diff options
Diffstat (limited to 'make/config/jogl/gl-common.cfg')
-rw-r--r-- | make/config/jogl/gl-common.cfg | 384 |
1 files changed, 208 insertions, 176 deletions
diff --git a/make/config/jogl/gl-common.cfg b/make/config/jogl/gl-common.cfg index 50c2ff004..4d3a05d63 100644 --- a/make/config/jogl/gl-common.cfg +++ b/make/config/jogl/gl-common.cfg @@ -1,6 +1,8 @@ # This .cfg file provides common options used among all glue code # generated for Jogl on all platforms. +HierarchicalNativeOutput false + # Raise GLException instead of RuntimeException in glue code RuntimeExceptionType GLException UnsupportedExceptionType GLException @@ -20,16 +22,15 @@ Import com.sun.opengl.impl.* # because we don't need them java-side. Ignore GL_VERSION_.+ -# There are a few routines we don't handle yet -Ignore glGetBufferPointerivNV -Ignore glGetBufferPointerv - # Ignore GL functions that deal with explicit pointer values in such a # way that we cannot implement the functionality in Java Ignore glGetBufferPointerv Ignore glGetBufferPointervARB +Ignore glGetBufferPointerivNV +Ignore glGetNamedBufferPointervEXT Ignore glGetPointerv Ignore glGetPointervEXT +Ignore glGetPointerIndexedvEXT Ignore glGetTexParameterPointervAPPLE Ignore glGetVertexAttribPointerv Ignore glGetVertexAttribPointervARB @@ -39,7 +40,6 @@ Ignore glTracePointerRangeMESA # Manually implement glMapBuffer as the size of the returned buffer # can only be computed by calling another routine ManuallyImplement glMapBuffer -ManuallyImplement glMapBufferOES # Ignore the ATI_map_object_buffer extension for now unless someone # claims they need it, as it will undoubtedly require a similar @@ -50,36 +50,6 @@ Ignore glUnmapObjectBufferATI # Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them Ignore glGetVariantPointervEXT -# Don't output #defines of GL name strings as constants, because we -# don't need them java-side. -# Format of name strings is found at: -# http://oss.sgi.com/projects/ogl-sample/registry/doc/template.txt - -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_EXT_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ARB_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OES_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_PGI_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGI_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIS_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIX_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_MESA_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_HP_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ATI_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_NV_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_IBM_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_WIN_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_REND_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_APPLE_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INTEL_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INGR_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUN_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUNX_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_3DFX_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OML_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_I3D_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_S3_.+ -Ignore GL_KTX_buffer_region - # FIXME: these extensions require either a handle to a device context # or take void** parameters or both. Until we think through the # semantics of each of these individually we need to disable them. @@ -133,6 +103,7 @@ IgnoreExtension GL_EXT_coordinate_frame # Ignore discontinued extensions IgnoreExtension GL_NV_element_array +# >>> OpenGL 1.1 # Ignore extensions subsumed in OpenGL 1.1 (from OpenGL 1.1 spec, Appendix C) IgnoreExtension GL_EXT_vertex_array IgnoreExtension GL_EXT_blend_logic_op @@ -141,7 +112,9 @@ IgnoreExtension GL_EXT_polygon_offset IgnoreExtension GL_EXT_subtexture IgnoreExtension GL_EXT_texture IgnoreExtension GL_EXT_texture_object +# <<< OpenGL 1.1 +# >>> OpenGL 1.2 # Ignore extensions subsumed in OpenGL 1.2 and 1.2.1 (from OpenGL 1.2.1 spec, Appendix D) IgnoreExtension GL_EXT_bgra IgnoreExtension GL_EXT_blend_color @@ -163,7 +136,9 @@ IgnoreExtension GL_SGI_color_matrix IgnoreExtension GL_SGI_color_table IgnoreExtension GL_SGIS_texture_edge_clamp IgnoreExtension GL_SGIS_texture_lod +# <<< OpenGL 1.2 +# >>> OpenGL 1.3 # Ignore extensions subsumed in OpenGL 1.3 (from OpenGL 1.3 spec, Appendix F) IgnoreExtension GL_ARB_multisample IgnoreExtension GL_ARB_multitexture @@ -179,7 +154,9 @@ IgnoreExtension GL_EXT_texture_env_add IgnoreExtension GL_EXT_texture_env_combine IgnoreExtension GL_EXT_texture_env_dot3 IgnoreExtension GL_SGIS_texture_border_clamp +# <<< OpenGL 1.3 +# >>> OpenGL 1.4 # Ignore extensions subsumed in OpenGL 1.4 (from OpenGL 1.4 spec, Appendix G) IgnoreExtension GL_ARB_depth_texture IgnoreExtension GL_ARB_point_parameters @@ -195,29 +172,113 @@ IgnoreExtension GL_EXT_secondary_color IgnoreExtension GL_EXT_stencil_wrap IgnoreExtension GL_NV_blend_square IgnoreExtension GL_SGIS_generate_mipmap +# <<< OpenGL 1.4 +# >>> OpenGL 1.5 # Ignore extensions subsumed in OpenGL 1.5 (from OpenGL 1.5 spec, Appendix H) IgnoreExtension GL_ARB_occlusion_query IgnoreExtension GL_ARB_vertex_buffer_object IgnoreExtension GL_EXT_shadow_funcs +# <<< OpenGL 1.5 +# >>> OpenGL 2.0 # Ignore extensions subsumed in OpenGL 2.0 (from OpenGL 2.0 spec, Appendix I) # NOTE that GL_ARB_shader_objects is NOT ignored here, because the # naming convention is too different for us to pick up the entry # points automatically (e.g. glCreateShaderObjectARB was exposed as # glCreateShader) +# IgnoreExtension GL_ARB_shader_objects IgnoreExtension GL_ARB_vertex_shader IgnoreExtension GL_ARB_fragment_shader -IgnoreExtension GL_ARB_draw_buffers IgnoreExtension GL_ARB_texture_non_power_of_two IgnoreExtension GL_ARB_point_sprite +IgnoreExtension GL_ARB_draw_buffers IgnoreExtension GL_EXT_blend_equation_separate # Don't ignore the following one since the entry point is different from anything in the core # IgnoreExtension GL_EXT_stencil_two_side +# <<< OpenGL 2.0 +# >>> OpenGL 2.1 # Ignore extensions subsumed in OpenGL 2.1 (from OpenGL 2.1 spec, Appendix J) IgnoreExtension GL_ARB_pixel_buffer_object IgnoreExtension GL_EXT_texture_sRGB +# <<< OpenGL 2.1 + +# >>> OpenGL 3.0 +# Ignore/Rename extensions subsumed in OpenGL 3.0 (from OpenGL 3.0 spec, Appendix N) +RenameExtensionIntoCore GL_EXT_gpu_shader4 + +RenameExtensionIntoCore GL_NV_conditional_render + +RenameExtensionIntoCore GL_APPLE_flush_buffer_range + +RenameExtensionIntoCore GL_ARB_color_buffer_float +# gl.h uses GL_ARB_depth_buffer_float +RenameExtensionIntoCore GL_ARB_depth_buffer_float +IgnoreExtension GL_NV_depth_buffer_float +RenameExtensionIntoCore GL_ARB_texture_float +RenameExtensionIntoCore GL_EXT_packed_float +RenameExtensionIntoCore GL_EXT_texture_shared_exponent + +# gl.h uses GL_ARB_framebuffer_object +# GL_*_geometry_shader4 is included here, due to a naming collision otherwise. +# glFramebufferTextureLayerARB is ignored due to it's existence in GL_ARB_framebuffer_object and GL_ARB_geometry_shader4 +RenameExtensionIntoCore GL_ARB_framebuffer_object +IgnoreExtension GL_EXT_framebuffer_object +RenameExtensionIntoCore GL_ARB_geometry_shader4 +IgnoreExtension GL_EXT_geometry_shader4 +Ignore glFramebufferTextureLayerARB + +RenameExtensionIntoCore GL_NV_half_float +RenameExtensionIntoCore GL_ARB_half_float_pixel + +RenameExtensionIntoCore GL_EXT_framebuffer_multisample +RenameExtensionIntoCore GL_EXT_framebuffer_blit + +#Big gap of promoted tokens and functions: GL_EXT_texture_integer +RenameExtensionIntoCore GL_EXT_texture_integer + +RenameExtensionIntoCore GL_EXT_texture_array + +RenameExtensionIntoCore GL_EXT_packed_depth_stencil + +RenameExtensionIntoCore GL_EXT_draw_buffers2 + +# gl.h uses GL_ARB_texture_compression_rgtc +RenameExtensionIntoCore GL_ARB_texture_compression_rgtc +IgnoreExtension GL_EXT_texture_compression_rgtc + +RenameExtensionIntoCore GL_EXT_transform_feedback +IgnoreExtension GL_NV_transform_feedback + +# gl.h uses GL_ARB_vertex_array_object +RenameExtensionIntoCore GL_ARB_vertex_array_object +IgnoreExtension GL_APPLE_vertex_array_object + +# gl.h uses GL_ARB_framebuffer_sRGB +RenameExtensionIntoCore GL_ARB_framebuffer_sRGB +IgnoreExtension GL_EXT_framebuffer_sRGB + +RenameExtensionIntoCore GL_ARB_map_buffer_range + +# <<< OpenGL 3.0 + +# >>> OpenGL 3.1 +# Rename extension suffices (if exist) subsumed in OpenGL 3.1 (from OpenGL 3.1 spec, Appendix G.1) +# We alias 3.1 subsumed extension even for GL2, due to the convenience of the common GL2GL3 profile! +RenameExtensionIntoCore GL_ARB_draw_instanced +IgnoreExtension GL_EXT_draw_instanced +RenameExtensionIntoCore GL_ARB_copy_buffer +RenameExtensionIntoCore GL_NV_primitive_restart +RenameExtensionIntoCore GL_ARB_texture_buffer_object +IgnoreExtension GL_EXT_texture_buffer_object +# Actually GL_ARB_texture_rectangle, but let's be convenient +RenameExtensionIntoCore GL_EXT_texture_rectangle +IgnoreExtension GL_NV_texture_rectangle +RenameExtensionIntoCore GL_ARB_uniform_buffer_object +# <<< OpenGL 3.1 + + # Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions IgnoreExtension GL_EXT_multisample @@ -230,6 +291,7 @@ IgnoreExtension GL_EXT_texture_rectangle Opaque boolean GLboolean ReturnsString glGetString +ReturnsString glGetStringi # Experimental: Only NIO function, no arrays .. # NIOOnly __ALL__ @@ -289,6 +351,14 @@ ReturnValueCapacity glXAllocateMemoryNV {0} # Pass arguments to ARB_vertex_program, ARB_fragment_program, # ARB_shader_objects, NV_vertex_program, NV_fragment_program, and # ARB_vertex_shader as Strings +ArgumentIsString glBindAttribLocation 2 +ArgumentIsString glBindAttribLocationARB 2 +ArgumentIsString glGetAttribLocation 1 +ArgumentIsString glGetAttribLocationARB 1 +ArgumentIsString glGetProgramNamedParameterfvNV 2 +ArgumentIsString glGetProgramNamedParameterdvNV 2 +ArgumentIsString glGetUniformLocation 1 +ArgumentIsString glGetUniformLocationARB 1 ArgumentIsString glLoadProgramNV 3 ArgumentIsString glProgramString 3 ArgumentIsString glProgramStringARB 3 @@ -296,16 +366,32 @@ ArgumentIsString glProgramNamedParameter4fNV 2 ArgumentIsString glProgramNamedParameter4dNV 2 ArgumentIsString glProgramNamedParameter4fvNV 2 ArgumentIsString glProgramNamedParameter4dvNV 2 -ArgumentIsString glGetProgramNamedParameterfvNV 2 -ArgumentIsString glGetProgramNamedParameterdvNV 2 ArgumentIsString glShaderSource 2 ArgumentIsString glShaderSourceARB 2 -ArgumentIsString glGetUniformLocation 1 -ArgumentIsString glGetUniformLocationARB 1 -ArgumentIsString glBindAttribLocation 2 -ArgumentIsString glBindAttribLocationARB 2 -ArgumentIsString glGetAttribLocation 1 -ArgumentIsString glGetAttribLocationARB 1 + +ArgumentIsString glBindFragDataLocation 2 +ArgumentIsString glGetFragDataLocation 1 +ArgumentIsString glGetUniformIndices 2 +ArgumentIsString glGetUniformBlockIndex 1 +ArgumentIsString glTransformFeedbackVaryings 2 + +# String output values: +# ArgumentIsString glGetActiveAttrib 6 +# ArgumentIsString glGetActiveUniformBlockName 4 +# ArgumentIsString glGetActiveUniformName 4 +# ArgumentIsString glGetActiveUniform 6 +# ArgumentIsString glGetProgramInfoLog 3 +# ArgumentIsString glGetShaderInfoLog 3 +# ArgumentIsString glGetShaderSource 3 +# ArgumentIsString glGetTransformFeedbackVarying 6 + +# +# Use cached GL_EXTENSION if possible, +# which also allows GL3 compatibility. +# +JavaPrologue glGetString if(GL.GL_EXTENSIONS==name && _context.isExtensionCacheInitialized()) { +JavaPrologue glGetString return _context.getGLExtensions(); +JavaPrologue glGetString } # # Directives for Vertex Buffer Object and Pixel Buffer Object checking @@ -481,70 +567,93 @@ RangeCheck glDeleteVertexArraysAPPLE 1 {0} # Javadoc for the GL class ClassJavadoc GL /** -ClassJavadoc GL * <P> The basic interface to OpenGL, providing access to core -ClassJavadoc GL * functionality up through the OpenGL 2.0 specification as well as -ClassJavadoc GL * all vendor extensions. </P> -ClassJavadoc GL * -ClassJavadoc GL * <P> While the APIs for vendor extensions are unconditionally -ClassJavadoc GL * exposed, the underlying functions may not be present. The method -ClassJavadoc GL * {@link #isFunctionAvailable} should be used to query the -ClassJavadoc GL * availability of any non-core function before it is used for the -ClassJavadoc GL * first time; for example, -ClassJavadoc GL * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On -ClassJavadoc GL * certain platforms (Windows in particular), the most "core" -ClassJavadoc GL * functionality is only OpenGL 1.1, so in theory any routines first -ClassJavadoc GL * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor -ClassJavadoc GL * extensions should all be queried. Calling an unavailable function -ClassJavadoc GL * will cause a {@link GLException} to be raised. </P> -ClassJavadoc GL * -ClassJavadoc GL * {@link #isExtensionAvailable} may also be used to determine whether -ClassJavadoc GL * a specific extension is available before calling the routines or -ClassJavadoc GL * using the functionality it exposes: for example, -ClassJavadoc GL * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>. -ClassJavadoc GL * However, in this case it is up to the end user to know which -ClassJavadoc GL * routines or functionality are associated with which OpenGL -ClassJavadoc GL * extensions. It may also be used to test for the availability of a -ClassJavadoc GL * particular version of OpenGL: for example, -ClassJavadoc GL * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>. -ClassJavadoc GL * -ClassJavadoc GL * <P> Exceptions to the window system extension naming rules: -ClassJavadoc GL * -ClassJavadoc GL * <UL> -ClassJavadoc GL * -ClassJavadoc GL * <LI> The memory allocators for the NVidia vertex_array_range (VAR) -ClassJavadoc GL * extension, in particular <code>wglAllocateMemoryNV</code> / -ClassJavadoc GL * <code>glXAllocateMemoryNV</code> and associated routines. {@link -ClassJavadoc GL * #glAllocateMemoryNV} has been provided for window system-independent -ClassJavadoc GL * access to VAR. {@link #isFunctionAvailable} will translate an argument -ClassJavadoc GL * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate -ClassJavadoc GL * window system-specific name. </P> -ClassJavadoc GL * -ClassJavadoc GL * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other -ClassJavadoc GL * platform-specific pbuffer functionality; the availability of -ClassJavadoc GL * pbuffers can be queried on Windows, X11 and Mac OS X platforms by -ClassJavadoc GL * querying {@link #isExtensionAvailable} with an argument of -ClassJavadoc GL * "GL_ARB_pbuffer" or "GL_ARB_pixel_format". -ClassJavadoc GL * -ClassJavadoc GL * </UL> <P> -ClassJavadoc GL * +ClassJavadoc GL * <P> Common interface containing the subset of all profiles, GL3, GL2, GLES1 and GLES2.<br> +ClassJavadoc GL * This interface reflects common data types, texture and framebuffer functionality.</P> ClassJavadoc GL */ +ClassJavadoc GL2ES1 /** +ClassJavadoc GL2ES1 * <P> +ClassJavadoc GL2ES1 * Interface containing the common subset of GL2 and GLES1.<br> +ClassJavadoc GL2ES1 * This interface reflects only the fixed functionality of OpenGL<br> +ClassJavadoc GL2ES1 * </P> +ClassJavadoc GL2ES1 */ + +ClassJavadoc GL2ES2 /** +ClassJavadoc GL2ES2 * <P> +ClassJavadoc GL2ES2 * Interface containing the common subset of GL3, GL2 and GLES2.<br> +ClassJavadoc GL2ES2 * This interface reflects only the programmable shader functionality of desktop and embedded OpenGL<br> +ClassJavadoc GL2ES2 * </P> +ClassJavadoc GL2ES2 */ + +ClassJavadoc GL2GL3 /** +ClassJavadoc GL2GL3 * <P> +ClassJavadoc GL2GL3 * Interface containing the common subset of GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0), +ClassJavadoc GL2GL3 * also known as the OpenGL 3.0 forward compatible, non deprecated subset.<br> +ClassJavadoc GL2GL3 * This interface reflects only the programmable shader functionality of desktop OpenGL<br> +ClassJavadoc GL2GL3 * </P> +ClassJavadoc GL2GL3 */ + +ClassJavadoc GL2 /** +ClassJavadoc GL2 * <P> +ClassJavadoc GL2 * This interface contains all core desktop OpenGL methods through +ClassJavadoc GL2 * version 3.0, inclusive, as well as most of it's extensions defined at the +ClassJavadoc GL2 * time of this specification. Early OpenGL extensions whose functionality +ClassJavadoc GL2 * was incorporated into core OpenGL by version 3.0, inclusive, are specifically +ClassJavadoc GL2 * excluded.