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-rw-r--r--make/config/jogl/gl-gl3.cfg51
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diff --git a/make/config/jogl/gl-gl3.cfg b/make/config/jogl/gl-gl3.cfg
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+# This .cfg file is used to generate the GL interface and implementing class.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/gl3
+
+ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/GLBase.java
+
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GL3
+Extends GL3 GLBase
+Extends GL3 GL
+Extends GL3 GL2ES2
+ImplPackage com.sun.opengl.impl.gl3
+ImplJavaClass GL3Impl
+Implements GL3Impl GLBase
+Implements GL3Impl GL
+Implements GL3Impl GL2ES2
+Include gl-common-gl2.cfg
+Include gl-common-extensions.cfg
+Include gl3-desktop.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName GL3ProcAddressTable
+GetProcAddressTableExpr ((GL3ProcAddressTable)_context.getGLProcAddressTable())
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+CustomJavaCode GL3Impl public void glClearDepthf(float depth) {
+CustomJavaCode GL3Impl glClearDepth((double)depth); }
+
+CustomJavaCode GL3Impl public void glDepthRangef(float zNear, float zFar) {
+CustomJavaCode GL3Impl glDepthRange((double)zNear, (double)zFar); }
+
+Include gl3-headers.cfg
+Include ../intptr.cfg
+
+IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-common.java
+IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl3.java
+IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-desktop.java
+IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl2_es2.java
+IncludeAs CustomCCode gl-impl-CustomCCode-gl3.c
+
+Import javax.media.opengl.GLES2
+Import javax.media.opengl.GL3
+Import javax.media.opengl.GLArrayData
+Import javax.media.opengl.GLUniformData
+Import com.sun.opengl.impl.InternalBufferUtil
+Import java.io.PrintStream