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-rw-r--r--make/config/jogl/gl-impl-CustomJavaCode-gles3.java50
1 files changed, 25 insertions, 25 deletions
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gles3.java b/make/config/jogl/gl-impl-CustomJavaCode-gles3.java
index a03352409..ca15f4718 100644
--- a/make/config/jogl/gl-impl-CustomJavaCode-gles3.java
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gles3.java
@@ -201,11 +201,11 @@ private final GLStateTracker glStateTracker;
private final boolean checkBufferObject(boolean extensionAvail,
boolean allowVAO,
- boolean enabled,
+ boolean bound,
int state,
String kind, boolean throwException) {
if ( !extensionAvail ) {
- if ( !enabled ) {
+ if ( !bound ) {
return true;
}
if(throwException) {
@@ -214,7 +214,7 @@ private final boolean checkBufferObject(boolean extensionAvail,
return false;
}
int buffer = bufferStateTracker.getBoundBufferObject(state, this);
- if ( enabled ) {
+ if ( bound ) {
if ( 0 != buffer ) {
return true;
}
@@ -225,7 +225,7 @@ private final boolean checkBufferObject(boolean extensionAvail,
}
}
if ( throwException ) {
- throw new GLException(kind + " must be enabled to call this method");
+ throw new GLException(kind + " must be bound to call this method");
}
return false;
} else {
@@ -233,84 +233,84 @@ private final boolean checkBufferObject(boolean extensionAvail,
return true;
}
if ( throwException ) {
- throw new GLException(kind + " must be disabled to call this method");
+ throw new GLException(kind + " must be unbound to call this method");
}
return false;
}
}
-private final boolean checkArrayVBODisabled(boolean throwException) {
+private final boolean checkArrayVBOUnbound(boolean throwException) {
return checkBufferObject(true,
_isES3, // allowVAO
- false, // enable
+ false, // bound
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
-private final boolean checkArrayVBOEnabled(boolean throwException) {
+private final boolean checkArrayVBOBound(boolean throwException) {
return checkBufferObject(true,
_isES3, // allowVAO
- true, // enable
+ true, // bound
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
-private final boolean checkElementVBODisabled(boolean throwException) {
+private final boolean checkElementVBOUnbound(boolean throwException) {
return checkBufferObject(true,
_isES3, // allowVAO
- false, // enable
+ false, // bound
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
-private final boolean checkElementVBOEnabled(boolean throwException) {
+private final boolean checkElementVBOBound(boolean throwException) {
return checkBufferObject(true,
_isES3, // allowVAO
- true, // enable
+ true, // bound
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
-private final boolean checkUnpackPBODisabled(boolean throwException) {
+private final boolean checkUnpackPBOUnbound(boolean throwException) {
return checkBufferObject(_isES3,
false, // allowVAO
- false, // enable
+ false, // bound
GL2.GL_PIXEL_UNPACK_BUFFER,
"unpack pixel_buffer_object", throwException);
}
-private final boolean checkUnpackPBOEnabled(boolean throwException) {
+private final boolean checkUnpackPBOBound(boolean throwException) {
return checkBufferObject(_isES3,
false, // allowVAO
- true, // enable
+ true, // bound
GL2.GL_PIXEL_UNPACK_BUFFER,
"unpack pixel_buffer_object", throwException);
}
-private final boolean checkPackPBODisabled(boolean throwException) {
+private final boolean checkPackPBOUnbound(boolean throwException) {
return checkBufferObject(_isES3,
false, // allowVAO
- false, // enable
+ false, // bound
GL2.GL_PIXEL_PACK_BUFFER,
"pack pixel_buffer_object", throwException);
}
-private final boolean checkPackPBOEnabled(boolean throwException) {
+private final boolean checkPackPBOBound(boolean throwException) {
return checkBufferObject(_isES3,
false, // allowVAO
- true, // enable
+ true, // bound
GL2.GL_PIXEL_PACK_BUFFER,
"pack pixel_buffer_object", throwException);
}
@Override
-public final boolean glIsPBOPackEnabled() {
- return checkPackPBOEnabled(false);
+public final boolean glIsPBOPackBound() {
+ return checkPackPBOBound(false);
}
@Override
-public final boolean glIsPBOUnpackEnabled() {
- return checkUnpackPBOEnabled(false);
+public final boolean glIsPBOUnpackBound() {
+ return checkUnpackPBOBound(false);
}
/** Entry point to C language function: <code> void * {@native glMapBuffer}(GLenum target, GLenum access); </code> <br>Part of <code>GL_VERSION_1_5</code>; <code>GL_OES_mapbuffer</code> */