diff options
Diffstat (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gles1.java')
-rw-r--r-- | make/config/jogl/gl-impl-CustomJavaCode-gles1.java | 331 |
1 files changed, 331 insertions, 0 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gles1.java b/make/config/jogl/gl-impl-CustomJavaCode-gles1.java new file mode 100644 index 000000000..faff8b89f --- /dev/null +++ b/make/config/jogl/gl-impl-CustomJavaCode-gles1.java @@ -0,0 +1,331 @@ +public GLES1Impl(GLProfile glp, GLContextImpl context) { + this._context = context; + this.bufferSizeTracker = context.getBufferSizeTracker(); + this.bufferStateTracker = context.getBufferStateTracker(); + this.glStateTracker = context.getGLStateTracker(); + this.glProfile = glp; +} + +public final boolean isGL4bc() { + return false; +} + +public final boolean isGL4() { + return false; +} + +public final boolean isGL3bc() { + return false; +} + +public final boolean isGL3() { + return false; +} + +public final boolean isGL2() { + return false; +} + +public final boolean isGLES1() { + return true; +} + +public final boolean isGLES2() { + return false; +} + +public final boolean isGLES() { + return true; +} + +public final boolean isGL2ES1() { + return true; +} + +public final boolean isGL2ES2() { + return false; +} + +public final boolean isGL2GL3() { + return false; +} + +public final boolean hasGLSL() { + return false; +} + +public final GL4bc getGL4bc() throws GLException { + throw new GLException("Not a GL4bc implementation"); +} + +public final GL4 getGL4() throws GLException { + throw new GLException("Not a GL4 implementation"); +} + +public final GL3bc getGL3bc() throws GLException { + throw new GLException("Not a GL3bc implementation"); +} + +public final GL3 getGL3() throws GLException { + throw new GLException("Not a GL3 implementation"); +} + +public final GL2 getGL2() throws GLException { + throw new GLException("Not a GL2 implementation"); +} + +public final GLES1 getGLES1() throws GLException { + return this; +} + +public final GLES2 getGLES2() throws GLException { + throw new GLException("Not a GLES2 implementation"); +} + +public final GL2ES1 getGL2ES1() throws GLException { + return this; +} + +public final GL2ES2 getGL2ES2() throws GLException { + throw new GLException("Not a GL2ES2 implementation"); +} + +public final GL2GL3 getGL2GL3() throws GLException { + throw new GLException("Not a GL2GL3 implementation"); +} + +// +// Helpers for ensuring the correct amount of texture data +// + +/** Returns the number of bytes required to fill in the appropriate + texture. This is computed as closely as possible based on the + pixel pack or unpack parameters. The logic in this routine is + based on code in the SGI OpenGL sample implementation. */ + +private int imageSizeInBytes(int format, int type, int w, int h, int d, + boolean pack) { + int elements = 0; + int esize = 0; + + if (w < 0) return 0; + if (h < 0) return 0; + if (d < 0) return 0; + switch (format) { + case GL_ALPHA: + case GL_LUMINANCE: + elements = 1; + break; + case GL_LUMINANCE_ALPHA: + elements = 2; + break; + case GL_RGB: + elements = 3; + break; + case GL_RGBA: + elements = 4; + break; + default: + return 0; + } + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + esize = 1; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + esize = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + esize = 2; + elements = 1; + break; + case GL_FLOAT: + esize = 4; + break; + default: + return 0; + } + return imageSizeInBytes(elements * esize, w, h, d, pack); +} + +private GLBufferSizeTracker bufferSizeTracker; +private GLBufferStateTracker bufferStateTracker; +private GLStateTracker glStateTracker; + +private boolean bufferObjectExtensionsInitialized = false; +private boolean haveOESFramebufferObject; + +private void initBufferObjectExtensionChecks() { + if (bufferObjectExtensionsInitialized) + return; + bufferObjectExtensionsInitialized = true; + haveOESFramebufferObject = isExtensionAvailable("GL_OES_framebuffer_object"); +} + +private boolean checkBufferObject(boolean avail, + boolean enabled, + int state, + String kind, boolean throwException) { + if (!avail) { + if (!enabled) + return true; + if(throwException) { + throw new GLException("Required extensions not available to call this function"); + } + return