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-rw-r--r--make/config/jogl/gl-gl3.cfg43
1 files changed, 5 insertions, 38 deletions
diff --git a/make/config/jogl/gl-gl3.cfg b/make/config/jogl/gl-gl3.cfg
index 0bfe2cc38..d5e0003d4 100644
--- a/make/config/jogl/gl-gl3.cfg
+++ b/make/config/jogl/gl-gl3.cfg
@@ -8,7 +8,7 @@ ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/G
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
Package javax.media.opengl
-Style InterfaceAndImpl
+Style InterfaceOnly
JavaClass GL3
Extends GL3 GLBase
Extends GL3 GL
@@ -27,48 +27,15 @@ Include gl3-desktop.cfg
IncludeAs CustomJavaCode GL3 gl-if-CustomJavaCode-gl3.java
-EmitProcAddressTable true
-ProcAddressTableClassName GL3ProcAddressTable
-GetProcAddressTableExpr ((GL3ProcAddressTable)_context.getGLProcAddressTable())
-
-# Force all of the methods to be emitted using dynamic linking so we
-# don't need to link against any emulation library on the desktop or
-# depend on the presence of an import library for a particular device
-ForceProcAddressGen __ALL__
-
-# Also force the calling conventions of the locally generated function
-# pointer typedefs for these routines to APIENTRY
-LocalProcAddressCallingConvention __ALL__ APIENTRY
+EmitProcAddressTable false
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
-# Add PixelStorei StateTracker
-#
-CustomJavaCode GL3Impl private static final int params_offset = 0; // just a helper for JavaPrologue ..
-
-JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);
-
-JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }
-
-CustomJavaCode GL3Impl public void glClearDepthf(float depth) {
-CustomJavaCode GL3Impl glClearDepth((double)depth); }
-
-CustomJavaCode GL3Impl public void glDepthRangef(float zNear, float zFar) {
-CustomJavaCode GL3Impl glDepthRange((double)zNear, (double)zFar); }
-
Include gl3-headers.cfg
Include ../intptr.cfg
-IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-common.java
-IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl3.java
-IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-desktop.java
-IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl2_es2.java
-IncludeAs CustomCCode gl-impl-CustomCCode-gl3.c
+EmitProcAddressTable false
+ProcAddressTableClassName DontGenerateProcAddressTableStuff
+GetProcAddressTableExpr DontGenerateProcAddressTableStuff
-Import javax.media.opengl.GLES2
-Import javax.media.opengl.GL3
-Import javax.media.opengl.GLArrayData
-Import javax.media.opengl.GLUniformData
-Import com.jogamp.opengl.impl.InternalBufferUtil
-Import java.io.PrintStream