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Diffstat (limited to 'make/config/jogl/gl-common.cfg')
-rw-r--r-- | make/config/jogl/gl-common.cfg | 745 |
1 files changed, 745 insertions, 0 deletions
diff --git a/make/config/jogl/gl-common.cfg b/make/config/jogl/gl-common.cfg new file mode 100644 index 000000000..2c59a74ed --- /dev/null +++ b/make/config/jogl/gl-common.cfg @@ -0,0 +1,745 @@ +# This .cfg file provides common options used among all glue code +# generated for Jogl on all platforms. + +HierarchicalNativeOutput false + +# Raise GLException instead of RuntimeException in glue code +RuntimeExceptionType GLException +UnsupportedExceptionType GLException + +# Imports needed by all glue code +Import java.util.* +Import javax.media.opengl.* +Import javax.media.opengl.fixedfunc.* +Import jogamp.opengl.* + +##################################################################### +# Mostly desktop OpenGL stuff below +# + +# Don't output #defines of GL version identifier strings as constants, +# because we don't need them java-side. +Ignore GL_VERSION_.+ + +Ignore KHRONOS_.+ + +# Ignore GL functions that deal with explicit pointer values in such a +# way that we cannot implement the functionality in Java +Ignore glGetBufferPointerv +Ignore glGetBufferPointervARB +Ignore glGetBufferPointerivNV +Ignore glGetNamedBufferPointervEXT +Ignore glGetPointerv +Ignore glGetPointervEXT +Ignore glGetPointerIndexedvEXT +Ignore glGetTexParameterPointervAPPLE +Ignore glGetVertexAttribPointerv +Ignore glGetVertexAttribPointervARB +Ignore glGetVertexAttribPointervNV +Ignore glTracePointerRangeMESA +Ignore glMultiDrawElementsBaseVertex +Ignore glDebugMessageCallbackARB +Ignore glDebugMessageCallbackAMD + +# Manually implement glMapBuffer as the size of the returned buffer +# can only be computed by calling another routine +ManuallyImplement glMapBuffer +ForceProcAddressGen glMapBuffer + +# Ignore the ATI_map_object_buffer extension for now unless someone +# claims they need it, as it will undoubtedly require a similar +# construct to glMapBuffer +Ignore glMapObjectBufferATI +Ignore glUnmapObjectBufferATI + +# Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them +Ignore glGetVariantPointervEXT + +# FIXME: these extensions require either a handle to a device context +# or take void** parameters or both. Until we think through the +# semantics of each of these individually we need to disable them. +# WGL_ARB_buffer_region +Ignore wglCreateBufferRegion +Ignore wglDeleteBufferRegion +Ignore wglSaveBufferRegion +Ignore wglRestoreBufferRegion +Ignore wglGetSyncValuesOML +Ignore wglGetMscRateOML +Ignore wglSwapBuffersMscOML +Ignore wglSwapLayerBuffersMscOML +Ignore wglWaitForMscOML +Ignore wglWaitForSbcOML +Ignore wglGetDigitalVideoParametersI3D +Ignore wglSetDigitalVideoParametersI3D +Ignore wglGetGammaTableParametersI3D +Ignore wglSetGammaTableParametersI3D +Ignore wglGetGammaTableI3D +Ignore wglSetGammaTableI3D +Ignore wglEnableGenlockI3D +Ignore wglDisableGenlockI3D +Ignore wglIsEnabledGenlockI3D +Ignore wglGenlockSourceI3D +Ignore wglGetGenlockSourceI3D +Ignore wglGenlockSourceEdgeI3D +Ignore wglGetGenlockSourceEdgeI3D +Ignore wglGenlockSampleRateI3D +Ignore wglGetGenlockSampleRateI3D +Ignore wglGenlockSourceDelayI3D +Ignore wglGetGenlockSourceDelayI3D +Ignore wglQueryGenlockMaxSourceDelayI3D +Ignore wglCreateImageBufferI3D +Ignore wglDestroyImageBufferI3D +Ignore wglAssociateImageBufferEventsI3D +Ignore wglReleaseImageBufferEventsI3D + +# +# IgnoreExtension directives +# + +# Ignore extensions requiring persistent pointer-to-pointer storage as +# there is no such thing as a direct "BufferBuffer" +IgnoreExtension GL_IBM_vertex_array_lists +IgnoreExtension GL_INTEL_parallel_arrays +IgnoreExtension GL_SUN_triangle_list + +# Ignore extensions never approved by the ARB +IgnoreExtension GL_EXT_coordinate_frame + +# Ignore discontinued extensions +IgnoreExtension GL_NV_element_array + +# >>> OpenGL 1.1 +# Ignore extensions subsumed in OpenGL 1.1 (from OpenGL 1.1 spec, Appendix C) +IgnoreExtension GL_EXT_vertex_array +IgnoreExtension GL_EXT_blend_logic_op +IgnoreExtension GL_EXT_copy_texture +IgnoreExtension GL_EXT_polygon_offset +IgnoreExtension GL_EXT_subtexture +IgnoreExtension GL_EXT_texture +IgnoreExtension GL_EXT_texture_object +# <<< OpenGL 1.1 + +# >>> OpenGL 1.2 +# Ignore extensions subsumed in OpenGL 1.2 and 1.2.1 (from OpenGL 1.2.1 spec, Appendix D) +IgnoreExtension GL_EXT_bgra +IgnoreExtension GL_EXT_blend_color +IgnoreExtension GL_EXT_blend_minmax +IgnoreExtension GL_EXT_blend_subtract +IgnoreExtension GL_EXT_color_subtable +IgnoreExtension GL_EXT_convolution +IgnoreExtension GL_EXT_draw_range_elements +IgnoreExtension GL_EXT_histogram +IgnoreExtension GL_EXT_packed_pixels +# NOTE: also ignoring GL_EXT_paletted_texture because it appears that it was subsumed +# into the core even though that isn't stated explicitly in the spec +IgnoreExtension GL_EXT_paletted_texture +IgnoreExtension GL_EXT_rescale_normal +IgnoreExtension GL_EXT_separate_specular_color +IgnoreExtension GL_EXT_texture3D +IgnoreExtension GL_HP_convolution_border_modes +IgnoreExtension GL_SGI_color_matrix +IgnoreExtension GL_SGI_color_table +IgnoreExtension GL_SGIS_texture_edge_clamp +IgnoreExtension GL_SGIS_texture_lod +# <<< OpenGL 1.2 + +# >>> OpenGL 1.3 +# Ignore extensions subsumed in OpenGL 1.3 (from OpenGL 1.3 spec, Appendix F) +IgnoreExtension GL_ARB_multisample +IgnoreExtension GL_ARB_multitexture +IgnoreExtension GL_ARB_texture_compression +IgnoreExtension GL_ARB_texture_cube_map +IgnoreExtension GL_ARB_texture_border_clamp +IgnoreExtension GL_ARB_texture_env_add +IgnoreExtension GL_ARB_texture_env_combine +IgnoreExtension GL_ARB_texture_env_dot3 +IgnoreExtension GL_ARB_transpose_matrix +IgnoreExtension GL_EXT_texture_cube_map +IgnoreExtension GL_EXT_texture_env_add +IgnoreExtension GL_EXT_texture_env_combine +IgnoreExtension GL_EXT_texture_env_dot3 +IgnoreExtension GL_SGIS_texture_border_clamp +# <<< OpenGL 1.3 + +# >>> OpenGL 1.4 +# Ignore extensions subsumed in OpenGL 1.4 (from OpenGL 1.4 spec, Appendix G) +IgnoreExtension GL_ARB_depth_texture +IgnoreExtension GL_ARB_point_parameters +IgnoreExtension GL_ARB_shadow +IgnoreExtension GL_ARB_texture_env_crossbar +IgnoreExtension GL_ARB_texture_mirrored_repeat +IgnoreExtension GL_ARB_window_pos +IgnoreExtension GL_EXT_blend_func_separate +IgnoreExtension GL_EXT_fog_coord +IgnoreExtension GL_EXT_texture_lod_bias +IgnoreExtension GL_EXT_multi_draw_arrays +IgnoreExtension GL_EXT_secondary_color +IgnoreExtension GL_EXT_stencil_wrap +IgnoreExtension GL_NV_blend_square +IgnoreExtension GL_SGIS_generate_mipmap +# <<< OpenGL 1.4 + +# >>> OpenGL 1.5 +# Ignore extensions subsumed in OpenGL 1.5 (from OpenGL 1.5 spec, Appendix H) +IgnoreExtension GL_ARB_occlusion_query +IgnoreExtension GL_ARB_vertex_buffer_object +IgnoreExtension GL_EXT_shadow_funcs +# <<< OpenGL 1.5 + +# >>> OpenGL 2.0 +# Ignore extensions subsumed in OpenGL 2.0 (from OpenGL 2.0 spec, Appendix I) +# NOTE that GL_ARB_shader_objects is NOT ignored here, because the +# naming convention is too different for us to pick up the entry +# points automatically (e.g. glCreateShaderObjectARB was exposed as +# glCreateShader) +# IgnoreExtension GL_ARB_shader_objects +IgnoreExtension GL_ARB_vertex_shader +IgnoreExtension GL_ARB_fragment_shader +IgnoreExtension GL_ARB_texture_non_power_of_two +IgnoreExtension GL_ARB_point_sprite +IgnoreExtension GL_ARB_draw_buffers +IgnoreExtension GL_EXT_blend_equation_separate +# Don't ignore the following one since the entry point is different from anything in the core +# IgnoreExtension GL_EXT_stencil_two_side +# <<< OpenGL 2.0 + +# >>> OpenGL 2.1 +# Ignore extensions subsumed in OpenGL 2.1 (from OpenGL 2.1 spec, Appendix J) +IgnoreExtension GL_ARB_pixel_buffer_object +IgnoreExtension GL_EXT_texture_sRGB +# <<< OpenGL 2.1 + +# >>> OpenGL 3.0 +# Ignore/Rename extensions subsumed in OpenGL 3.0 (from OpenGL 3.0 spec, Appendix N) +RenameExtensionIntoCore GL_EXT_gpu_shader4 + +RenameExtensionIntoCore GL_NV_conditional_render + +RenameExtensionIntoCore GL_APPLE_flush_buffer_range + +RenameExtensionIntoCore GL_ARB_color_buffer_float +# gl.h uses GL_ARB_depth_buffer_float +RenameExtensionIntoCore GL_ARB_depth_buffer_float +IgnoreExtension GL_NV_depth_buffer_float +RenameExtensionIntoCore GL_ARB_texture_float +RenameExtensionIntoCore GL_EXT_packed_float +RenameExtensionIntoCore GL_EXT_texture_shared_exponent + +# gl.h uses GL_ARB_framebuffer_object +RenameExtensionIntoCore GL_ARB_framebuffer_object +IgnoreExtension GL_EXT_framebuffer_object + +RenameExtensionIntoCore GL_NV_half_float +RenameExtensionIntoCore GL_ARB_half_float_pixel + +RenameExtensionIntoCore GL_EXT_framebuffer_multisample +RenameExtensionIntoCore GL_EXT_framebuffer_blit + +#Big gap of promoted tokens and functions: GL_EXT_texture_integer +RenameExtensionIntoCore GL_EXT_texture_integer + +RenameExtensionIntoCore GL_EXT_texture_array + +RenameExtensionIntoCore GL_EXT_packed_depth_stencil + +RenameExtensionIntoCore GL_EXT_draw_buffers2 + +# gl.h uses GL_ARB_texture_compression_rgtc +RenameExtensionIntoCore GL_ARB_texture_compression_rgtc +IgnoreExtension GL_EXT_texture_compression_rgtc + +RenameExtensionIntoCore GL_EXT_transform_feedback +IgnoreExtension GL_NV_transform_feedback + +# gl.h uses GL_ARB_vertex_array_object +RenameExtensionIntoCore GL_ARB_vertex_array_object +IgnoreExtension GL_APPLE_vertex_array_object + +# gl.h uses GL_ARB_framebuffer_sRGB +RenameExtensionIntoCore GL_ARB_framebuffer_sRGB +IgnoreExtension GL_EXT_framebuffer_sRGB + +RenameExtensionIntoCore GL_ARB_map_buffer_range + +# <<< OpenGL 3.0 + +# >>> OpenGL 3.1 +# Rename extension suffices (if exist) subsumed in OpenGL 3.1 (from OpenGL 3.1 spec, Appendix G.1) +# We alias 3.1 subsumed extension even for GL2, due to the convenience of the common GL2GL3 profile! +RenameExtensionIntoCore GL_ARB_draw_instanced +IgnoreExtension GL_EXT_draw_instanced +RenameExtensionIntoCore GL_ARB_copy_buffer +# Does not match the common namespace GL_NV_primitive_restart +RenameExtensionIntoCore GL_ARB_texture_buffer_object +IgnoreExtension GL_EXT_texture_buffer_object +# We rename EXT_texture_rectangle into core, so ARB_texture_rectangle will stay for convenience +RenameExtensionIntoCore GL_EXT_texture_rectangle +IgnoreExtension GL_NV_texture_rectangle +RenameExtensionIntoCore GL_ARB_uniform_buffer_object +# <<< OpenGL 3.1 + +# >>> OpenGL 3.2 +# Rename extension suffices (if exist) subsumed in OpenGL 3.2 (from OpenGL 3.2 spec, Appendix H.1) +RenameExtensionIntoCore GL_ARB_vertex_array_bgra +RenameExtensionIntoCore GL_ARB_draw_elements_base_vertex +RenameExtensionIntoCore GL_ARB_fragment_coord_conventions +RenameExtensionIntoCore GL_ARB_provoking_vertex +RenameExtensionIntoCore GL_ARB_seamless_cube_map +RenameExtensionIntoCore GL_ARB_texture_multisample +RenameExtensionIntoCore GL_ARB_depth_clamp +# GL_ARB_geometry_shader4 is subsumed but values/namespace is orthogonal +IgnoreExtension GL_EXT_geometry_shader4 +RenameExtensionIntoCore GL_ARB_sync +# <<< OpenGL 3.2 + +# >>> OpenGL 3.3 +# Rename extension suffices (if exist) subsumed in OpenGL 3.3 (from OpenGL 3.3 spec, Appendix I.1) +RenameExtensionIntoCore GL_ARB_shader_bit_encoding +RenameExtensionIntoCore GL_ARB_blend_func_extended +RenameExtensionIntoCore GL_ARB_explicit_attrib_location +RenameExtensionIntoCore GL_ARB_occlusion_query2 +RenameExtensionIntoCore GL_ARB_sampler_objects +RenameExtensionIntoCore GL_ARB_texture_rgb10_a2ui +RenameExtensionIntoCore GL_ARB_texture_swizzle +RenameExtensionIntoCore GL_ARB_timer_query +RenameExtensionIntoCore GL_ARB_instanced_arrays +RenameExtensionIntoCore GL_ARB_vertex_type_2_10_10_10_rev +# <<< OpenGL 3.3 + +# >>> OpenGL 4.0 +# Rename extension suffices (if exist) subsumed in OpenGL 4.0 (from OpenGL 4.0 spec, Appendix J.1) +RenameExtensionIntoCore GL_ARB_texture_query_lod +RenameExtensionIntoCore GL_ARB_draw_buffers_blend +RenameExtensionIntoCore GL_ARB_draw_indirect +RenameExtensionIntoCore GL_ARB_gpu_shader5 +RenameExtensionIntoCore GL_ARB_gpu_shader_fp64 +RenameExtensionIntoCore GL_ARB_sample_shading +RenameExtensionIntoCore GL_ARB_shader_subroutine +RenameExtensionIntoCore GL_ARB_tessellation_shader +RenameExtensionIntoCore GL_ARB_texture_buffer_object_rgb32 +RenameExtensionIntoCore GL_ARB_texture_cube_map_array +RenameExtensionIntoCore GL_ARB_texture_gather +RenameExtensionIntoCore GL_ARB_transform_feedback2 +RenameExtensionIntoCore GL_ARB_transform_feedback3 +# <<< OpenGL 4.0 + +# >>> OpenGL 4.1 +# Rename extension suffices (if exist) subsumed in OpenGL 4.1 (from OpenGL 4.1 spec, Appendix K.1) +RenameExtensionIntoCore GL_ARB_ES2_compatibility +RenameExtensionIntoCore GL_ARB_get_program_binary +RenameExtensionIntoCore GL_ARB_separate_shader_objects +RenameExtensionIntoCore GL_ARB_shader_precision +RenameExtensionIntoCore GL_ARB_vertex_attrib_64bit +IgnoreExtension GL_EXT_vertex_attrib_64bit +RenameExtensionIntoCore GL_ARB_viewport_array +# <<< OpenGL 4.1 + +# Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions +IgnoreExtension GL_EXT_multisample +IgnoreExtension GL_EXT_point_parameters +IgnoreExtension GL_EXT_separate_shader_objects + + +# +# Opaques and other directives for platform-independent routines +# + +Opaque boolean GLboolean +Opaque long GLsync +ReturnsString glGetString +ReturnsString glGetStringi + +# Experimental: Only NIO function, no arrays .. +# NIOOnly __ALL__ + +# +# NIODirectOnly directives for vertex arrays and other core routines +# + +NIODirectOnly glColorPointer +NIODirectOnly glEdgeFlagPointer +NIODirectOnly glFeedbackBuffer +NIODirectOnly glIndexPointer +NIODirectOnly glNormalPointer +NIODirectOnly glSelectBuffer +NIODirectOnly glTexCoordPointer +NIODirectOnly glVertexPointer +# +# FIXME: we should probably be ignoring the "EXT" variants of these +# +NIODirectOnly glColorPointerEXT +NIODirectOnly glEdgeFlagPointerEXT +NIODirectOnly glIndexPointerEXT +NIODirectOnly glNormalPointerEXT +NIODirectOnly glTexCoordPointerEXT +NIODirectOnly glVertexPointerEXT +# +# NIODirectOnly directives for other extensions +# +NIODirectOnly glBinormalPointerEXT +NIODirectOnly glGetBufferSubDataARB +# FIXME: should add way to restrict argument to be a direct ByteBuffer +NIODirectOnly glGetProgramStringARB +NIODirectOnly glElementPointerATI +NIODirectOnly glElementPointerNV +NIODirectOnly glElementPointerAPPLE +NIODirectOnly glFogCoordPointer +NIODirectOnly glFogCoordPointerEXT +NIODirectOnly glMatrixIndexPointerARB +NIODirectOnly glPixelDataRangeNV +NIODirectOnly glSecondaryColorPointer +NIODirectOnly glSecondaryColorPointerEXT +NIODirectOnly glTangentPointerEXT +NIODirectOnly glVertexArrayRangeNV +NIODirectOnly glVertexArrayRangeApple +NIODirectOnly glVertexAttribPointerARB +NIODirectOnly glVertexAttribPointerNV +NIODirectOnly glVertexWeightPointerEXT +NIODirectOnly glWeightPointerARB +NIODirectOnly wglFreeMemoryNV +NIODirectOnly glXFreeMemoryNV + +# Capacity of wglAllocateMemoryNV/glXAllocateMemoryNV return value is +# same as value of first argument +ReturnValueCapacity wglAllocateMemoryNV {0} +ReturnValueCapacity glXAllocateMemoryNV {0} + +ReturnValueCapacity glMapBufferRange {2} +ReturnValueCapacity glMapNamedBufferRangeEXT {2} + +# Pass arguments to ARB_vertex_program, ARB_fragment_program, +# ARB_shader_objects, NV_vertex_program, NV_fragment_program, and +# ARB_vertex_shader as Strings +ArgumentIsString glBindAttribLocation 2 +ArgumentIsString glBindAttribLocationARB 2 +ArgumentIsString glGetAttribLocation 1 +ArgumentIsString glGetAttribLocationARB 1 +ArgumentIsString glGetProgramNamedParameterfvNV 2 +ArgumentIsString glGetProgramNamedParameterdvNV 2 +ArgumentIsString glGetUniformLocation 1 +ArgumentIsString glGetUniformLocationARB 1 +ArgumentIsString glLoadProgramNV 3 +ArgumentIsString glProgramString 3 +ArgumentIsString glProgramStringARB 3 +ArgumentIsString glProgramNamedParameter4fNV 2 +ArgumentIsString glProgramNamedParameter4dNV 2 +ArgumentIsString glProgramNamedParameter4fvNV 2 +ArgumentIsString glProgramNamedParameter4dvNV 2 +ArgumentIsString glShaderSource 2 +ArgumentIsString glShaderSourceARB 2 + +ArgumentIsString glBindFragDataLocation 2 +ArgumentIsString glGetFragDataLocation 1 +ArgumentIsString glGetUniformIndices 2 +ArgumentIsString glGetUniformBlockIndex 1 +ArgumentIsString glTransformFeedbackVaryings 2 + +# String output values: +# ArgumentIsString glGetActiveAttrib 6 +# ArgumentIsString glGetActiveUniformBlockName 4 +# ArgumentIsString glGetActiveUniformName 4 +# ArgumentIsString glGetActiveUniform 6 +# ArgumentIsString glGetProgramInfoLog 3 +# ArgumentIsString glGetShaderInfoLog 3 +# ArgumentIsString glGetShaderSource 3 +# ArgumentIsString glGetTransformFeedbackVarying 6 + +# +# Use cached GL_EXTENSION if possible, +# which also allows GL3 compatibility. +# +JavaPrologue glGetString if(_context.isExtensionCacheInitialized()) { +JavaPrologue glGetString if(GL.GL_EXTENSIONS==name) { +JavaPrologue glGetString return _context.getGLExtensionsString(); +JavaPrologue glGetString } /* else if(GL.GL_VERSION==name) { +JavaPrologue glGetString return _context.getGLVersion(); +JavaPrologue glGetString } */ +JavaPrologue glGetString } + +# +# Directives for Vertex Buffer Object and Pixel Buffer Object checking +# +# NOTE: we currently don't emit glue code for some of these but +# include them for completeness. +# +# FIXME: what about glMultiDrawElements? Do we want to add a VBO +# variant for that, or simply add checks to the top of the current +# implementation? +# +JavaPrologue glBegin inBeginEndPair = true; +JavaEpilogue glEnd inBeginEndPair = false; +JavaEpilogue glBindBuffer bufferStateTracker.setBoundBufferObject({0}, {1}); +JavaEpilogue glBindBufferARB bufferStateTracker.setBoundBufferObject({0}, {1}); +JavaEpilogue glPushClientAttrib bufferStateTracker.clearBufferObjectState(); +JavaEpilogue glPushClientAttrib glStateTracker.pushAttrib(mask); +JavaEpilogue glPopClientAttrib bufferStateTracker.clearBufferObjectState(); +JavaEpilogue glPopClientAttrib glStateTracker.popAttrib(); +JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1}); + +BufferObjectKind Array glColorPointer +BufferObjectKind Array glEdgeFlagPointer +BufferObjectKind Array glElementPointerATI +BufferObjectKind Array glFogCoordPointer +BufferObjectKind Array glFogCoordPointerEXT +# The next one is problematic. It isn't discussed by the specs and +# doesn't have any associated state. +BufferObjectKind Array glInterleavedArrays +BufferObjectKind Array glMatrixIndexPointerARB +BufferObjectKind Array glNormalPointer +BufferObjectKind Array glSecondaryColorPointer +BufferObjectKind Array glSecondaryColorPointerEXT +BufferObjectKind Array glTexCoordPointer +BufferObjectKind Array glVariantPointerEXT +BufferObjectKind Array glVertexPointer +BufferObjectKind Array glVertexAttribPointer +BufferObjectKind Array glVertexAttribPointerARB +BufferObjectKind Array glVertexAttribPointerNV +BufferObjectKind Array glVertexWeightPointerEXT +BufferObjectKind Array glWeightPointerARB + +BufferObjectKind Element glDrawElements +BufferObjectKind Element glDrawRangeElements +BufferObjectKind Element glDrawRangeElementsEXT + +# There are no PBOs in the embedded OpenGL variants right now +BufferObjectKind UnpackPixel glBitmap +BufferObjectKind UnpackPixel glColorTable +BufferObjectKind UnpackPixel glColorSubTable +BufferObjectKind UnpackPixel glCompressedTexImage1D +BufferObjectKind UnpackPixel glCompressedTexImage1DARB +BufferObjectKind UnpackPixel glCompressedTexImage2D +BufferObjectKind UnpackPixel glCompressedTexImage2DARB +BufferObjectKind UnpackPixel glCompressedTexImage3D +BufferObjectKind UnpackPixel glCompressedTexImage3DARB +BufferObjectKind UnpackPixel glCompressedTexSubImage1D +BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB +BufferObjectKind UnpackPixel glCompressedTexSubImage2D +BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB +BufferObjectKind UnpackPixel glCompressedTexSubImage3D +BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB +BufferObjectKind UnpackPixel glConvolutionFilter1D +BufferObjectKind UnpackPixel glConvolutionFilter2D +BufferObjectKind UnpackPixel glDrawPixels +BufferObjectKind UnpackPixel glPixelMapfv +BufferObjectKind UnpackPixel glPixelMapuiv +BufferObjectKind UnpackPixel glPixelMapusv +BufferObjectKind UnpackPixel glPolygonStipple +BufferObjectKind UnpackPixel glSeparableFilter2D +BufferObjectKind UnpackPixel glTexImage1D +BufferObjectKind UnpackPixel glTexImage2D +BufferObjectKind UnpackPixel glTexImage3D +BufferObjectKind UnpackPixel glTexSubImage1D +BufferObjectKind UnpackPixel glTexSubImage2D +BufferObjectKind UnpackPixel glTexSubImage3D + +BufferObjectKind PackPixel glGetColorTable +BufferObjectKind PackPixel glGetCompressedTexImage +BufferObjectKind PackPixel glGetCompressedTexImageARB +BufferObjectKind PackPixel glGetConvolutionFilter +BufferObjectKind PackPixel glGetHistogram +BufferObjectKind PackPixel glGetMinmax +BufferObjectKind PackPixel glGetPixelMapfv +BufferObjectKind PackPixel glGetPixelMapuiv +BufferObjectKind PackPixel glGetPixelMapusv +BufferObjectKind PackPixel glGetPolygonStipple +BufferObjectKind PackPixel glGetSeparableFilter +BufferObjectKind PackPixel glGetTexImage +BufferObjectKind PackPixel glReadPixels + +# Range check directives for various routines +# FIXME: some of these are really the bare minimum and won't catch +# many classes of errors. Should extend the DebugGL to perform much +# more error checking with e.g. glDrawElements. +RangeCheck glColorPointer 3 1 +RangeCheck glDrawElements 3 {1} +RangeCheck glDrawRangeElements 5 {3} +RangeCheck glEdgeFlagPointer 1 1 +RangeCheck glElementPointerATI 1 1 +RangeCheck glFogCoordPointer 2 1 +RangeCheck glFogCoordPointerEXT 2 1 +RangeCheck glInterleavedArrays 2 1 +RangeCheck glMatrixIndexPointerARB 3 1 +RangeCheck glNormalPointer 2 1 +RangeCheck glSecondaryColorPointer 3 1 +RangeCheck glSecondaryColorPointerEXT 3 1 +RangeCheck glTexCoordPointer 3 1 +RangeCheck glVariantPointerEXT 3 1 +RangeCheck glVertexPointer 3 1 +RangeCheck glVertexAttribPointer 5 1 +RangeCheck glVertexAttribPointerARB 5 1 +RangeCheck glWeightPointerARB 3 1 + +# Give ourselves the texture width and height for range checking inside glGetTexImage +JavaPrologue glGetTexImage int width = 0, height = 0, depth = 1; +JavaPrologue glGetTexImage int[] tmp = new int[1]; +JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, tmp, 0); +JavaPrologue glGetTexImage width = tmp[0]; +JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, tmp, 0); +JavaPrologue glGetTexImage height = tmp[0]; +JavaPrologue glGetTexImage if (target == GL_TEXTURE_3D) { +JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, tmp, 0); +JavaPrologue glGetTexImage depth = tmp[0]; +JavaPrologue glGetTexImage } + +# Range check directives for various image-related routines +RangeCheckBytes glColorTable 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , false) +RangeCheckBytes glColorTableEXT 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , false) +RangeCheckBytes glConvolutionFilter1D 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1 , false) +RangeCheckBytes glConvolutionFilter2D 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , false) +RangeCheckBytes glDrawPixels 4 imageSizeInBytes({2}, {3}, {0} , {1} , 1 , false) +RangeCheckBytes glReadPixels 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1 , true) +RangeCheckBytes glTexImage1D 7 imageSizeInBytes({5}, {6}, {3} , 1 , 1 , false) +RangeCheckBytes glTexImage2D 8 imageSizeInBytes({6}, {7}, {3} , {4} , 1 , false) +RangeCheckBytes glTexImage3D 9 imageSizeInBytes({7}, {8}, {3} , {4} , {5} , false) +RangeCheckBytes glTexSubImage1D 6 imageSizeInBytes({4}, {5}, {3} , 1 , 1 , false) +RangeCheckBytes glTexSubImage2D 8 imageSizeInBytes({6}, {7}, {4} , {5} , 1 , false) +RangeCheckBytes glTexSubImage3D 10 imageSizeInBytes({8}, {9}, {5} , {6} , {7} , false) +# This may produce wrong answers for 1D textures +RangeCheckBytes glGetTexImage 4 imageSizeInBytes({2}, {3}, width , height , depth, true) +# Note we don't support glTexImage4DSGIS / glTexSubImage4DSGIS +# FIXME: add the following unpack operations: +# glBitmap, glPolygonStipple +# and the following pack operations: +# glGetColorTable, glGetConvolutionFilter, glGetSeparableFilter, glGetHistogram, glGetMinmax + +# Range checks for server-side object creation and deletion methods +RangeCheck glGenBuffers 1 {0} +RangeCheck glDeleteBuffers 1 {0} +RangeCheck glGenBuffersARB 1 {0} +RangeCheck glDeleteBuffersARB 1 {0} +RangeCheck glGenFencesAPPLE 1 {0} +RangeCheck glDeleteFencesAPPLE 1 {0} +RangeCheck glGenFencesNV 1 {0} +RangeCheck glDeleteFencesNV 1 {0} +RangeCheck glGenFramebuffersEXT 1 {0} +RangeCheck glDeleteFramebuffersEXT 1 {0} +RangeCheck glGenOcclusionQueriesNV 1 {0} +RangeCheck glDeleteOcclusionQueriesNV 1 {0} +RangeCheck glGenProgramsARB 1 {0} +RangeCheck glDeleteProgramsARB 1 {0} +RangeCheck glGenProgramsNV 1 {0} +RangeCheck glDeleteProgramsNV 1 {0} +RangeCheck glGenQueries 1 {0} +RangeCheck glDeleteQueries 1 {0} +RangeCheck glGenQueriesARB 1 {0} +RangeCheck glDeleteQueriesARB 1 {0} +RangeCheck glGenRenderbuffersEXT 1 {0} +RangeCheck glDeleteRenderbuffersEXT 1 {0} +RangeCheck glGenTextures 1 {0} +RangeCheck glDeleteTextures 1 {0} +RangeCheck glGenVertexArraysAPPLE 1 {0} +RangeCheck glDeleteVertexArraysAPPLE 1 {0} + +# Javadoc for the GL class +ClassJavadoc GL /** +ClassJavadoc GL * <P> Common interface containing the subset of all profiles, GL3bc, GL3, GL2, GLES1 and GLES2.<br> +ClassJavadoc GL * This interface reflects common data types, texture and framebuffer functionality.</P> +ClassJavadoc GL */ + +ClassJavadoc GL2ES1 /** +ClassJavadoc GL2ES1 * <P> +ClassJavadoc GL2ES1 * Interface containing the common subset of GL2 and GLES1.<br> +ClassJavadoc GL2ES1 * This interface reflects only the fixed functionality of OpenGL<br> +ClassJavadoc GL2ES1 * </P> +ClassJavadoc GL2ES1 */ + +ClassJavadoc GL2ES2 /** +ClassJavadoc GL2ES2 * <P> +ClassJavadoc GL2ES2 * Interface containing the common subset of GL3, GL2 and GLES2.<br> +ClassJavadoc GL2ES2 * This interface reflects only the programmable shader functionality of desktop and embedded OpenGL<br> +ClassJavadoc GL2ES2 * </P> +ClassJavadoc GL2ES2 */ + +ClassJavadoc GL2GL3 /** +ClassJavadoc GL2GL3 * <P> +ClassJavadoc GL2GL3 * Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0), +ClassJavadoc GL2GL3 * also known as the OpenGL 3.0 forward compatible, non deprecated subset.<br> +ClassJavadoc GL2GL3 * This interface reflects only the programmable shader functionality of desktop OpenGL<br> +ClassJavadoc GL2GL3 * </P> +ClassJavadoc GL2GL3 */ + +ClassJavadoc GL2 /** +ClassJavadoc GL2 * <P> +ClassJavadoc GL2 * This interface contains all core desktop OpenGL methods through +ClassJavadoc GL2 * version 3.0, inclusive, as well as most of it's extensions defined at the +ClassJavadoc GL2 * time of this specification. Early OpenGL extensions whose functionality +ClassJavadoc GL2 * was incorporated into core OpenGL by version 3.0, inclusive, are specifically +ClassJavadoc GL2 * excluded.<br> +ClassJavadoc GL2 * Note: OpenGL 3.0 is the last subsumed version in the specification. +ClassJavadoc GL2 * You need to use a {@link GL3} or {@link GL3bc} OpenGL 3.1+ context to benefit +ClassJavadoc GL2 * from new functionality and versions. +ClassJavadoc GL2 * </P> +ClassJavadoc GL2 */ + +ClassJavadoc GL3bc /** +ClassJavadoc GL3bc * <P> +ClassJavadoc GL3bc * This interface contains the OpenGL 3.x compatibility profile, ie includes all methods +ClassJavadoc GL3bc * as defined in {@link GL2} and {@link GL3}.<br> +ClassJavadoc GL3bc * </P> +ClassJavadoc GL3bc */ + +ClassJavadoc GL3 /** +ClassJavadoc GL3 * <P> +ClassJavadoc GL3 * This interface contains all core, forward compatible, OpenGL methods starting from 3.1, +ClassJavadoc GL3 * inclusive, as well as most of it's extensions defined at the time of this specification.<br> +ClassJavadoc GL3 * Note: OpenGL 3.0 forward compatible, non deprecated functionality is included in the +ClassJavadoc GL3 * 3.1 specification, hence the {@link GL2GL3} implemented interface.<br> +ClassJavadoc GL3 * Note: OpenGL 3.1 forward compatible no more includes fixed point functionality. +ClassJavadoc GL3 * </P> +ClassJavadoc GL3 */ + +ClassJavadoc GLES1 /** +ClassJavadoc GLES1 * <P> +ClassJavadoc GLES1 * This interface contains all core embedded OpenGL methods of ES 1.x, with x >= 0, +ClassJavadoc GLES1 * inclusive, as well as most of it's extensions defined at the +ClassJavadoc GLES1 * time of this specification. +ClassJavadoc GLES1 * </P> +ClassJavadoc GLES1 */ + +ClassJavadoc GLES2 /** +ClassJavadoc GLES2 * <P> +ClassJavadoc GLES2 * This interface contains all core embedded OpenGL methods of ES 2.x, with x >= 0, +ClassJavadoc GLES2 * inclusive, as well as most of it's extensions defined at the +ClassJavadoc GLES2 * time of this specification. +ClassJavadoc GLES2 * </P> +ClassJavadoc GLES2 */ + +# Javadoc for the EGL class +ClassJavadoc EGL /** +ClassJavadoc EGL * Provides access to the embedded-specific OpenGL vendor extensions. +ClassJavadoc EGL * See {@link GLBase} for more information. +ClassJavadoc EGL */ + +# Javadoc for the WGL class +ClassJavadoc WGL /** +ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions. +ClassJavadoc WGL * See {@link GLBase} for more information. +ClassJavadoc WGL */ + +# Javadoc for the GLX class +ClassJavadoc GLX /** +ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions. +ClassJavadoc GLX * See {@link GLBase} for more information. +ClassJavadoc GLX */ + +# Javadoc for the CGL class +ClassJavadoc CGL /** +ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions. +ClassJavadoc CGL * See {@link GLBase} for more information. +ClassJavadoc CGL */ + +# Javadoc for the XVisualInfo class +ClassJavadoc XVisualInfo /** +ClassJavadoc XVisualInfo * Wrapper for the XVisualInfo data structure, referenced by some GLX OpenGL +ClassJavadoc XVisualInfo * extensions. No other access is provided to these data structures so currently +ClassJavadoc XVisualInfo * this wrapper is not useful to end users, though it is used in the implementation. +ClassJavadoc XVisualInfo */ + +# Custom code for querying extensions and exposing +# wglAllocateMemoryNV/glXAllocateMemoryNV +CustomJavaCode GL2GL3 /** +CustomJavaCode GL2GL3 * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> / +CustomJavaCode GL2GL3 * <code>glXAllocateMemoryNV</code> extension. +CustomJavaCode GL2GL3 */ +CustomJavaCode GL2GL3 public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3); + |