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Diffstat (limited to 'make/config/jogl/gl-gl2.cfg')
-rw-r--r-- | make/config/jogl/gl-gl2.cfg | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/make/config/jogl/gl-gl2.cfg b/make/config/jogl/gl-gl2.cfg new file mode 100644 index 000000000..8dfe76758 --- /dev/null +++ b/make/config/jogl/gl-gl2.cfg @@ -0,0 +1,70 @@ +# This .cfg file is used to generate the GL interface and implementing class. +JavaOutputDir gensrc/classes +NativeOutputDir gensrc/native/jogl/gl2 + +ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL.java +ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java +ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java +ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/GLBase.java +ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java +ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java +ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java + +Package javax.media.opengl +Style InterfaceAndImpl +JavaClass GL2 +Extends GL2 GLBase +Extends GL2 GL +Extends GL2 GL2ES1 +Extends GL2 GL2ES2 +ImplPackage com.sun.opengl.impl.gl2 +ImplJavaClass GL2Impl +Implements GL2Impl GLBase +Implements GL2Impl GL +Implements GL2Impl GL2ES1 +Implements GL2Impl GL2ES2 +Include gl-common-gl2.cfg +Include gl-common-extensions.cfg +Include gl-desktop.cfg + +EmitProcAddressTable true +ProcAddressTableClassName GL2ProcAddressTable +GetProcAddressTableExpr ((GL2ProcAddressTable)_context.getGLProcAddressTable()) + +# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums +TagNativeBinding true + +# Ignore extensions that are already picked up via the GL2ES1 interface +IgnoreExtension GL_EXT_point_parameters + +CustomJavaCode GL2 public boolean glIsPBOPackEnabled(); +CustomJavaCode GL2 public boolean glIsPBOUnpackEnabled(); + +CustomJavaCode GL2Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { +CustomJavaCode GL2Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } + +CustomJavaCode GL2Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { +CustomJavaCode GL2Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } + +CustomJavaCode GL2Impl public void glClearDepthf(float depth) { +CustomJavaCode GL2Impl glClearDepth((double)depth); } + +CustomJavaCode GL2Impl public void glDepthRangef(float zNear, float zFar) { +CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); } + +Include gl-headers.cfg +Include ../intptr.cfg + +IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java +IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java +IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-desktop.java +IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2_es2.java +IncludeAs CustomCCode gl-impl-CustomCCode-gl2.c + +Import javax.media.opengl.GLES1 +Import javax.media.opengl.GLES2 +Import javax.media.opengl.GL2 +Import javax.media.opengl.GLArrayData +Import javax.media.opengl.GLUniformData +Import com.sun.opengl.impl.InternalBufferUtil +Import java.io.PrintStream |