<br> +ClassJavadoc GL2 * Note: OpenGL 3.0 is the last subsumed version in the specification. +ClassJavadoc GL2 * You need to use a {@link GL3} OpenGL 3.1+ context to benefit +ClassJavadoc GL2 * from new functionality and versions. +ClassJavadoc GL2 * </P> +ClassJavadoc GL2 */ + +ClassJavadoc GL3 /** +ClassJavadoc GL3 * <P> +ClassJavadoc GL3 * This interface contains all core, forward compatible, OpenGL methods starting from 3.1, +ClassJavadoc GL3 * inclusive, as well as most of it's extensions defined at the time of this specification.<br> +ClassJavadoc GL3 * Note: OpenGL 3.0 forward compatible, non deprecated functionality is included in the +ClassJavadoc GL3 * 3.1 specification, hence the {@link GL2GL3} implemented interface.<br> +ClassJavadoc GL3 * Note: OpenGL 3.1 forward compatible no more includes fixed point functionality. +ClassJavadoc GL3 * </P> +ClassJavadoc GL3 */ + +ClassJavadoc GLES1 /** +ClassJavadoc GLES1 * <P> +ClassJavadoc GLES1 * This interface contains all core embedded OpenGL methods of ES 1.x, with x >= 0, +ClassJavadoc GLES1 * inclusive, as well as most of it's extensions defined at the +ClassJavadoc GLES1 * time of this specification. +ClassJavadoc GLES1 * </P> +ClassJavadoc GLES1 */ + +ClassJavadoc GLES2 /** +ClassJavadoc GLES2 * <P> +ClassJavadoc GLES2 * This interface contains all core embedded OpenGL methods of ES 2.x, with x >= 0, +ClassJavadoc GLES2 * inclusive, as well as most of it's extensions defined at the +ClassJavadoc GLES2 * time of this specification. +ClassJavadoc GLES2 * </P> +ClassJavadoc GLES2 */ + +# Javadoc for the EGL class +ClassJavadoc EGL /** +ClassJavadoc EGL * Provides access to the embedded-specific OpenGL vendor extensions. +ClassJavadoc EGL * See {@link GLBase} for more information. +ClassJavadoc EGL */ + # Javadoc for the WGL class ClassJavadoc WGL /** ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions. -ClassJavadoc WGL * See {@link GL} for more information. +ClassJavadoc WGL * See {@link GLBase} for more information. ClassJavadoc WGL */ # Javadoc for the GLX class ClassJavadoc GLX /** ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions. -ClassJavadoc GLX * See {@link GL} for more information. +ClassJavadoc GLX * See {@link GLBase} for more information. ClassJavadoc GLX */ # Javadoc for the CGL class ClassJavadoc CGL /** ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions. -ClassJavadoc CGL * See {@link GL} for more information. +ClassJavadoc CGL * See {@link GLBase} for more information. ClassJavadoc CGL */ # Javadoc for the XVisualInfo class @@ -556,86 +665,9 @@ ClassJavadoc XVisualInfo */ # Custom code for querying extensions and exposing # wglAllocateMemoryNV/glXAllocateMemoryNV -CustomJavaCode GL /** -CustomJavaCode GL * Returns true if the specified OpenGL core- or extension-function can be -CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL -CustomJavaCode GL * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P> -CustomJavaCode GL * By "successfully" we mean that the function is both <i>callable</i> -CustomJavaCode GL * on the machine running the program and <i>available</i> on the current -CustomJavaCode GL * display.<P> -CustomJavaCode GL * -CustomJavaCode GL * In order to call a function successfully, the function must be both -CustomJavaCode GL * <i>callable</i> on the machine running the program and <i>available</i> on -CustomJavaCode GL * the display device that is rendering the output (note: on non-networked, -CustomJavaCode GL * single-display machines these two conditions are identical; on networked and/or -CustomJavaCode GL * multi-display machines this becomes more complicated). These conditions are -CustomJavaCode GL * met if the function is either part of the core OpenGL version supported by -CustomJavaCode GL * both the host and display, or it is an OpenGL extension function that both -CustomJavaCode GL * the host and display support. <P> -CustomJavaCode GL * -CustomJavaCode GL * A GL function is <i>callable</i> if it is successfully linked at