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Diffstat (limited to 'make/config/jogl/gl-if-gl2_es2-ignores.cfg')
-rw-r--r--make/config/jogl/gl-if-gl2_es2-ignores.cfg81
1 files changed, 79 insertions, 2 deletions
diff --git a/make/config/jogl/gl-if-gl2_es2-ignores.cfg b/make/config/jogl/gl-if-gl2_es2-ignores.cfg
index f08d8a51b..e34ff1fe2 100644
--- a/make/config/jogl/gl-if-gl2_es2-ignores.cfg
+++ b/make/config/jogl/gl-if-gl2_es2-ignores.cfg
@@ -1,4 +1,6 @@
-# Ignore all ES 2.X only stuff ..
+# Ignoring API only available on ES2/ES3
+#
+
DropUniqVendorExtensions ANGLE
DropUniqVendorExtensions ARM
DropUniqVendorExtensions APPLE
@@ -27,7 +29,6 @@ IgnoreExtension GL_ANGLE_translated_shader_source
IgnoreExtension GL_EXT_debug_label
IgnoreExtension GL_EXT_debug_marker
IgnoreExtension GL_EXT_discard_framebuffer
-IgnoreExtension GL_EXT_disjoint_timer_query
IgnoreExtension GL_EXT_draw_buffers
IgnoreExtension GL_EXT_multiview_draw_buffers
IgnoreExtension GL_EXT_multisampled_render_to_texture
@@ -41,6 +42,82 @@ IgnoreExtension GL_OES_surfaceless_context
IgnoreExtension GL_OES_texture_half_float
IgnoreExtension GL_OES_EGL_image_external
+#
+# Ignored new extensions added in gl2ext.h ]2013-06-25..2015-01-26]
+# see jogl/make/scripts/diff-gl2ext.sh
+#
+IgnoreExtension GL_ANDROID_extension_pack_es31a
+IgnoreExtension GL_APPLE_clip_distance
+IgnoreExtension GL_APPLE_color_buffer_packed_float
+IgnoreExtension GL_APPLE_texture_packed_float
+IgnoreExtension GL_ARM_shader_framebuffer_fetch
+IgnoreExtension GL_ARM_shader_framebuffer_fetch_depth_stencil
+IgnoreExtension GL_DMP_program_binary
+IgnoreExtension GL_EXT_draw_buffers_indexed
+IgnoreExtension GL_EXT_draw_elements_base_vertex
+IgnoreExtension GL_EXT_draw_instanced
+IgnoreExtension GL_EXT_geometry_point_size
+IgnoreExtension GL_EXT_geometry_shader
+IgnoreExtension GL_EXT_gpu_shader5
+IgnoreExtension GL_EXT_instanced_arrays
+IgnoreExtension GL_EXT_multi_draw_indirect
+IgnoreExtension GL_EXT_primitive_bounding_box
+IgnoreExtension GL_EXT_pvrtc_sRGB
+IgnoreExtension GL_EXT_render_snorm
+IgnoreExtension GL_EXT_shader_implicit_conversions
+IgnoreExtension GL_EXT_shader_integer_mix
+IgnoreExtension GL_EXT_shader_io_blocks
+IgnoreExtension GL_EXT_shader_pixel_local_storage
+IgnoreExtension GL_EXT_tessellation_point_size
+IgnoreExtension GL_EXT_tessellation_shader
+#IgnoreExtension GL_EXT_texture_border_clamp
+IgnoreExtension GL_EXT_texture_buffer
+#IgnoreExtension GL_EXT_texture_compression_s3tc
+IgnoreExtension GL_EXT_texture_cube_map_array
+IgnoreExtension GL_EXT_texture_norm16
+IgnoreExtension GL_EXT_texture_sRGB_decode
+IgnoreExtension GL_INTEL_performance_query
+IgnoreExtension GL_KHR_blend_equation_advanced
+#IgnoreExtension GL_KHR_blend_equation_advanced_coherent
+IgnoreExtension GL_KHR_context_flush_control
+IgnoreExtension GL_KHR_robust_buffer_access_behavior
+IgnoreExtension GL_KHR_robustness
+IgnoreExtension GL_KHR_texture_compression_astc_hdr
+IgnoreExtension GL_NV_bindless_texture
+IgnoreExtension GL_NV_blend_equation_advanced
+IgnoreExtension GL_NV_blend_equation_advanced_coherent
+IgnoreExtension GL_NV_conditional_render
+IgnoreExtension GL_NV_copy_buffer
+IgnoreExtension GL_NV_explicit_attrib_location
+IgnoreExtension GL_NV_image_formats
+IgnoreExtension GL_NV_internalformat_sample_query
+IgnoreExtension GL_NV_non_square_matrices
+IgnoreExtension GL_NV_path_rendering
+IgnoreExtension GL_NV_shader_noperspective_interpolation
+IgnoreExtension GL_NV_viewport_array
+IgnoreExtension GL_OES_compressed_ETC1_RGB8_sub_texture
+IgnoreExtension GL_OES_draw_buffers_indexed
+IgnoreExtension GL_OES_draw_elements_base_vertex
+IgnoreExtension GL_OES_EGL_image_external_essl3
+IgnoreExtension GL_OES_geometry_point_size
+IgnoreExtension GL_OES_geometry_shader
+IgnoreExtension GL_OES_gpu_shader5
+IgnoreExtension GL_OES_primitive_bounding_box
+IgnoreExtension GL_OES_sample_shading
+IgnoreExtension GL_OES_sample_variables
+IgnoreExtension GL_OES_shader_image_atomic
+IgnoreExtension GL_OES_shader_io_blocks
+IgnoreExtension GL_OES_shader_multisample_interpolation
+IgnoreExtension GL_OES_tessellation_point_size
+IgnoreExtension GL_OES_tessellation_shader
+#IgnoreExtension GL_OES_texture_border_clamp
+IgnoreExtension GL_OES_texture_buffer
+IgnoreExtension GL_OES_texture_compression_astc
+IgnoreExtension GL_OES_texture_cube_map_array
+IgnoreExtension GL_OES_texture_stencil8
+IgnoreExtension GL_OES_texture_storage_multisample_2d_array
+
+
# includes GL_STATE_RESTORE, which hasn't the QCOM suffix
IgnoreExtension GL_QCOM_extended_get
Ignore GL_STATE_RESTORE