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+
+# Note: we keep the Apple, AMD/ATI and NVidia extensions since they are generally
+# the most useful and up-to-date
+DropUniqVendorExtensions 3DFX
+# DropUniqVendorExtensions AMD
+# DropUniqVendorExtensions APPLE
+# DropUniqVendorExtensions ATI
+DropUniqVendorExtensions HP
+DropUniqVendorExtensions IBM
+DropUniqVendorExtensions INGR
+DropUniqVendorExtensions MESA
+DropUniqVendorExtensions MESAX
+# DropUniqVendorExtensions NV
+DropUniqVendorExtensions PGI
+DropUniqVendorExtensions SGI
+DropUniqVendorExtensions SGIS
+DropUniqVendorExtensions SGIX
+DropUniqVendorExtensions SUN
+DropUniqVendorExtensions WIN
+
+# Drop some obsolete or mostly-integrated vendor extensions that the above directives let in
+# Note that some of these are in LWJGL, so perhaps there is justification for leaving them in
+IgnoreExtension GL_APPLE_element_array
+IgnoreExtension GL_APPLE_vertex_array_object
+IgnoreExtension GL_ATI_element_array
+IgnoreExtension GL_ATI_envmap_bumpmap
+IgnoreExtension GL_ATI_fragment_shader
+IgnoreExtension GL_ATI_map_object_buffer
+IgnoreExtension GL_ATI_separate_stencil
+IgnoreExtension GL_ATI_text_fragment_shader
+IgnoreExtension GL_ATI_texture_env_combine3
+IgnoreExtension GL_ATI_texture_mirror_once
+IgnoreExtension GL_ATI_vertex_array_object
+IgnoreExtension GL_ATI_vertex_attrib_array_object
+IgnoreExtension GL_ATI_vertex_streams
+IgnoreExtension GL_NV_depth_buffer_float
+IgnoreExtension GL_NV_fragment_program
+IgnoreExtension GL_NV_fragment_program2
+IgnoreExtension GL_NV_packed_depth_stencil
+IgnoreExtension GL_NV_point_sprite
+IgnoreExtension GL_NV_register_combiners
+IgnoreExtension GL_NV_register_combiners2
+IgnoreExtension GL_NV_texgen_reflection
+IgnoreExtension GL_NV_texture_env_combine4
+IgnoreExtension GL_NV_texture_rectangle
+IgnoreExtension GL_NV_vertex_program
+# This one would require more work -- has associated GLX and WGL bindings
+IgnoreExtension GL_NV_present_video
+
+# For the time being, ignore these extensions which are in the ES 2.0 spec
+IgnoreExtension GL_NV_coverage_sample
+IgnoreExtension GL_NV_framebuffer_vertex_attrib_array
+
+# Remove extension suffixes from extensions which are common between OpenGL and OpenGL ES
+RenameExtensionIntoCore GL_ARB_half_float_pixel
+RenameExtensionIntoCore GL_ARB_point_sprite
+RenameExtensionIntoCore GL_OES_blend_equation_separate
+RenameExtensionIntoCore GL_OES_blend_func_separate
+RenameExtensionIntoCore GL_OES_blend_subtract
+RenameExtensionIntoCore GL_OES_depth24
+RenameExtensionIntoCore GL_OES_depth32
+RenameExtensionIntoCore GL_OES_framebuffer_object
+RenameExtensionIntoCore GL_OES_mapbuffer
+RenameExtensionIntoCore GL_OES_packed_depth_stencil
+RenameExtensionIntoCore GL_OES_point_sprite
+RenameExtensionIntoCore GL_OES_rgb8_rgba8
+RenameExtensionIntoCore GL_OES_read_format
+RenameExtensionIntoCore GL_OES_standard_derivatives
+RenameExtensionIntoCore GL_OES_stencil1
+RenameExtensionIntoCore GL_OES_stencil4
+RenameExtensionIntoCore GL_OES_stencil8
+RenameExtensionIntoCore GL_OES_stencil_wrap
+RenameExtensionIntoCore GL_OES_texture_cube_map
+RenameExtensionIntoCore GL_OES_texture_half_float
+RenameExtensionIntoCore GL_OES_texture_mirrored_repeat
+RenameExtensionIntoCore GL_OES_vertex_type_10_10_10_2
+
+# The following extensions have some differences requiring us to
+# manually rename some symbols and leave others alone for best
+# correctness
+# RenameExtensionIntoCore GL_ARB_matrix_palette
+# We do not want to pull in all of this extension into the core namespace
+# RenameExtensionIntoCore GL_ARB_vertex_blend
+
+RenameJavaSymbol GL_MAX_VERTEX_UNITS_ARB GL_MAX_VERTEX_UNITS
+RenameJavaSymbol GL_MAX_PALETTE_MATRICES_ARB GL_MAX_PALETTE_MATRICES
+RenameJavaSymbol GL_MATRIX_PALETTE_ARB GL_MATRIX_PALETTE
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_ARB GL_MATRIX_INDEX_ARRAY
+RenameJavaSymbol GL_WEIGHT_ARRAY_ARB GL_WEIGHT_ARRAY
+RenameJavaSymbol GL_CURRENT_PALETTE_MATRIX_ARB GL_CURRENT_PALETTE_MATRIX
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_SIZE_ARB GL_MATRIX_INDEX_ARRAY_SIZE
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_TYPE_ARB GL_MATRIX_INDEX_ARRAY_TYPE
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_STRIDE_ARB GL_MATRIX_INDEX_ARRAY_STRIDE
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_POINTER_ARB GL_MATRIX_INDEX_ARRAY_POINTER
+RenameJavaSymbol GL_WEIGHT_ARRAY_SIZE_ARB GL_WEIGHT_ARRAY_SIZE
+RenameJavaSymbol GL_WEIGHT_ARRAY_TYPE_ARB GL_WEIGHT_ARRAY_TYPE
+RenameJavaSymbol GL_WEIGHT_ARRAY_STRIDE_ARB GL_WEIGHT_ARRAY_STRIDE
+RenameJavaSymbol GL_WEIGHT_ARRAY_POINTER_ARB GL_WEIGHT_ARRAY_POINTER
+RenameJavaSymbol glCurrentPaletteMatrixARB glCurrentPaletteMatrix
+RenameJavaSymbol glMatrixIndexPointerARB glMatrixIndexPointer
+RenameJavaSymbol glWeightPointerARB glWeightPointer
+
+# There are some definitions in this extension that don't exist in desktop OpenGL,
+# so we shouldn't remove the suffixes of those OES-only variants
+# RenameExtensionIntoCore GL_OES_matrix_palette
+RenameJavaSymbol GL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS
+RenameJavaSymbol GL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES
+RenameJavaSymbol GL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY
+RenameJavaSymbol GL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY
+RenameJavaSymbol GL_CURRENT_PALETTE_MATRIX_OES GL_CURRENT_PALETTE_MATRIX
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE
+RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER
+RenameJavaSymbol GL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE
+RenameJavaSymbol GL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE
+RenameJavaSymbol GL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE
+RenameJavaSymbol GL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER
+RenameJavaSymbol GL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING
+RenameJavaSymbol glCurrentPaletteMatrixOES glCurrentPaletteMatrix
+RenameJavaSymbol glMatrixIndexPointerOES glMatrixIndexPointer
+RenameJavaSymbol glWeightPointerOES glWeightPointer
+
+