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-rw-r--r--make/config/jogl/gl-gl4bc.cfg110
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diff --git a/make/config/jogl/gl-gl4bc.cfg b/make/config/jogl/gl-gl4bc.cfg
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+++ b/make/config/jogl/gl-gl4bc.cfg
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+# This .cfg file is used to generate the GL interface and implementing class.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/gl4
+
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2GL3.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL4.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3bc.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java
+
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GL4bc
+Extends GL4bc GLBase
+Extends GL4bc GL
+Extends GL4bc GL2ES1
+Extends GL4bc GL2ES2
+Extends GL4bc GL2GL3
+Extends GL4bc GL2
+Extends GL4bc GL3
+Extends GL4bc GL3bc
+Extends GL4bc GL4
+ImplPackage com.jogamp.opengl.impl.gl4
+ImplJavaClass GL4bcImpl
+Implements GL4bcImpl GLBase
+Implements GL4bcImpl GL
+Implements GL4bcImpl GL2ES1
+Implements GL4bcImpl GL2ES2
+Implements GL4bcImpl GL2GL3
+Implements GL4bcImpl GL2
+Implements GL4bcImpl GL3
+Implements GL4bcImpl GL3bc
+Implements GL4bcImpl GL4
+
+Include gl-common.cfg
+Include gl-common-extensions.cfg
+Include gl-desktop.cfg
+Include gl3-common.cfg
+Include gl4-common.cfg
+Include gl3-desktop.cfg
+
+# Because we're manually implementing glMapBuffer but only producing
+# the implementing class, GlueGen doesn't notice that it has to emit a
+# proc address table entry for it. Force it to here.
+ForceProcAddressGen glMapBuffer
+
+# Force all of the methods to be emitted using dynamic linking so we
+# don't need to link against any emulation library on the desktop or
+# depend on the presence of an import library for a particular device
+ForceProcAddressGen __ALL__
+
+# Also force the calling conventions of the locally generated function
+# pointer typedefs for these routines to APIENTRY
+LocalProcAddressCallingConvention __ALL__ APIENTRY
+
+EmitProcAddressTable true
+ProcAddressTableClassName GL4bcProcAddressTable
+GetProcAddressTableExpr ((GL4bcProcAddressTable)_context.getGLProcAddressTable())
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+# Ignore extensions that are already picked up via the GL2ES1 interface
+IgnoreExtension GL_EXT_point_parameters
+
+# Add PixelStorei StateTracker
+CustomJavaCode GL4bcImpl private static final int params_offset = 0; // just a helper for JavaPrologue ..
+
+JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);
+
+JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }
+
+CustomJavaCode GL4bcImpl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL4bcImpl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL4bcImpl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL4bcImpl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL4bcImpl public void glClearDepthf(float depth) {
+CustomJavaCode GL4bcImpl glClearDepth((double)depth); }
+
+CustomJavaCode GL4bcImpl public void glDepthRangef(float zNear, float zFar) {
+CustomJavaCode GL4bcImpl glDepthRange((double)zNear, (double)zFar); }
+
+Include gl-headers.cfg
+Include gl3ext-headers.cfg
+Include ../intptr.cfg
+
+IncludeAs CustomJavaCode GL4bcImpl gl-impl-CustomJavaCode-common.java
+IncludeAs CustomJavaCode GL4bcImpl gl-impl-CustomJavaCode-gl4bc.java
+IncludeAs CustomJavaCode GL4bcImpl gl-impl-CustomJavaCode-desktop.java
+IncludeAs CustomJavaCode GL4bcImpl gl-impl-CustomJavaCode-gl2_es2.java
+IncludeAs CustomCCode gl-impl-CustomCCode-gl4bc.c
+
+Import javax.media.opengl.GLES1
+Import javax.media.opengl.GLES2
+Import javax.media.opengl.GL2GL3
+Import javax.media.opengl.GL2
+Import javax.media.opengl.GL3
+Import javax.media.opengl.GL3bc
+Import javax.media.opengl.GL4
+Import com.jogamp.opengl.impl.InternalBufferUtil
+Import java.io.PrintStream