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-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java49
1 files changed, 12 insertions, 37 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java b/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java
index 2eca2b6ab..4bc39b076 100644
--- a/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java
@@ -26,8 +26,12 @@ public GL2ES12Impl(GLProfile glp, GLContextImpl context) {
private boolean isGL2ES2;
-public final boolean isGL() {
- return true;
+public final boolean isGL4bc() {
+ return false;
+}
+
+public final boolean isGL4() {
+ return false;
}
public final boolean isGL3bc() {
@@ -70,8 +74,12 @@ public final boolean hasGLSL() {
return isGL2ES2;
}
-public final GL getGL() throws GLException {
- return this;
+public final GL4bc getGL4bc() throws GLException {
+ throw new GLException("Not a GL4bc implementation");
+}
+
+public final GL4 getGL4() throws GLException {
+ throw new GLException("Not a GL4 implementation");
}
public final GL3bc getGL3bc() throws GLException {
@@ -112,39 +120,6 @@ public final GL2GL3 getGL2GL3() throws GLException {
throw new GLException("Not a GL2GL3 implementation");
}
-public boolean isFunctionAvailable(String glFunctionName) {
- return _context.isFunctionAvailable(glFunctionName);
-}
-
-public boolean isExtensionAvailable(String glExtensionName) {
- return _context.isExtensionAvailable(glExtensionName);
-}
-
-public Object getExtension(String extensionName) {
- // At this point we don't expose any extensions using this mechanism
- return null;
-}
-
-/** Returns the context this GL object is associated with for better
- error checking by DebugGL. */
-public GLContext getContext() {
- return _context;
-}
-
-private GLContextImpl _context;
-
-public void setSwapInterval(int interval) {
- _context.setSwapInterval(interval);
-}
-
-public int getSwapInterval() {
- return _context.getSwapInterval();
-}
-
-public Object getPlatformGLExtensions() {
- return _context.getPlatformGLExtensions();
-}
-
//
// Helpers for ensuring the correct amount of texture data
//