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-rw-r--r--make/config/jogl/gl-gl2.cfg48
1 files changed, 4 insertions, 44 deletions
diff --git a/make/config/jogl/gl-gl2.cfg b/make/config/jogl/gl-gl2.cfg
index 37452d159..48dd8eda6 100644
--- a/make/config/jogl/gl-gl2.cfg
+++ b/make/config/jogl/gl-gl2.cfg
@@ -12,72 +12,32 @@ ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java
Package javax.media.opengl
-Style InterfaceAndImpl
+Style InterfaceOnly
JavaClass GL2
Extends GL2 GLBase
Extends GL2 GL
Extends GL2 GL2ES1
Extends GL2 GL2ES2
Extends GL2 GL2GL3
-ImplPackage com.jogamp.opengl.impl.gl2
-ImplJavaClass GL2Impl
-Implements GL2Impl GLBase
-Implements GL2Impl GL
-Implements GL2Impl GL2ES1
-Implements GL2Impl GL2ES2
-Implements GL2Impl GL2GL3
Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl-desktop.cfg
-EmitProcAddressTable true
-ProcAddressTableClassName GL2ProcAddressTable
-GetProcAddressTableExpr ((GL2ProcAddressTable)_context.getGLProcAddressTable())
-
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
# Ignore extensions that are already picked up via the GL2ES1 interface
IgnoreExtension GL_EXT_point_parameters
-# Add PixelStorei StateTracker
-#
-CustomJavaCode GL2Impl private static final int params_offset = 0; // just a helper for JavaPrologue ..
-
-JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);
-
-JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }
-
CustomJavaCode GL2 public boolean glIsPBOPackEnabled();
CustomJavaCode GL2 public boolean glIsPBOUnpackEnabled();
IncludeAs CustomJavaCode GL2 gl-if-CustomJavaCode-gl2.java
-CustomJavaCode GL2Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
-CustomJavaCode GL2Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-
-CustomJavaCode GL2Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
-CustomJavaCode GL2Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-
-CustomJavaCode GL2Impl public void glClearDepthf(float depth) {
-CustomJavaCode GL2Impl glClearDepth((double)depth); }
-
-CustomJavaCode GL2Impl public void glDepthRangef(float zNear, float zFar) {
-CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); }
-
Include gl-headers.cfg
Include ../intptr.cfg
-IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java
-IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java
-IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-desktop.java
-IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2_es2.java
-IncludeAs CustomCCode gl-impl-CustomCCode-gl2.c
+EmitProcAddressTable false
+ProcAddressTableClassName DontGenerateProcAddressTableStuff
+GetProcAddressTableExpr DontGenerateProcAddressTableStuff
-Import javax.media.opengl.GLES1
-Import javax.media.opengl.GLES2
-Import javax.media.opengl.GL2
-Import javax.media.opengl.GLArrayData
-Import javax.media.opengl.GLUniformData
-Import com.jogamp.opengl.impl.InternalBufferUtil
-Import java.io.PrintStream