diff options
Diffstat (limited to 'make/config/jogl/gl-if-CustomJavaCode-gl.java')
-rw-r--r-- | make/config/jogl/gl-if-CustomJavaCode-gl.java | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl.java b/make/config/jogl/gl-if-CustomJavaCode-gl.java new file mode 100644 index 000000000..1ff8b8e8e --- /dev/null +++ b/make/config/jogl/gl-if-CustomJavaCode-gl.java @@ -0,0 +1,65 @@ + + /** Common in ES1, GL2 and GL3 */ + public static final int GL_AND = 0x1501; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_AND_INVERTED = 0x1504; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_AND_REVERSE = 0x1502; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_BLEND_DST = 0x0BE0; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_BLEND_SRC = 0x0BE1; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_CLEAR = 0x1500; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_COLOR_LOGIC_OP = 0x0BF2; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_COPY = 0x1503; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_COPY_INVERTED = 0x150C; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_EQUIV = 0x1509; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_LINE_SMOOTH = 0x0B20; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_LINE_SMOOTH_HINT = 0x0C52; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_LOGIC_OP_MODE = 0x0BF0; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_MULTISAMPLE = 0x809D; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_NAND = 0x150E; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_NOOP = 0x1505; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_NOR = 0x1508; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_OR = 0x1507; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_OR_INVERTED = 0x150D; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_OR_REVERSE = 0x150B; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_POINT_SIZE = 0x0B11; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_SET = 0x150F; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; + /** Common in ES1, GL2 and GL3 */ + public static final int GL_XOR = 0x1506; + + public void glClearDepth( double depth ); + + public void glDepthRange(double zNear, double zFar); + + public int glGetBoundBuffer(int target); + + public boolean glIsVBOArrayEnabled(); + public boolean glIsVBOElementEnabled(); + |