runtime, -CustomJavaCode GL * hence the GLContext must be made current at least once. -CustomJavaCode GL * -CustomJavaCode GL * @param glFunctionName the name of the OpenGL function (e.g., use -CustomJavaCode GL * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link -CustomJavaCode GL * #glBindRenderbuffer(int,int)} is available). -CustomJavaCode GL */ -CustomJavaCode GL public boolean isFunctionAvailable(String glFunctionName); - -CustomJavaCode GL /** -CustomJavaCode GL * Returns true if the specified OpenGL extension can be -CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL -CustomJavaCode GL * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P> -CustomJavaCode GL * -CustomJavaCode GL * @param glExtensionName the name of the OpenGL extension (e.g., -CustomJavaCode GL * "GL_ARB_vertex_program"). -CustomJavaCode GL */ -CustomJavaCode GL public boolean isExtensionAvailable(String glExtensionName); - -CustomJavaCode GL /** -CustomJavaCode GL * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> / -CustomJavaCode GL * <code>glXAllocateMemoryNV</code> extension. -CustomJavaCode GL */ -CustomJavaCode GL public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3); - -CustomJavaCode GL /** Provides a platform-independent way to specify the minimum swap -CustomJavaCode GL interval for buffer swaps. An argument of 0 disables -CustomJavaCode GL sync-to-vertical-refresh completely, while an argument of 1 -CustomJavaCode GL causes the application to wait until the next vertical refresh -CustomJavaCode GL until swapping buffers. The default, which is platform-specific, -CustomJavaCode GL is usually either 0 or 1. This function is not guaranteed to -CustomJavaCode GL have an effect, and in particular only affects heavyweight -CustomJavaCode GL onscreen components. */ -CustomJavaCode GL public void setSwapInterval(int interval); - -CustomJavaCode GL /** -CustomJavaCode GL * Returns an object through which platform-specific OpenGL extensions -CustomJavaCode GL * (WGL, GLX, etc.) may be accessed. The data type of the returned -CustomJavaCode GL * object and its associated capabilities are undefined. Most -CustomJavaCode GL * applications will never need to call this method. It is highly -CustomJavaCode GL * recommended that any applications which do call this method perform -CustomJavaCode GL * all accesses on the returned object reflectively to guard -CustomJavaCode GL * themselves against changes to the implementation. -CustomJavaCode GL */ -CustomJavaCode GL public Object getPlatformGLExtensions(); - -CustomJavaCode GL /** -CustomJavaCode GL * Returns an object providing access to the specified OpenGL -CustomJavaCode GL * extension. This is intended to provide a mechanism for vendors who -CustomJavaCode GL * which to provide access to new OpenGL extensions without changing -CustomJavaCode GL * the public API of the core package. For example, a user may request -CustomJavaCode GL * access to extension "GL_VENDOR_foo" and receive back an object -CustomJavaCode GL * which implements a vendor-specified interface which can call the -CustomJavaCode GL * OpenGL extension functions corresponding to that extension. It is -CustomJavaCode GL * up to the vendor to specify both the extension name and Java API -CustomJavaCode GL * for accessing it, including which class or interface contains the -CustomJavaCode GL * functions. -CustomJavaCode GL * -CustomJavaCode GL * <P> -CustomJavaCode GL * -CustomJavaCode GL * Note: it is the intent to add new extensions as quickly as possible -CustomJavaCode GL * to the core GL API. Therefore it is unlikely that most vendors will -CustomJavaCode GL * use this extension mechanism, but it is being provided for -CustomJavaCode GL * completeness. -CustomJavaCode GL */ -CustomJavaCode GL public Object getExtension(String extensionName); +CustomJavaCode GL2GL3 /** +CustomJavaCode GL2GL3 * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> / +CustomJavaCode GL2GL3 * <code>glXAllocateMemoryNV</code> extension. +CustomJavaCode GL2GL3 */ +CustomJavaCode GL2GL3 public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3); + |