diff options
Diffstat (limited to 'make/config/jogl/obsolete/gl-gl2es12.cfg')
-rw-r--r-- | make/config/jogl/obsolete/gl-gl2es12.cfg | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/make/config/jogl/obsolete/gl-gl2es12.cfg b/make/config/jogl/obsolete/gl-gl2es12.cfg deleted file mode 100644 index 3942b1419..000000000 --- a/make/config/jogl/obsolete/gl-gl2es12.cfg +++ /dev/null @@ -1,90 +0,0 @@ -# This .cfg file is used to generate the GL interface and implementing class. -JavaOutputDir gensrc/classes -NativeOutputDir gensrc/native/jogl/gl2es12 - -ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL.java -ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java -ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java -ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/GLBase.java -ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java -ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java -ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java - -Style ImplOnly -ImplPackage com.jogamp.opengl.impl.gl2es12 -ImplJavaClass GL2ES12Impl -Implements GL2ES12Impl GLBase -Implements GL2ES12Impl GL -Implements GL2ES12Impl GL2ES1 -Implements GL2ES12Impl GL2ES2 - -Include gl-common.cfg -Include gl-common-extensions.cfg -Include gl-desktop.cfg - -# Because we're manually implementing glMapBuffer but only producing -# the implementing class, GlueGen doesn't notice that it has to emit a -# proc address table entry for it. Force it to here. -ForceProcAddressGen glMapBuffer - -# Force all of the methods to be emitted using dynamic linking so we -# don't need to link against any emulation library on the desktop or -# depend on the presence of an import library for a particular device -ForceProcAddressGen __ALL__ - -# Also force the calling conventions of the locally generated function -# pointer typedefs for these routines to APIENTRY -LocalProcAddressCallingConvention __ALL__ APIENTRY - -EmitProcAddressTable true -ProcAddressTableClassName GL2ES12ProcAddressTable -GetProcAddressTableExpr ((GL2ES12ProcAddressTable)_context.getGLProcAddressTable()) - -# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums -TagNativeBinding true - -# There seem to be some errors in the glue code generation where we are not ignoring -# enough routines from desktop GL in GL2ES12Impl. For now manually ignore those which -# we know shouldn't be in there -Ignore glGetTexImage -Ignore glPixelStoref - -# Add PixelStorei StateTracker -# -# Add input validation to glPixelStorei to make sure that, even if we -# are running on top of desktop OpenGL, parameters not exposed in -# OpenGL ES can not be changed -CustomJavaCode GL2ES12Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. - -JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) { -JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname)); -JavaPrologue glPixelStorei } -JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); - -JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } - -CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { -CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } - -CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { -CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } - -CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) { -CustomJavaCode GL2ES12Impl glClearDepth((double)depth); } - -CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) { -CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); } - -Include gl-headers.cfg -Include ../intptr.cfg - -IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java -IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java -IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-embedded.java -IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java -IncludeAs CustomCCode gl-impl-CustomCCode-gl2es12.c - -Import javax.media.opengl.GLES1 -Import javax.media.opengl.GLES2 -Import com.jogamp.opengl.impl.InternalBufferUtil -Import java.io.PrintStream |