diff options
Diffstat (limited to 'make/build.xml')
-rw-r--r-- | make/build.xml | 1038 |
1 files changed, 1038 insertions, 0 deletions
diff --git a/make/build.xml b/make/build.xml new file mode 100644 index 000000000..3b225737e --- /dev/null +++ b/make/build.xml @@ -0,0 +1,1038 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!-- + - Ant build for JOGL. This build has been tested with ANT 1.5.3. The + - optional.jar that contains the optional ANT tasks must be in the ANT + - classpath (typically the ant/lib directory). + - + - A clean download of JOGL is required for this build. + - + - This build has no dependence on environment variables; the needed + - ones (e.g. java.home, ANT_HOME) are all set by the Ant wrapper shell + - script, by the virtual machine, or elsewhere. However, on all platforms, + - the C compiler and linker should be in the path. All other paths that + - need to be set are in host.properties. + - + - NOTE: because the GlueGen config files have their own relative paths + - which cannot be overridden by GlueGen, GlueGen MUST be run from + - the "make" directory. This also means that this build.xml MUST + - be run from the "make" directory. + - + - All targets do the following: + - Build the ancillary Ant tasks. + - Generate the Java and C files. + - Compile all sources. + - Create the jogl.jar and platform library. + - Public targets: + - linux + - macosx + - solaris + - win32.vc6 + - win32.vc7 + - win32.mingw: build everything (jar, DSOs) for the current platform + - clean: clean all built + - javadoc: create the standard developer Javadoc + - javadoc.dev.win32: + - javadoc.dev.x11: + - javadoc.dev.macosx: create the internal developer Javadoc. This includes the + - Java and C file generators. Note that it is only supported + - to create the Javadoc for the platform on which you are + - currently running. + - + - Optional properties: + - -Djogl.cg=1 when combined with the build or javadoc targets will cause + - the experimental binding to NVidia's Cg language to be built. + - + - Thanks to Rob Grzywinski and Artur Biesiadowski for the bulk of the + - ANT build, including the GlueGen and StaticGLInfo tasks, the building of + - the Java generated sources, the first and second phase Java compiles, and + - the building of the jar file. + --> +<project name="JOGL" basedir="." default="all"> + + <!-- ================================================================== --> + <!-- + - Base initialization. + --> + <target name="base.init"> + <!-- Set the project root directory to be up one directory. --> + <property name="project.root" value=".." /> + + <!-- Set the configuration and build files to this directory. --> + <property name="make" value="." /> + </target> + + + <!-- ================================================================== --> + <!-- + - Load user properties which override build defaults. + --> + <target name="load.user.properties" depends="base.init"> + <!-- Load the user specified properties file that defines various host + - specific paths. The user will be notified if this is does not + - exist. --> + <property name="user.properties.file" value="${make}/host.properties" /> + <property file="${user.properties.file}" /> + <echo message="Loaded ${user.properties.file}." /> + <echo message="antlr.jar=${antlr.jar}" /> + </target> + + <!-- ================================================================== --> + <!-- + - Set up java.home.dir appropriately on all platforms. + --> + <target name="setup.java.home.dir.nonmacosx" depends="load.user.properties" unless="java.home.dir"> + <property name="java.home.dir" value="${java.home}/.." /> + </target> + <target name="setup.java.home.dir.macosx" depends="load.user.properties" unless="java.home.dir"> + <property name="java.home.dir" value="/System/Library/Frameworks/JavaVM.framework/Home" /> + </target> + + + <!-- ================================================================== --> + <!-- + - Declare all paths and user defined variables. + --> + <target name="declare" description="Declare properties" depends="base.init"> + <!-- Shorthand for file.separator --> + <property name="sep" value="${file.separator}" /> + + <!-- The location and name of the configuration ANT file that will + - validate to ensure that all user-define variables are set. --> + <property name="validate.user.properties" value="${make}/validate-properties.xml" /> + + <!-- The GlueGen and BuildStaticGLInfo build files. --> + <property name="gluegen.build.xml" value="${make}/build-gluegen.xml" /> + <property name="static.gl.build.xml" value="${make}/build-staticglgen.xml" /> + + <!-- Names of directories relative to the project root. + Some of these are used in FileMappers later for dependence information + and need exact string matching, which is why they use file.separator + instead of "/". --> + <property name="rootrel.src" value="src" /> + <property name="rootrel.src.c" value="${rootrel.src}${sep}native${sep}jogl" /> + <property name="rootrel.build" value="build" /> + <property name="rootrel.src.generated" value="${rootrel.build}${sep}gensrc" /> + <property name="rootrel.generated.java" value="${rootrel.src.generated}${sep}classes" /> + <property name="rootrel.generated.c.jogl" value="${rootrel.src.generated}${sep}native${sep}jogl" /> + <property name="rootrel.generated.c.cg" value="${rootrel.src.generated}${sep}native${sep}jogl_cg" /> + <property name="rootrel.obj" value="${rootrel.build}${sep}obj" /> + <property name="rootrel.obj.jogl" value="${rootrel.obj}${sep}jogl" /> + <property name="rootrel.obj.cg" value="${rootrel.obj}${sep}jogl_cg" /> + + <!-- The source directories. --> + <property name="src" value="${project.root}/${rootrel.src}" /> + <property name="src.c" value="${project.root}/${rootrel.src.c}" /> + <property name="build" value="${project.root}/${rootrel.build}" /> + + <!-- The generated source directories. --> + <property name="src.generated" value="${build}/gensrc" /> + <property name="src.generated.java" value="${src.generated}/classes" /> + <property name="src.generated.java.cg" value="${src.generated}/classes/net/java/games/cg" /> + <property name="src.generated.c" value="${src.generated}/native/jogl" /> + <property name="src.generated.c.cg" value="${src.generated}/native/jogl_cg" /> + <!-- The composable pipeline source files --> + <property name="src.generated.java.pipeline" + value="net/java/games/jogl/DebugGL.java,net/java/games/jogl/TraceGL.java" /> + + <!-- The compiler output directories. --> + <property name="classes" value="${build}/classes" /> + <property name="obj" value="${project.root}/${rootrel.obj}" /> + <property name="obj.jogl" value="${project.root}/${rootrel.obj.jogl}" /> + <property name="obj.cg" value="${project.root}/${rootrel.obj.cg}" /> + + <!-- The GL headers from which Java files are generated --> + <property name="config" value="${project.root}/make" /> + <property name="stub.includes" value="${config}/stub_includes" /> + <property name="stub.includes.dir" value="stub_includes" /> <!-- NOTE: this MUST be relative for FileSet --> + <property name="stub.includes.x11" value="${stub.includes}/x11" /> + <property name="stub.includes.opengl" value="${stub.includes}/opengl" /> + <property name="stub.includes.common" value="${stub.includes}/common" /> + <dirset id="stub.includes.fileset.all" dir="."> + <include name="${stub.includes.dir}/opengl/**" /> + <include name="${stub.includes.dir}/macosx/**" /> + <include name="${stub.includes.dir}/win32/**" /> + <include name="${stub.includes.dir}/x11/**" /> + </dirset> + <fileset id="stub.includes.dependencies.fileset" dir="."> + <include name="${stub.includes.dir}/opengl/**" /> + <include name="${stub.includes.dir}/macosx/**" /> + <include name="${stub.includes.dir}/win32/**" /> + <include name="${stub.includes.dir}/x11/**" /> + <include name="*.cfg" /> + <exclude name="cg-common.cfg" /> + </fileset> + <dirset id="stub.includes.cg.fileset.all" dir="."> + <include name="${stub.includes.dir}/opengl/**" /> + <include name="${stub.includes.dir}/cg/**" /> + <include name="${stub.includes.dir}/macosx/**" /> + <include name="${stub.includes.dir}/win32/**" /> + <include name="${stub.includes.dir}/x11/**" /> + </dirset> + <fileset id="stub.includes.cg.dependencies.fileset" dir="."> + <include name="${stub.includes.dir}/cg/**" /> + <include name="cg-common.cfg" /> + </fileset> + + <property name="java.includes.dir" value="${java.home.dir}/include" /> <!-- NOTE: this MUST be relative for FileSet --> + <property name="java.includes.dir.win32" value="${java.includes.dir}/win32" /> + <property name="java.includes.dir.linux" value="${java.includes.dir}/linux" /> + <property name="java.includes.dir.solaris" value="${java.includes.dir}/solaris" /> + <property name="java.includes.dir.macosx" value="/System/Library/Frameworks/JavaVM.framework/Versions/CurrentJDK/Headers" /> + <property name="java.lib.dir.win32" value="${java.home.dir}/lib" /> + <property name="java.lib.dir.linux" value="${java.home.dir}/lib/i386" /> + <property name="java.lib.dir.solaris" value="${java.home.dir}/${os.arch}" /> + <property name="java.lib.dir.macosx" value="/System/Library/Frameworks/JavaVM.framework/Libraries" /> + <property name="gl.headers" value="${stub.includes.dir}/opengl/**/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform --> + + <!-- Java files to exclude based on platform (relative to "src") --> + <property name="java.excludes.win32" value="net/java/games/jogl/impl/x11/**, net/java/games/jogl/impl/macosx/**" /> + <property name="java.excludes.x11" value="net/java/games/jogl/impl/windows/**, net/java/games/jogl/impl/macosx/**" /> + <property name="java.excludes.macosx" value="net/java/games/jogl/impl/x11/**, net/java/games/jogl/impl/windows/**" /> + + <!-- Create the classpath for that includes ANTLR and any already + - compiled classes. This requires the user-defined "antlr.jar" + - property. --> + <path id="antlr.classpath"> + <pathelement path="${classpath}" /> + <pathelement path="${classes}" /> + <pathelement location="${antlr.jar}" /> + </path> + + <!-- The ANT specific Makefile for building the native sources. --> + <property name="makefile" value="${config}/MakefileAnt" /> + + <!-- The resulting jogl.jar. --> + <property name="jogl.jar" value="${build}/jogl.jar" /> + + <!-- The javadoc dirs. --> + <property name="javadoc" value="${project.root}/javadoc_public" /> + <property name="javadoc.dev" value="${project.root}/javadoc_jogl_dev" /> + <property name="javadoc.link" value="http://java.sun.com/j2se/1.4.2/docs/api/" /> + <property name="javadoc.packagenames" value="net.java.games.jogl,net.java.games.gluegen.runtime,net.java.games.jogl.util" /> + <property name="javadoc.dev.packagenames.win32" value="net.java.games.jogl.impl.windows" /> + <property name="javadoc.dev.packagenames.x11" value="net.java.games.jogl.impl.x11" /> + <property name="javadoc.dev.packagenames.macosx" value="net.java.games.jogl.impl.macosx" /> + <property name="javadoc.dev.packagenames" value="net.java.games.jogl,net.java.games.jogl.impl,net.java.games.jogl.util,net.java.games.gluegen.*" /> + + </target> + + <!-- ================================================================== --> + <!-- + - Platform specific declares. + --> + <target name="declare.win32" depends="init"> + <!-- Set platform configuration files. --> + <property name="gl.cfg" value="${config}/gl-win32.cfg" /> + <property name="gl.impl.cfg" value="${config}/gl-impl-win32.cfg" /> + <property name="glu.cfg" value="${config}/glu.cfg" /> + <property name="glu.impl.cfg" value="${config}/glu-impl-win32.cfg" /> + <property name="jawt.cfg" value="${config}/jawt-win32.cfg" /> + <property name="window.cfg" value="${config}/wingdi-win32.cfg" /> + + <!-- Set platform directories. --> + <property name="stub.includes.platform" value="${stub.includes}/win32" /> + <property name="java.includes.dir.platform" value="${java.includes.dir.win32}" /> + <property name="java.lib.dir.platform" value="${java.lib.dir.win32}" /> + <property name="java.excludes.platform" value="${java.excludes.win32}" /> + <dirset id="stub.includes.fileset.platform" dir="."> + <include name="${stub.includes.dir}/win32/**" /> + </dirset> + + <!-- Set Javadoc properties. --> + <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.win32}" /> + </target> + + <target name="declare.win32.vc.common"> + <property name="c.compiler" value="cl.exe" /> + <property name="c.compiler.flags" value="${c.compiler.optflags} /nologo /TC /c" /> + <property name="c.compiler.obj.suffix" value="obj" /> + <property name="c.compiler.jogl.outputfile.expr" value="/Fo${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> + <property name="c.compiler.includes" value="/I"make/stub_includes/opengl" /I"${c.compiler.include.root}/PlatformSDK/Include" /I"${c.compiler.include.root}/include" /I"${java.includes.dir}" /I"${java.includes.dir.platform}" /I"make/stub_includes/cg"" /> + <property name="c.linker" value="link.exe" /> + <property name="c.linker.flags" value="/DLL /LIBPATH:"${c.linker.lib.root}/PlatformSDK/lib" /LIBPATH:"${c.linker.lib.root}/lib" /LIBPATH:"${java.lib.dir.platform}" /INCREMENTAL:NO /NOLOGO /MACHINE:IX86 /OPT:REF /OPT:ICF /SUBSYSTEM:WINDOWS" /> + <property name="c.linker.jogl.libs" value="opengl32.lib glu32.lib jawt.lib gdi32.lib kernel32.lib" /> + <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/jogl.dll" /> + <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> + <property name="c.linker.jogl.flags" value="/OUT:"${c.linker.jogl.dso}"" /> + <!-- Cg declarations --> + <property name="c.compiler.cg.outputfile.expr" value="/Fo${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> + <property name="c.linker.cg.libs" value="opengl32.lib cg.lib cgGL.lib /LIBPATH:"${windows.cg.lib}"" /> + <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/jogl_cg.dll" /> + <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" /> + <property name="c.linker.cg.flags" value="/OUT:"${c.linker.cg.dso}"" /> + </target> + + <target name="declare.win32.vc6.debug" if="debug"> + <!-- FIXME: put in debug flags --> + <property name="c.compiler.optflags" value="/MD /W3 /O2 /Ob1 /GF /Gy" /> + </target> + <target name="declare.win32.vc6.optimized" unless="debug"> + <property name="c.compiler.optflags" value="/MD /W3 /O2 /Ob1 /GF /Gy" /> + </target> + + <target name="declare.win32.vc6.pre" depends="declare.win32,declare.win32.vc6.debug,declare.win32.vc6.optimized"> + <property name="c.compiler.include.root" value="${vc6.root}" /> + <property name="c.linker.lib.root" value="${vc6.root}" /> + </target> + + <target name="declare.win32.vc6" depends="declare.win32.vc6.pre, declare.win32.vc.common" /> + + <target name="declare.win32.vc7.debug" if="debug"> + <property name="c.compiler.optflags" value="/MDd /Yd /GS /RTCs /RTCu /RTCc /W3 /Od /GF /EHsc /Zi /GS /Gy /Wp64 /Zi /D "_DEBUG"" /> + </target> + <target name="declare.win32.vc7.optimized" unless="debug"> + <property name="c.compiler.optflags" value="/MD /W3 /O2 /Ob1 /GF /EHsc /GS /Gy /Wp64 /D "NDEBUG"" /> + </target> + + <target name="declare.win32.vc7.pre" depends="declare.win32,declare.win32.vc7.debug,declare.win32.vc7.optimized"> + <property name="c.compiler.include.root" value="${vc7.root}" /> + <property name="c.linker.lib.root" value="${vc7.root}" /> + </target> + + <target name="declare.win32.vc7" depends="declare.win32.vc7.pre, declare.win32.vc.common" /> + + <target name="declare.win32.mingw" depends="declare.win32"> + <property name="c.compiler" value="gcc.exe" /> + <property name="c.compiler.optflags" value="-O3" /> + <property name="c.compiler.flags" value="${c.compiler.optflags} -c -DBUILD_DLL -D_WINGDI_ -D_STRICT_ANSI -D_JNI_IMPLEMENTATION_ -o" /> + <property name="c.compiler.obj.suffix" value="o" /> + <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> + <property name="c.compiler.includes" value="-I"make/stub_includes/opengl" -I"${java.includes.dir}" -I"${java.includes.dir.platform}" -I"make/stub_includes/cg"" /> + <property name="c.linker" value="gcc.exe" /> + <property name="c.linker.flags" value="-shared" /> + <property name="c.linker.jogl.libs" value="-Wl,--kill-at -L"${java.lib.dir.platform}" -lopengl32 -lglu32 -ljawt -lgdi32" /> + <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/jogl.dll" /> + <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> + <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" /> + <!-- Cg declarations --> + <property name="c.compiler.cg.outputfile.expr" value="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> + <property name="c.linker.cg.libs" value="-Wl,--kill-at -L"${windows.cg.lib}" -lopengl32 -lcg -lcgGL" /> + <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/jogl_cg.dll" /> + <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" /> + <property name="c.linker.cg.flags" value="-o ${c.linker.cg.dso}" /> + </target> + + <target name="declare.x11" depends="init"> + <!-- Set platform configuration files. --> + <property name="gl.cfg" value="${config}/gl-x11.cfg" /> + <property name="gl.impl.cfg" value="${config}/gl-impl-x11.cfg" /> + <property name="glu.cfg" value="${config}/glu.cfg" /> + <property name="glu.impl.cfg" value="${config}/glu-impl-x11.cfg" /> + <property name="jawt.cfg" value="${config}/jawt-x11.cfg" /> + <property name="window.cfg" value="${config}/glx-x11.cfg" /> + + <!