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-rw-r--r--make/config/jogl/gl-gl2es12.cfg7
1 files changed, 1 insertions, 6 deletions
diff --git a/make/config/jogl/gl-gl2es12.cfg b/make/config/jogl/gl-gl2es12.cfg
index 3942b1419..ec121d777 100644
--- a/make/config/jogl/gl-gl2es12.cfg
+++ b/make/config/jogl/gl-gl2es12.cfg
@@ -22,11 +22,6 @@ Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl-desktop.cfg
-# Because we're manually implementing glMapBuffer but only producing
-# the implementing class, GlueGen doesn't notice that it has to emit a
-# proc address table entry for it. Force it to here.
-ForceProcAddressGen glMapBuffer
-
# Force all of the methods to be emitted using dynamic linking so we
# don't need to link against any emulation library on the desktop or
# depend on the presence of an import library for a particular device
@@ -86,5 +81,5 @@ IncludeAs CustomCCode gl-impl-CustomCCode-gl2es12.c
Import javax.media.opengl.GLES1
Import javax.media.opengl.GLES2
-Import com.jogamp.opengl.impl.InternalBufferUtil
+Import com.jogamp.common.nio.Buffers;
Import java.io.PrintStream