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-rwxr-xr-xmake/config/jogl/glu-CustomJavaCode-base.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/make/config/jogl/glu-CustomJavaCode-base.java b/make/config/jogl/glu-CustomJavaCode-base.java
index 480f5d117..7aee33ae1 100755
--- a/make/config/jogl/glu-CustomJavaCode-base.java
+++ b/make/config/jogl/glu-CustomJavaCode-base.java
@@ -1382,21 +1382,21 @@ public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, dou
* <P> Accepts the outgoing window coordinates as a single array.
*/
public boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
- return project.gluProject((float)objX, (float)objY, (float)objZ, InternalBufferUtil.getFloatArray(model), model_offset, InternalBufferUtil.getFloatArray(proj), proj_offset, view, view_offset, InternalBufferUtil.getFloatArray(winPos), winPos_offset);
+ return project.gluProject((float)objX, (float)objY, (float)objZ, Buffers.getFloatArray(model), model_offset, Buffers.getFloatArray(proj), proj_offset, view, view_offset, Buffers.getFloatArray(winPos), winPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
* <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
*/
public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
- return project.gluUnProject((float)winX, (float)winY, (float)winZ, InternalBufferUtil.getFloatArray(model), model_offset, InternalBufferUtil.getFloatArray(proj), proj_offset, view, view_offset, InternalBufferUtil.getFloatArray(objPos), objPos_offset);
+ return project.gluUnProject((float)winX, (float)winY, (float)winZ, Buffers.getFloatArray(model), model_offset, Buffers.getFloatArray(proj), proj_offset, view, view_offset, Buffers.getFloatArray(objPos), objPos_offset);
}
/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
* <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
*/
public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
- return project.gluUnProject4((float)winX, (float)winY, (float)winZ, (float)clipW, InternalBufferUtil.getFloatArray(model), model_offset, InternalBufferUtil.getFloatArray(proj), proj_offset, view, view_offset, (float)nearVal, (float)farVal, InternalBufferUtil.getFloatArray(objPos), objPos_offset);
+ return project.gluUnProject4((float)winX, (float)winY, (float)winZ, (float)clipW, Buffers.getFloatArray(model), model_offset, Buffers.getFloatArray(proj), proj_offset, view, view_offset, (float)nearVal, (float)farVal, Buffers.getFloatArray(objPos), objPos_offset);
}
public void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) {