-- Set platform directories. --> + <property name="stub.includes.platform" value="${stub.includes.x11}" /> + <property name="java.excludes.platform" value="${java.excludes.x11}" /> + <dirset id="stub.includes.fileset.platform" dir="."> + <include name="${stub.includes.dir}/opengl/**" /> + <include name="${stub.includes.dir}/x11/**" /> + </dirset> + + <!-- Set Javadoc properties. --> + <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.x11}" /> + </target> + + <target name="declare.linux" depends="declare.x11"> + <property name="java.includes.dir.platform" value="${java.includes.dir.linux}" /> + <property name="java.lib.dir.platform" value="${java.lib.dir.linux}" /> + + <!-- Set up gcc --> + <property name="c.compiler" value="gcc" /> + <property name="c.compiler.optflags" value="-O2" /> + <property name="c.compiler.flags" value="${c.compiler.optflags} -c -o" /> + <property name="c.compiler.obj.suffix" value="o" /> + <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> + <property name="c.compiler.includes" value="-I"make/stub_includes/opengl" -I"${java.includes.dir}" -I"${java.includes.dir.platform}" -I"make/stub_includes/cg"" /> + <property name="c.linker" value="gcc" /> + <property name="c.linker.flags" value="-shared" /> + <property name="c.linker.jogl.libs" value="-L"${java.lib.dir.platform}" -ljawt -lGL -lGLU" /> + <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/libjogl.so" /> + <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> + <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" /> + <!-- Cg declarations --> + <property name="c.compiler.cg.outputfile.expr" value="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> + <property name="c.linker.cg.libs" value="-L"${x11.cg.lib}" -lcg -lcgGL -lGL" /> + <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/libjogl_cg.so" /> + <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" /> + <property name="c.linker.cg.flags" value="-o ${c.linker.cg.dso}" /> + </target> + + <target name="declare.solaris" depends="declare.x11"> + <property name="java.includes.dir.platform" value="${java.includes.dir.solaris}" /> + <property name="java.lib.dir.platform" value="${java.lib.dir.solaris}" /> + + <!-- Set up Solaris CC --> + <property name="c.compiler" value="cc" /> + <property name="c.compiler.optflags" value="-xO0 -KPIC" /> + <property name="c.compiler.flags" value="${c.compiler.optflags} -c -o" /> + <property name="c.compiler.obj.suffix" value="o" /> + <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> + <property name="c.compiler.includes" value="-I"make/stub_includes/opengl" -I"${java.includes.dir}" -I"${java.includes.dir.platform}"" /> + <property name="c.linker" value="cc" /> + <property name="c.linker.flags" value="-G" /> + <property name="c.linker.jogl.libs" value="-L"${java.lib.dir.platform}" -ljawt -lGL -lGLU" /> + <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/libjogl.so" /> + <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> + <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" /> + </target> + + <target name="declare.macosx" depends="init"> + <!-- Set platform configuration files. --> + <property name="gl.cfg" value="${config}/gl-macosx.cfg" /> + <property name="gl.impl.cfg" value="${config}/gl-impl-macosx.cfg" /> + <property name="glu.cfg" value="${config}/glu.cfg" /> + <property name="glu.impl.cfg" value="${config}/glu-impl-macosx.cfg" /> + <property name="jawt.cfg" value="${config}/jawt-macosx.cfg" /> + <property name="window.cfg" value="${config}/glx-macosx.cfg" /> + <property name="is.macosx" value="true" /> + + <!-- Set platform directories. --> + <property name="stub.includes.platform" value="${stub.includes}/macosx" /> + <property name="java.includes.dir.platform" value="${java.includes.dir.macosx}" /> + <property name="java.lib.dir.platform" value="${java.lib.dir.macosx}" /> + <property name="java.excludes.platform" value="${java.excludes.macosx}" /> + <dirset id="stub.includes.fileset.platform" dir="."> + <include name="${stub.includes.dir}/macosx/**" /> + </dirset> + + <!-- Set Javadoc properties. --> + <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.macosx}" /> + + <!-- Set up gcc --> + <property name="c.compiler" value="gcc" /> + <property name="c.compiler.optflags" value="-O2 -Dmacosx" /> + <property name="c.compiler.flags" value="${c.compiler.optflags} -c -o" /> + <property name="c.compiler.obj.suffix" value="o" /> + <property name="c.compiler.jogl.outputfile.expr" value="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> + <property name="c.compiler.includes" value="-I"make/stub_includes/opengl" -I"${java.includes.dir}" -I"${java.includes.dir.platform}" -I"make/stub_includes/cg"" /> + <property name="c.linker" value="gcc" /> + <property name="c.linker.flags" value="-bundle" /> + <property name="c.linker.jogl.libs" value="-framework Cocoa -framework OpenGL -ljawt" /> + <property name="rootrel.c.linker.jogl.dso" value="${rootrel.obj}/libjogl.jnilib" /> + <property name="c.linker.jogl.dso" value="${project.root}/${rootrel.c.linker.jogl.dso}" /> + <property name="c.linker.jogl.flags" value="-o ${c.linker.jogl.dso}" /> + <!-- Cg declarations --> + <property name="c.compiler.cg.outputfile.expr" value="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> + <property name="c.linker.cg.libs" value="-framework OpenGL -lcg -lcgGL" /> + <property name="rootrel.c.linker.cg.dso" value="${rootrel.obj}/libjogl_cg.jnilib" /> + <property name="c.linker.cg.dso" value="${project.root}/${rootrel.c.linker.cg.dso}" /> + <property name="c.linker.cg.flags" value="-o ${c.linker.cg.dso}" /> + </target> + + <!-- ================================================================== --> + <!