false; + } + int buffer = bufferStateTracker.getBoundBufferObject(state, this); + if (enabled) { + if (buffer == 0) { + if(throwException) { + throw new GLException(kind + " must be enabled to call this method"); + } + return false; + } + } else { + if (buffer != 0) { + if(throwException) { + throw new GLException(kind + " must be disabled to call this method"); + } + return false; + } + } + return true; +} + +private boolean checkArrayVBODisabled(boolean throwException) { + initBufferObjectExtensionChecks(); + return checkBufferObject(true, + false, + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object", throwException); +} + +private boolean checkArrayVBOEnabled(boolean throwException) { + initBufferObjectExtensionChecks(); + return checkBufferObject(true, + true, + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object", throwException); +} + +private boolean checkElementVBODisabled(boolean throwException) { + initBufferObjectExtensionChecks(); + return checkBufferObject(true, + false, + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object", throwException); +} + +private boolean checkElementVBOEnabled(boolean throwException) { + initBufferObjectExtensionChecks(); + return checkBufferObject(true, + true, + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object", throwException); +} + +private boolean checkUnpackPBODisabled(boolean throwException) { + // PBO n/a for ES 1.1 or ES 2.0 + return true; +} + +private boolean checkUnpackPBOEnabled(boolean throwException) { + // PBO n/a for ES 1.1 or ES 2.0 + return false; +} + +private boolean checkPackPBODisabled(boolean throwException) { + // PBO n/a for ES 1.1 or ES 2.0 + return true; +} + +private boolean checkPackPBOEnabled(boolean throwException) { + // PBO n/a for ES 1.1 or ES 2.0 + return false; +} + +private HashMap/*<MemoryObject>*/ arbMemCache = new HashMap(); + +/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ +public java.nio.ByteBuffer glMapBuffer(int target, int access) { + final long __addr_ = ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; + if (__addr_ == 0) { + throw new GLException("Method \"glMapBuffer\" not available"); + } + final long sz = bufferSizeTracker.getBufferSize(bufferStateTracker, target, this); + if (0 == sz) { + return null; + } + final long addr = dispatch_glMapBuffer(target, access, __addr_); + if (0 == addr) { + return null; + } + ByteBuffer buffer; + MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key + MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0); + if(memObj0 == memObj1) { + // just added .. + if(null != memObj0.getBuffer()) { + throw new InternalError(); + } + buffer = newDirectByteBuffer(addr, sz); + Buffers.nativeOrder(buffer); + memObj0.setBuffer(buffer); + } else { + // already mapped + buffer = memObj1.getBuffer(); + if(null == buffer) { + throw new InternalError(); + } + } + buffer.position(0); + return buffer; +} + +/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */ +native private long dispatch_glMapBuffer(int target, int access, long glProcAddress); + +native private ByteBuffer newDirectByteBuffer(long addr, long capacity); + +public void glVertexPointer(GLArrayData array) { + if(array.getComponentNumber()==0) return; + if(array.isVBO()) { + glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset()); + } else { + glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer()); + } +} +public void glColorPointer(GLArrayData array) { + if(array.getComponentNumber()==0) return; + if(array.isVBO()) { + glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset()); + } else { + glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer()); + } + +} +public void glNormalPointer(GLArrayData array) { + if(array.getComponentNumber()==0) return; + if(array.getComponentNumber()!=3) { + throw new GLException("Only 3 components per normal allowed"); + } + if(array.isVBO()) { + glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset()); + } else { + glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer()); + } +} +public void glTexCoordPointer(GLArrayData array) { + if(array.getComponentNumber()==0) return; + if(array.isVBO()) { + glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset()); + } else { + glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer()); + } +} + |