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-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java14
1 files changed, 0 insertions, 14 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java b/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java
index cb0d01312..bcfa64e95 100644
--- a/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java
@@ -363,20 +363,6 @@ native private long dispatch_glMapBuffer(int target, int access, long glProcAddr
native private ByteBuffer newDirectByteBuffer(long addr, int capacity);
- /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
- public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) {
- throw new GLException("Method \"glShaderBinary\" not available");
- }
-
- /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
- public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) {
- throw new GLException("Method \"glShaderBinary\" not available");
- }
-
- public void glReleaseShaderCompiler() {
- // nothing to do
- }
-
public void glVertexPointer(GLArrayData array) {
if(array.getComponentNumber()==0) return;
if(array.isVBO()) {