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-rw-r--r--make/config/jogl/egl.cfg50
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diff --git a/make/config/jogl/egl.cfg b/make/config/jogl/egl.cfg
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+++ b/make/config/jogl/egl.cfg
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+# This .cfg file is used to generate the interface to the EGL routines
+# used internally by the EGLContext implementation.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/egl
+
+Package jogamp.opengl.egl
+JavaClass EGL
+Style AllStatic
+# Shouldn't matter which one of these we pick up
+Include egl-common.cfg
+
+HierarchicalNativeOutput false
+
+# Use a ProcAddressTable so we dynamically look up the routines
+EmitProcAddressTable true
+ProcAddressTableClassName EGLProcAddressTable
+GetProcAddressTableExpr _table
+
+# Implement the first argument to eglGetProcAddress as String instead
+# of byte[]
+ArgumentIsString eglGetProcAddress 0
+ReturnsString eglQueryString
+
+CustomCCode #include <EGL/egl.h>
+
+Include ../intptr.cfg
+
+CustomJavaCode EGL private static EGLProcAddressTable _table = new EGLProcAddressTable(new GLProcAddressResolver());
+CustomJavaCode EGL public static void resetProcAddressTable(DynamicLookupHelper lookup) {
+CustomJavaCode EGL _table.reset(lookup);
+CustomJavaCode EGL }
+
+# There are some #defines in egl.h that GlueGen and PCPP don't currently handle
+CustomJavaCode EGL public static final long EGL_DEFAULT_DISPLAY = 0;
+CustomJavaCode EGL public static final long EGL_NO_CONTEXT = 0;
+CustomJavaCode EGL public static final long EGL_NO_DISPLAY = 0;
+CustomJavaCode EGL public static final long EGL_NO_SURFACE = 0;
+CustomJavaCode EGL public static final int EGL_DONT_CARE = -1;
+CustomJavaCode EGL public static final int EGL_UNKNOWN = -1;
+CustomJavaCode EGL
+CustomJavaCode EGL protected static long eglGetProcAddress(long eglGetProcAddressHandle, java.lang.String procname)
+CustomJavaCode EGL {
+CustomJavaCode EGL if (eglGetProcAddressHandle == 0) {
+CustomJavaCode EGL throw new GLException("Passed null pointer for method \"eglGetProcAddress\"");
+CustomJavaCode EGL }
+CustomJavaCode EGL return dispatch_eglGetProcAddress1(procname, eglGetProcAddressHandle);
+CustomJavaCode EGL }
+
+
+Import com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver