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-rw-r--r--make/config/jogl/obsolete/gl-gl2es12.cfg90
-rw-r--r--make/config/jogl/obsolete/gl-impl-CustomCCode-gl2.c24
-rw-r--r--make/config/jogl/obsolete/gl-impl-CustomCCode-gl2es12.c24
-rw-r--r--make/config/jogl/obsolete/gl-impl-CustomCCode-gl3.c24
-rw-r--r--make/config/jogl/obsolete/gl-impl-CustomJavaCode-gl2.java385
-rw-r--r--make/config/jogl/obsolete/gl-impl-CustomJavaCode-gl2es12.java353
6 files changed, 0 insertions, 900 deletions
diff --git a/make/config/jogl/obsolete/gl-gl2es12.cfg b/make/config/jogl/obsolete/gl-gl2es12.cfg
deleted file mode 100644
index 3942b1419..000000000
--- a/make/config/jogl/obsolete/gl-gl2es12.cfg
+++ /dev/null
@@ -1,90 +0,0 @@
-# This .cfg file is used to generate the GL interface and implementing class.
-JavaOutputDir gensrc/classes
-NativeOutputDir gensrc/native/jogl/gl2es12
-
-ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL.java
-ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java
-ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
-ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/GLBase.java
-ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
-ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java
-ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java
-
-Style ImplOnly
-ImplPackage com.jogamp.opengl.impl.gl2es12
-ImplJavaClass GL2ES12Impl
-Implements GL2ES12Impl GLBase
-Implements GL2ES12Impl GL
-Implements GL2ES12Impl GL2ES1
-Implements GL2ES12Impl GL2ES2
-
-Include gl-common.cfg
-Include gl-common-extensions.cfg
-Include gl-desktop.cfg
-
-# Because we're manually implementing glMapBuffer but only producing
-# the implementing class, GlueGen doesn't notice that it has to emit a
-# proc address table entry for it. Force it to here.
-ForceProcAddressGen glMapBuffer
-
-# Force all of the methods to be emitted using dynamic linking so we
-# don't need to link against any emulation library on the desktop or
-# depend on the presence of an import library for a particular device
-ForceProcAddressGen __ALL__
-
-# Also force the calling conventions of the locally generated function
-# pointer typedefs for these routines to APIENTRY
-LocalProcAddressCallingConvention __ALL__ APIENTRY
-
-EmitProcAddressTable true
-ProcAddressTableClassName GL2ES12ProcAddressTable
-GetProcAddressTableExpr ((GL2ES12ProcAddressTable)_context.getGLProcAddressTable())
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-# There seem to be some errors in the glue code generation where we are not ignoring
-# enough routines from desktop GL in GL2ES12Impl. For now manually ignore those which
-# we know shouldn't be in there
-Ignore glGetTexImage
-Ignore glPixelStoref
-
-# Add PixelStorei StateTracker
-#
-# Add input validation to glPixelStorei to make sure that, even if we
-# are running on top of desktop OpenGL, parameters not exposed in
-# OpenGL ES can not be changed
-CustomJavaCode GL2ES12Impl private static final int params_offset = 0; // just a helper for JavaPrologue ..
-
-JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) {
-JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname));
-JavaPrologue glPixelStorei }
-JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);
-
-JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }
-
-CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
-CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-
-CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
-CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-
-CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) {
-CustomJavaCode GL2ES12Impl glClearDepth((double)depth); }
-
-CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) {
-CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); }
-
-Include gl-headers.cfg
-Include ../intptr.cfg
-
-IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java
-IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java
-IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-embedded.java
-IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java
-IncludeAs CustomCCode gl-impl-CustomCCode-gl2es12.c
-
-Import javax.media.opengl.GLES1
-Import javax.media.opengl.GLES2
-Import com.jogamp.opengl.impl.InternalBufferUtil
-Import java.io.PrintStream
diff --git a/make/config/jogl/obsolete/gl-impl-CustomCCode-gl2.c b/make/config/jogl/obsolete/gl-impl-CustomCCode-gl2.c
deleted file mode 100644
index 91fd0078b..000000000
--- a/make/config/jogl/obsolete/gl-impl-CustomCCode-gl2.c
+++ /dev/null
@@ -1,24 +0,0 @@
-/* Java->C glue code:
- * Java package: com.jogamp.opengl.impl.gl2.GL2Impl
- * Java method: long dispatch_glMapBuffer(int target, int access)
- * C function: void * glMapBuffer(GLenum target, GLenum access);
- */
