/**" />
+ <include name="${stub.includes}/jni/**" />
+ </dirset>
+ <fileset id="stub.includes.dependencies.fileset.1" dir="${stub.includes}">
+ <include name="opengl/**" />
+ <include name="macosx/**" />
+ <include name="win32/**" />
+ <include name="x11/**" />
+ <include name="common/**" />
+ <include name="jni/**" />
+ </fileset>
+ <fileset id="stub.includes.dependencies.fileset.2" file="${gluegen.jar}" />
+ <fileset id="stub.includes.dependencies.fileset.3" dir="${config.jogl}">
+ <include name="*.cfg" />
+ <include name="gl*.java" />
+ <include name="*.c" />
+ <exclude name="cg-common.cfg" />
+ </fileset>
+ <dirset id="stub.includes.cg.fileset.all" dir=".">
+ <include name="${stub.includes}/opengl/**" />
+ <include name="${stub.includes}/cg/**" />
+ <include name="${stub.includes}/macosx/**" />
+ <include name="${stub.includes}/win32/**" />
+ <include name="${stub.includes}/x11/**" />
+ <include name="${stub.includes}/gluegen/**" />
+ <include name="${stub.includes}/khr/**" />
+ </dirset>
+ <fileset id="stub.includes.cg.dependencies.fileset" dir=".">
+ <include name="${stub.includes}/cg/**" />
+ <include name="${config.jogl}/cg-common.cfg" />
+ <include name="${config.jogl}/cg-common-CustomJavaCode.java" />
+ </fileset>
+
+ <!-- Create the classpath that includes GlueGen and
+ - the current classes for building the composable pipelines.
+ -->
+ <path id="pipeline.classpath">
+ <pathelement location="${gluegen.jar}" />
+ <pathelement location="${classes}" />
+ </path>
+
+ <!-- The javadoc dirs. -->
+ <property name="javadoc" value="${project.root}/javadoc_jogl_public" />
+ <property name="javadoc.spec" value="${project.root}/javadoc_jogl_spec" />
+ <property name="javadoc.dev" value="${project.root}/javadoc_jogl_dev" />
+ <property name="javadoc.windowtitle" value="JOGL API -- JSR-231 ${jogl_base_version} Specification" />
+ <property name="javadoc.overview" value="doc/jogl/spec-overview.html" />
+ <property name="javadoc.spec.packagenames" value="javax.media.opengl.*" />
+
+ <property name="javadoc.packagenames" value="${javadoc.spec.packagenames},com.jogamp.opengl.util.*" />
+
+ <property name="javadoc.dev.packagenames" value="${javadoc.packagenames},jogamp.opengl.*,com.jogamp.gluegen,com.jogamp.gluegen.runtime" />
+ <property name="javadoc.bottom" value="Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to &lt;a href=&quot;http://jcp.org/en/jsr/detail?id=231&quot;&gt;license terms&lt;/a&gt;." />
+ </target>
+
+ <target name="declare.gl.gles1">
+ <property name="gles1.headers" value="${stub.includes}/opengl/GLES/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
+ </target>
+
+ <target name="declare.gl.gles2">
+ <property name="gles2.headers" value="${stub.includes}/opengl/GLES2/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
+ </target>
+
+ <target name="declare.gl.gles" depends="declare.gl.gles1, declare.gl.gles2">
+ <!-- Prepare to build the EGL interface -->
+ <property name="window.es.cfg" value="${config.jogl}/egl.cfg" />
+ <property name="window.es.ext.cfg" value="${config.jogl}/eglext.cfg" />
+ <property name="window.es.system" value="egl"/>
+ </target>
+
+ <target name="declare.gl.gl2">
+ <property name="gl2.headers" value="${stub.includes}/opengl/GL/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Initialize all parameters required for the build and create any
+ - required directories.
+ -->
+ <target name="init" depends="declare.common, declare.gl.gles, declare.gl.gl2">
+ <!-- Create the required output directories. -->
+ <mkdir dir="${src.generated.java}" />
+ <mkdir dir="${src.generated.c}" />
+ <mkdir dir="${src.generated.c}/MacOSX" />
+ <mkdir dir="${src.generated.c}/Windows" />
+ <mkdir dir="${src.generated.c}/X11" />
+ <mkdir dir="${src.generated.c.openmax}" />
+ <mkdir dir="${classes}" />
+ <mkdir dir="${obj.jogl}" />
+ <mkdir dir="${obj.joglsub}" />
+ <mkdir dir="${obj.cgsub}" />
+ </target>
+
+ <!--
+ - Check to see whether we need to rebuild the generated sources.
+ -->
+ <target name="java.generate.check">
+ <!-- Blow away all target files if any dependencies are violated
+ (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
+ <!--
+ <dependset>
+ <srcfileset refid="stub.includes.dependencies.fileset.1" />
+ <srcfileset refid="stub.includes.dependencies.fileset.2" />
+ <srcfileset refid="stub.includes.dependencies.fileset.3" />
+ <targetfileset dir="${src.generated}">
+ <include name="**/*.java" />
+ <include name="**/*.c" />
+ </targetfileset>
+ </dependset>
+ -->
+
+ <!-- Now check for the presence of one well-known file -->
+ <uptodate property="java.generate.skip.es1"
+ targetfile="${src.generated.java}/javax/media/opengl/GLES1.java">
+ <srcfiles refid="stub.includes.dependencies.fileset.1" />
+ <srcfiles refid="stub.includes.dependencies.fileset.2" />
+ <srcfiles refid="stub.includes.dependencies.fileset.3" />
+ </uptodate>
+ <uptodate property="java.generate.skip.es2"
+ targetfile="${src.generated.java}/javax/media/opengl/GLES2.java">
+ <srcfiles refid="stub.includes.dependencies.fileset.1" />
+ <srcfiles refid="stub.includes.dependencies.fileset.2" />
+ <srcfiles refid="stub.includes.dependencies.fileset.3" />
+ </uptodate>
+ <uptodate property="java.generate.skip.gl2"
+ targetfile="${src.generated.java}/javax/media/opengl/GL2.java">
+ <srcfiles refid="stub.includes.dependencies.fileset.1" />
+ <srcfiles refid="stub.includes.dependencies.fileset.2" />
+ <srcfiles refid="stub.includes.dependencies.fileset.3" />
+ </uptodate>
+ <uptodate property="java.generate.skip.glu"
+ targetfile="${src.generated.java}/javax/media/opengl/glu/GLU.java">
+ <srcfiles refid="stub.includes.dependencies.fileset.1" />
+ <srcfiles refid="stub.includes.dependencies.fileset.2" />
+ <srcfiles refid="stub.includes.dependencies.fileset.3" />
+ </uptodate>
+
+ <condition property="java.generate.skip">
+ <and>
+ <isset property="java.generate.skip.es1"/>
+ <isset property="java.generate.skip.es2"/>
+ <isset property="java.generate.skip.gl2"/>
+ <isset property="java.generate.skip.glu"/>
+ </and>
+ </condition>
+
+ <!--property name="java.generate.skip" value="true"/-->
+ </target>
+
+ <target name="java.generate.cleantemp">
+ <delete includeEmptyDirs="true" quiet="true">
+ <fileset dir="${tempdir}/gensrc" />
+ </delete>
+ </target>
+
+ <target name="java.generate.copy2temp">
+ <copy todir="${tempdir}">
+ <fileset dir="${build.jogl}"
+ includes="gensrc/classes/**" />
+ </copy>
+ </target>
+
+ <target name="java.generate.gl_if">
+ <echo message="Generating GL interface" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gles2.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-if-gl.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter"
+ debug="false">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl2_es1_if">
+ <echo message="Generating GL2_ES1 interface" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gles1.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-if-gl2_es1.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl2_es2_if">
+ <echo message="Generating GL2_ES2 interface" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gles2.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-if-gl2_es2.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl2_gl3_if">
+ <echo message="Generating GL2_GL3 interface" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gl3.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-if-gl3-subset.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter"
+ debug="false">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ <gluegen src="${stub.includes.opengl}/gl2.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-if-gl2_gl3.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl2">
+ <echo message="Generating GL2 interface and implementation" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gl2.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-if-gl2.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl3">
+ <echo message="Generating GL3 interface and implementation" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gl3.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-if-gl3.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl3bc">
+ <echo message="Generating GL3bc implementation" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gl3bc.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-if-gl3bc.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl4">
+ <echo message="Generating GL4 interface and implementation" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gl4.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-if-gl4.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl4bc">
+ <echo message="Generating GL4bc implementation" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gl4bc.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-gl4bc.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter"
+ debug="false">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gles1">
+ <echo message="Generating GLES1 interface and implementation" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gles1.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-es1.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter"
+ debug="false">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gles2">
+ <echo message="Generating GLES2 interface and implementation" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/gles2.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/gl-es2.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl.all" depends="java.generate.gl_if, java.generate.gl2_es1_if, java.generate.gl2_es2_if, java.generate.gl2_gl3_if, java.generate.gl2, java.generate.gl3, java.generate.gl3bc, java.generate.gl4, java.generate.gl4bc, java.generate.gles1, java.generate.gles2"/>
+
+ <!-- target name="java.generate.gl.nsig" if="gluegen.nsig">
+ <echo message="Generating GL interface and implementation" />
+ <gluegen src="${gl.c}"
+ config="${gl.cfg.nsig}"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.nativesig.NativeSignatureEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target> -->
+
+ <target name="java.generate.glu.base">
+ <echo message="Generating GLU class" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/glu.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/glu-base.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.glu.GL2ES1">
+ <echo message="Generating GLU class" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/glu.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/glu-gl2es1.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.glu.GL2">
+ <echo message="Generating GLU class" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes.opengl}/glu.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/glu-gl2.cfg"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.platform.glext">
+ <echo message="Generating platform-specific OpenGL extension class: ${window.os.system}" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${glext.platform.header}"
+ outputRootDir="${build.jogl}"
+ config="${glext.platform.cfg}"
+ includeRefid="stub.includes.fileset.all.gldesktop"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.window.system.es" if="window.es.cfg">
+ <echo message="Generating EGL implementation class" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.es.system}/** ${stub.includes}/gluegen/** ${stub.includes}/khr/**" />
+ <gluegen src="${stub.includes}/${window.es.system}/window-system1.c"
+ outputRootDir="${build.jogl}"
+ config="${window.es.cfg}"
+ includeRefid="stub.includes.fileset.platform"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter"
+ debug="false">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.window.system.es.ext" if="window.es.ext.cfg">
+ <echo message="Generating EGLExt implementation class" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.es.system}/** ${stub.includes}/gluegen/** ${stub.includes}/khr/**" />
+ <gluegen src="${stub.includes}/${window.es.system}/window-system-ext.c"
+ outputRootDir="${build.jogl}"
+ config="${window.es.ext.cfg}"
+ includeRefid="stub.includes.fileset.platform"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter"
+ debug="false">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.window.system.os0" if="window.os0.cfg">
+ <echo message="Generating window system glue impl: ${window.os.system}" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes}/${window.os.system}/window-system0.c"
+ outputRootDir="${build.jogl}"
+ config="${window.os0.cfg}"
+ includeRefid="stub.includes.fileset.platform"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.window.system.os1" if="window.os1.cfg">
+ <echo message="Generating window system glue impl: ${window.os.system}" />
+ <antcall target="java.generate.copy2temp" inheritRefs="true" />
+ <gluegen src="${stub.includes}/${window.os.system}/window-system1.c"
+ outputRootDir="${build.jogl}"
+ config="${window.os1.cfg}"
+ includeRefid="stub.includes.fileset.platform"
+ emitter="com.jogamp.gluegen.opengl.GLEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <target name="java.generate.gl.platforms" >
+ <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes}/${window.os.system}/** ${stub.includes}/${window.es.system}/** ${stub.includes}/gluegen/** ${stub.includes}/khr/** ${stub.includes}/opengl/**" />
+
+ <antcall target="java.generate.window.system.os0" inheritRefs="true" />
+ <antcall target="java.generate.window.system.os1" inheritRefs="true" />
+ <antcall target="java.generate.platform.glext" inheritRefs="true" />
+ </target>
+
+ <!--
+ - Setup the generating ANT tasks and use it to generate the Java files
+ - from the C GL headers. This involves setting the taskdef and creating
+ - the classpath reference id then running the task on each header.
+ -->
+ <target name="build.gluegen-gl.jar" depends="init, common.gluegen.build, setup-manifestfile">
+ <javac destdir="${classes}"
+ includes="${java.part.gluegen-gl}"
+ fork="yes"
+ memoryMaximumSize="${javac.memorymax}"
+ includeAntRuntime="true"
+ source="${target.sourcelevel}" debug="${javacdebug}" debuglevel="${javacdebuglevel}">
+ <classpath refid="gluegen-gl.classpath"/>
+ <src path="${src.java}" />
+ </javac>
+
+ <jar manifest="${build.jogl}/tempversion" destfile="${gluegen-gl.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.gluegen-gl}"/>
+ </jar>
+ </target>
+
+ <target name="java.generate" depends="build.gluegen-gl.jar, java.generate.check" unless="java.generate.skip">
+
+ <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
+ <taskdef name="gluegen" classname="com.jogamp.gluegen.ant.GlueGenTask"
+ classpathref="gluegen.classpath" />
+ <taskdef name="staticglgen" classname="com.jogamp.gluegen.opengl.ant.StaticGLGenTask"
+ classpathref="gluegen-gl.classpath" />
+
+ <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the Java files -->
+
+ <!-- Just to have a fast test of single interfaces ..
+ <antcall target="java.generate.gl_if" inheritRefs="true" />
+ <antcall target="java.generate.gl2_es1_if" inheritRefs="true" />
+ <antcall target="java.generate.gl2_es2_if" inheritRefs="true" />
+ <antcall target="java.generate.gl2_gl3_if" inheritRefs="true" />
+ <antcall target="java.generate.gles1" inheritRefs="true"/>
+ <antcall target="java.generate.window.system.es" inheritRefs="true" />
+ <antcall target="java.generate.window.system.es.ext" inheritRefs="true" />
+ <antcall target="java.generate.gl4bc" inheritRefs="true"/>
+ <fail/> -->
+
+ <echo message="Generating GL interface and implementation" />
+ <antcall target="java.generate.gl.all" inheritRefs="true" />
+ <!--antcall target="java.generate.gl.nsig" inheritRefs="true" /-->
+
+ <antcall target="java.generate.window.system.es" inheritRefs="true" />
+ <antcall target="java.generate.window.system.es.ext" inheritRefs="true" />
+
+ <antcall target="java.generate.gl.platforms" inheritRefs="true">
+ <param name="window.os.system" value="x11"/>
+ <param name="window.os1.cfg" value="${config.jogl}/glx-x11.cfg" />
+ <param name="glext.platform.cfg" value="${config.jogl}/glxext.cfg" />
+ <param name="glext.platform.header" value="${stub.includes}/x11/glxext.c" />
+ </antcall>
+
+ <antcall target="java.generate.gl.platforms" inheritRefs="true">
+ <param name="window.os.system" value="win32"/>
+ <param name="window.os1.cfg" value="${config.jogl}/wgl-win32.cfg" />
+ <param name="glext.platform.cfg" value="${config.jogl}/wglext.cfg" />
+ <param name="glext.platform.header" value="${stub.includes}/win32/wglext.c" />
+ </antcall>
+
+ <antcall target="java.generate.gl.platforms" inheritRefs="true">
+ <param name="window.os.system" value="macosx"/>
+ <param name="window.os1.cfg" value="${config.jogl}/cgl-macosx.cfg" />
+ <param name="glext.platform.cfg" value="${config.jogl}/cglext.cfg" />
+ <param name="glext.platform.header" value="${stub.includes}/macosx/cglext.c" />
+ </antcall>
+
+ <!-- Generate GLU class -->
+ <antcall target="java.generate.glu.base" inheritrefs="true" />
+ <antcall target="java.generate.glu.GL2ES1" inheritrefs="true" />
+ <antcall target="java.generate.glu.GL2" inheritrefs="true" />
+
+ <!-- Inform the user that the generators have successfully created
+ - the necessary Java files -->
+ <echo message="" />
+ <echo message="GlueGen and BuildStaticGLInfo have successfully generated files." />
+
+ </target>
+
+ <target name="java.generate.cg.check">
+ <!-- Blow away all target files if any dependencies are violated
+ (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
+ <dependset>
+ <srcfileset refid="stub.includes.cg.dependencies.fileset" />
+ <targetfileset dir=".">
+ <include name="${src.generated.java.cg}/**/*.java" />
+ <include name="${src.generated.c.cg}/**/*.c" />
+ </targetfileset>
+ </dependset>
+
+ <!-- Now check for the presence of one well-known file -->
+ <uptodate property="java.generate.cg.skip">
+ <srcfiles refid="stub.includes.cg.dependencies.fileset" />
+ <mapper type="merge" to="${src.generated.java}/com/jogamp/opengl/cg/CgGL.java" />
+ </uptodate>
+ </target>
+
+ <!--
+ - Setup the generating ANT tasks and use it to generate the Java files
+ - from the C GL headers. This involves setting the taskdef and creating
+ - the classpath reference id then running the task on each header.
+ -->
+ <target name="java.generate.cg" depends="build.gluegen-gl.jar,java.generate.cg.check" if="jogl.cg" unless="java.generate.cg.skip">
+ <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
+ <taskdef name="gluegen" classname="com.jogamp.gluegen.ant.GlueGenTask"
+ classpathref="gluegen.classpath" />
+ <taskdef name="staticglgen" classname="com.jogamp.gluegen.opengl.ant.StaticGLGenTask"
+ classpathref="gluegen-gl.classpath" />
+
+ <!-- Generate CgGL interface class -->
+ <gluegen src="${stub.includes.opengl}/cg.c"
+ outputRootDir="${build.jogl}"
+ config="${config.jogl}/cg-common.cfg"
+ includeRefid="stub.includes.cg.fileset.all"
+ emitter="com.jogamp.gluegen.procaddress.ProcAddressEmitter">
+ <classpath refid="gluegen-gl.classpath" />
+ </gluegen>
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build and dependency rules for the composable pipeline
+ -->
+ <target name="java.generate.composable.pipeline.check.es1">
+ <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
+ (the uptodate element doesn't support arbitrary source and destination files) -->
+ <dependset>
+ <srcfilelist dir="${classes}/javax/media/opengl" files="GLES1.class" />
+ <targetfileset dir="${src.generated.java}/javax/media/opengl"
+ includes="DebugGLES1.java,TraceGLES1.java" />
+ </dependset>
+
+ <!-- Now choose one of the two to test to see if we have to regenerate -->
+ <uptodate property="java.generate.composable.pipeline.skip.es1"
+ srcfile="${classes}/javax/media/opengl/GLES1.class"
+ targetfile="${src.generated.java}/javax/media/opengl/DebugGLES1.java" />
+
+ </target>
+
+ <target name="java.generate.composable.pipeline.check.es2">
+ <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
+ (the uptodate element doesn't support arbitrary source and destination files) -->
+ <dependset>
+ <srcfilelist dir="${classes}/javax/media/opengl" files="GLES2.class" />
+ <targetfileset dir="${src.generated.java}/javax/media/opengl"
+ includes="DebugGLES2.java,TraceGLES2.java" />
+ </dependset>
+
+ <!-- Now choose one of the two to test to see if we have to regenerate -->
+ <uptodate property="java.generate.composable.pipeline.skip.es2"
+ srcfile="${classes}/javax/media/opengl/GLES2.class"
+ targetfile="${src.generated.java}/javax/media/opengl/DebugGLES2.java" />
+
+ </target>
+
+ <target name="java.generate.composable.pipeline.check.gl2">
+ <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
+ (the uptodate element doesn't support arbitrary source and destination files) -->
+ <dependset>
+ <srcfilelist dir="${classes}/javax/media/opengl" files="GL2.class" />
+ <targetfileset dir="${src.generated.java}/javax/media/opengl"
+ includes="DebugGL2.java,TraceGL2.java" />
+ </dependset>
+
+ <!-- Now choose one of the two to test to see if we have to regenerate -->
+ <uptodate property="java.generate.composable.pipeline.skip.gl2"
+ srcfile="${classes}/javax/media/opengl/GL2.class"
+ targetfile="${src.generated.java}/javax/media/opengl/DebugGL2.java" />
+ </target>
+
+ <target name="java.generate.composable.pipeline.check.gl3">
+ <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
+ (the uptodate element doesn't support arbitrary source and destination files) -->
+ <dependset>
+ <srcfilelist dir="${classes}/javax/media/opengl" files="GL3.class" />
+ <targetfileset dir="${src.generated.java}/javax/media/opengl"
+ includes="DebugGL3.java,TraceGL3.java,DebugGL3bc.java,TraceGL3bc.java" />
+ </dependset>
+
+ <!-- Now choose one of the two to test to see if we have to regenerate -->
+ <uptodate property="java.generate.composable.pipeline.skip.gl3"
+ srcfile="${classes}/javax/media/opengl/GL3.class"
+ targetfile="${src.generated.java}/javax/media/opengl/DebugGL3.java" />
+ </target>
+
+ <target name="java.generate.composable.pipeline.check.gl4">
+ <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
+ (the uptodate element doesn't support arbitrary source and destination files) -->
+ <dependset>
+ <srcfilelist dir="${classes}/javax/media/opengl" files="GL4.class" />
+ <targetfileset dir="${src.generated.java}/javax/media/opengl"
+ includes="DebugGL4.java,TraceGL4.java,DebugGL4bc.java,TraceGL4bc.java" />
+ </dependset>
+
+ <!-- Now choose one of the two to test to see if we have to regenerate -->
+ <uptodate property="java.generate.composable.pipeline.skip.gl4"
+ srcfile="${classes}/javax/media/opengl/GL4.class"
+ targetfile="${src.generated.java}/javax/media/opengl/DebugGL4.java" />
+ </target>
+
+ <target name="java.generate.composable.pipeline.es1" depends="java.generate.composable.pipeline.check.es1" unless="java.generate.composable.pipeline.skip.es1">
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GLES1" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GL2ES1" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+ </target>
+
+ <target name="java.generate.composable.pipeline.es2" depends="java.generate.composable.pipeline.check.es2" unless="java.generate.composable.pipeline.skip.es2">
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GLES2" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GL2ES2" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+ </target>
+
+ <target name="java.generate.composable.pipeline.gl2" depends="java.generate.composable.pipeline.check.gl2" unless="java.generate.composable.pipeline.skip.gl2">
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GL2" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GL2GL3" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+ </target>
+
+ <target name="java.generate.composable.pipeline.gl3" depends="java.generate.composable.pipeline.check.gl3" unless="java.generate.composable.pipeline.skip.gl3">
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GL3" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GL3bc" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+ </target>
+
+ <target name="java.generate.composable.pipeline.gl4" depends="java.generate.composable.pipeline.check.gl4" unless="java.generate.composable.pipeline.skip.gl4">
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GL4" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GL4bc" />
+ <arg value="${src.generated.java}/javax/media/opengl" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+ </target>
+
+ <target name="java.generate.composable.pipeline" depends="java.generate.composable.pipeline.es1, java.generate.composable.pipeline.es2, java.generate.composable.pipeline.gl2, java.generate.composable.pipeline.gl3, java.generate.composable.pipeline.gl4">
+ </target>
+
+ <target name="java.generate.composable.pipeline.custom.check.glfixfunc">
+ <!-- Blow away the DebugGL*.java and TraceGL*.java sources if GL*.class has changed
+ (the uptodate element doesn't support arbitrary source and destination files) -->
+ <dependset>
+ <srcfilelist dir="${classes}/jogamp/opengl/util/glsl/fixedfunc" files="FixedFuncHook.class" />
+ <srcfilelist dir="${classes}/javax/media/opengl" files="GL2ES1.class" />
+ <srcfilelist dir="${classes}/javax/media/opengl" files="GL2ES2.class" />
+ <targetfileset dir="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc"
+ includes="FixedFuncImpl.java" />
+ </dependset>
+
+ <!-- Now choose one of the two to test to see if we have to regenerate -->
+ <uptodate property="java.generate.composable.pipeline.custom.skip.glfixfunc"
+ srcfile="${classes}/javax/media/opengl/GL2ES1.class"
+ targetfile="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc/FixedFuncImpl.java" />
+ </target>
+ <target name="java.generate.composable.pipeline.custom.glfixfunc" depends="java.generate.composable.pipeline.custom.check.glfixfunc" unless="java.generate.composable.pipeline.custom.skip.glfixfunc">
+ <java classname="com.jogamp.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
+ <arg value="javax.media.opengl.GL2ES1" />
+ <arg value="${src.generated.java}/jogamp/opengl/util/glsl/fixedfunc" />
+ <arg value="jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl" />
+ <arg value="jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook" />
+ <arg value="javax.media.opengl.GL2ES2" />
+ <arg value="prolog_xor_downstream" />
+ <classpath refid="pipeline.classpath" />
+ </java>
+ </target>
+ <target name="java.generate.composable.pipeline.custom" depends="init, common.gluegen.build, java.generate.composable.pipeline.custom.glfixfunc">
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Compile the original and generated source. The composable pipelines
+ - will be generated.
+ -->
+ <target name="java.compile.firstpass" depends="java.generate,java.generate.cg">
+ <antcall target="java.generate.cleantemp" inheritRefs="true" />
+
+ <!-- Perform the first pass Java compile. -->
+ <javac destdir="${classes}"
+ includes="javax/media/opengl/fixedfunc/** javax/media/opengl/GLDrawableFactory.java javax/media/opengl/GLDrawable.java javax/media/opengl/GLContext.java javax/media/opengl/GL.java javax/media/opengl/GL2ES1.java javax/media/opengl/GL2ES2.java javax/media/opengl/GL2GL3.java javax/media/opengl/GL2.java javax/media/opengl/GLES1.java javax/media/opengl/GLES2.java javax/media/opengl/GL3.java javax/media/opengl/GL3bc.java javax/media/opengl/GL4.java javax/media/opengl/GL4bc.java"
+ fork="yes"
+ memoryMaximumSize="${javac.memorymax}"
+ includeAntRuntime="false"
+ source="${target.sourcelevel}" debug="${javacdebug}" debuglevel="${javacdebuglevel}">
+ <classpath refid="nativewindow_gluegen.classpath"/>
+ <src path="${src.java}" />
+ <src path="${src.generated.java}" />
+ </javac>
+ </target>
+
+ <target name="java.compile.secondpass.javase">
+ <!-- Perform the second pass Java compile; everything except portion of fixed function emulation depending on generated code. -->
+ <javac destdir="${classes}"
+ excludes="com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java,${java.excludes.all}"
+ source="${target.sourcelevel}"
+ fork="yes"
+ memoryMaximumSize="${javac.memorymax}"
+ includeAntRuntime="false"
+ debug="${javacdebug}" debuglevel="${javacdebuglevel}">
+ <classpath refid="nativewindow_gluegen.classpath"/>
+ <src path="${src.java}" />
+ <src path="${src.generated.java}" />
+ </javac>
+ </target>
+
+ <target name="java.compile.secondpass" depends="java.generate.composable.pipeline, java.compile.secondpass.javase" />
+
+ <target name="java.compile.thirdpass.javase">
+ <!-- Perform the third pass Java compile; everything including fixed function emulation. -->
+ <javac destdir="${classes}"
+ excludes="${java.excludes.all}"
+ source="${target.sourcelevel}"
+ fork="yes"
+ memoryMaximumSize="${javac.memorymax}"
+ includeAntRuntime="false"
+ debug="${javacdebug}" debuglevel="${javacdebuglevel}">
+ <classpath refid="nativewindow_gluegen.classpath"/>
+ <src path="${src.java}" />
+ <src path="${src.generated.java}" />
+ </javac>
+ </target>
+
+ <target name="java.compile.thirdpass" depends="java.generate.composable.pipeline.custom, java.compile.thirdpass.javase" />
+
+ <target name="java.compile" depends="java.compile.firstpass,java.compile.secondpass,java.compile.thirdpass" />
+
+ <!-- ================================================================== -->
+ <!--
+ - Compile the native C code for JOGL (and optionally the Cg binding).
+ -->
+
+ <target name="c.configure.1" depends="gluegen.cpptasks.detect.os,gluegen.cpptasks.setup.compiler">
+ <!-- compiler configuration -->
+ <!-- Note that we can use the base setups in the gluegen-cpptasks for most of these -->
+
+ <compiler id="compiler.cfg.freebsd.jogl" extends="compiler.cfg.freebsd">
+ <!-- Need to force X11R6 headers on to include path after stub_includes -->
+ <includepath path="stub_includes/opengl"/>
+ <includepath path="/usr/local/include" />
+ </compiler>
+
+ <!-- linker configuration -->
+
+ <linker id="linker.cfg.freebsd.jogl.x11" extends="linker.cfg.freebsd">
+ <syslibset dir="/usr/local/lib" libs="X11"/>
+ <syslibset dir="/usr/local/lib" libs="Xxf86vm" />
+ </linker>
+
+ <linker id="linker.cfg.freebsd.amd64.jogl.x11" extends="linker.cfg.freebsd.amd64">
+ <syslibset dir="/usr/local/lib" libs="X11"/>
+ <syslibset dir="/usr/local/lib" libs="Xxf86vm" />
+ </linker>
+
+ <linker id="linker.cfg.linux.jogl.x11" extends="linker.cfg.linux">
+ <syslibset libs="X11"/>
+ <syslibset libs="Xxf86vm" />
+ </linker>
+
+ <linker id="linker.cfg.linux.amd64.jogl.x11" extends="linker.cfg.linux.amd64">
+ <syslibset libs="X11"/>
+ <syslibset libs="Xxf86vm" />
+ </linker>
+
+ <linker id="linker.cfg.solaris.jogl.x11" extends="linker.cfg.solaris">
+ <syslibset libs="X11"/>
+ </linker>
+
+ <linker id="linker.cfg.solaris.sparcv9.jogl.x11" extends="linker.cfg.solaris.sparcv9">
+ <linkerarg value="-xarch=v9a" />
+ <syslibset dir="/usr/lib/sparcv9" libs="X11"/>
+ </linker>
+
+ <linker id="linker.cfg.solaris.amd64.jogl.x11" extends="linker.cfg.solaris.amd64">
+ <linkerarg value="-xarch=amd64" />
+ <syslibset dir="/usr/lib/amd64" libs="X11"/>
+ </linker>
+
+ <linker id="linker.cfg.win32.mingw.jogl" extends="linker.cfg.win32.mingw">
+ <linkerarg value="-Wl,--kill-at" /> <!-- remove @ from function names -->
+ <syslibset libs="gdi32, kernel32"/>
+ </linker>
+
+ <linker id="linker.cfg.win64.mingw.jogl" extends="linker.cfg.win64.mingw">
+ <linkerarg value="-Wl,--kill-at" /> <!-- remove @ from function names -->
+ <syslibset libs="gdi32, kernel32"/>
+ </linker>
+
+ <linker id="linker.cfg.win32.msvc.jogl" extends="linker.cfg.win32.msvc">
+ <syslibset libs="user32, kernel32" />
+ <!-- This is temporary -->
+ <syslibset libs="winmm" />
+ </linker>
+
+ <linker id="linker.cfg.macosx.jogl" extends="linker.cfg.macosx">
+ <linkerarg value="-framework" />
+ <linkerarg value="Cocoa" />
+ <linkerarg value="-framework" />
+ <linkerarg value="OpenGL" />
+ </linker>
+
+ <!--linker id="linker.cfg.macosx.jogl.cg" extends="linker.cfg.macosx.jogl">
+ <linkerarg value="-framework"/>
+ <linkerarg value="Cg"/>
+ </linker-->
+
+ <linker id="linker.cfg.hpux.jogl" extends="linker.cfg.hpux">
+ <syslibset dir="/opt/graphics/OpenGL/lib" libs="GL, GLU"/>
+ <syslibset dir="/usr/lib" libs="X11"/>
+ </linker>
+ </target>
+
+ <target name="c.configure.win32.vc" if="isVCFamily">
+ <echo message="Win32.VC" />
+ <property name="compiler.cfg.id" value="compiler.cfg.win32.msvc" />
+ <property name="linker.cfg.id.os" value="linker.cfg.win32.msvc.jogl" />
+ </target>
+
+ <target name="c.configure.win32.mingw" if="isMingW32">
+ <echo message="Win32.MingW" />
+ <property name="compiler.cfg.id" value="compiler.cfg.win32.mingw" />
+ <property name="linker.cfg.id.os" value="linker.cfg.win32.mingw.jogl" />
+ </target>
+
+ <target name="c.configure.win64.mingw" if="isMingW64">
+ <echo message="Win64.MingW" />
+ <property name="compiler.cfg.id" value="compiler.cfg.win64.mingw" />
+ <property name="linker.cfg.id.os" value="linker.cfg.win64.mingw.jogl" />
+ </target>
+
+ <target name="c.configure.linux.x86" if="isLinuxX86">
+ <echo message="Linux.x86" />
+ <property name="compiler.cfg.id" value="compiler.cfg.linux" />
+ <property name="linker.cfg.id.os" value="linker.cfg.linux.jogl.x11" />
+ </target>
+
+ <target name="c.configure.linux.amd64" if="isLinuxAMD64">
+ <echo message="Linux.AMD64" />
+ <property name="compiler.cfg.id" value="compiler.cfg.linux.amd64" />
+ <property name="linker.cfg.id.os" value="linker.cfg.linux.amd64.jogl.x11" />
+ </target>
+
+ <target name="c.configure.linux.ia64" if="isLinuxIA64">
+ <echo message="Linux.IA64" />
+ <property name="compiler.cfg.id" value="compiler.cfg.linux" />
+ <property name="linker.cfg.id.os" value="linker.cfg.linux.jogl.x11" />
+ </target>
+
+ <target name="c.configure.linux" depends="c.configure.linux.x86,c.configure.linux.amd64,c.configure.linux.ia64,c.configure.x11" if="isLinux" />
+
+ <target name="c.configure.solaris32" depends="c.configure.x11" if="isSolaris32Bit">
+ <echo message="Solaris" />
+ <property name="compiler.cfg.id" value="compiler.cfg.solaris" />
+ <property name="linker.cfg.id.os" value="linker.cfg.solaris.jogl.x11" />
+ </target>
+
+
+ <target name="c.configure.solaris.sparcv9" depends="c.configure.x11" if="isSolarisSparcv9">
+ <echo message="SolarisSparcv9" />
+ <property name="compiler.cfg.id" value="compiler.cfg.solaris.sparcv9" />
+ <property name="linker.cfg.id.os" value="linker.cfg.solaris.sparcv9.jogl.x11" />
+ </target>
+
+
+ <target name="c.configure.solaris.amd64" depends="c.configure.x11" if="isSolarisAMD64">
+ <echo message="SolarisAMD64" />
+ <property name="compiler.cfg.id" value="compiler.cfg.solaris.amd64" />
+ <property name="linker.cfg.id.os" value="linker.cfg.solaris.amd64.jogl.x11" />
+ </target>
+
+ <target name="c.configure.freebsd.x86" depends="c.configure.x11" if="isFreeBSDX86">
+ <echo message="FreeBSD" />
+ <property name="compiler.cfg.id" value="compiler.cfg.freebsd.jogl" />
+ <property name="linker.cfg.id.os" value="linker.cfg.freebsd.jogl.x11" />
+ </target>
+
+ <target name="c.configure.freebsd.amd64" depends="c.configure.x11" if="isFreeBSDAMD64">
+ <echo message="FreeBSD" />
+ <property name="compiler.cfg.id" value="compiler.cfg.freebsd.jogl" />
+ <property name="linker.cfg.id.os" value="linker.cfg.freebsd.amd64.jogl.x11" />
+ </target>
+
+ <target name="c.configure.freebsd" depends="c.configure.freebsd.x86,c.configure.freebsd.amd64,c.configure.x11" if="isFreeBSD" />
+
+ <target name="c.configure.hpux" depends="c.configure.x11" if="isHPUX">
+ <echo message="HP-UX" />
+ <property name="compiler.cfg.id" value="compiler.cfg.hpux" />
+ <property name="linker.cfg.id.os" value="linker.cfg.hpux.jogl.x11" />
+ </target>
+
+ <target name="c.configure.win32" depends="c.configure.win32.vc,c.configure.win32.mingw,c.configure.win64.mingw" if="isWindows" />
+
+ <target name="c.configure.x11" if="isX11" />
+
+ <target name="c.configure.macosx" if="isOSX">
+ <property name="compiler.cfg.id" value="compiler.cfg.macosx" />
+ <property name="linker.cfg.id.os" value="linker.cfg.macosx.jogl" />
+ </target>
+
+ <target name="c.configure.2" depends="c.configure.win32,c.configure.linux,c.configure.solaris32,c.configure.solaris.sparcv9,c.configure.solaris.amd64,c.configure.macosx,c.configure.freebsd,c.configure.hpux" />
+
+ <target name="c.configure" depends="c.configure.1,c.configure.2" />
+
+ <target name="rename.mingw.dll" if="isMingW">
+ <move file="${src}" tofile="${dest}" />
+ </target>
+
+ <target name="rename.dylib" if="isOSX">
+ <move file="${src}" tofile="${dest}" />
+ </target>
+
+ <macrodef name="c.build">
+ <attribute name="c.compiler.src.files" />
