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-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java743
1 files changed, 527 insertions, 216 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java b/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
index e079a1a24..a8b5f8320 100644
--- a/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
@@ -18,297 +18,608 @@ public void setObjectTracker(GLObjectTracker tracker) {
public GL4bcImpl(GLProfile glp, GLContextImpl context) {
this._context = context;
if(null != context) {
- this.bufferSizeTracker = context.getBufferSizeTracker();
+ this.bufferObjectTracker = context.getBufferObjectTracker();
this.bufferStateTracker = context.getBufferStateTracker();
this.glStateTracker = context.getGLStateTracker();
} else {
- this.bufferSizeTracker = null;
+ this.bufferObjectTracker = null;
this.bufferStateTracker = null;
this.glStateTracker = null;
}
this.glProfile = glp;
}
-/**
- * Provides platform-independent access to the wglAllocateMemoryNV /
- * glXAllocateMemoryNV extension.
- */
-public final java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
- return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
+public final void finalizeInit() {
+ if(null != _context) {
+ haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
+ haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
+ haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
+ haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
+ haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
+ haveARBVertexArrayObject = _context.getGLVersionNumber().compareTo(GLContext.Version300) >= 0 ||
+ isExtensionAvailable("GL_ARB_vertex_array_object");
+ } else {
+ haveARBPixelBufferObject = false;
+ haveEXTPixelBufferObject = false;
+ haveGL15 = false;
+ haveGL21 = false;
+ haveARBVertexBufferObject = false;
+ haveARBVertexArrayObject = false;
+ }
+}
+
+private int[] imageSizeTemp = new int[1];
+
+private final int imageSizeInBytes(int format, int type, int width, int height, int depth, boolean pack) {
+ return GLBuffers.sizeof(this, imageSizeTemp, format, type, width, height, depth, pack) ;
+}
+
+@Override
+public final boolean isGL4bc() {
+ return _context.isGL4bc();
+}
+
+@Override
+public final boolean isGL4() {
+ return _context.isGL4();
+}
+
+@Override
+public final boolean isGL3bc() {
+ return _context.isGL3bc();
+}
+
+@Override
+public final boolean isGL3() {
+ return _context.isGL3();
+}
+
+@Override
+public final boolean isGL2() {
+ return _context.isGL2();
+}
+
+@Override
+public final boolean isGL2ES1() {
+ return _context.isGL2ES1();
+}
+
+@Override
+public final boolean isGL2ES2() {
+ return _context.isGL2ES2();
+}
+
+@Override
+public final boolean isGL2ES3() {
+ return _context.isGL2ES3();
+}
+
+@Override
+public final boolean isGL3ES3() {
+ return _context.isGL3ES3();
+}
+
+@Override
+public final boolean isGL4ES3() {
+ return _context.isGL4ES3();
+}
+
+@Override
+public final boolean isGL4core() {
+ return _context.isGL4core();
+}
+
+@Override
+public final boolean isGL3core() {
+ return _context.isGL3core();
+}
+
+@Override
+public final boolean isGLcore() {
+ return _context.isGLcore();
+}
+
+@Override
+public final boolean isGLES2Compatible() {
+ return _context.isGLES2Compatible();
+}
+
+@Override
+public final boolean isGLES3Compatible() {
+ return _context.isGLES3Compatible();
+}
+
+@Override
+public final boolean isGL2GL3() {
+ return _context.isGL2GL3();
+}
+
+@Override
+public final boolean hasGLSL() {
+ return _context.hasGLSL();
+}
+
+@Override
+public final GL4bc getGL4bc() throws GLException {
+ if(!isGL4bc()) {
+ throw new GLException("Not a GL4bc implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL4 getGL4() throws GLException {
+ if(!isGL4()) {
+ throw new GLException("Not a GL4 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL3bc getGL3bc() throws GLException {
+ if(!isGL3bc()) {
+ throw new GLException("Not a GL3bc implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL3 getGL3() throws GLException {
+ if(!isGL3()) {
+ throw new GLException("Not a GL3 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL2 getGL2() throws GLException {
+ if(!isGL2()) {
+ throw new GLException("Not a GL2 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL2ES1 getGL2ES1() throws GLException {
+ if(!isGL2ES1()) {
+ throw new GLException("Not a GL2ES1 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL2ES2 getGL2ES2() throws GLException {
+ if(!isGL2ES2()) {
+ throw new GLException("Not a GL2ES2 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL2ES3 getGL2ES3() throws GLException {
+ if(!isGL2ES3()) {
+ throw new GLException("Not a GL2ES3 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL3ES3 getGL3ES3() throws GLException {
+ if(!isGL3ES3()) {
+ throw new GLException("Not a GL3ES3 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL4ES3 getGL4ES3() throws GLException {
+ if(!isGL4ES3()) {
+ throw new GLException("Not a GL4ES3 implementation");
+ }
+ return this;
+}
+
+@Override
+public final GL2GL3 getGL2GL3() throws GLException {
+ if(!isGL2GL3()) {
+ throw new GLException("Not a GL2GL3 implementation");
+ }
+ return this;
+}
+
+@Override
+public final boolean isGLES1() {
+ return false;
+}
+
+@Override
+public final boolean isGLES2() {
+ return false;
+}
+
+@Override
+public final boolean isGLES3() {
+ return false;
+}
+
+@Override
+public final boolean isGLES() {
+ return false;
+}
+
+@Override
+public final GLES1 getGLES1() throws GLException {
+ throw new GLException("Not a GLES1 implementation");
+}
+
+@Override
+public final GLES2 getGLES2() throws GLException {
+ throw new GLException("Not a GLES2 implementation");
+}
+
+@Override
+public final GLES3 getGLES3() throws GLException {
+ throw new GLException("Not a GLES3 implementation");
+}
+
+@Override
+public final boolean isNPOTTextureAvailable() {
+ return _context.isNPOTTextureAvailable();
+}
+@Override
+public final java.nio.ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority) {
+ return _context.glAllocateMemoryNV(size, readFrequency, writeFrequency, priority);
+}
+
+@Override
+public final void glFreeMemoryNV(java.nio.ByteBuffer pointer) {
+ _context.glFreeMemoryNV(pointer);
}
//
// Helpers for ensuring the correct amount of texture data
//
-private final GLBufferSizeTracker bufferSizeTracker;
-private final GLBufferStateTracker bufferStateTracker;
-private final GLStateTracker glStateTracker;
-
-private boolean bufferObjectExtensionsInitialized = false;
private boolean haveARBPixelBufferObject;
private boolean haveEXTPixelBufferObject;
private boolean haveGL15;
private boolean haveGL21;
private boolean haveARBVertexBufferObject;
+private boolean haveARBVertexArrayObject;
-private final void initBufferObjectExtensionChecks() {
- if (bufferObjectExtensionsInitialized)
- return;
- bufferObjectExtensionsInitialized = true;
- haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
- haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
- haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
- haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
- haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
-}
-
-private final boolean checkBufferObject(boolean extension1,
- boolean extension2,
- boolean extension3,
- boolean enabled,
+private final boolean checkBufferObject(boolean extensionAvail,
+ boolean allowVAO,
+ boolean bound,
int state,
String kind, boolean throwException) {
- if (inBeginEndPair) {
+ if ( inBeginEndPair ) {
throw new GLException("May not call this between glBegin and glEnd");
}
- boolean avail = (extension1 || extension2 || extension3);
- if (!avail) {
- if (!enabled)
+ if ( !extensionAvail ) {
+ if ( !bound ) {
return true;
+ }
if(throwException) {
throw new GLException("Required extensions not available to call this function");
}
return false;
}
int buffer = bufferStateTracker.getBoundBufferObject(state, this);
- if (enabled) {
- if (buffer == 0) {
- if(throwException) {
- throw new GLException(kind + " must be enabled to call this method");
- }
- return false;
+ if ( bound ) {
+ if ( 0 != buffer ) {
+ return true;
+ }
+ if ( allowVAO ) {
+ buffer = bufferStateTracker.getBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, this);
+ if( 0 != buffer && _context.getDefaultVAO() != buffer ) {
+ return true;
+ }
}
+ if ( throwException ) {
+ throw new GLException(kind + " must be bound to call this method");
+ }
+ return false;
} else {
- if (buffer != 0) {
- if(throwException) {
- throw new GLException(kind + " must be disabled to call this method");
- }
- return false;
+ if ( 0 == buffer ) {
+ return true;
}
+ if ( throwException ) {
+ throw new GLException(kind + " must be unbound to call this method");
+ }
+ return false;
}
- return true;
}
-private final boolean checkArrayVBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object", throwException);
+private final void validateCPUSourcedAvail() {
+ if(!_context.isCPUDataSourcingAvail()) {
+ throw new GLException("CPU data sourcing n/a w/ "+_context);
+ }
+}
+
+private final boolean checkArrayVBOUnbound(boolean throwException) {
+ if(throwException) {
+ validateCPUSourcedAvail();
+ }
+ return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
+ haveARBVertexArrayObject, // allowVAO
+ false, // bound
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private final boolean checkArrayVBOBound(boolean throwException) {
+ return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
+ haveARBVertexArrayObject, // allowVAO
+ true, // bound
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private final boolean checkElementVBOUnbound(boolean throwException) {
+ if(throwException) {
+ validateCPUSourcedAvail();
+ }
+ return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
+ haveARBVertexArrayObject, // allowVAO
+ false, // bound
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
}
-private final boolean checkArrayVBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object", throwException);
+private final boolean checkElementVBOBound(boolean throwException) {
+ return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
+ haveARBVertexArrayObject, // allowVAO
+ true, // bound
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
}
-private final boolean checkElementVBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object", throwException);
+private final boolean checkIndirectVBOUnbound(boolean throwException) {
+ if(throwException) {
+ validateCPUSourcedAvail();
+ }
+ return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
+ haveARBVertexArrayObject, // allowVAO
+ false, // bound
+ GL4.GL_DRAW_INDIRECT_BUFFER,
+ "indirect vertex_buffer_object", throwException);
}
-private final boolean checkElementVBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object", throwException);
+private final boolean checkIndirectVBOBound(boolean throwException) {
+ return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
+ haveARBVertexArrayObject, // allowVAO
+ true, // bound
+ GL4.GL_DRAW_INDIRECT_BUFFER,
+ "indirect vertex_buffer_object", throwException);
}
-private final boolean checkUnpackPBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL2.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object", throwException);
+private final boolean checkUnpackPBOUnbound(boolean throwException) {
+ return checkBufferObject(haveGL21 || haveARBPixelBufferObject || haveEXTPixelBufferObject,
+ false, // allowVAO
+ false, // bound
+ GL2.GL_PIXEL_UNPACK_BUFFER,
+ "unpack pixel_buffer_object", throwException);
}
-private final boolean checkUnpackPBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL2.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object", throwException);
+private final boolean checkUnpackPBOBound(boolean throwException) {
+ return checkBufferObject(haveGL21 || haveARBPixelBufferObject || haveEXTPixelBufferObject,
+ false, // allowVAO
+ true, // bound
+ GL2.GL_PIXEL_UNPACK_BUFFER,
+ "unpack pixel_buffer_object", throwException);
}
-private final boolean checkPackPBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL2.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object", throwException);
+private final boolean checkPackPBOUnbound(boolean throwException) {
+ return checkBufferObject(haveGL21 || haveARBPixelBufferObject || haveEXTPixelBufferObject,
+ false, // allowVAO
+ false, // bound
+ GL2.GL_PIXEL_PACK_BUFFER,
+ "pack pixel_buffer_object", throwException);
}
-private final boolean checkPackPBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL2.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object", throwException);
+private final boolean checkPackPBOBound(boolean throwException) {
+ return checkBufferObject(haveGL21 || haveARBPixelBufferObject || haveEXTPixelBufferObject,
+ false, // allowVAO
+ true, // bound
+ GL2.GL_PIXEL_PACK_BUFFER,
+ "pack pixel_buffer_object", throwException);
}
@Override
-public final boolean glIsPBOPackEnabled() {
- return checkPackPBOEnabled(false);
+public final boolean isPBOPackBound() {
+ return checkPackPBOBound(false);
}
@Override
-public final boolean glIsPBOUnpackEnabled() {
- return checkUnpackPBOEnabled(false);
+public final boolean isPBOUnpackBound() {
+ return checkUnpackPBOBound(false);
}
-private final HashMap<MemoryObject, MemoryObject> arbMemCache = new HashMap<MemoryObject, MemoryObject>();
+@Override
+public final void glVertexPointer(GLArrayData array) {
+ if(array.getComponentCount()==0) return;
+ if(array.isVBO()) {
+ glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
+ } else {
+ glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+}
+@Override
+public final void glColorPointer(GLArrayData array) {
+ if(array.getComponentCount()==0) return;
+ if(array.isVBO()) {
+ glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
+ } else {
+ glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
-/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-public final java.nio.ByteBuffer glMapBuffer(int target, int access) {
- final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
- if (__addr_ == 0) {
- throw new GLException("Method \"glMapBuffer\" not available");
+}
+@Override
+public final void glNormalPointer(GLArrayData array) {
+ if(array.getComponentCount()==0) return;
+ if(array.getComponentCount()!=3) {
+ throw new GLException("Only 3 components per normal allowed");
}
- final long sz = bufferSizeTracker.getBufferSize(bufferStateTracker, target, this);
- if (0 == sz) {
- return null;
+ if(array.isVBO()) {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getVBOOffset());
+ } else {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
}
- final long addr = dispatch_glMapBuffer(target, access, __addr_);
- if (0 == addr) {
- return null;
+}
+@Override
+public final void glTexCoordPointer(GLArrayData array) {
+ if(array.getComponentCount()==0) return;
+ if(array.isVBO()) {
+ glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
+ } else {
+ glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
}
- ByteBuffer buffer;
- MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key
- MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0);
- if(memObj0 == memObj1) {
- // just added ..
- if(null != memObj0.getBuffer()) {
- throw new InternalError();
+}
+
+//
+// GLBufferObjectTracker Redirects
+//
+
+@Override
+public final void glBufferData(int target, long size, Buffer data, int usage) {
+ final long glProcAddress = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glBufferData;
+ if ( 0 == glProcAddress ) {
+ throw new GLException(String.format("Method \"%s\" not available", "glBufferData"));
}
- buffer = newDirectByteBuffer(addr, sz);
- Buffers.nativeOrder(buffer);
- memObj0.setBuffer(buffer);
- } else {
- // already mapped
- buffer = memObj1.getBuffer();
- if(null == buffer) {
- throw new InternalError();
+ bufferObjectTracker.createBufferStorage(bufferStateTracker, this,
+ target, size, data, usage, 0 /* immutableFlags */,
+ createBoundMutableStorageDispatch, glProcAddress);
+}
+/** FIXME Add for OpenGL 4.4
+@Override
+public final void glBufferStorage(int target, long size, Buffer data, int flags) {
+ final long glProcAddress = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glBufferStorage;
+ if ( 0 == glProcAddress ) {
+ throw new GLException(String.format("Method \"%s\" not available", "glBufferStorage"));
}
- }
- buffer.position(0);
- return buffer;
+ bufferObjectTracker.createBufferStorage(bufferStateTracker, this,
+ target, size, data, 0 * mutableUsage *, flags,
+ createBoundImmutableStorageDispatch, glProcAddress);
}
+private final jogamp.opengl.GLBufferObjectTracker.CreateStorageDispatch createBoundImmutableStorageDispatch =
+ new jogamp.opengl.GLBufferObjectTracker.CreateStorageDispatch() {
+ public final void create(final int target, final long size, final Buffer data, final int immutableFlags, final long glProcAddress) {
+ final boolean data_is_direct = Buffers.isDirect(data);
+ dispatch_glBufferStorage(target, size,
+ data_is_direct ? data : Buffers.getArray(data),
+ data_is_direct ? Buffers.getDirectBufferByteOffset(data) : Buffers.getIndirectBufferByteOffset(data),
