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+# This .cfg file provides common options used among all glue code
+# generated for Jogl on all platforms.
+
+HierarchicalNativeOutput false
+
+# Raise GLException instead of RuntimeException in glue code
+RuntimeExceptionType GLException
+UnsupportedExceptionType GLException
+
+# Imports needed by all glue code
+Import java.util.*
+Import javax.media.opengl.*
+Import javax.media.opengl.fixedfunc.*
+Import com.jogamp.opengl.impl.*
+
+#####################################################################
+# Mostly desktop OpenGL stuff below
+#
+
+# Don't output #defines of GL version identifier strings as constants,
+# because we don't need them java-side.
+Ignore GL_VERSION_.+
+
+Ignore KHRONOS_.+
+
+# Ignore GL functions that deal with explicit pointer values in such a
+# way that we cannot implement the functionality in Java
+Ignore glGetBufferPointerv
+Ignore glGetBufferPointervARB
+Ignore glGetBufferPointerivNV
+Ignore glGetNamedBufferPointervEXT
+Ignore glGetPointerv
+Ignore glGetPointervEXT
+Ignore glGetPointerIndexedvEXT
+Ignore glGetTexParameterPointervAPPLE
+Ignore glGetVertexAttribPointerv
+Ignore glGetVertexAttribPointervARB
+Ignore glGetVertexAttribPointervNV
+Ignore glTracePointerRangeMESA
+Ignore glMultiDrawElementsBaseVertex
+Ignore glDebugMessageCallbackARB
+Ignore glDebugMessageCallbackAMD
+
+# Manually implement glMapBuffer as the size of the returned buffer
+# can only be computed by calling another routine
+ManuallyImplement glMapBuffer
+ForceProcAddressGen glMapBuffer
+
+# Ignore the ATI_map_object_buffer extension for now unless someone
+# claims they need it, as it will undoubtedly require a similar
+# construct to glMapBuffer
+Ignore glMapObjectBufferATI
+Ignore glUnmapObjectBufferATI
+
+# Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them
+Ignore glGetVariantPointervEXT
+
+# FIXME: these extensions require either a handle to a device context
+# or take void** parameters or both. Until we think through the
+# semantics of each of these individually we need to disable them.
+# WGL_ARB_buffer_region
+Ignore wglCreateBufferRegion
+Ignore wglDeleteBufferRegion
+Ignore wglSaveBufferRegion
+Ignore wglRestoreBufferRegion
+Ignore wglGetSyncValuesOML
+Ignore wglGetMscRateOML
+Ignore wglSwapBuffersMscOML
+Ignore wglSwapLayerBuffersMscOML
+Ignore wglWaitForMscOML
+Ignore wglWaitForSbcOML
+Ignore wglGetDigitalVideoParametersI3D
+Ignore wglSetDigitalVideoParametersI3D
+Ignore wglGetGammaTableParametersI3D
+Ignore wglSetGammaTableParametersI3D
+Ignore wglGetGammaTableI3D
+Ignore wglSetGammaTableI3D
+Ignore wglEnableGenlockI3D
+Ignore wglDisableGenlockI3D
+Ignore wglIsEnabledGenlockI3D
+Ignore wglGenlockSourceI3D
+Ignore wglGetGenlockSourceI3D
+Ignore wglGenlockSourceEdgeI3D
+Ignore wglGetGenlockSourceEdgeI3D
+Ignore wglGenlockSampleRateI3D
+Ignore wglGetGenlockSampleRateI3D
+Ignore wglGenlockSourceDelayI3D
+Ignore wglGetGenlockSourceDelayI3D
+Ignore wglQueryGenlockMaxSourceDelayI3D
+Ignore wglCreateImageBufferI3D
+Ignore wglDestroyImageBufferI3D
+Ignore wglAssociateImageBufferEventsI3D
+Ignore wglReleaseImageBufferEventsI3D
+
+#
+# IgnoreExtension directives
+#
+
+# Ignore extensions requiring persistent pointer-to-pointer storage as
+# there is no such thing as a direct "BufferBuffer"
+IgnoreExtension GL_IBM_vertex_array_lists
+IgnoreExtension GL_INTEL_parallel_arrays
+IgnoreExtension GL_SUN_triangle_list
+
+# Ignore extensions never approved by the ARB
+IgnoreExtension GL_EXT_coordinate_frame
+
+# Ignore discontinued extensions
+IgnoreExtension GL_NV_element_array
+
+# >>> OpenGL 1.1
+# Ignore extensions subsumed in OpenGL 1.1 (from OpenGL 1.1 spec, Appendix C)
+IgnoreExtension GL_EXT_vertex_array
+IgnoreExtension GL_EXT_blend_logic_op
+IgnoreExtension GL_EXT_copy_texture
+IgnoreExtension GL_EXT_polygon_offset
+IgnoreExtension GL_EXT_subtexture
+IgnoreExtension GL_EXT_texture
+IgnoreExtension GL_EXT_texture_object
+# <<< OpenGL 1.1
+
+# >>> OpenGL 1.2
+# Ignore extensions subsumed in OpenGL 1.2 and 1.2.1 (from OpenGL 1.2.1 spec, Appendix D)
+IgnoreExtension GL_EXT_bgra
+IgnoreExtension GL_EXT_blend_color
+IgnoreExtension GL_EXT_blend_minmax
+IgnoreExtension GL_EXT_blend_subtract
+IgnoreExtension GL_EXT_color_subtable
+IgnoreExtension GL_EXT_convolution
+IgnoreExtension GL_EXT_draw_range_elements
+IgnoreExtension GL_EXT_histogram
+IgnoreExtension GL_EXT_packed_pixels
+# NOTE: also ignoring GL_EXT_paletted_texture because it appears that it was subsumed
+# into the core even though that isn't stated explicitly in the spec
+IgnoreExtension GL_EXT_paletted_texture
+IgnoreExtension GL_EXT_rescale_normal
+IgnoreExtension GL_EXT_separate_specular_color
+IgnoreExtension GL_EXT_texture3D
+IgnoreExtension GL_HP_convolution_border_modes
+IgnoreExtension GL_SGI_color_matrix
+IgnoreExtension GL_SGI_color_table
+IgnoreExtension GL_SGIS_texture_edge_clamp
+IgnoreExtension GL_SGIS_texture_lod
+# <<< OpenGL 1.2
+
+# >>> OpenGL 1.3
+# Ignore extensions subsumed in OpenGL 1.3 (from OpenGL 1.3 spec, Appendix F)
+IgnoreExtension GL_ARB_multisample
+IgnoreExtension GL_ARB_multitexture
+IgnoreExtension GL_ARB_texture_compression
+IgnoreExtension GL_ARB_texture_cube_map
+IgnoreExtension GL_ARB_texture_border_clamp
+IgnoreExtension GL_ARB_texture_env_add
+IgnoreExtension GL_ARB_texture_env_combine
+IgnoreExtension GL_ARB_texture_env_dot3
+IgnoreExtension GL_ARB_transpose_matrix
+IgnoreExtension GL_EXT_texture_cube_map
+IgnoreExtension GL_EXT_texture_env_add
+IgnoreExtension GL_EXT_texture_env_combine
+IgnoreExtension GL_EXT_texture_env_dot3
+IgnoreExtension GL_SGIS_texture_border_clamp
+# <<< OpenGL 1.3
+
+# >>> OpenGL 1.4
+# Ignore extensions subsumed in OpenGL 1.4 (from OpenGL 1.4 spec, Appendix G)
+IgnoreExtension GL_ARB_depth_texture
+IgnoreExtension GL_ARB_point_parameters
+IgnoreExtension GL_ARB_shadow
+IgnoreExtension GL_ARB_texture_env_crossbar
+IgnoreExtension GL_ARB_texture_mirrored_repeat
+IgnoreExtension GL_ARB_window_pos
+IgnoreExtension GL_EXT_blend_func_separate
+IgnoreExtension GL_EXT_fog_coord
+IgnoreExtension GL_EXT_texture_lod_bias
+IgnoreExtension GL_EXT_multi_draw_arrays
+IgnoreExtension GL_EXT_secondary_color
+IgnoreExtension GL_EXT_stencil_wrap
+IgnoreExtension GL_NV_blend_square
+IgnoreExtension GL_SGIS_generate_mipmap
+# <<< OpenGL 1.4
+
+# >>> OpenGL 1.5
+# Ignore extensions subsumed in OpenGL 1.5 (from OpenGL 1.5 spec, Appendix H)
+IgnoreExtension GL_ARB_occlusion_query
+IgnoreExtension GL_ARB_vertex_buffer_object
+IgnoreExtension GL_EXT_shadow_funcs
+# <<< OpenGL 1.5
+
+# >>> OpenGL 2.0
+# Ignore extensions subsumed in OpenGL 2.0 (from OpenGL 2.0 spec, Appendix I)
+# NOTE that GL_ARB_shader_objects is NOT ignored here, because the
+# naming convention is too different for us to pick up the entry
+# points automatically (e.g. glCreateShaderObjectARB was exposed as
+# glCreateShader)
+# IgnoreExtension GL_ARB_shader_objects
+IgnoreExtension GL_ARB_vertex_shader
+IgnoreExtension GL_ARB_fragment_shader
+IgnoreExtension GL_ARB_texture_non_power_of_two
+IgnoreExtension GL_ARB_point_sprite
+IgnoreExtension GL_ARB_draw_buffers
+IgnoreExtension GL_EXT_blend_equation_separate
+# Don't ignore the following one since the entry point is different from anything in the core
