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-rw-r--r--make/config/jogl/egl.cfg32
1 files changed, 6 insertions, 26 deletions
diff --git a/make/config/jogl/egl.cfg b/make/config/jogl/egl.cfg
index ee74b46e6..94b67951d 100644
--- a/make/config/jogl/egl.cfg
+++ b/make/config/jogl/egl.cfg
@@ -9,6 +9,10 @@ Style AllStatic
# Shouldn't matter which one of these we pick up
Include egl-common.cfg
+# Only NIO direct function, no arrays ..
+NIOOnly __ALL__
+NIODirectOnly __ALL__
+
HierarchicalNativeOutput false
# Use a ProcAddressTable so we dynamically look up the routines
@@ -21,31 +25,7 @@ GetProcAddressTableExpr _table
ArgumentIsString eglGetProcAddress 0
ReturnsString eglQueryString
-CustomCCode #include <stdio.h> /* android */
-CustomCCode #include <gluegen_stdint.h>
-CustomCCode #include <gluegen_stddef.h>
-CustomCCode #include <EGL/egl.h>
-
-CustomJavaCode EGL private static EGLProcAddressTable _table = new EGLProcAddressTable(new GLProcAddressResolver());
-CustomJavaCode EGL public static void resetProcAddressTable(DynamicLookupHelper lookup) {
-CustomJavaCode EGL _table.reset(lookup);
-CustomJavaCode EGL }
-
-# There are some #defines in egl.h that GlueGen and PCPP don't currently handle
-CustomJavaCode EGL public static final long EGL_DEFAULT_DISPLAY = 0;
-CustomJavaCode EGL public static final long EGL_NO_CONTEXT = 0;
-CustomJavaCode EGL public static final long EGL_NO_DISPLAY = 0;
-CustomJavaCode EGL public static final long EGL_NO_SURFACE = 0;
-CustomJavaCode EGL public static final int EGL_DONT_CARE = -1;
-CustomJavaCode EGL public static final int EGL_UNKNOWN = -1;
-CustomJavaCode EGL
-CustomJavaCode EGL protected static long eglGetProcAddress(long eglGetProcAddressHandle, java.lang.String procname)
-CustomJavaCode EGL {
-CustomJavaCode EGL if (eglGetProcAddressHandle == 0) {
-CustomJavaCode EGL throw new GLException("Passed null pointer for method \"eglGetProcAddress\"");
-CustomJavaCode EGL }
-CustomJavaCode EGL return dispatch_eglGetProcAddress1(procname, eglGetProcAddressHandle);
-CustomJavaCode EGL }
-
+IncludeAs CustomJavaCode EGL egl-CustomJavaCode.java
+IncludeAs CustomCCode egl-CustomCCode.c
Import com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver