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-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java394
1 files changed, 394 insertions, 0 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java b/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
new file mode 100644
index 000000000..6776feeb7
--- /dev/null
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gl4bc.java
@@ -0,0 +1,394 @@
+// Tracks glBegin/glEnd calls to determine whether it is legal to
+// query Vertex Buffer Object state
+private boolean inBeginEndPair;
+
+/* FIXME: refactor dependence on Java 2D / JOGL bridge
+
+// Tracks creation and destruction of server-side OpenGL objects when
+// the Java2D/OpenGL pipeline is enabled and it is using frame buffer
+// objects (FBOs) to do its rendering
+private GLObjectTracker tracker;
+
+public void setObjectTracker(GLObjectTracker tracker) {
+ this.tracker = tracker;
+}
+
+*/
+
+public GL4bcImpl(GLProfile glp, GLContextImpl context) {
+ this._context = context;
+ this.bufferSizeTracker = context.getBufferSizeTracker();
+ this.bufferStateTracker = context.getBufferStateTracker();
+ this.glStateTracker = context.getGLStateTracker();
+ this.glProfile = glp;
+}
+
+/**
+ * Provides platform-independent access to the wglAllocateMemoryNV /
+ * glXAllocateMemoryNV extension.
+ */
+public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+ return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
+}
+
+//
+// Helpers for ensuring the correct amount of texture data
+//
+
+/** Returns the number of bytes required to fill in the appropriate
+ texture. This is computed as closely as possible based on the
+ pixel pack or unpack parameters. The logic in this routine is
+ based on code in the SGI OpenGL sample implementation. */
+
+private int imageSizeInBytes(int format, int type, int w, int h, int d,
+ boolean pack) {
+ int elements = 0;
+ int esize = 0;
+
+ if (w < 0) return 0;
+ if (h < 0) return 0;
+ if (d < 0) return 0;
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ elements = 1;
+ break;
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_DEPTH_COMPONENT:
+ elements = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elements = 2;
+ break;
+ case GL_RGB:
+ case GL_BGR:
+ elements = 3;
+ break;
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ elements = 4;
+ break;
+ /* FIXME ??
+ case GL_HILO_NV:
+ elements = 2;
+ break; */
+ default:
+ return 0;
+ }
+ switch (type) {
+ case GL_BITMAP:
+ if (format == GL_COLOR_INDEX) {
+ return (d * (h * ((w+7)/8)));
+ } else {
+ return 0;
+ }
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ esize = 1;
+ elements = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ esize = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ esize = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ esize = 4;
+ elements = 1;
+ break;
+ default:
+ return 0;
+ }
+ return imageSizeInBytes(elements * esize, w, h, d, pack);
+}
+
+private GLBufferSizeTracker bufferSizeTracker;
+private GLBufferStateTracker bufferStateTracker;
+private GLStateTracker glStateTracker;
+
+private boolean bufferObjectExtensionsInitialized = false;
+private boolean haveARBPixelBufferObject;
+private boolean haveEXTPixelBufferObject;
+private boolean haveGL15;
+private boolean haveGL21;
+private boolean haveARBVertexBufferObject;
+
+private void initBufferObjectExtensionChecks() {
+ if (bufferObjectExtensionsInitialized)
+ return;
+ bufferObjectExtensionsInitialized = true;
+ haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
+ haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
+ haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
+ haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
+ haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
+}
+
+private boolean checkBufferObject(boolean extension1,
+ boolean extension2,
+ boolean extension3,
+ boolean enabled,
+ int state,
+ String kind, boolean throwException) {
+ if (inBeginEndPair) {
+ throw new GLException("May not call this between glBegin and glEnd");
+ }
+ boolean avail = (extension1 || extension2 || extension3);
+ if (!avail) {
+ if (!enabled)
+ return true;
+ if(throwException) {
+ throw new GLException("Required extensions not available to call this function");
+ }
+ return false;
+ }
+ int buffer = bufferStateTracker.getBoundBufferObject(state, this);
+ if (enabled) {
+ if (buffer == 0) {
+ if(throwException) {
+ throw new GLException(kind + " must be enabled to call this method");
+ }
+ return false;
+ }
+ } else {
+ if (buffer != 0) {
+ if(throwException) {
+ throw new GLException(kind + " must be disabled to call this method");
+ }
+ return false;
+ }
+ }
+ return true;
+}
+
+private boolean checkArrayVBODisabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ false,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private boolean checkArrayVBOEnabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ true,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private boolean checkElementVBODisabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ false,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
+}
+
+private boolean checkElementVBOEnabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(haveGL15,
+ haveARBVertexBufferObject,
+ false,
+ true,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
+}
+
+private boolean checkUnpackPBODisabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(haveARBPixelBufferObject,
+ haveEXTPixelBufferObject,
+ haveGL21,
+ false,
+ GL2.GL_PIXEL_UNPACK_BUFFER,
+ "unpack pixel_buffer_object", throwException);
+}
+
+private boolean checkUnpackPBOEnabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(haveARBPixelBufferObject,
+ haveEXTPixelBufferObject,
+ haveGL21,
+ true,
+ GL2.GL_PIXEL_UNPACK_BUFFER,
+ "unpack pixel_buffer_object", throwException);
+}
+
+private boolean checkPackPBODisabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(haveARBPixelBufferObject,
+ haveEXTPixelBufferObject,
+ haveGL21,
+ false,
+ GL2.GL_PIXEL_PACK_BUFFER,
+ "pack pixel_buffer_object", throwException);
+}
+
+private boolean checkPackPBOEnabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(haveARBPixelBufferObject,
+ haveEXTPixelBufferObject,
+ haveGL21,
+ true,
+ GL2.GL_PIXEL_PACK_BUFFER,
+ "pack pixel_buffer_object", throwException);
+}
+
+public boolean glIsPBOPackEnabled() {
+ return checkPackPBOEnabled(false);
+}
+
+public boolean glIsPBOUnpackEnabled() {
+ return checkUnpackPBOEnabled(false);
+}
+
+private HashMap/*<MemoryObject>*/ arbMemCache = new HashMap();
+
+/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
+public java.nio.ByteBuffer glMapBuffer(int target, int access) {
+ final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapBuffer\" not available");
+ }
+ final long sz = bufferSizeTracker.getBufferSize(bufferStateTracker, target, this);
+ if (0 == sz) {
+ return null;
+ }
+ final long addr = dispatch_glMapBuffer(target, access, __addr_);
+ if (0 == addr) {
+ return null;
+ }
+ ByteBuffer buffer;
+ MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key
+ MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0);
+ if(memObj0 == memObj1) {
+ // just added ..
+ if(null != memObj0.getBuffer()) {
+ throw new InternalError();
+ }
+ buffer = newDirectByteBuffer(addr, sz);
+ Buffers.nativeOrder(buffer);
+ memObj0.setBuffer(buffer);
+ } else {
+ // already mapped
+ buffer = memObj1.getBuffer();
+ if(null == buffer) {
+ throw new InternalError();
+ }
+ }
+ buffer.position(0);
+ return buffer;
+}
+
+/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
+native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
+
+/** Entry point to C language function: <code> GLvoid * {@native glMapNamedBufferEXT}(GLuint buffer, GLenum access); </code> <br>Part of <code>GL_EXT_direct_state_access</code> */
+public java.nio.ByteBuffer glMapNamedBufferEXT(int bufferName, int access) {
+ final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapNamedBufferEXT;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapNamedBufferEXT\" not available");
+ }
+ final long sz = bufferSizeTracker.getDirectStateBufferSize(bufferName, this);
+ if (0 == sz) {
+ return null;
+ }
+ final long addr = dispatch_glMapNamedBufferEXT(bufferName, access, __addr_);
+ if (0 == addr) {
+ return null;
+ }
+ ByteBuffer buffer;
+ MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key
+ MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0);
+ if(memObj0 == memObj1) {
+ // just added ..
+ if(null != memObj0.getBuffer()) {
+ throw new InternalError();
+ }
+ buffer = newDirectByteBuffer(addr, sz);
+ Buffers.nativeOrder(buffer);
+ memObj0.setBuffer(buffer);
+ } else {
+ // already mapped
+ buffer = memObj1.getBuffer();
+ if(null == buffer) {
+ throw new InternalError();
+ }
+ }
+ buffer.position(0);
+ return buffer;
+}
+
+private native long dispatch_glMapNamedBufferEXT(int buffer, int access, long procAddress);
+
+native private ByteBuffer newDirectByteBuffer(long addr, long capacity);
+
+ public void glVertexPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+ }
+ public void glColorPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+
+ }
+ public void glNormalPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.getComponentNumber()!=3) {
+ throw new GLException("Only 3 components per normal allowed");
+ }
+ if(array.isVBO()) {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+ }
+ public void glTexCoordPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+ }
+