+ <attribute name="compiler.cfg.id" />
+ <attribute name="linker.cfg.id" />
+ <attribute name="output.lib.name" />
+ <attribute name="c.compiler.use-jawt" default="false"/>
+ <sequential>
+ <echo message="Output lib name = @{output.lib.name}" />
+
+ <!-- NOTE: the value of the debug and optimise attributes will not be overridden if already set externally -->
+ <property name="c.compiler.debug" value="false" />
+ <!-- Optimise flags one of { none, size, speed, minimal, full, aggressive, extreme, unsafe } -->
+ <property name="c.compiler.optimise" value="none" />
+
+ <condition property="c.compiler.use-debug"><istrue value="${c.compiler.debug}"/></condition>
+
+ <patternset id="c.src.files.jogl.desktop">
+ <include name="${rootrel.src.c}/macosx/MacOSXCustomCGLCode.c" if="isOSX"/>
+ <include name="${rootrel.src.c}/macosx/MacOSXWindowSystemInterface.m" if="isOSX"/>
+ <include name="${rootrel.src.c}/macosx/ContextUpdater.m" if="isOSX"/>
+ <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/>
+ <!-- FIXME: the Mixer should be moved to another library -->
+ <!--include name="${rootrel.src.c}/Mixer.cpp" if="isWindows"/-->
+ <include name="${rootrel.src.c.openmax}/omx_tool.c" if="useOpenMAX"/>
+ <include name="${rootrel.src.c.openmax}/com_jogamp_openmax_OMXInstance.c" if="useOpenMAX"/>
+
+ <include name="${rootrel.generated.c.jogl}/gl4/GL4bcImpl_JNI.c"/>
+ <!--include name="${rootrel.generated.c.jogl}/GLU_JNI.c"/ EMPTY -->
+ <include name="${rootrel.generated.c.jogl}/gl2/GLUgl2_JNI.c"/>
+ <include name="${rootrel.generated.c.jogl}/X11/GLX*.c" if="isX11"/>
+ <include name="${rootrel.generated.c.jogl}/MacOSX/CGL*.c" if="isOSX"/>
+ <include name="${rootrel.generated.c.jogl}/Windows/GDI*.c" if="isWindows"/>
+ <include name="${rootrel.generated.c.jogl}/Windows/WGL*.c" if="isWindows"/>
+ </patternset>
+
+ <patternset id="c.src.files.jogl.es2">
+ <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/>
+ <include name="${rootrel.src.c.openmax}/omx_tool.c" if="useOpenMAX"/>
+ <include name="${rootrel.src.c.openmax}/com_jogamp_openmax_OMXInstance.c" if="useOpenMAX"/>
+
+ <include name="${rootrel.generated.c.jogl}/egl/EGL_JNI.c"/>
+ <include name="${rootrel.generated.c.jogl}/egl/EGLExtImpl_JNI.c"/>
+ <include name="${rootrel.generated.c.jogl}/es2/GLES2Impl_JNI.c"/>
+ </patternset>
+
+ <patternset id="c.src.files.jogl.es1">
+ <include name="${rootrel.src.c}/GLXGetProcAddressARB.c" if="isX11"/>
+ <include name="${rootrel.src.c.openmax}/omx_tool.c" if="useOpenMAX"/>
+ <include name="${rootrel.src.c.openmax}/com_jogamp_openmax_OMXInstance.c" if="useOpenMAX"/>
+
+ <include name="${rootrel.generated.c.jogl}/egl/EGL_JNI.c"/>
+ <include name="${rootrel.generated.c.jogl}/egl/EGLExtImpl_JNI.c"/>
+ <include name="${rootrel.generated.c.jogl}/es1/GLES1Impl_JNI.c"/>
+ <!--include name="${rootrel.generated.c.jogl}/GLU_JNI.c"/ EMPTY -->
+ <!--include name="${rootrel.generated.c.jogl}/es1/GLUes1_JNI.c" EMPTY /-->
+ </patternset>
+
+ <patternset id="c.src.files.cg">
+ <include name="${rootrel.generated.c.cg}/*.c"/>
+ </patternset>
+
+ <echo message="Compiling @{output.lib.name}" />
+
+ <!-- have to wrap cc task with outofdate, because otherwise cc links a new library
+ even when no files have been compiled -->
+ <outofdate>
+ <sourcefiles>
+ <fileset dir="${project.root}"><patternset refid="@{c.compiler.src.files}"/></fileset>
+ </sourcefiles>
+ <targetfiles>
+ <fileset dir="${obj.jogl}" includes="lib@{output.lib.name}.so"/>
+ <fileset dir="${obj.jogl}" includes="@{output.lib.name}.dll"/>
+ <fileset dir="${obj.jogl}" includes="lib@{output.lib.name}.jnilib"/>
+ </targetfiles>
+ <sequential>
+ <cc outtype="shared"
+ objdir="${obj.joglsub}"
+ outfile="${obj.jogl}/@{output.lib.name}"
+ optimize="${c.compiler.optimise}"
+ debug="${c.compiler.debug}"
+ multithreaded="true"
+ exceptions="false"
+ rtti="false">
+
+ <fileset dir="${project.root}"><patternset refid="@{c.compiler.src.files}"/></fileset>
+
+ <compiler extends="@{compiler.cfg.id}" >
+ <sysincludepath path="${java.includes.dir}"/>
+ <sysincludepath path="${java.includes.dir.platform}"/>
+ <includepath path="stub_includes/khr"/>
+ <includepath path="stub_includes/egl"/>
+ <includepath path="stub_includes/opengl"/>
+ <includepath path="stub_includes/openmax" if="useOpenMAX"/>
+ <includepath path="stub_includes/cg" if="jogl.cg"/>
+
+ <!-- This is for the generated headers for handwritten C code -->
+ <includepath path="${src.generated.c}" />
+ <includepath path="${src.generated.c}/X11" if="isX11"/>
+ <includepath path="${src.generated.c}/MacOSX" if="isOSX"/>
+ <includepath path="${src.generated.c}/Windows" if="isWindows"/>
+ <includepath path="${src.generated.c.openmax}" if="useOpenMAX"/>
+
+ <!-- This must come last to not override real include paths -->
+ <!-- includepath path="stub_includes/macosx" if="isOSX" / -->
+ </compiler>
+
+ <linker extends="@{linker.cfg.id}">
+ <syslibset dir="${java.lib.platform}" libs="jawt" if="@{output.lib.name}.useLibJAWT"/>
+ <syslibset dir="${java.lib.platform}/server" libs="jvm" if="@{output.lib.name}.useLibJVM"/>
+ </linker>
+ </cc>
+
+ <!-- FIXME: this is a hack; the cpptask should have an option to change the
+ suffix or at least understand the override from dylib to jnilib -->
+ <antcall target="rename.dylib" inheritRefs="true">
+ <param name="src" value="${obj.jogl}/lib@{output.lib.name}.dylib" />
+ <param name="dest" value="${obj.jogl}/lib@{output.lib.name}.jnilib" />
+ </antcall>
+
+ <!-- FIXME: this is a hack; the cpptask should have an option to change the
+ suffix or at least understand the override from dylib to jnilib -->
+ <antcall target="rename.mingw.dll" inheritRefs="true">
+ <param name="src" value="${obj.jogl}/lib@{output.lib.name}.so" />
+ <param name="dest" value="${obj.jogl}/@{output.lib.name}.dll" />
+ </antcall>
+
+ <!-- this stripping may be called more than once on the same library dir,
+ but that should cause no harm, and doing it here inside outofdate
+ prevents the JARs from always being rebuilt even if no source code changes -->
+ <antcall target="gluegen.cpptasks.striplibs" inheritRefs="true">
+ <param name="libdir" value="${obj.jogl}"/>
+ </antcall>
+
+ </sequential>
+ </outofdate>
+ </sequential>
+ </macrodef>
+
+ <target name="c.build.jogl.prepare.openMAX" if="useOpenMAX">
+ <javah destdir="${src.generated.c.openmax}" classpath="${classes}" class="com.jogamp.openmax.OMXInstance" />
+ </target>
+
+ <target name="c.build.jogl.prepare" depends="c.build.jogl.prepare.openMAX">
+ <!-- Generate the waveout Mixer header -->
+ <!-- FIXME: this is temporary until we move this to another workspace -->
+ <!--javah destdir="${build.jogl}/gensrc/native/jogl" classpath="${classes}" class="com.jogamp.audio.windows.waveout.Mixer" /-->
+ </target>
+
+ <target name="c.build.jogl.desktop" unless="setup.nodesktop">
+ <c.build c.compiler.src.files="c.src.files.jogl.desktop"
+ output.lib.name="jogl_desktop"
+ compiler.cfg.id="${compiler.cfg.id}"
+ linker.cfg.id="${linker.cfg.id.os}"/>
+ </target>
+
+ <target name="c.build.jogl.es2">
+ <c.build c.compiler.src.files="c.src.files.jogl.es2"
+ output.lib.name="jogl_es2"
+ compiler.cfg.id="${compiler.cfg.id}"
+ linker.cfg.id="${linker.cfg.id.base}"/>
+ </target>
+
+ <target name="c.build.jogl.es1">
+ <c.build c.compiler.src.files="c.src.files.jogl.es1"
+ output.lib.name="jogl_es1"
+ compiler.cfg.id="${compiler.cfg.id}"
+ linker.cfg.id="${linker.cfg.id.base}"/>
+ </target>
+
+ <target name="c.build.jogl.cg" if="jogl.cg">
+ <c.build c.compiler.src.files="c.src.files.cg"
+ output.lib.name="jogl_cg"
+ compiler.cfg.id="${compiler.cfg.id}"
+ linker.cfg.id="${linker.cfg.id.os}"/>
+ </target>
+
+ <target name="c.manifest.cg" if="jogl.cg">
+ <msvc.manifest objdir="${obj.jogl}" dllname="jogl_cg" />
+ </target>
+
+ <target name="c.manifest" if="isVC8Family">
+ <!-- exec mt, the Microsoft Manifest Tool, to include DLL manifests in order to resolve the location of msvcr80.dll -->
+ <msvc.manifest objdir="${obj.jogl}" dllname="jogl_es1" />
+ <msvc.manifest objdir="${obj.jogl}" dllname="jogl_es2" />
+ <msvc.manifest objdir="${obj.jogl}" dllname="jogl_desktop" />
+ <antcall target="c.manifest.cg" inheritRefs="true" />
+ </target>
+
+ <target name="c.build.jogl" depends="c.configure,c.build.jogl.prepare,c.build.jogl.desktop,c.build.jogl.es2,c.build.jogl.es1,c.build.jogl.cg">
+ <antcall target="c.manifest" inheritRefs="true" />
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build the jogl.jar files.
+ -->
+ <target name="build-jars" depends="gluegen.cpptasks.detect.os,build-jars-javase" />
+
+ <target name="setup-manifestfile" depends="common.init">
+ <property name="manifestfile" value="joglversion"/>
+ <copy file="${manifestfile}"
+ tofile="${build.jogl}/tempversion"
+ overwrite="true">
+ <filterset>
+ <filter token="VERSION" value="${jogl.version}"/>
+ <filter token="SCM_BRANCH" value="${jogl.build.branch}"/>
+ <filter token="SCM_COMMIT" value="${jogl.build.commit}"/>
+ <filter token="BASEVERSION" value="${jogl_base_version}"/>
+ </filterset>
+ </copy>
+ </target>
+
+ <target name="build-cg-jar-javase" depends="setup-manifestfile" if="jogl.cg">
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.cg.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.nv-cg}"/>
+ </jar>
+ </target>
+
+ <target name="build-jars-os-desktop-javase" depends="setup-manifestfile" unless="setup.nodesktop">
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.os.x11.jar}" filesonly="true">
+ <fileset dir="${classes}" includes="${java.part.glx}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.os.win.jar}" filesonly="true">
+ <fileset dir="${classes}" includes="${java.part.wgl}" />
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.os.osx.jar}" filesonly="true">
+ <fileset dir="${classes}" includes="${java.part.cgl}"/>
+ </jar>
+ </target>
+
+ <target name="build-jars-es-javase" depends="setup-manifestfile">
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.egl.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.egl}"
+ excludes="${java.part.awt}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles1.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.es1}"
+ excludes="${java.part.es1.dbg}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles1.dbg.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.es1.dbg}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles2.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.es2} ${java.part.openmax}"
+ excludes="${java.part.es2.dbg}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gles2.dbg.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.es2.dbg}"/>
+ </jar>
+ </target>
+
+ <target name="build-jars-awt-javase" depends="setup-manifestfile" unless="setup.noAWT">
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.awt.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.awt}" />
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.awt.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.util.awt}"/>
+ </jar>
+ </target>
+
+ <target name="build-jars-all-awt-javase" depends="setup-manifestfile" unless="setup.noAWT">
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.all.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.openmax}">
+ <include name="javax/media/opengl/**" />
+ <include name="com/jogamp/gluegen/runtime/**" />
+ <include name="com/jogamp/opengl/**" />
+ <include name="jogamp/opengl/**" />
+ </fileset>
+ <fileset dir="${src.java}"
+ includes="${java.part.util.fixedfuncemu.shadercode}"/>
+ </jar>
+ </target>
+ <target name="build-jars-all-noawt-javase" depends="setup-manifestfile">
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.all-noawt.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.openmax}"
+ excludes="${java.part.awt} ${java.part.util.awt}">
+ <include name="javax/media/opengl/**" />
+ <include name="com/jogamp/gluegen/runtime/**" />
+ <include name="com/jogamp/opengl/**" />
+ <include name="jogamp/opengl/**" />
+ </fileset>
+ <fileset dir="${src.java}"
+ includes="${java.part.util.fixedfuncemu.shadercode}"/>
+ </jar>
+ </target>
+
+ <target name="build-jars-desktop-javase" depends="setup-manifestfile,build-jars-os-desktop-javase" unless="setup.nodesktop">
+ <!--os specific gldesktop-->
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gldesktop.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.gldesktop} ${java.part.openmax}"
+ excludes="${java.part.gldesktop.dbg} ${java.part.glugldesktop}"/>
+ </jar>
+
+ <!-- misc -->
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.gldesktop.dbg.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.gldesktop.dbg}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.glugldesktop.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.glugldesktop}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.gldesktop.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.util.gldesktop}"
+ excludes="${java.part.awt} ${java.part.util.awt}"/>
+ </jar>
+ </target>
+
+ <target name="build-jars-javase" depends="setup-manifestfile, build-jars-es-javase, build-jars-awt-javase, build-cg-jar-javase, build-jars-all-awt-javase, build-jars-all-noawt-javase, build-jars-desktop-javase">
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.core.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.core}"
+ excludes="${java.part.core.exclude}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.sdk.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.sdk}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.glutess.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.glutess}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.glumipmap.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.glumipmap}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.util} ${java.part.util.glsl}"
+ excludes="${java.part.util.awt} ${java.part.util.gldesktop} ${java.part.util.fixedfuncemu}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${jogl.util.fixedfuncemu.jar}" filesonly="true">
+ <fileset dir="${classes}"
+ includes="${java.part.util.fixedfuncemu}"/>
+ <fileset dir="${src.java}"
+ includes="${java.part.util.fixedfuncemu.shadercode}"/>
+ </jar>
+ <jar manifest="${build.jogl}/tempversion" destfile="${build.jogl}/jogl-natives-${os.and.arch}.jar" filesonly="true">
+ <fileset dir="${obj.jogl}">
+ <include name="*.${native.library.suffix}" />
+ </fileset>
+ </jar>
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build the Javadocs for the sources.