-- + - Initialize all parameters required for the build and create any + - required directories. + --> + <target name="init" depends="declare"> + <!-- Call the external config validator script to make sure the config is ok and consistent --> + <ant antfile="${validate.user.properties}" inheritall="true"/> + + <!-- Create the required output directories. --> + <mkdir dir="${src.generated.java}" /> + <mkdir dir="${src.generated.c}" /> + <mkdir dir="${classes}" /> + <mkdir dir="${obj}" /> + <mkdir dir="${obj.jogl}" /> + <mkdir dir="${obj.cg}" /> + </target> + + <!-- ================================================================== --> + <!-- GlueGen and BuildStaticGLInfo creation, task setup and Java file generation --> + <!-- + - Build GlueGen + --> + <target name="build.gluegen" depends="init"> + <!-- Run the GlueGen build to ensure that the GlueGen ANT task + - has been built. --> + <ant antfile="${gluegen.build.xml}" target="all" inheritAll="true" /> + + </target> + + <!-- + - Build BuildStaticGLInfo + --> + <target name="build.static.gl" depends="init"> + <!-- Run the BuildStaticGLInfo build to ensure that the BuildStaticGLInfo + - ANT task has been built. --> + <ant antfile="${static.gl.build.xml}" target="all" inheritAll="true" /> + + </target> + + <!-- + - Check to see whether we need to rebuild the generated sources. + --> + + <target name="java.generate.check"> + <!-- Blow away all target files if any dependencies are violated + (the uptodate task doesn't allow arbitrary source and target filesets but should) --> + <dependset> + <srcfileset refid="stub.includes.dependencies.fileset" /> + <targetfileset dir="."> + <include name="${src.generated.java}/**/*.java" /> + <include name="${src.generated.c}/**/*.c" /> + </targetfileset> + </dependset> + + <!-- Now check for the presence of one well-known file --> + <uptodate property="java.generate.skip"> + <srcfiles refid="stub.includes.dependencies.fileset" /> + <mapper type="merge" to="${src.generated.java}/net/java/games/jogl/GL.java" /> + </uptodate> + </target> + + <!-- + - Setup the generating ANT tasks and use it to generate the Java files + - from the C GL headers. This involves setting the taskdef and creating + - the classpath reference id then running the task on each header. + --> + <target name="java.generate" depends="build.gluegen, build.static.gl, java.generate.check" unless="java.generate.skip"> + <!-- Create the classpath for the ANT tasks. This requires + - the user-defined "antlr.jar" property (as GlueGen depends on + - ANTLR at runtime).--> + <path id="gen.classpath"> + <pathelement path="${classpath}" /> + <pathelement location="${classes}" /> + <pathelement location="${antlr.jar}" /> + </path> + + <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT --> + <taskdef name="gluegen" classname="net.java.games.gluegen.ant.GlueGenTask" + classpathref="gen.classpath" /> + <taskdef name="staticglgen" classname="net.java.games.gluegen.ant.StaticGLGenTask" + classpathref="gen.classpath" /> + + <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the + - Java files --> + + <!-- Generate GL interface class --> + <gluegen src="${stub.includes.common}/gl.c" + config="${gl.cfg}" + includeRefid="stub.includes.fileset.all" + emitter="net.java.games.gluegen.opengl.GLEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + + <!-- Generate GL implementation class --> + <gluegen src="${stub.includes.common}/gl-impl.c" + config="${gl.impl.cfg}" + includeRefid="stub.includes.fileset.all" + emitter="net.java.games.gluegen.opengl.GLEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + + <!-- Generate WGL interface class --> + <gluegen src="${stub.includes.dir}/win32/gl-impl.c" + config="${config}/gl-wgl-win32.cfg" + includeRefid="stub.includes.fileset.all" + emitter="net.java.games.gluegen.opengl.GLEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + + <!-- Generate GLX interface class --> + <gluegen src="${stub.includes.dir}/x11/gl-impl.c" + config="${config}/gl-glx-x11.cfg" + includeRefid="stub.includes.fileset.all" + emitter="net.java.games.gluegen.opengl.GLEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + + <!-- Generate CGL interface class --> + <gluegen src="${stub.includes.dir}/macosx/gl-impl.c" + config="${config}/gl-cgl-macosx.cfg" + includeRefid="stub.includes.fileset.all" + emitter="net.java.games.gluegen.opengl.GLEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + + <!-- Generate JAWT class --> + <!-- NOTE: the "literalInclude" in this GlueGen call is simply to + - get around the fact that neither FileSet nor DirSet can + - handle different drives in an effective manner. --> + <gluegen src="${java.includes.dir.platform}/jawt_md.h" + config="${jawt.cfg}" + literalInclude="${java.includes.dir}" + includeRefid="stub.includes.fileset.platform" + emitter="net.java.games.gluegen.JavaEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + + <!-- Generate WGL/GLX/CGL implementation class --> + <gluegen src="${stub.includes.platform}/window-system.c" + config="${window.cfg}" + includeRefid="stub.includes.fileset.platform" + emitter="net.java.games.gluegen.JavaEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + + <!-- Generate StaticGLInfo class --> + <staticglgen package="net.java.games.jogl.impl" + headers="${gl.headers}" + outputdir="${src.generated.java}/net/java/games/jogl/impl"> + <classpath refid="gen.classpath" /> + </staticglgen> + + <!-- Generate GLU interface class --> + <gluegen src="${stub.includes.common}/glu.c" + config="${glu.cfg}" + includeRefid="stub.includes.fileset.all" + emitter="net.java.games.gluegen.opengl.GLEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + + <!-- Generate GLU implementation class --> + <gluegen src="${stub.includes.common}/glu-impl.c" + config="${glu.impl.cfg}" + includeRefid="stub.includes.fileset.all" + emitter="net.java.games.gluegen.opengl.GLEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + + <!-- Inform the user that the generators have successfully created + - the necessary Java files --> + <echo message="" /> + <echo message="GlueGen and BuildStaticGLInfo have successfully generated files." /> + + </target> + + <target name="java.generate.cg.check"> + <!-- Blow away all target files if any dependencies are violated + (the uptodate task doesn't allow arbitrary source and target filesets but should) --> + <dependset> + <srcfileset refid="stub.includes.cg.dependencies.fileset" /> + <targetfileset dir="."> + <include name="${src.generated.java.cg}/**/*.java" /> + <include name="${src.generated.c.cg}/**/*.c" /> + </targetfileset> + </dependset> + + <!-- Now check for the presence of one well-known file --> + <uptodate property="java.generate.cg.skip"> + <srcfiles refid="stub.includes.cg.dependencies.fileset" /> + <mapper type="merge" to="${src.generated.java}/net/java/games/cg/CgGL.java" /> + </uptodate> + </target> + + <!-- + - Setup the generating ANT tasks and use it to generate the Java files + - from the C GL headers. This involves setting the taskdef and creating + - the classpath reference id then running the task on each header. + --> + <target name="java.generate.cg" depends="java.generate.cg.check" if="jogl.cg" unless="java.generate.cg.skip"> + <!-- Create the classpath for the ANT tasks. This requires + - the user-defined "antlr.jar" property (as GlueGen depends on + - ANTLR at runtime).--> + <path id="gen.classpath"> + <pathelement path="${classpath}" /> + <pathelement location="${classes}" /> + <pathelement location="${antlr.jar}" /> + </path> + + <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT --> + <taskdef name="gluegen" classname="net.java.games.gluegen.ant.GlueGenTask" + classpathref="gen.classpath" /> + <taskdef name="staticglgen" classname="net.java.games.gluegen.ant.StaticGLGenTask" + classpathref="gen.classpath" /> + + <!-- Generate CgGL interface class --> + <gluegen src="${stub.includes.common}/cg.c" + config="cg-common.cfg" + includeRefid="stub.includes.cg.fileset.all" + emitter="net.java.games.gluegen.JavaEmitter"> + <classpath refid="gen.classpath" /> + </gluegen> + </target> + + <!-- ================================================================== --> + <!-- + - Build and dependency rules for the composable pipeline + --> + <target name="java.compile.composable.pipeline.check"> + <!-- Blow away the DebugGL.java and TraceGL.java sources if GL.class has changed + (the uptodate element doesn't support arbitrary source and destination files) --> + <dependset> + <srcfilelist dir="${classes}/net/java/games/jogl" files="GL.class" /> + <targetfileset dir="${src.generated.java}/net/java/games/jogl" + includes="DebugGL.java,TraceGL.java" /> + </dependset> + + <!-- Now choose one of the two to test to see if we have to regenerate --> + <uptodate property="java.compile.composable.pipeline.skip" + srcfile="${classes}/net/java/games/jogl/GL.class" + targetfile="${src.generated.java}/net/java/games/jogl/DebugGL.java" /> + </target> + + <target name="java.compile.composable.pipeline" depends="java.compile.composable.pipeline.check" unless="java.compile.composable.pipeline.skip"> + <java classname="net.java.games.gluegen.opengl.BuildComposablePipeline" fork="yes"> + <arg value="net.java.games.jogl.GL" /> + <arg value="${src.generated.java}/net/java/games/jogl" /> + <classpath refid="antlr.classpath" /> + </java> + + <!-- Perform the second pass Java compile which compiles the composable pipelines. --> + <javac destdir="${classes}" includes="${src.generated.java.pipeline}" source="1.4"> + <src path="${src}" /> + <src path="${src.generated.java}" /> + <classpath refid="antlr.classpath" /> + </javac> + </target> + + + <!-- ================================================================== --> + <!-- + - Compile the original and generated source. The composable pipelines + - will be generated. + --> + <target name="java.compile" depends="java.generate,java.generate.cg"> + <!-- Perform the first pass Java compile. --> + <javac destdir="${classes}" + excludes="${java.excludes.platform}" source="1.4"> + <src path="${src}" /> + <src path="${src.generated.java}" /> + <classpath refid="antlr.classpath" /> + </javac> + + <!-- Generate and build the composable pipeline Java source. --> + <antcall target="java.compile.composable.pipeline" inheritRefs="true" /> + </target> + + <!-- ================================================================== --> + <!-- + - Compile the native C code for JOGL (and optionally the Cg binding). + --> + + <!-- + - Check dependencies to see whether we need to recompile .c or .m files + --> + <target name="c.compile.jogl.check.nonmacosx" unless="is.macosx"> + <condition property="c.compile.jogl.skip"> + <and> + <uptodate id="uptodate.c"> + <srcfiles dir="${project.root}" includes="${rootrel.src.c}/*.c" /> + <mapper type="glob" from="${rootrel.src.c}${sep}*.c" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" /> + </uptodate> + <uptodate id="uptodate.generated.c"> + <srcfiles dir="${project.root}" includes="${rootrel.generated.c.jogl}/*.c" /> + <mapper type="glob" from="${rootrel.generated.c.jogl}${sep}*.c" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" /> + </uptodate> + </and> + </condition> + </target> + + <target name="c.compile.jogl.check.macosx" if="is.macosx"> + <condition property="c.compile.jogl.skip"> + <and> + <uptodate refid="uptodate.c" /> + <uptodate refid="uptodate.generated.c" /> + <uptodate> + <srcfiles dir="${project.root}" includes="${rootrel.src.c}/*.m" /> + <mapper type="glob" from="${rootrel.src.c}${sep}*.m" to="${rootrel.obj.jogl}${sep}*.