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-rw-r--r--make/config/jogl/gl-gl2.cfg80
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diff --git a/make/config/jogl/gl-gl2.cfg b/make/config/jogl/gl-gl2.cfg
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+++ b/make/config/jogl/gl-gl2.cfg
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+# This .cfg file is used to generate the GL interface and implementing class.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/gl2
+
+ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java
+ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/GLObject.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/fixed/GLPointerIf.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/fixed/GLLightingIf.java
+
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GL2
+Extends GL2 GLObject
+Extends GL2 GL
+Extends GL2 GL2ES1
+Extends GL2 GL2ES2
+Extends GL2 GLMatrixIf
+Extends GL2 GLPointerIf
+Extends GL2 GLLightingIf
+ImplPackage com.sun.opengl.impl.gl2
+ImplJavaClass GL2Impl
+Implements GL2Impl GLObject
+Implements GL2Impl GL
+Implements GL2Impl GL2ES1
+Implements GL2Impl GL2ES2
+Implements GL2Impl GLMatrixIf
+Implements GL2Impl GLPointerIf
+Implements GL2Impl GLLightingIf
+Include gl-common-gl2.cfg
+Include gl-common-extensions.cfg
+Include gl-desktop.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName GL2ProcAddressTable
+GetProcAddressTableExpr ((GL2ProcAddressTable)_context.getGLProcAddressTable())
+
+Ignore GL_STENCIL_INDEX1_EXT
+Ignore GL_STENCIL_INDEX4_EXT
+Ignore GL_STENCIL_INDEX8_EXT
+Ignore GL_STENCIL_INDEX16_EXT
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+CustomJavaCode GL2 public static final int GL_STENCIL_INDEX16 = 0x8D49;
+CustomJavaCode GL2 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814;
+CustomJavaCode GL2 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A;
+CustomJavaCode GL2 public boolean glIsPBOPackEnabled();
+CustomJavaCode GL2 public boolean glIsPBOUnpackEnabled();
+
+CustomJavaCode GL2Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL2Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL2Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL2Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL2Impl public void glClearDepthf(float depth) {
+CustomJavaCode GL2Impl glClearDepth((double)depth); }
+
+CustomJavaCode GL2Impl public void glDepthRangef(float zNear, float zFar) {
+CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); }
+
+Include gl-headers.cfg
+Include ../intptr.cfg
+
+IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java
+IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java
+IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2_es2.java
+IncludeAs CustomCCode gl-impl-CustomCCode-gl2.c
+
+Import javax.media.opengl.GLES1
+Import javax.media.opengl.GLES2
+Import javax.media.opengl.GL2
+Import javax.media.opengl.GLArrayData
+Import javax.media.opengl.GLUniformData
+Import javax.media.opengl.util.BufferUtil
+Import java.io.PrintStream