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Diffstat (limited to 'make/config/jogl/gl-common-extensions.cfg')
-rw-r--r-- | make/config/jogl/gl-common-extensions.cfg | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/make/config/jogl/gl-common-extensions.cfg b/make/config/jogl/gl-common-extensions.cfg new file mode 100644 index 000000000..1f294ee69 --- /dev/null +++ b/make/config/jogl/gl-common-extensions.cfg @@ -0,0 +1,125 @@ + +# Note: we keep the Apple, AMD/ATI and NVidia extensions since they are generally +# the most useful and up-to-date +DropUniqVendorExtensions 3DFX +# DropUniqVendorExtensions AMD +# DropUniqVendorExtensions APPLE +# DropUniqVendorExtensions ATI +DropUniqVendorExtensions HP +DropUniqVendorExtensions IBM +DropUniqVendorExtensions INGR +DropUniqVendorExtensions MESA +DropUniqVendorExtensions MESAX +# DropUniqVendorExtensions NV +DropUniqVendorExtensions PGI +DropUniqVendorExtensions SGI +DropUniqVendorExtensions SGIS +DropUniqVendorExtensions SGIX +DropUniqVendorExtensions SUN +DropUniqVendorExtensions WIN + +# Drop some obsolete or mostly-integrated vendor extensions that the above directives let in +# Note that some of these are in LWJGL, so perhaps there is justification for leaving them in +IgnoreExtension GL_APPLE_element_array +IgnoreExtension GL_APPLE_vertex_array_object +IgnoreExtension GL_ATI_element_array +IgnoreExtension GL_ATI_envmap_bumpmap +IgnoreExtension GL_ATI_fragment_shader +IgnoreExtension GL_ATI_map_object_buffer +IgnoreExtension GL_ATI_separate_stencil +IgnoreExtension GL_ATI_text_fragment_shader +IgnoreExtension GL_ATI_texture_env_combine3 +IgnoreExtension GL_ATI_texture_mirror_once +IgnoreExtension GL_ATI_vertex_array_object +IgnoreExtension GL_ATI_vertex_attrib_array_object +IgnoreExtension GL_ATI_vertex_streams +IgnoreExtension GL_NV_depth_buffer_float +IgnoreExtension GL_NV_fragment_program +IgnoreExtension GL_NV_fragment_program2 +IgnoreExtension GL_NV_packed_depth_stencil +IgnoreExtension GL_NV_point_sprite +IgnoreExtension GL_NV_register_combiners +IgnoreExtension GL_NV_register_combiners2 +IgnoreExtension GL_NV_texgen_reflection +IgnoreExtension GL_NV_texture_env_combine4 +IgnoreExtension GL_NV_texture_rectangle +IgnoreExtension GL_NV_vertex_program +# This one would require more work -- has associated GLX and WGL bindings +IgnoreExtension GL_NV_present_video + +# For the time being, ignore these extensions which are in the ES 2.0 spec +IgnoreExtension GL_NV_coverage_sample +IgnoreExtension GL_NV_framebuffer_vertex_attrib_array + +# Remove extension suffixes from extensions which are common between OpenGL and OpenGL ES +RenameExtensionIntoCore GL_ARB_half_float_pixel +RenameExtensionIntoCore GL_ARB_point_sprite +RenameExtensionIntoCore GL_OES_blend_equation_separate +RenameExtensionIntoCore GL_OES_blend_func_separate +RenameExtensionIntoCore GL_OES_blend_subtract +RenameExtensionIntoCore GL_OES_depth24 +RenameExtensionIntoCore GL_OES_depth32 +RenameExtensionIntoCore GL_OES_framebuffer_object +RenameExtensionIntoCore GL_OES_mapbuffer +RenameExtensionIntoCore GL_OES_packed_depth_stencil +RenameExtensionIntoCore GL_OES_point_sprite +RenameExtensionIntoCore GL_OES_rgb8_rgba8 +RenameExtensionIntoCore GL_OES_read_format +RenameExtensionIntoCore GL_OES_standard_derivatives +RenameExtensionIntoCore GL_OES_stencil1 +RenameExtensionIntoCore GL_OES_stencil4 +RenameExtensionIntoCore GL_OES_stencil8 +RenameExtensionIntoCore GL_OES_stencil_wrap +RenameExtensionIntoCore GL_OES_texture_cube_map +RenameExtensionIntoCore GL_OES_texture_half_float +RenameExtensionIntoCore GL_OES_texture_mirrored_repeat +RenameExtensionIntoCore GL_OES_vertex_type_10_10_10_2 + +# The following extensions have some differences requiring us to +# manually rename some symbols and leave others alone for best +# correctness +# RenameExtensionIntoCore GL_ARB_matrix_palette +# We do not want to pull in all of this extension into the core namespace +# RenameExtensionIntoCore GL_ARB_vertex_blend + +RenameJavaSymbol GL_MAX_VERTEX_UNITS_ARB GL_MAX_VERTEX_UNITS +RenameJavaSymbol GL_MAX_PALETTE_MATRICES_ARB GL_MAX_PALETTE_MATRICES +RenameJavaSymbol GL_MATRIX_PALETTE_ARB GL_MATRIX_PALETTE +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_ARB GL_MATRIX_INDEX_ARRAY +RenameJavaSymbol GL_WEIGHT_ARRAY_ARB GL_WEIGHT_ARRAY +RenameJavaSymbol GL_CURRENT_PALETTE_MATRIX_ARB GL_CURRENT_PALETTE_MATRIX +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_SIZE_ARB GL_MATRIX_INDEX_ARRAY_SIZE +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_TYPE_ARB GL_MATRIX_INDEX_ARRAY_TYPE +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_STRIDE_ARB GL_MATRIX_INDEX_ARRAY_STRIDE +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_POINTER_ARB GL_MATRIX_INDEX_ARRAY_POINTER +RenameJavaSymbol GL_WEIGHT_ARRAY_SIZE_ARB GL_WEIGHT_ARRAY_SIZE +RenameJavaSymbol GL_WEIGHT_ARRAY_TYPE_ARB GL_WEIGHT_ARRAY_TYPE +RenameJavaSymbol GL_WEIGHT_ARRAY_STRIDE_ARB GL_WEIGHT_ARRAY_STRIDE +RenameJavaSymbol GL_WEIGHT_ARRAY_POINTER_ARB GL_WEIGHT_ARRAY_POINTER +RenameJavaSymbol glCurrentPaletteMatrixARB glCurrentPaletteMatrix +RenameJavaSymbol glMatrixIndexPointerARB glMatrixIndexPointer +RenameJavaSymbol glWeightPointerARB glWeightPointer + +# There are some definitions in this extension that don't exist in desktop OpenGL, +# so we shouldn't remove the suffixes of those OES-only variants +# RenameExtensionIntoCore GL_OES_matrix_palette +RenameJavaSymbol GL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS +RenameJavaSymbol GL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES +RenameJavaSymbol GL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY +RenameJavaSymbol GL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY +RenameJavaSymbol GL_CURRENT_PALETTE_MATRIX_OES GL_CURRENT_PALETTE_MATRIX +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE +RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER +RenameJavaSymbol GL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE +RenameJavaSymbol GL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE +RenameJavaSymbol GL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE +RenameJavaSymbol GL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER +RenameJavaSymbol GL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING +RenameJavaSymbol glCurrentPaletteMatrixOES glCurrentPaletteMatrix +RenameJavaSymbol glMatrixIndexPointerOES glMatrixIndexPointer +RenameJavaSymbol glWeightPointerOES glWeightPointer + + |