${c.compiler.obj.suffix}" /> + </uptodate> + </and> + </condition> + </target> + + <target name="c.compile.jogl.check" depends="c.compile.jogl.check.nonmacosx,c.compile.jogl.check.macosx"> + </target> + + <!-- + - Compile source files + --> + <target name="c.compile.jogl.macosx.objs" if="is.macosx"> + <apply executable="${c.compiler}" dest="${rootrel.obj.jogl}" dir="${project.root}" relative="true" failonerror="true"> + <arg line="${c.compiler.includes}" /> + <arg line="${c.compiler.flags}" /> + <fileset dir="${project.root}"> + <include name="${rootrel.src.c}/*.m"/> + </fileset> + <targetfile /> + <srcfile /> + <mapper type="glob" from="${rootrel.src.c}${sep}*.m" to="${c.compiler.jogl.outputfile.expr}" /> + </apply> + </target> + + <target name="c.compile.jogl" depends="c.compile.jogl.check" unless="c.compile.jogl.skip"> + <apply executable="${c.compiler}" dest="${rootrel.obj.jogl}" dir="${project.root}" relative="true" failonerror="true"> + <arg line="${c.compiler.includes}" /> + <arg line="${c.compiler.flags}" /> + <fileset dir="${project.root}"> + <include name="${rootrel.src.c}/*.c"/> + </fileset> + <targetfile /> + <srcfile /> + <mapper type="glob" from="${rootrel.src.c}${sep}*.c" to="${c.compiler.jogl.outputfile.expr}" /> + </apply> + <apply executable="${c.compiler}" dest="${rootrel.obj.jogl}" dir="${project.root}" relative="true" failonerror="true"> + <arg line="${c.compiler.includes}" /> + <arg line="${c.compiler.flags}" /> + <fileset dir="${project.root}"> + <include name="${rootrel.generated.c.jogl}/*.c"/> + </fileset> + <targetfile /> + <srcfile /> + <mapper type="glob" from="${rootrel.generated.c.jogl}${sep}*.c" to="${c.compiler.jogl.outputfile.expr}" /> + </apply> + <antcall target="c.compile.jogl.macosx.objs" inheritRefs="true" /> + </target> + + + <target name="c.compile.cg.check"> + <uptodate property="c.compile.cg.skip"> + <srcfiles dir="${project.root}" includes="${rootrel.generated.c.cg}/*.c" /> + <mapper type="glob" from="${rootrel.generated.c.cg}${sep}*.c" to="${rootrel.obj.cg}${sep}*.${c.compiler.obj.suffix}" /> + </uptodate> + </target> + + <target name="c.compile.cg" depends="c.compile.cg.check" if="jogl.cg" unless="c.compile.cg.skip"> + <apply executable="${c.compiler}" dest="${rootrel.obj.cg}" dir="${project.root}" relative="true" failonerror="true"> + <arg line="${c.compiler.includes}" /> + <arg line="${c.compiler.flags}" /> + <fileset dir="${project.root}"> + <include name="${rootrel.generated.c.cg}/*.c"/> + </fileset> + <targetfile /> + <srcfile /> + <mapper type="glob" from="${rootrel.generated.c.cg}${sep}*.c" to="${c.compiler.cg.outputfile.expr}" /> + </apply> + </target> + + <!-- + - Link object files + --> + <target name="c.link.jogl.check"> + <!-- Check object files against resulting DSO/DLL --> + <uptodate property="c.link.jogl.skip"> + <srcfiles id="c.link.jogl.obj.fileset" dir="${project.root}" includes="${rootrel.obj.jogl}/*.${c.compiler.obj.suffix}" /> + <mapper type="merge" to="${rootrel.c.linker.jogl.dso}" /> + </uptodate> + </target> + + <target name="c.link.jogl" depends="c.link.jogl.check" unless="c.link.jogl.skip"> + <pathconvert pathsep=" " property="c.link.jogl.obj.files" refid="c.link.jogl.obj.fileset" /> + <exec dir="." executable="${c.linker}" failonerror="true"> + <arg line="${c.linker.jogl.flags}" /> + <arg line="${c.linker.flags}" /> + <arg line="${c.link.jogl.obj.files}" /> + <arg line="${c.linker.jogl.libs}" /> + </exec> + </target> + + <target name="c.link.cg.check"> + <!-- Check object files against resulting DSO/DLL --> + <uptodate property="c.link.cg.skip"> + <srcfiles id="c.link.cg.obj.fileset" dir="${project.root}" includes="${rootrel.obj.cg}/*.${c.compiler.obj.suffix}" /> + <mapper type="merge" to="${rootrel.c.linker.cg.dso}" /> + </uptodate> + </target> + + <target name="c.link.cg" depends="c.link.cg.check" if="jogl.cg" unless="c.link.cg.skip"> + <pathconvert pathsep=" " property="c.link.cg.obj.files" refid="c.link.cg.obj.fileset" /> + <exec dir="." executable="${c.linker}" failonerror="true"> + <arg line="${c.linker.cg.flags}" /> + <arg line="${c.linker.flags}" /> + <arg line="${c.link.cg.obj.files}" /> + <arg line="${c.linker.cg.libs}" /> + </exec> + </target> + + <target name="c.compile.jogl.win32.vc6" depends="declare.win32.vc6"> + <antcall target="c.compile.jogl" inheritRefs="true" /> + <antcall target="c.link.jogl" inheritRefs="true" /> + <antcall target="c.compile.cg" inheritRefs="true" /> + <antcall target="c.link.cg" inheritRefs="true" /> + </target> + + <target name="c.compile.jogl.win32.vc7" depends="declare.win32.vc7"> + <antcall target="c.compile.jogl" inheritRefs="true" /> + <antcall target="c.link.jogl" inheritRefs="true" /> + <antcall target="c.compile.cg" inheritRefs="true" /> + <antcall target="c.link.cg" inheritRefs="true" /> + </target> + + <target name="c.compile.jogl.win32.mingw" depends="declare.win32.mingw"> + <antcall target="c.compile.jogl" inheritRefs="true" /> + <antcall target="c.link.jogl" inheritRefs="true" /> + <antcall target="c.compile.cg" inheritRefs="true" /> + <antcall target="c.link.cg" inheritRefs="true" /> + </target> + + <target name="c.compile.jogl.linux" depends="declare.linux"> + <antcall target="c.compile.jogl" inheritRefs="true" /> + <antcall target="c.link.jogl" inheritRefs="true" /> + <antcall target="c.compile.cg" inheritRefs="true" /> + <antcall target="c.link.cg" inheritRefs="true" /> + </target> + + <target name="c.compile.jogl.solaris" depends="declare.solaris"> + <antcall target="c.compile.jogl" inheritRefs="true" /> + <antcall target="c.link.jogl" inheritRefs="true" /> + </target> + + <target name="c.compile.jogl.macosx" depends="declare.macosx"> + <antcall target="c.compile.jogl" inheritRefs="true" /> + <antcall target="c.link.jogl" inheritRefs="true" /> + <antcall target="c.compile.cg" inheritRefs="true" /> + <antcall target="c.link.cg" inheritRefs="true" /> + </target> + + <!-- ================================================================== --> + <!-- + - Build the jogl.jar file. + --> + <target name="jar" depends="java.compile"> + <!-- Build the jar excluding any build specific classes. --> + <jar destfile="${jogl.jar}"> + <fileset dir="${classes}"> + <include name="net/java/games/jogl/**" /> + <include name="net/java/games/gluegen/runtime/**" /> + <include name="net/java/games/cg/**" /> + </fileset> + </jar> + + </target> + + <!-- ================================================================== --> + <!-- + - Build the Javadocs for the sources. + - NOTE: these are not entirely correct as the javadocs targets depend + - on the platform specific build targets. To circumvent any + - errors, ensure that the source is built first. + --> + <target name="javadoc.nocg" depends="init" unless="jogl.cg"> + <!-- Build the general Javadoc --> + <javadoc packagenames="${javadoc.packagenames}" + sourcepath="${src};${src.generated.java}" + destdir="${javadoc}" windowtitle="JOGL API" + source="1.4" + link="${javadoc.link}" /> + </target> + + <!-- Same as above but with Cg directories added --> + <target name="javadoc.cg" depends="init" if="jogl.cg"> + <!-- Build the general Javadoc --> + <javadoc packagenames="${javadoc.packagenames},net.java.games.cg" + sourcepath="${src};${src.generated.java}" + destdir="${javadoc}" windowtitle="JOGL API" + source="1.4" + link="${javadoc.link}" /> + </target> + + <target name="javadoc" depends="javadoc.nocg,javadoc.cg" /> + + <target name="javadoc.dev.nocg" depends="init" unless="jogl.cg"> + <!-- Build the internal developer Javadoc --> + <javadoc packagenames="${javadoc.dev.packagenames},${javadoc.dev.packagenames.platform}" + sourcepath="${src};${src.generated.java}" + destdir="${javadoc.dev}" windowtitle="JOGL API" + source="1.4" + link="${javadoc.link}" /> + </target> + + <!-- Same as above but with Cg directories added --> + <target name="javadoc.dev.cg" depends="init" if="jogl.cg"> + <!-- Build the internal developer Javadoc --> + <javadoc packagenames="${javadoc.dev.packagenames},${javadoc.dev.packagenames.platform},net.java.games.cg" + sourcepath="${src};${src.generated.java}" + destdir="${javadoc.dev}" windowtitle="JOGL API" + source="1.4" + link="${javadoc.link}" /> + </target> + + <target name="javadoc.dev.win32" depends="setup.java.home.dir.nonmacosx,declare.win32,javadoc.dev.nocg,javadoc.dev.cg" /> + <target name="javadoc.dev.x11" depends="setup.java.home.dir.nonmacosx,declare.x11,javadoc.dev.nocg,javadoc.dev.cg" /> + <target name="javadoc.dev.macosx" depends="setup.java.home.dir.macosx,declare.macosx,javadoc.dev.nocg,javadoc.dev.cg" /> + + <!-- ================================================================== --> + <!-- + - Clean up all that is built. + --> + <target name="clean" depends="declare"> + <!-- Let GlueGen clean itself up. --> + <ant antfile="${gluegen.build.xml}" target="clean" inheritAll="true" /> + + <delete includeEmptyDirs="true" quiet="true"> + <fileset dir="${build}" /> + <fileset dir="${javadoc}" /> + <fileset dir="${javadoc.dev}" /> + </delete> + + </target> + + <!-- ================================================================== --> + <!-- + - Inform the user that one of the platform targets should be used. + --> + <target name="all" depends="init"> + <fail> + +Use a platform specific target: win32.vc6, win32.vc7, win32.mingw, linux, macosx + </fail> + </target> + + <!-- + - Win32 with MS VC6 + --> + <target name="win32.vc6" depends="setup.java.home.dir.nonmacosx, declare.win32"> + <!-- Generate, compile, and build the jar for the Java sources. --> + <antcall target="jar" inheritRefs="true" /> + + <!-- Compile the native C sources and build the jogl.dll. --> + <antcall target="c.compile.jogl.win32.vc6" /> + </target> + + <!-- + - Win32 with MS VC7 + --> + <target name="win32.vc7" depends="setup.java.home.dir.nonmacosx, declare.win32"> + <!-- Generate, compile, and build the jar for the Java sources. --> + <antcall target="jar" inheritRefs="true" /> + + <!-- Compile the native C sources and build the jogl.dll. --> + <antcall target="c.compile.jogl.win32.vc7" /> + </target> + + <!-- + - Win32 with mingw32 + --> + <target name="win32.mingw" depends="setup.java.home.dir.nonmacosx, declare.win32"> + <!-- Generate, compile, and build the jar for the Java sources. --> + <antcall target="jar" inheritRefs="true" /> + + <!-- Compile the native C sources and build the jogl.dll. --> + <antcall target="c.compile.jogl.win32.mingw" /> + </target> + + <!-- + - Linux (assuming GCC) + --> + <target name="linux" depends="setup.java.home.dir.nonmacosx, declare.linux"> + <!-- Generate, compile, and build the jar for the Java sources. --> + <antcall target="jar" inheritRefs="true" /> + + <!-- Compile the native C sources and build the jogl lib. --> + <antcall target="c.compile.jogl.linux" /> + </target> + + <!-- + - Solaris (assuming Solaris CC) + --> + <target name="solaris" depends="setup.java.home.dir.nonmacosx, declare.linux"> + <!-- Generate, compile, and build the jar for the Java sources. --> + <antcall target="jar" inheritRefs="true" /> + + <!-- Compile the native C sources and build the jogl lib. --> + <antcall target="c.compile.jogl.solaris" /> + </target> + + <!-- + - Mac OSX + --> + <target name="macosx" depends="setup.java.home.dir.macosx, declare.macosx"> + <!-- Generate, compile, and build the jar for the Java sources. --> + <antcall target="jar" inheritRefs="true" /> + + <!-- Compile the native C sources and build the jogl lib. --> + <antcall target="c.compile.jogl.macosx" /> + </target> +</project> |