+ - NOTE: these are not entirely correct as the javadocs targets depend
+ - on the platform specific build targets. To circumvent any
+ - errors, ensure that the source is built first.
+ -->
+ <target name="javadoc.nocg" depends="init" unless="jogl.cg">
+ <!-- Build the general public Javadoc -->
+ <javadoc packagenames="${javadoc.packagenames}"
+ excludepackagenames="${java.excludes.javadoc.packagenames}"
+ sourcepath="${src.java};${src.generated.java}"
+ destdir="${javadoc}" windowtitle="${javadoc.windowtitle}"
+ overview="${javadoc.overview}"
+ source="${target.sourcelevel}"
+ maxmemory="512m"
+ linkoffline="${javadoc.link} 142-packages"
+ bottom="${javadoc.bottom}" >
+ <classpath refid="nativewindow_gluegen.classpath"/>
+ <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
+ </javadoc>
+ </target>
+
+ <!-- Same as above but with Cg directories added -->
+ <target name="javadoc.cg" depends="init" if="jogl.cg">
+ <!-- Build the general public Javadoc with CG -->
+ <javadoc packagenames="${javadoc.packagenames},com.jogamp.opengl.cg"
+ excludepackagenames="${java.excludes.javadoc.packagenames}"
+ sourcepath="${src.java};${src.generated.java}"
+ destdir="${javadoc}" windowtitle="${javadoc.windowtitle}"
+ overview="${javadoc.overview}"
+ source="${target.sourcelevel}"
+ maxmemory="512m"
+ linkoffline="${javadoc.link} 142-packages"
+ bottom="${javadoc.bottom}" >
+ <classpath refid="nativewindow_gluegen.classpath"/>
+ <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
+ </javadoc>
+ </target>
+
+ <target name="javadoc" depends="javadoc.nocg,javadoc.cg" />
+
+ <target name="javadoc.spec.nocg" depends="init" unless="jogl.cg">
+ <!-- Build the specification Javadoc -->
+ <javadoc packagenames="${javadoc.spec.packagenames}"
+ excludepackagenames="${java.excludes.javadoc.packagenames}"
+ sourcepath="${src.java};${src.generated.java}"
+ destdir="${javadoc.spec}" windowtitle="${javadoc.windowtitle}"
+ overview="${javadoc.overview}"
+ source="${target.sourcelevel}"
+ maxmemory="512m"
+ linkoffline="${javadoc.link} 142-packages"
+ bottom="${javadoc.bottom}" >
+ <classpath refid="nativewindow_gluegen.classpath"/>
+ <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
+ </javadoc>
+ </target>
+
+ <!-- Same as above since Cg directories are not part of spec -->
+ <target name="javadoc.spec.cg" depends="init" if="jogl.cg">
+ <!-- Build the specification Javadoc with CG -->
+ <javadoc packagenames="${javadoc.spec.packagenames}"
+ excludepackagenames="${java.excludes.javadoc.packagenames}"
+ sourcepath="${src.java};${src.generated.java}"
+ destdir="${javadoc.spec}" windowtitle="${javadoc.windowtitle}"
+ overview="${javadoc.overview}"
+ source="${target.sourcelevel}"
+ maxmemory="512m"
+ linkoffline="${javadoc.link} 142-packages"
+ bottom="${javadoc.bottom}" >
+ <classpath refid="nativewindow_gluegen.classpath"/>
+ <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
+ </javadoc>
+ </target>
+
+ <target name="javadoc.spec" depends="javadoc.spec.nocg,javadoc.spec.cg" />
+
+ <target name="javadoc.dev.nocg" unless="jogl.cg">
+ <!-- Build the internal developer Javadoc -->
+ <javadoc packagenames="${javadoc.dev.packagenames}"
+ excludepackagenames="${java.excludes.javadoc.packagenames}"
+ sourcepath="${src.java};${src.generated.java}"
+ destdir="${javadoc.dev}" windowtitle="${javadoc.windowtitle}"
+ overview="${javadoc.overview}"
+ source="${target.sourcelevel}"
+ maxmemory="512m"
+ linkoffline="${javadoc.link} 142-packages"
+ bottom="${javadoc.bottom}" >
+ <classpath refid="nativewindow_gluegen.classpath"/>
+ <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
+ </javadoc>
+ </target>
+
+ <!-- Same as above but with Cg directories added -->
+ <target name="javadoc.dev.cg" if="jogl.cg">
+ <!-- Build the internal developer Javadoc -->
+ <javadoc packagenames="${javadoc.dev.packagenames},com.jogamp.opengl.cg"
+ excludepackagenames="${java.excludes.javadoc.packagenames}"
+ sourcepath="${src.java};${src.generated.java}"
+ destdir="${javadoc.dev}" windowtitle="${javadoc.windowtitle}"
+ overview="${javadoc.overview}"
+ source="${target.sourcelevel}"
+ maxmemory="512m"
+ linkoffline="${javadoc.link} 142-packages"
+ bottom="${javadoc.bottom}" >
+ <classpath refid="nativewindow_gluegen.classpath"/>
+ <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
+ </javadoc>
+ </target>
+
+ <target name="javadoc.dev.all" depends="init,javadoc.dev.nocg,javadoc.dev.cg" />
+
+ <target name="all.doc" description="Build JOGL docs" depends="init,javadoc,javadoc.spec,javadoc.dev.all" />
+
+ <!-- ================================================================== -->
+ <!--
+ - Clean up all that is built.
+ -->
+ <target name="clean" description="Remove all build products" depends="declare.common">
+ <delete includeEmptyDirs="true" quiet="true">
+ <fileset dir="${tempdir}" />
+ <fileset dir="${build.jogl}" />
+ <fileset dir="${javadoc}" />
+ <fileset dir="${javadoc.spec}" />
+ <fileset dir="${javadoc.dev}" />
+ </delete>
+ </target>
+
+ <!-- ================================================================== -->
+ <!--
+ - Build everything.
+ -->
+ <target name="all" description="Build JOGL JAR file(s) and native libraries." depends="init,java.compile,c.build.jogl,build-jars,generate.version.txt" />
+
+ <target name="generate.version.txt" depends="init">
+ <!-- Create a version.txt file indicating which version we just built -->
+ <echo message="${jogl.version}" file="${build.jogl}/version.txt" />
+ </target>
+
+</project>