+ data_is_direct, immutableFlags, glProcAddress);
+ }
+ };
+private native void dispatch_glBufferStorage(int target, long size, Object data, int data_byte_offset, boolean data_is_direct, int flags, long procAddress);
+ */
-/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
+@Override
+public final void glNamedBufferDataEXT(int buffer, long size, Buffer data, int usage) {
+ final long glProcAddress = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glNamedBufferDataEXT;
+ if ( 0 == glProcAddress ) {
+ throw new GLException(String.format("Method \"%s\" not available", "glNamedBufferDataEXT"));
+ }
+ bufferObjectTracker.createBufferStorage(this,
+ buffer, size, data, usage, 0 /* immutableFlags */,
+ createNamedStorageDispatch, glProcAddress);
+}
+private final jogamp.opengl.GLBufferObjectTracker.CreateStorageDispatch createNamedStorageDispatch =
+ new jogamp.opengl.GLBufferObjectTracker.CreateStorageDispatch() {
+ public final void create(final int buffer, final long size, final Buffer data, final int mutableUsage, final long glProcAddress) {
+ final boolean data_is_direct = Buffers.isDirect(data);
+ dispatch_glNamedBufferDataEXT(buffer, size,
+ data_is_direct ? data : Buffers.getArray(data),
+ data_is_direct ? Buffers.getDirectBufferByteOffset(data) : Buffers.getIndirectBufferByteOffset(data),
+ data_is_direct, mutableUsage, glProcAddress);
+ }
+ };
+private native void dispatch_glNamedBufferDataEXT(int buffer, long size, Object data, int data_byte_offset, boolean data_is_direct, int usage, long procAddress);
-/** Entry point to C language function: <code> GLvoid * {@native glMapNamedBufferEXT}(GLuint buffer, GLenum access); </code> <br>Part of <code>GL_EXT_direct_state_access</code> */
-public final java.nio.ByteBuffer glMapNamedBufferEXT(int bufferName, int access) {
- final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapNamedBufferEXT;
- if (__addr_ == 0) {
- throw new GLException("Method \"glMapNamedBufferEXT\" not available");
- }
- final long sz = bufferSizeTracker.getDirectStateBufferSize(bufferName, this);
- if (0 == sz) {
- return null;
- }
- final long addr = dispatch_glMapNamedBufferEXT(bufferName, access, __addr_);
- if (0 == addr) {
- return null;
- }
- ByteBuffer buffer;
- MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key
- MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0);
- if(memObj0 == memObj1) {
- // just added ..
- if(null != memObj0.getBuffer()) {
- throw new InternalError();
+@Override
+public boolean glUnmapBuffer(int target) {
+ final long glProcAddress = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glUnmapBuffer;
+ if ( 0 == glProcAddress ) {
+ throw new GLException(String.format("Method \"%s\" not available", "glUnmapBuffer"));
}
- buffer = newDirectByteBuffer(addr, sz);
- Buffers.nativeOrder(buffer);
- memObj0.setBuffer(buffer);
- } else {
- // already mapped
- buffer = memObj1.getBuffer();
- if(null == buffer) {
- throw new InternalError();
+ return bufferObjectTracker.unmapBuffer(bufferStateTracker, this, target, unmapBoundBufferDispatch, glProcAddress);
+}
+
+@Override
+public boolean glUnmapNamedBufferEXT(int buffer) {
+ final long glProcAddress = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glUnmapNamedBufferEXT;
+ if ( 0 == glProcAddress ) {
+ throw new GLException(String.format("Method \"%s\" not available", "glUnmapNamedBufferEXT"));
}
+ return bufferObjectTracker.unmapBuffer(buffer, unmapNamedBufferDispatch, glProcAddress);
+}
+private final jogamp.opengl.GLBufferObjectTracker.UnmapBufferDispatch unmapNamedBufferDispatch =
+ new jogamp.opengl.GLBufferObjectTracker.UnmapBufferDispatch() {
+ public final boolean unmap(final int buffer, final long glProcAddress) {
+ return dispatch_glUnmapNamedBufferEXT(buffer, glProcAddress);
+ }
+ };
+private native boolean dispatch_glUnmapNamedBufferEXT(int buffer, long procAddress);
+
+@Override
+public final GLBufferStorage mapBuffer(final int target, final int access) {
+ final long glProcAddress = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
+ if ( 0 == glProcAddress ) {
+ throw new GLException("Method \"glMapBuffer\" not available");
+ }
+ return bufferObjectTracker.mapBuffer(bufferStateTracker, this, target, access, mapBoundBufferAllDispatch, glProcAddress);
+}
+@Override
