aboutsummaryrefslogtreecommitdiffstats
path: root/make/config/jogl/gl-if-gl2_es2.cfg
diff options
context:
space:
mode:
Diffstat (limited to 'make/config/jogl/gl-if-gl2_es2.cfg')
-rwxr-xr-xmake/config/jogl/gl-if-gl2_es2.cfg64
1 files changed, 64 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-gl2_es2.cfg b/make/config/jogl/gl-if-gl2_es2.cfg
new file mode 100755
index 000000000..7e219a3fb
--- /dev/null
+++ b/make/config/jogl/gl-if-gl2_es2.cfg
@@ -0,0 +1,64 @@
+# This .cfg file is used to generate the GL interface and implementing class.
+Package javax.media.opengl
+Style InterfaceOnly
+JavaClass GL2ES2
+Extends GL2ES2 GLObject
+Extends GL2ES2 GL
+
+ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/GLObject.java
+HierarchicalNativeOutput false
+Include gl-common.cfg
+Include gl-common-extensions.cfg
+
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl
+
+# Ignore all ES 2.X only stuff ..
+# Ignore ^gl.*x(v)?(OES)?
+Ignore glGetShaderPrecisionFormat
+Ignore glEGL.*
+#Ignore glFramebufferVertexAttribArrayNV
+#Ignore glCoverageOperationNV
+#Ignore glCoverageMaskNV
+
+CustomJavaCode GL2ES2 public void glClearDepth( double depth );
+CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar);
+
+EmitProcAddressTable false
+ProcAddressTableClassName DontGenerateProcAddressTableStuff
+GetProcAddressTableExpr DontGenerateProcAddressTableStuff
+
+# Inform the glue code generator of the association between #defines
+# and functions and the extensions in which they are defined
+GLHeader GLES2/gl2.h
+GLHeader GLES2/gl2ext.h
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+CustomJavaCode GL2ES2 public String glGetShaderInfoLog(int shaderObj);
+CustomJavaCode GL2ES2 public String glGetProgramInfoLog(int programObj);
+CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(int shaderObj, int name);
+CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(int shaderObj, int name, PrintStream verboseOut);
+CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(IntBuffer shaders, int name);
+CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(IntBuffer shaders, int name, PrintStream verboseOut);
+CustomJavaCode GL2ES2 public boolean glIsProgramStatusValid(int programObj, int name);
+CustomJavaCode GL2ES2 public boolean glIsProgramValid(int programObj);
+CustomJavaCode GL2ES2 public boolean glIsProgramValid(int programObj, PrintStream verboseOut);
+CustomJavaCode GL2ES2 public boolean glShaderCompilerAvailable();
+CustomJavaCode GL2ES2 public void glShaderSource(int shader, java.lang.String[] source);
+CustomJavaCode GL2ES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources);
+CustomJavaCode GL2ES2 public Set glGetShaderBinaryFormats();
+CustomJavaCode GL2ES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin);
+CustomJavaCode GL2ES2 public void glCreateShader(int type, IntBuffer shaders);
+CustomJavaCode GL2ES2 public void glCompileShader(IntBuffer shaders);
+CustomJavaCode GL2ES2 public void glAttachShader(int program, IntBuffer shaders);
+CustomJavaCode GL2ES2 public void glDetachShader(int program, IntBuffer shaders);
+CustomJavaCode GL2ES2 public void glDeleteShader(IntBuffer shaders);
+CustomJavaCode GL2ES2 public void glVertexAttribPointer(GLArrayData array);
+CustomJavaCode GL2ES2 public void glUniform(GLUniformData data);
+CustomJavaCode GL2ES2
+
+Import java.io.PrintStream
+