diff options
Diffstat (limited to 'make/config/jogl/gl-if-gl2_es2.cfg')
-rw-r--r-- | make/config/jogl/gl-if-gl2_es2.cfg | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-gl2_es2.cfg b/make/config/jogl/gl-if-gl2_es2.cfg new file mode 100644 index 000000000..a466ea5dd --- /dev/null +++ b/make/config/jogl/gl-if-gl2_es2.cfg @@ -0,0 +1,83 @@ +# This .cfg file is used to generate the GL interface and implementing class. +JavaOutputDir gensrc/classes +NativeOutputDir gensrc/native/jogl + +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java +ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java + +Package javax.media.opengl +Style InterfaceOnly +JavaClass GL2ES2 +Extends GL2ES2 GLBase +Extends GL2ES2 GL + +HierarchicalNativeOutput false +Include gl-common.cfg +Include gl-common-extensions.cfg +Include gl-if-gl3-ignores.cfg +Include gl-if-gl4-ignores.cfg + +RenameExtensionIntoCore GL_OES_texture_3D +RenameExtensionIntoCore GL_OES_get_program_binary + +# Ignore all ES 2.X only stuff .. +DropUniqVendorExtensions AMD +DropUniqVendorExtensions ANGLE +DropUniqVendorExtensions ARM +DropUniqVendorExtensions APPLE +DropUniqVendorExtensions ATI +DropUniqVendorExtensions IMG +DropUniqVendorExtensions QCOM +DropUniqVendorExtensions NV +DropUniqVendorExtensions VIV + +IgnoreExtension GL_EXT_discard_framebuffer +IgnoreExtension GL_OES_compressed_paletted_texture +IgnoreExtension GL_OES_compressed_ETC1_RGB8_texture +IgnoreExtension GL_OES_vertex_array_object + +# isn't included in GL2 +# includes GL_STATE_RESTORE, which hasn't the QCOM suffix +IgnoreExtension GL_QCOM_extended_get +Ignore GL_STATE_RESTORE +Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET + +# Ignore ^gl.*x(v)?(OES)? +Ignore glEGL.* +#Ignore glFramebufferVertexAttribArrayNV +#Ignore glCoverageOperationNV +#Ignore glCoverageMaskNV + +# Ignore GL_ARB_ES2_compatibility functions for interface code generation +# since we need our own javadoc header for a detailed description +Ignore glReleaseShaderCompiler +Ignore glShaderBinary +Ignore glGetShaderPrecisionFormat +Ignore glDepthRangef +Ignore glClearDepthf + +CustomJavaCode GL2ES2 public void glClearDepth( double depth ); +CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar); + +IncludeAs CustomJavaCode GL2ES2 gl-if-CustomJavaCode-gl2_es2.java + +EmitProcAddressTable false +ProcAddressTableClassName DontGenerateProcAddressTableStuff +GetProcAddressTableExpr DontGenerateProcAddressTableStuff + +# Inform the glue code generator of the association between #defines +# and functions and the extensions in which they are defined +GLHeader GLES2/gl2.h +GLHeader GLES2/gl2ext.h +GLHeader GL/gl.h +GLHeader GL/glext.h + +# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums +TagNativeBinding true + +CustomJavaCode GL2ES2 public void glVertexAttribPointer(GLArrayData array); +CustomJavaCode GL2ES2 public void glUniform(GLUniformData data); +CustomJavaCode GL2ES2 + +Import java.io.PrintStream + |