+# IgnoreExtension GL_EXT_stencil_two_side
+# <<< OpenGL 2.0
+
+# >>> OpenGL 2.1
+# Ignore extensions subsumed in OpenGL 2.1 (from OpenGL 2.1 spec, Appendix J)
+IgnoreExtension GL_ARB_pixel_buffer_object
+IgnoreExtension GL_EXT_texture_sRGB
+# <<< OpenGL 2.1
+
+# >>> OpenGL 3.0
+# Ignore/Rename extensions subsumed in OpenGL 3.0 (from OpenGL 3.0 spec, Appendix N)
+RenameExtensionIntoCore GL_EXT_gpu_shader4
+
+RenameExtensionIntoCore GL_NV_conditional_render
+
+RenameExtensionIntoCore GL_APPLE_flush_buffer_range
+
+RenameExtensionIntoCore GL_ARB_color_buffer_float
+# gl.h uses GL_ARB_depth_buffer_float
+RenameExtensionIntoCore GL_ARB_depth_buffer_float
+IgnoreExtension GL_NV_depth_buffer_float
+RenameExtensionIntoCore GL_ARB_texture_float
+RenameExtensionIntoCore GL_EXT_packed_float
+RenameExtensionIntoCore GL_EXT_texture_shared_exponent
+
+# gl.h uses GL_ARB_framebuffer_object
+RenameExtensionIntoCore GL_ARB_framebuffer_object
+IgnoreExtension GL_EXT_framebuffer_object
+
+RenameExtensionIntoCore GL_NV_half_float
+RenameExtensionIntoCore GL_ARB_half_float_pixel
+
+RenameExtensionIntoCore GL_EXT_framebuffer_multisample
+RenameExtensionIntoCore GL_EXT_framebuffer_blit
+
+#Big gap of promoted tokens and functions: GL_EXT_texture_integer
+RenameExtensionIntoCore GL_EXT_texture_integer
+
+RenameExtensionIntoCore GL_EXT_texture_array
+
+RenameExtensionIntoCore GL_EXT_packed_depth_stencil
+
+RenameExtensionIntoCore GL_EXT_draw_buffers2
+
+# gl.h uses GL_ARB_texture_compression_rgtc
+RenameExtensionIntoCore GL_ARB_texture_compression_rgtc
+IgnoreExtension GL_EXT_texture_compression_rgtc
+
+RenameExtensionIntoCore GL_EXT_transform_feedback
+IgnoreExtension GL_NV_transform_feedback
+
+# gl.h uses GL_ARB_vertex_array_object
+RenameExtensionIntoCore GL_ARB_vertex_array_object
+IgnoreExtension GL_APPLE_vertex_array_object
+
+# gl.h uses GL_ARB_framebuffer_sRGB
+RenameExtensionIntoCore GL_ARB_framebuffer_sRGB
+IgnoreExtension GL_EXT_framebuffer_sRGB
+
+RenameExtensionIntoCore GL_ARB_map_buffer_range
+
+# <<< OpenGL 3.0
+
+# >>> OpenGL 3.1
+# Rename extension suffices (if exist) subsumed in OpenGL 3.1 (from OpenGL 3.1 spec, Appendix G.1)
+# We alias 3.1 subsumed extension even for GL2, due to the convenience of the common GL2GL3 profile!
+RenameExtensionIntoCore GL_ARB_draw_instanced
+IgnoreExtension GL_EXT_draw_instanced
+RenameExtensionIntoCore GL_ARB_copy_buffer
+# Does not match the common namespace GL_NV_primitive_restart
+RenameExtensionIntoCore GL_ARB_texture_buffer_object
+IgnoreExtension GL_EXT_texture_buffer_object
+# We rename EXT_texture_rectangle into core, so ARB_texture_rectangle will stay for convenience
+RenameExtensionIntoCore GL_EXT_texture_rectangle
+IgnoreExtension GL_NV_texture_rectangle
+RenameExtensionIntoCore GL_ARB_uniform_buffer_object
+# <<< OpenGL 3.1
+
+# >>> OpenGL 3.2
+# Rename extension suffices (if exist) subsumed in OpenGL 3.2 (from OpenGL 3.2 spec, Appendix H.1)
+RenameExtensionIntoCore GL_ARB_vertex_array_bgra
+RenameExtensionIntoCore GL_ARB_draw_elements_base_vertex
+RenameExtensionIntoCore GL_ARB_fragment_coord_conventions
+RenameExtensionIntoCore GL_ARB_provoking_vertex
+RenameExtensionIntoCore GL_ARB_seamless_cube_map
+RenameExtensionIntoCore GL_ARB_texture_multisample
+RenameExtensionIntoCore GL_ARB_depth_clamp
+# GL_ARB_geometry_shader4 is subsumed but values/namespace is orthogonal
+IgnoreExtension GL_EXT_geometry_shader4
+RenameExtensionIntoCore GL_ARB_sync
+# <<< OpenGL 3.2
+
+# >>> OpenGL 3.3
+# Rename extension suffices (if exist) subsumed in OpenGL 3.3 (from OpenGL 3.3 spec, Appendix I.1)
+RenameExtensionIntoCore GL_ARB_shader_bit_encoding
+RenameExtensionIntoCore GL_ARB_blend_func_extended
+RenameExtensionIntoCore GL_ARB_explicit_attrib_location
+RenameExtensionIntoCore GL_ARB_occlusion_query2
+RenameExtensionIntoCore GL_ARB_sampler_objects
+RenameExtensionIntoCore GL_ARB_texture_rgb10_a2ui
+RenameExtensionIntoCore GL_ARB_texture_swizzle
+RenameExtensionIntoCore GL_ARB_timer_query
+RenameExtensionIntoCore GL_ARB_instanced_arrays
+RenameExtensionIntoCore GL_ARB_vertex_type_2_10_10_10_rev
+# <<< OpenGL 3.3
+
+# >>> OpenGL 4.0
+# Rename extension suffices (if exist) subsumed in OpenGL 4.0 (from OpenGL 4.0 spec, Appendix J.1)
+RenameExtensionIntoCore GL_ARB_texture_query_lod
+RenameExtensionIntoCore GL_ARB_draw_buffers_blend
+RenameExtensionIntoCore GL_ARB_draw_indirect
+RenameExtensionIntoCore GL_ARB_gpu_shader5
+RenameExtensionIntoCore GL_ARB_gpu_shader_fp64
+RenameExtensionIntoCore GL_ARB_sample_shading
+RenameExtensionIntoCore GL_ARB_shader_subroutine
+RenameExtensionIntoCore GL_ARB_tessellation_shader
+RenameExtensionIntoCore GL_ARB_texture_buffer_object_rgb32
+RenameExtensionIntoCore GL_ARB_texture_cube_map_array
+RenameExtensionIntoCore GL_ARB_texture_gather
+RenameExtensionIntoCore GL_ARB_transform_feedback2
+RenameExtensionIntoCore GL_ARB_transform_feedback3
+# <<< OpenGL 4.0
+
+# >>> OpenGL 4.1
+# Rename extension suffices (if exist) subsumed in OpenGL 4.1 (from OpenGL 4.1 spec, Appendix K.1)
+RenameExtensionIntoCore GL_ARB_ES2_compatibility
+RenameExtensionIntoCore GL_ARB_get_program_binary
+RenameExtensionIntoCore GL_ARB_separate_shader_objects
+RenameExtensionIntoCore GL_ARB_shader_precision
+RenameExtensionIntoCore GL_ARB_vertex_attrib_64bit
+IgnoreExtension GL_EXT_vertex_attrib_64bit
+RenameExtensionIntoCore GL_ARB_viewport_array
+# <<< OpenGL 4.1
+
+# Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions
+IgnoreExtension GL_EXT_multisample
+IgnoreExtension GL_EXT_point_parameters
+IgnoreExtension GL_EXT_separate_shader_objects
+
+
+#
+# Opaques and other directives for platform-independent routines
+#
+
+Opaque boolean GLboolean
+Opaque long GLsync
+ReturnsString glGetString
+ReturnsString glGetStringi
+
+# Experimental: Only NIO function, no arrays ..
+# NIOOnly __ALL__
+
+#
+# NIODirectOnly directives for vertex arrays and other core routines
+#
+
+NIODirectOnly glColorPointer
+NIODirectOnly glEdgeFlagPointer
+NIODirectOnly glFeedbackBuffer
+NIODirectOnly glIndexPointer
+NIODirectOnly glNormalPointer
+NIODirectOnly glSelectBuffer
+NIODirectOnly glTexCoordPointer
+NIODirectOnly glVertexPointer
+#
+# FIXME: we should probably be ignoring the "EXT" variants of these
+#
+NIODirectOnly glColorPointerEXT
+NIODirectOnly glEdgeFlagPointerEXT
+NIODirectOnly glIndexPointerEXT
+NIODirectOnly glNormalPointerEXT
+NIODirectOnly glTexCoordPointerEXT
+NIODirectOnly glVertexPointerEXT
+#
+# NIODirectOnly directives for other extensions
+#
+NIODirectOnly glBinormalPointerEXT
+NIODirectOnly glGetBufferSubDataARB
+# FIXME: should add way to restrict argument to be a direct ByteBuffer
+NIODirectOnly glGetProgramStringARB
+NIODirectOnly glElementPointerATI
+NIODirectOnly glElementPointerNV
+NIODirectOnly glElementPointerAPPLE
+NIODirectOnly glFogCoordPointer
+NIODirectOnly glFogCoordPointerEXT
+NIODirectOnly glMatrixIndexPointerARB
+NIODirectOnly glPixelDataRangeNV
+NIODirectOnly glSecondaryColorPointer
+NIODirectOnly glSecondaryColorPointerEXT
+NIODirectOnly glTangentPointerEXT
+NIODirectOnly glVertexArrayRangeNV
+NIODirectOnly glVertexArrayRangeApple
+NIODirectOnly glVertexAttribPointerARB
+NIODirectOnly glVertexAttribPointerNV
+NIODirectOnly glVertexWeightPointerEXT
+NIODirectOnly glWeightPointerARB
+NIODirectOnly wglFreeMemoryNV
+NIODirectOnly glXFreeMemoryNV
+
+# Capacity of wglAllocateMemoryNV/glXAllocateMemoryNV return value is
+# same as value of first argument
+ReturnValueCapacity wglAllocateMemoryNV {0}
+ReturnValueCapacity glXAllocateMemoryNV {0}
+
+ReturnValueCapacity glMapBufferRange {2}
+ReturnValueCapacity glMapNamedBufferRangeEXT {2}
+
+# Pass arguments to ARB_vertex_program, ARB_fragment_program,
+# ARB_shader_objects, NV_vertex_program, NV_fragment_program, and
+# ARB_vertex_shader as Strings
+ArgumentIsString glBindAttribLocation 2
+ArgumentIsString glBindAttribLocationARB 2
+ArgumentIsString glGetAttribLocation 1
+ArgumentIsString glGetAttribLocationARB 1
+ArgumentIsString glGetProgramNamedParameterfvNV 2
+ArgumentIsString glGetProgramNamedParameterdvNV 2
+ArgumentIsString glGetUniformLocation 1
+ArgumentIsString glGetUniformLocationARB 1
+ArgumentIsString glLoadProgramNV 3
+ArgumentIsString glProgramString 3
+ArgumentIsString glProgramStringARB 3
+ArgumentIsString glProgramNamedParameter4fNV 2
+ArgumentIsString glProgramNamedParameter4dNV 2
+ArgumentIsString glProgramNamedParameter4fvNV 2
+ArgumentIsString glProgramNamedParameter4dvNV 2
+ArgumentIsString glShaderSource 2
+ArgumentIsString glShaderSourceARB 2
+
+ArgumentIsString glBindFragDataLocation 2
+ArgumentIsString glGetFragDataLocation 1
+ArgumentIsString glGetUniformIndices 2
+ArgumentIsString glGetUniformBlockIndex 1
+ArgumentIsString glTransformFeedbackVaryings 2
+
+# String output values:
+# ArgumentIsString glGetActiveAttrib 6
+# ArgumentIsString glGetActiveUniformBlockName 4
+# ArgumentIsString glGetActiveUniformName 4
+# ArgumentIsString glGetActiveUniform 6
+# ArgumentIsString glGetProgramInfoLog 3
+# ArgumentIsString glGetShaderInfoLog 3
+# ArgumentIsString glGetShaderSource 3
+# ArgumentIsString glGetTransformFeedbackVarying 6
+
+#
+# Use cached GL_EXTENSION if possible,
+# which also allows GL3 compatibility.
+#
+JavaPrologue glGetString if(_context.isExtensionCacheInitialized()) {
+JavaPrologue glGetString if(GL.GL_EXTENSIONS==name) {
+JavaPrologue glGetString return _context.getGLExtensions();
+JavaPrologue glGetString } /* else if(GL.GL_VERSION==name) {
+JavaPrologue glGetString return _context.getGLVersion();
+JavaPrologue glGetString } */
+JavaPrologue glGetString }
+
+#
+# Directives for Vertex Buffer Object and Pixel Buffer Object checking
+#
+# NOTE: we currently don't emit glue code for some of these but
+# include them for completeness.
+#
+# FIXME: what about glMultiDrawElements? Do we want to add a VBO
+# variant for that, or simply add checks to the top of the current
+# implementation?
+#
+JavaPrologue glBegin inBeginEndPair = true;
+JavaEpilogue glEnd inBeginEndPair = false;
+JavaEpilogue glBindBuffer bufferStateTracker.setBoundBufferObject({0}, {1});
+JavaEpilogue glBindBufferARB bufferStateTracker.setBoundBufferObject({0}, {1});
+JavaEpilogue glPushClientAttrib bufferStateTracker.clearBufferObjectState();
+JavaEpilogue glPushClientAttrib glStateTracker.pushAttrib(mask);
+JavaEpilogue glPopClientAttrib bufferStateTracker.clearBufferObjectState();
+JavaEpilogue glPopClientAttrib glStateTracker.popAttrib();
+JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});
+
+BufferObjectKind Array glColorPointer
+BufferObjectKind Array glEdgeFlagPointer
+BufferObjectKind Array glElementPointerATI
+BufferObjectKind Array glFogCoordPointer
+BufferObjectKind Array glFogCoordPointerEXT
+# The next one is problematic. It isn't discussed by the specs and
+# doesn't have any associated state.
+BufferObjectKind Array glInterleavedArrays
+BufferObjectKind Array glMatrixIndexPointerARB
+BufferObjectKind Array glNormalPointer
+BufferObjectKind Array glSecondaryColorPointer
+BufferObjectKind Array glSecondaryColorPointerEXT
+BufferObjectKind Array glTexCoordPointer
+BufferObjectKind Array glVariantPointerEXT
+BufferObjectKind Array glVertexPointer
+BufferObjectKind Array glVertexAttribPointer
+BufferObjectKind Array glVertexAttribPointerARB
+BufferObjectKind Array glVertexAttribPointerNV
+BufferObjectKind Array glVertexWeightPointerEXT
+BufferObjectKind Array glWeightPointerARB
+
+BufferObjectKind Element glDrawElements
+BufferObjectKind Element glDrawRangeElements
+BufferObjectKind Element glDrawRangeElementsEXT
+
+# There are no PBOs in the embedded OpenGL variants right now
+BufferObjectKind UnpackPixel glBitmap
+BufferObjectKind UnpackPixel glColorTable
+BufferObjectKind UnpackPixel glColorSubTable
+BufferObjectKind UnpackPixel glCompressedTexImage1D
+BufferObjectKind UnpackPixel glCompressedTexImage1DARB
+BufferObjectKind UnpackPixel glCompressedTexImage2D
+BufferObjectKind UnpackPixel glCompressedTexImage2DARB
+BufferObjectKind UnpackPixel glCompressedTexImage3D
+BufferObjectKind UnpackPixel glCompressedTexImage3DARB
+BufferObjectKind UnpackPixel glCompressedTexSubImage1D
+BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB
+BufferObjectKind UnpackPixel glCompressedTexSubImage2D
+BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB
+BufferObjectKind UnpackPixel glCompressedTexSubImage3D
+BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB
+BufferObjectKind UnpackPixel glConvolutionFilter1D
+BufferObjectKind UnpackPixel glConvolutionFilter2D
+BufferObjectKind UnpackPixel glDrawPixels
+BufferObjectKind UnpackPixel glPixelMapfv
+BufferObjectKind UnpackPixel glPixelMapuiv
+BufferObjectKind UnpackPixel glPixelMapusv
+BufferObjectKind UnpackPixel glPolygonStipple
+BufferObjectKind UnpackPixel glSeparableFilter2D
+BufferObjectKind UnpackPixel glTexImage1D
+BufferObjectKind UnpackPixel glTexImage2D
+BufferObjectKind UnpackPixel glTexImage3D
+BufferObjectKind UnpackPixel glTexSubImage1D
+BufferObjectKind UnpackPixel glTexSubImage2D
+BufferObjectKind UnpackPixel glTexSubImage3D
+
+BufferObjectKind PackPixel glGetColorTable
+BufferObjectKind PackPixel glGetCompressedTexImage
+BufferObjectKind PackPixel glGetCompressedTexImageARB
+BufferObjectKind PackPixel glGetConvolutionFilter
+BufferObjectKind PackPixel glGetHistogram
+BufferObjectKind PackPixel glGetMinmax
+BufferObjectKind PackPixel glGetPixelMapfv
+BufferObjectKind PackPixel glGetPixelMapuiv
+BufferObjectKind PackPixel glGetPixelMapusv
+BufferObjectKind PackPixel glGetPolygonStipple
+BufferObjectKind PackPixel glGetSeparableFilter
+BufferObjectKind PackPixel glGetTexImage
+BufferObjectKind PackPixel glReadPixels
+
+# Range check directives for various routines
+# FIXME: some of these are really the bare minimum and won't catch
+# many classes of errors. Should extend the DebugGL to perform much
+# more error checking with e.g. glDrawElements.
+RangeCheck glColorPointer 3 1
+RangeCheck glDrawElements 3 {1}
+RangeCheck glDrawRangeElements 5 {3}
+RangeCheck glEdgeFlagPointer 1 1
+RangeCheck glElementPointerATI 1 1
+RangeCheck glFogCoordPointer 2 1
+RangeCheck glFogCoordPointerEXT 2 1
+RangeCheck glInterleavedArrays 2 1
+RangeCheck glMatrixIndexPointerARB 3 1
+RangeCheck glNormalPointer 2 1
+RangeCheck glSecondaryColorPointer 3 1
+RangeCheck glSecondaryColorPointerEXT 3 1
+RangeCheck glTexCoordPointer 3 1
+RangeCheck glVariantPointerEXT 3 1
+RangeCheck glVertexPointer 3 1
+RangeCheck glVertexAttribPointer 5 1
+RangeCheck glVertexAttribPointerARB 5 1
+RangeCheck glWeightPointerARB 3 1
+
+# Give ourselves the texture width and height for range checking inside glGetTexImage
+JavaPrologue glGetTexImage int width = 0, height = 0, depth = 1;
+JavaPrologue glGetTexImage int[] tmp = new int[1];
+JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, tmp, 0);
+JavaPrologue glGetTexImage width = tmp[0];
+JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, tmp, 0);
+JavaPrologue glGetTexImage height = tmp[0];
+JavaPrologue glGetTexImage if (target == GL_TEXTURE_3D) {
+JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, tmp, 0);
+JavaPrologue glGetTexImage depth = tmp[0];
+JavaPrologue glGetTexImage }
+
+# Range check directives for various image-related routines
+RangeCheckBytes glColorTable 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , false)
+RangeCheckBytes glColorTableEXT 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , false)
+RangeCheckBytes glConvolutionFilter1D 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , false)
+RangeCheckBytes glConvolutionFilter2D 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , false)
+RangeCheckBytes glDrawPixels 4 imageSizeInBytes({2}, {3}, {0} , {1} , 1 , false)
+RangeCheckBytes glReadPixels 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , true)
+RangeCheckBytes glTexImage1D 7 imageSizeInBytes({5}, {6}, {3} , 1 , 1 , false)
+RangeCheckBytes glTexImage2D 8 imageSizeInBytes({6}, {7}, {3} , {4} , 1 , false)
+RangeCheckBytes glTexImage3D 9 imageSizeInBytes({7}, {8}, {3} , {4} , {5} , false)
+RangeCheckBytes glTexSubImage1D 6 imageSizeInBytes({4}, {5}, {3} , 1 , 1 , false)
+RangeCheckBytes glTexSubImage2D 8 imageSizeInBytes({6}, {7}, {4} , {5} , 1 , false)
+RangeCheckBytes glTexSubImage3D 10 imageSizeInBytes({8}, {9}, {5} , {6} , {7} , false)
+# This may produce wrong answers for 1D textures
+RangeCheckBytes glGetTexImage 4 imageSizeInBytes({2}, {3}, width , height , depth, true)
+# Note we don't support glTexImage4DSGIS / glTexSubImage4DSGIS
+# FIXME: add the following unpack operations:
+# glBitmap, glPolygonStipple
+# and the following pack operations:
+# glGetColorTable, glGetConvolutionFilter, glGetSeparableFilter, glGetHistogram, glGetMinmax
+
+# Range checks for server-side object creation and deletion methods
+RangeCheck glGenBuffers 1 {0}
+RangeCheck glDeleteBuffers 1 {0}
+RangeCheck glGenBuffersARB 1 {0}
+RangeCheck glDeleteBuffersARB 1 {0}
+RangeCheck glGenFencesAPPLE 1 {0}
+RangeCheck glDeleteFencesAPPLE 1 {0}
+RangeCheck glGenFencesNV 1 {0}
+RangeCheck glDeleteFencesNV 1 {0}
+RangeCheck glGenFramebuffersEXT 1 {0}
+RangeCheck glDeleteFramebuffersEXT 1 {0}
+RangeCheck glGenOcclusionQueriesNV 1 {0}
+RangeCheck glDeleteOcclusionQueriesNV 1 {0}
+RangeCheck glGenProgramsARB 1 {0}
+RangeCheck glDeleteProgramsARB 1 {0}
+RangeCheck glGenProgramsNV 1 {0}
+RangeCheck glDeleteProgramsNV 1 {0}
+RangeCheck glGenQueries 1 {0}
+RangeCheck glDeleteQueries 1 {0}
+RangeCheck glGenQueriesARB 1 {0}
+RangeCheck glDeleteQueriesARB 1 {0}
+RangeCheck glGenRenderbuffersEXT 1 {0}
+RangeCheck glDeleteRenderbuffersEXT 1 {0}
+RangeCheck glGenTextures 1 {0}
+RangeCheck glDeleteTextures 1 {0}
+RangeCheck glGenVertexArraysAPPLE 1 {0}
+RangeCheck glDeleteVertexArraysAPPLE 1 {0}
+
+# Javadoc for the GL class
+ClassJavadoc GL /**
+ClassJavadoc GL * <P> Common interface containing the subset of all profiles, GL3bc, GL3, GL2, GLES1 and GLES2.<br>
+ClassJavadoc GL * This interface reflects common data types, texture and framebuffer functionality.</P>
+ClassJavadoc GL */
+
+ClassJavadoc GL2ES1 /**
+ClassJavadoc GL2ES1 * <P>
+ClassJavadoc GL2ES1 * Interface containing the common subset of GL2 and GLES1.<br>
+ClassJavadoc GL2ES1 * This interface reflects only the fixed functionality of OpenGL<br>
+ClassJavadoc GL2ES1 * </P>
+ClassJavadoc GL2ES1 */
+
+ClassJavadoc GL2ES2 /**
+ClassJavadoc GL2ES2 * <P>
+ClassJavadoc GL2ES2 * Interface containing the common subset of GL3, GL2 and GLES2.<br>
+ClassJavadoc GL2ES2 * This interface reflects only the programmable shader functionality of desktop and embedded OpenGL<br>
+ClassJavadoc GL2ES2 * </P>
+ClassJavadoc GL2ES2 */
+
+ClassJavadoc GL2GL3 /**
+ClassJavadoc GL2GL3 * <P>
+ClassJavadoc GL2GL3 * Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0),
+ClassJavadoc GL2GL3 * also known as the OpenGL 3.0 forward compatible, non deprecated subset.<br>
+ClassJavadoc GL2GL3 * This interface reflects only the programmable shader functionality of desktop OpenGL<br>
+ClassJavadoc GL2GL3 * </P>
+ClassJavadoc GL2GL3 */
+
+ClassJavadoc GL2 /**
+ClassJavadoc GL2 * <P>
+ClassJavadoc GL2 * This interface contains all core desktop OpenGL methods through
+ClassJavadoc GL2 * version 3.0, inclusive, as well as most of it's extensions defined at the
+ClassJavadoc GL2 * time of this specification. Early OpenGL extensions whose functionality
+ClassJavadoc GL2 * was incorporated into core OpenGL by version 3.0, inclusive, are specifically
+ClassJavadoc GL2 * excluded.<br>
+ClassJavadoc GL2 * Note: OpenGL 3.0 is the last subsumed version in the specification.
+ClassJavadoc GL2 * You need to use a {@link GL3} or {@link GL3bc} OpenGL 3.1+ context to benefit
+ClassJavadoc GL2 * from new functionality and versions.
+ClassJavadoc GL2 * </P>
+ClassJavadoc GL2 */
+
+ClassJavadoc GL3bc /**
+ClassJavadoc GL3bc * <P>
+ClassJavadoc GL3bc * This interface contains the OpenGL 3.x compatibility profile, ie includes all methods
+ClassJavadoc GL3bc * as defined in {@link GL2} and {@link GL3}.<br>
+ClassJavadoc GL3bc * </P>
+ClassJavadoc GL3bc */
+
+ClassJavadoc GL3 /**
+ClassJavadoc GL3 * <P>
+ClassJavadoc GL3 * This interface contains all core, forward compatible, OpenGL methods starting from 3.1,
+ClassJavadoc GL3 * inclusive, as well as most of it's extensions defined at the time of this specification.<br>
+ClassJavadoc GL3 * Note: OpenGL 3.0 forward compatible, non deprecated functionality is included in the
+ClassJavadoc GL3 * 3.1 specification, hence the {@link GL2GL3} implemented interface.<br>
+ClassJavadoc GL3 * Note: OpenGL 3.1 forward compatible no more includes fixed point functionality.
+ClassJavadoc GL3 * </P>
+ClassJavadoc GL3 */
+
+ClassJavadoc GLES1 /**
+ClassJavadoc GLES1 * <P>
+ClassJavadoc GLES1 * This interface contains all core embedded OpenGL methods of ES 1.x, with x >= 0,
+ClassJavadoc GLES1 * inclusive, as well as most of it's extensions defined at the
+ClassJavadoc GLES1 * time of this specification.
+ClassJavadoc GLES1 * </P>
+ClassJavadoc GLES1 */
+
+ClassJavadoc GLES2 /**
+ClassJavadoc GLES2 * <P>
+ClassJavadoc GLES2 * This interface contains all core embedded OpenGL methods of ES 2.x, with x >= 0,
+ClassJavadoc GLES2 * inclusive, as well as most of it's extensions defined at the
+ClassJavadoc GLES2 * time of this specification.
+ClassJavadoc GLES2 * </P>
+ClassJavadoc GLES2 */
+
+# Javadoc for the EGL class
+ClassJavadoc EGL /**
+ClassJavadoc EGL * Provides access to the embedded-specific OpenGL vendor extensions.
+ClassJavadoc EGL * See {@link GLBase} for more information.
+ClassJavadoc EGL */
+
+# Javadoc for the WGL class
+ClassJavadoc WGL /**
+ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions.
+ClassJavadoc WGL * See {@link GLBase} for more information.
+ClassJavadoc WGL */
+
+# Javadoc for the GLX class
+ClassJavadoc GLX /**
+ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions.
+ClassJavadoc GLX * See {@link GLBase} for more information.
+ClassJavadoc GLX */
+
+# Javadoc for the CGL class
+ClassJavadoc CGL /**
+ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions.
+ClassJavadoc CGL * See {@link GLBase} for more information.
+ClassJavadoc CGL */
+
+# Javadoc for the XVisualInfo class
+ClassJavadoc XVisualInfo /**
+ClassJavadoc XVisualInfo * Wrapper for the XVisualInfo data structure, referenced by some GLX OpenGL
+ClassJavadoc XVisualInfo * extensions. No other access is provided to these data structures so currently
+ClassJavadoc XVisualInfo * this wrapper is not useful to end users, though it is used in the implementation.
+ClassJavadoc XVisualInfo */
+
+# Custom code for querying extensions and exposing
+# wglAllocateMemoryNV/glXAllocateMemoryNV
+CustomJavaCode GL2GL3 /**
+CustomJavaCode GL2GL3 * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> /
+CustomJavaCode GL2GL3 * <code>glXAllocateMemoryNV</code> extension.
+CustomJavaCode GL2GL3 */
+CustomJavaCode GL2GL3 public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
+