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-rw-r--r--make/config/jogl/gl-if-gl2_es2-ignores.cfg48
1 files changed, 48 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-gl2_es2-ignores.cfg b/make/config/jogl/gl-if-gl2_es2-ignores.cfg
new file mode 100644
index 000000000..f08d8a51b
--- /dev/null
+++ b/make/config/jogl/gl-if-gl2_es2-ignores.cfg
@@ -0,0 +1,48 @@
+# Ignore all ES 2.X only stuff ..
+DropUniqVendorExtensions ANGLE
+DropUniqVendorExtensions ARM
+DropUniqVendorExtensions APPLE
+DropUniqVendorExtensions ATI
+DropUniqVendorExtensions IMG
+DropUniqVendorExtensions QCOM
+DropUniqVendorExtensions NV
+DropUniqVendorExtensions VIV
+
+Ignore glEGL.*
+
+IgnoreExtension GL_AMD_compressed_3DC_texture
+IgnoreExtension GL_AMD_compressed_ATC_texture
+IgnoreExtension GL_AMD_program_binary_Z400
+IgnoreExtension GL_AMD_performance_monitor
+
+IgnoreExtension GL_KHR_texture_compression_astc_ldr
+IgnoreExtension GL_ANGLE_depth_texture
+IgnoreExtension GL_ANGLE_instanced_arrays
+IgnoreExtension GL_ANGLE_pack_reverse_row_order
+IgnoreExtension GL_ANGLE_program_binary
+IgnoreExtension GL_ANGLE_texture_compression_dxt3
+IgnoreExtension GL_ANGLE_texture_compression_dxt5
+IgnoreExtension GL_ANGLE_texture_usage
+IgnoreExtension GL_ANGLE_translated_shader_source
+IgnoreExtension GL_EXT_debug_label
+IgnoreExtension GL_EXT_debug_marker
+IgnoreExtension GL_EXT_discard_framebuffer
+IgnoreExtension GL_EXT_disjoint_timer_query
+IgnoreExtension GL_EXT_draw_buffers
+IgnoreExtension GL_EXT_multiview_draw_buffers
+IgnoreExtension GL_EXT_multisampled_render_to_texture
+IgnoreExtension GL_EXT_shader_framebuffer_fetch
+IgnoreExtension GL_FJ_shader_binary_GCCSO
+IgnoreExtension GL_OES_compressed_paletted_texture
+IgnoreExtension GL_OES_compressed_ETC1_RGB8_texture
+IgnoreExtension GL_OES_vertex_array_object
+IgnoreExtension GL_OES_vertex_half_float
+IgnoreExtension GL_OES_surfaceless_context
+IgnoreExtension GL_OES_texture_half_float
+IgnoreExtension GL_OES_EGL_image_external
+
+# includes GL_STATE_RESTORE, which hasn't the QCOM suffix
+IgnoreExtension GL_QCOM_extended_get
+Ignore GL_STATE_RESTORE
+
+Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET