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-rw-r--r--make/config/jogl/gl-if-gl2_gl3.cfg20
1 files changed, 16 insertions, 4 deletions
diff --git a/make/config/jogl/gl-if-gl2_gl3.cfg b/make/config/jogl/gl-if-gl2_gl3.cfg
index 0afe5d5b5..7f6903dd6 100644
--- a/make/config/jogl/gl-if-gl2_gl3.cfg
+++ b/make/config/jogl/gl-if-gl2_gl3.cfg
@@ -10,18 +10,18 @@ ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/G
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
-ExtendedInterfaceSymbolsOnly ../build-temp/gluegen-set/javax/media/opengl/GL2Set.java
+ExtendedInterfaceSymbolsOnly ../build-temp/gluegen-set/javax/media/opengl/GL3Set.java
HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
+Include gl-desktop.cfg
JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl
#
# Same name but different signature ..
-#
# No collisions found .. good!
EmitProcAddressTable false
@@ -30,10 +30,22 @@ GetProcAddressTableExpr DontGenerateProcAddressTableStuff
# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
-GLHeader GL3/gl3.h
-GLHeader GL3/gl3ext.h
+GLHeader GL/gl.h
+GLHeader GL/glext.h
+
+# Force all of the methods to be emitted using dynamic linking so we
+# don't need to link against any emulation library on the desktop or
+# depend on the presence of an import library for a particular device
+ForceProcAddressGen __ALL__
+
+# Also force the calling conventions of the locally generated function
+# pointer typedefs for these routines to APIENTRY
+LocalProcAddressCallingConvention __ALL__ APIENTRY
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
+# Ignore extensions that are already picked up via the GL2ES1 interface
+IgnoreExtension GL_EXT_point_parameters
+
Import java.io.PrintStream