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-rw-r--r--make/config/jogl/gl-if-CustomJavaCode-gl.java65
1 files changed, 65 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl.java b/make/config/jogl/gl-if-CustomJavaCode-gl.java
new file mode 100644
index 000000000..1ff8b8e8e
--- /dev/null
+++ b/make/config/jogl/gl-if-CustomJavaCode-gl.java
@@ -0,0 +1,65 @@
+
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_AND = 0x1501;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_AND_INVERTED = 0x1504;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_AND_REVERSE = 0x1502;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_BLEND_DST = 0x0BE0;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_BLEND_SRC = 0x0BE1;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_CLEAR = 0x1500;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_COPY = 0x1503;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_COPY_INVERTED = 0x150C;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_EQUIV = 0x1509;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_LINE_SMOOTH = 0x0B20;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_LOGIC_OP_MODE = 0x0BF0;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_MULTISAMPLE = 0x809D;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_NAND = 0x150E;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_NOOP = 0x1505;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_NOR = 0x1508;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_OR = 0x1507;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_OR_INVERTED = 0x150D;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_OR_REVERSE = 0x150B;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_POINT_SIZE = 0x0B11;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_SET = 0x150F;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
+ /** Common in ES1, GL2 and GL3 */
+ public static final int GL_XOR = 0x1506;
+
+ public void glClearDepth( double depth );
+
+ public void glDepthRange(double zNear, double zFar);
+
+ public int glGetBoundBuffer(int target);
+
+ public boolean glIsVBOArrayEnabled();
+ public boolean glIsVBOElementEnabled();
+