diff options
Diffstat (limited to 'make/config/jogl/gl-if-gl2_es2.cfg')
-rwxr-xr-x | make/config/jogl/gl-if-gl2_es2.cfg | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-gl2_es2.cfg b/make/config/jogl/gl-if-gl2_es2.cfg new file mode 100755 index 000000000..7e219a3fb --- /dev/null +++ b/make/config/jogl/gl-if-gl2_es2.cfg @@ -0,0 +1,64 @@ +# This .cfg file is used to generate the GL interface and implementing class. +Package javax.media.opengl +Style InterfaceOnly +JavaClass GL2ES2 +Extends GL2ES2 GLObject +Extends GL2ES2 GL + +ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL.java +ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/GLObject.java +HierarchicalNativeOutput false +Include gl-common.cfg +Include gl-common-extensions.cfg + +JavaOutputDir gensrc/classes +NativeOutputDir gensrc/native/jogl + +# Ignore all ES 2.X only stuff .. +# Ignore ^gl.*x(v)?(OES)? +Ignore glGetShaderPrecisionFormat +Ignore glEGL.* +#Ignore glFramebufferVertexAttribArrayNV +#Ignore glCoverageOperationNV +#Ignore glCoverageMaskNV + +CustomJavaCode GL2ES2 public void glClearDepth( double depth ); +CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar); + +EmitProcAddressTable false +ProcAddressTableClassName DontGenerateProcAddressTableStuff +GetProcAddressTableExpr DontGenerateProcAddressTableStuff + +# Inform the glue code generator of the association between #defines +# and functions and the extensions in which they are defined +GLHeader GLES2/gl2.h +GLHeader GLES2/gl2ext.h + +# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums +TagNativeBinding true + +CustomJavaCode GL2ES2 public String glGetShaderInfoLog(int shaderObj); +CustomJavaCode GL2ES2 public String glGetProgramInfoLog(int programObj); +CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(int shaderObj, int name); +CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(int shaderObj, int name, PrintStream verboseOut); +CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(IntBuffer shaders, int name); +CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(IntBuffer shaders, int name, PrintStream verboseOut); +CustomJavaCode GL2ES2 public boolean glIsProgramStatusValid(int programObj, int name); +CustomJavaCode GL2ES2 public boolean glIsProgramValid(int programObj); +CustomJavaCode GL2ES2 public boolean glIsProgramValid(int programObj, PrintStream verboseOut); +CustomJavaCode GL2ES2 public boolean glShaderCompilerAvailable(); +CustomJavaCode GL2ES2 public void glShaderSource(int shader, java.lang.String[] source); +CustomJavaCode GL2ES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); +CustomJavaCode GL2ES2 public Set glGetShaderBinaryFormats(); +CustomJavaCode GL2ES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); +CustomJavaCode GL2ES2 public void glCreateShader(int type, IntBuffer shaders); +CustomJavaCode GL2ES2 public void glCompileShader(IntBuffer shaders); +CustomJavaCode GL2ES2 public void glAttachShader(int program, IntBuffer shaders); +CustomJavaCode GL2ES2 public void glDetachShader(int program, IntBuffer shaders); +CustomJavaCode GL2ES2 public void glDeleteShader(IntBuffer shaders); +CustomJavaCode GL2ES2 public void glVertexAttribPointer(GLArrayData array); +CustomJavaCode GL2ES2 public void glUniform(GLUniformData data); +CustomJavaCode GL2ES2 + +Import java.io.PrintStream + |