+public final GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) {
+ final long glProcAddress = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBufferRange;
+ if ( 0 == glProcAddress ) {
+ throw new GLException("Method \"glMapBufferRange\" not available");
+ }
+ return bufferObjectTracker.mapBuffer(bufferStateTracker, this, target, offset, length, access, mapBoundBufferRangeDispatch, glProcAddress);
+}
+
+@Override
+public final GLBufferStorage mapNamedBuffer(final int bufferName, final int access) {
+ final long glProcAddress = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapNamedBufferEXT;
+ if ( 0 == glProcAddress ) {
+ throw new GLException("Method \"glMapNamedBufferEXT\" not available");
}
- buffer.position(0);
- return buffer;
+ return bufferObjectTracker.mapBuffer(bufferName, access, mapNamedBufferAllDispatch, glProcAddress);
}
+private final jogamp.opengl.GLBufferObjectTracker.MapBufferAllDispatch mapNamedBufferAllDispatch =
+ new jogamp.opengl.GLBufferObjectTracker.MapBufferAllDispatch() {
+ public final ByteBuffer allocNioByteBuffer(final long addr, final long length) { return newDirectByteBuffer(addr, length); }
+ public final long mapBuffer(final int bufferName, final int access, final long glProcAddress) {
+ return dispatch_glMapNamedBufferEXT(bufferName, access, glProcAddress);
+ }
+ };
+private native long dispatch_glMapNamedBufferEXT(int buffer, int access, long glProcAddress);
-private native long dispatch_glMapNamedBufferEXT(int buffer, int access, long procAddress);
+@Override
+public final GLBufferStorage mapNamedBufferRange(final int bufferName, final long offset, final long length, final int access) {
+ final long glProcAddress = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapNamedBufferRangeEXT;
+ if ( 0 == glProcAddress ) {
+ throw new GLException("Method \"glMapNamedBufferRangeEXT\" not available");
+ }
+ return bufferObjectTracker.mapBuffer(bufferName, offset, length, access, mapNamedBufferRangeDispatch, glProcAddress);
+}
+private final jogamp.opengl.GLBufferObjectTracker.MapBufferRangeDispatch mapNamedBufferRangeDispatch =
+ new jogamp.opengl.GLBufferObjectTracker.MapBufferRangeDispatch() {
+ public final ByteBuffer allocNioByteBuffer(final long addr, final long length) { return newDirectByteBuffer(addr, length); }
+ public final long mapBuffer(final int bufferName, final long offset, final long length, final int access, final long glProcAddress) {
+ return dispatch_glMapNamedBufferRangeEXT(bufferName, offset, length, access, glProcAddress);
+ }
+ };
+private native long dispatch_glMapNamedBufferRangeEXT(int buffer, long offset, long length, int access, long procAddress);
-native private ByteBuffer newDirectByteBuffer(long addr, long capacity);
+@Override
+public final java.nio.ByteBuffer glMapNamedBufferEXT(int bufferName, int access) {
+ return mapNamedBuffer(bufferName, access).getMappedBuffer();
+}
- @Override
- public final void glVertexPointer(GLArrayData array) {
- if(array.getComponentCount()==0) return;
- if(array.isVBO()) {
- glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
- } else {
- glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
- }
- }
- @Override
- public final void glColorPointer(GLArrayData array) {
- if(array.getComponentCount()==0) return;
- if(array.isVBO()) {
- glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
- } else {
- glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
- }
+@Override
+public final ByteBuffer glMapNamedBufferRangeEXT(int bufferName, long offset, long length, int access) {
+ return mapNamedBufferRange(bufferName, offset, length, access).getMappedBuffer();
+}
- }
- @Override
- public final void glNormalPointer(GLArrayData array) {
- if(array.getComponentCount()==0) return;
- if(array.getComponentCount()!=3) {
- throw new GLException("Only 3 components per normal allowed");
- }
- if(array.isVBO()) {
- glNormalPointer(array.getComponentType(), array.getStride(), array.getVBOOffset());
- } else {
- glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
- }
- }
- @Override
- public final void glTexCoordPointer(GLArrayData array) {
- if(array.getComponentCount()==0) return;
- if(array.isVBO()) {
- glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
- } else {
- glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
- }
- }