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-rw-r--r--make/config/jogl/gl-common.cfg26
1 files changed, 13 insertions, 13 deletions
diff --git a/make/config/jogl/gl-common.cfg b/make/config/jogl/gl-common.cfg
index a1414f0ad..37c030cb5 100644
--- a/make/config/jogl/gl-common.cfg
+++ b/make/config/jogl/gl-common.cfg
@@ -519,20 +519,20 @@ JavaPrologue glGetTexImage depth = tmp[0];
JavaPrologue glGetTexImage }
# Range check directives for various image-related routines
-RangeCheckBytes glColorTable 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , 1, false)
-RangeCheckBytes glColorTableEXT 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , 1, false)
-RangeCheckBytes glConvolutionFilter1D 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , 1, false)
-RangeCheckBytes glConvolutionFilter2D 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , 2, false)
-RangeCheckBytes glDrawPixels 4 imageSizeInBytes({2}, {3}, {0} , {1} , 1 , 2, false)
-RangeCheckBytes glReadPixels 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , 2, true)
-RangeCheckBytes glTexImage1D 7 imageSizeInBytes({5}, {6}, {3} , 1 , 1 , 1, false)
-RangeCheckBytes glTexImage2D 8 imageSizeInBytes({6}, {7}, {3} , {4} , 1 , 2, false)
-RangeCheckBytes glTexImage3D 9 imageSizeInBytes({7}, {8}, {3} , {4} , {5} , 3, false)
-RangeCheckBytes glTexSubImage1D 6 imageSizeInBytes({4}, {5}, {3} , 1 , 1 , 1, false)
-RangeCheckBytes glTexSubImage2D 8 imageSizeInBytes({6}, {7}, {4} , {5} , 1 , 2, false)
-RangeCheckBytes glTexSubImage3D 10 imageSizeInBytes({8}, {9}, {5} , {6} , {7} , 3, false)
+RangeCheckBytes glColorTable 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , false)
+RangeCheckBytes glColorTableEXT 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , false)
+RangeCheckBytes glConvolutionFilter1D 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , false)
+RangeCheckBytes glConvolutionFilter2D 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , false)
+RangeCheckBytes glDrawPixels 4 imageSizeInBytes({2}, {3}, {0} , {1} , 1 , false)
+RangeCheckBytes glReadPixels 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , true)
+RangeCheckBytes glTexImage1D 7 imageSizeInBytes({5}, {6}, {3} , 1 , 1 , false)
+RangeCheckBytes glTexImage2D 8 imageSizeInBytes({6}, {7}, {3} , {4} , 1 , false)
+RangeCheckBytes glTexImage3D 9 imageSizeInBytes({7}, {8}, {3} , {4} , {5} , false)
+RangeCheckBytes glTexSubImage1D 6 imageSizeInBytes({4}, {5}, {3} , 1 , 1 , false)
+RangeCheckBytes glTexSubImage2D 8 imageSizeInBytes({6}, {7}, {4} , {5} , 1 , false)
+RangeCheckBytes glTexSubImage3D 10 imageSizeInBytes({8}, {9}, {5} , {6} , {7} , false)
# This may produce wrong answers for 1D textures
-RangeCheckBytes glGetTexImage 4 imageSizeInBytes({2}, {3}, width , height , depth, ((depth > 1) ? 3 : 2), true)
+RangeCheckBytes glGetTexImage 4 imageSizeInBytes({2}, {3}, width , height , depth, true)
# Note we don't support glTexImage4DSGIS / glTexSubImage4DSGIS
# FIXME: add the following unpack operations:
# glBitmap, glPolygonStipple