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-rw-r--r--make/config/jogl/gl-if-gl2_es1.cfg117
1 files changed, 117 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-gl2_es1.cfg b/make/config/jogl/gl-if-gl2_es1.cfg
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+++ b/make/config/jogl/gl-if-gl2_es1.cfg
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+# This .cfg file is used to generate the GL interface and implementing class.
+Package javax.media.opengl
+Style InterfaceOnly
+JavaClass GL2ES1
+Extends GL2ES1 GLBase
+Extends GL2ES1 GL
+Extends GL2ES1 GLMatrixFunc
+Extends GL2ES1 GLPointerFunc
+Extends GL2ES1 GLLightingFunc
+
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java
+
+HierarchicalNativeOutput false
+Include gl-common.cfg
+Include gl-common-extensions.cfg
+
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl
+
+# Ignore all ES 1.X only stuff not in GL2
+DropUniqVendorExtensions AMD
+DropUniqVendorExtensions ANGLE
+DropUniqVendorExtensions ARM
+DropUniqVendorExtensions APPLE
+DropUniqVendorExtensions ATI
+DropUniqVendorExtensions IMG
+DropUniqVendorExtensions QCOM
+DropUniqVendorExtensions NV
+DropUniqVendorExtensions VIV
+
+IgnoreExtension GL_EXT_discard_framebuffer
+IgnoreExtension GL_OES_compressed_paletted_texture
+IgnoreExtension GL_OES_vertex_array_object
+
+IgnoreExtension GL_OES_compressed_ETC1_RGB8_texture
+IgnoreExtension GL_OES_draw_texture
+IgnoreExtension GL_OES_fixed_point
+IgnoreExtension GL_OES_matrix_get
+IgnoreExtension GL_OES_point_size_array
+IgnoreExtension GL_OES_query_matrix
+IgnoreExtension GL_OES_vertex_half_float
+
+# isn't included in GL2
+# includes GL_STATE_RESTORE, which hasn't the QCOM suffix
+IgnoreExtension GL_QCOM_extended_get
+Ignore GL_STATE_RESTORE
+Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
+
+Ignore glGetFixedv
+
+# Ignore OES variants of single precision floating point routines
+IgnoreExtension GL_OES_single_precision
+
+# Ignore fixed point versions of routines in ES 1.x core
+Ignore glAlphaFuncx
+Ignore glClearColorx
+Ignore glClearDepthx
+Ignore glClipPlanex
+Ignore glColor4x
+Ignore glDepthRangex
+Ignore glFogx
+Ignore glFrustumx
+Ignore glGetClipPlanex
+Ignore glLightModelx
+Ignore glLightx
+Ignore glLineWidthx
+Ignore glLoadMatrixx
+Ignore glMaterialx
+Ignore glMultMatrixx
+Ignore glMultiTexCoord4x
+Ignore glNormal3x
+Ignore glOrthox
+Ignore glPointParameterx
+Ignore glPointSizex
+Ignore glPolygonOffsetx
+Ignore glQueryMatrixx
+Ignore glRotatex
+Ignore glSampleCoveragex
+Ignore glScalex
+Ignore glTexEnvx
+Ignore glTexGenx
+Ignore glTexParameterx
+Ignore glTranslatex
+
+#heavy float/double array diff to GL2
+Ignore glClipPlanef
+Ignore ^glGetClipPlanef(OES)?
+
+#impl diff
+Ignore ^glEGL.*
+Ignore ^gl.*(xv)(OES)?
+Ignore glTexGenxOES
+Ignore GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
+Ignore glLoadPaletteFromModelViewMatrixOES
+Ignore glGetFixedv
+
+CustomJavaCode GL2ES1 public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val);
+CustomJavaCode GL2ES1 public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar);
+
+EmitProcAddressTable false
+ProcAddressTableClassName DontGenerateProcAddressTableStuff
+GetProcAddressTableExpr DontGenerateProcAddressTableStuff
+
+# Inform the glue code generator of the association between #defines
+# and functions and the extensions in which they are defined
+GLHeader GLES/gl.h
+GLHeader GLES/glext.h
+GLHeader GL/gl.h
+GLHeader GL/glext.h
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+