-JNIEXPORT jlong JNICALL
-Java_com_jogamp_opengl_impl_gl2_GL2Impl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
- PFNGLMAPBUFFERPROC ptr_glMapBuffer;
- void * _res;
- ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
- assert(ptr_glMapBuffer != NULL);
- _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
- return (jlong) (intptr_t) _res;
-}
-
-/* Java->C glue code:
- * Java package: com.jogamp.opengl.impl.gl2.GL2Impl
- * Java method: ByteBuffer newDirectByteBuffer(long addr, int capacity);
- * C function: jobject newDirectByteBuffer(jlong addr, jint capacity);
- */
-JNIEXPORT jobject JNICALL
-Java_com_jogamp_opengl_impl_gl2_GL2Impl_newDirectByteBuffer(JNIEnv *env, jobject _unused, jlong addr, jint capacity) {
- return (*env)->NewDirectByteBuffer(env, (void*) (intptr_t) addr, capacity);
-}
diff --git a/make/config/jogl/obsolete/gl-impl-CustomCCode-gl2es12.c b/make/config/jogl/obsolete/gl-impl-CustomCCode-gl2es12.c
deleted file mode 100644
index 07b821802..000000000
--- a/make/config/jogl/obsolete/gl-impl-CustomCCode-gl2es12.c
+++ /dev/null
@@ -1,24 +0,0 @@
-/* Java->C glue code:
- * Java package: com.jogamp.opengl.impl.gl2es12.GL2ES12Impl
- * Java method: long dispatch_glMapBuffer(int target, int access)
- * C function: void * glMapBuffer(GLenum target, GLenum access);
- */
-JNIEXPORT jlong JNICALL
-Java_com_jogamp_opengl_impl_gl2es12_GL2ES12Impl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
- PFNGLMAPBUFFERPROC ptr_glMapBuffer;
- void * _res;
- ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
- assert(ptr_glMapBuffer != NULL);
- _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
- return (jlong) (intptr_t) _res;
-}
-
-/* Java->C glue code:
- * Java package: com.jogamp.opengl.impl.gl2es12.GL2ES12Impl
- * Java method: ByteBuffer newDirectByteBuffer(long addr, int capacity);
- * C function: jobject newDirectByteBuffer(jlong addr, jint capacity);
- */
-JNIEXPORT jobject JNICALL
-Java_com_jogamp_opengl_impl_gl2es12_GL2ES12Impl_newDirectByteBuffer(JNIEnv *env, jobject _unused, jlong addr, jint capacity) {
- return (*env)->NewDirectByteBuffer(env, (void*) (intptr_t) addr, capacity);
-}
diff --git a/make/config/jogl/obsolete/gl-impl-CustomCCode-gl3.c b/make/config/jogl/obsolete/gl-impl-CustomCCode-gl3.c
deleted file mode 100644
index f540a7d4a..000000000
--- a/make/config/jogl/obsolete/gl-impl-CustomCCode-gl3.c
+++ /dev/null
@@ -1,24 +0,0 @@
-/* Java->C glue code:
- * Java package: com.jogamp.opengl.impl.gl3.GL3Impl
- * Java method: long dispatch_glMapBuffer(int target, int access)
- * C function: void * glMapBuffer(GLenum target, GLenum access);
- */
-JNIEXPORT jlong JNICALL
-Java_com_jogamp_opengl_impl_gl3_GL3Impl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
- PFNGLMAPBUFFERPROC ptr_glMapBuffer;
- void * _res;
- ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
- assert(ptr_glMapBuffer != NULL);
- _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
- return (jlong) (intptr_t) _res;
-}
-
-/* Java->C glue code:
- * Java package: com.jogamp.opengl.impl.gl3.GL3Impl
- * Java method: ByteBuffer newDirectByteBuffer(long addr, int capacity);
- * C function: jobject newDirectByteBuffer(jlong addr, jint capacity);
- */
-JNIEXPORT jobject JNICALL
-Java_com_jogamp_opengl_impl_gl3_GL3Impl_newDirectByteBuffer(JNIEnv *env, jobject _unused, jlong addr, jint capacity) {
- return (*env)->NewDirectByteBuffer(env, (void*) (intptr_t) addr, capacity);
-}
diff --git a/make/config/jogl/obsolete/gl-impl-CustomJavaCode-gl2.java b/make/config/jogl/obsolete/gl-impl-CustomJavaCode-gl2.java
deleted file mode 100644
index a1a6917df..000000000
--- a/make/config/jogl/obsolete/gl-impl-CustomJavaCode-gl2.java
+++ /dev/null
@@ -1,385 +0,0 @@
-// Tracks glBegin/glEnd calls to determine whether it is legal to
-// query Vertex Buffer Object state
-private boolean inBeginEndPair;
-
-/* FIXME: refactor dependence on Java 2D / JOGL bridge
-
-// Tracks creation and destruction of server-side OpenGL objects when
-// the Java2D/OpenGL pipeline is enabled and it is using frame buffer
-// objects (FBOs) to do its rendering
-private GLObjectTracker tracker;
-
-public void setObjectTracker(GLObjectTracker tracker) {
- this.tracker = tracker;
-}
-
-*/
-
-
-public GL2Impl(GLProfile glp, GLContextImpl context) {
- this._context = context;
- this.bufferSizeTracker = context.getBufferSizeTracker();
- this.bufferStateTracker = context.getBufferStateTracker();
- this.glStateTracker = context.getGLStateTracker();
- this.glProfile = glp;
-}
-
-/**
- * Provides platform-independent access to the wglAllocateMemoryNV /
- * glXAllocateMemoryNV extension.
- */
-public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
- return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
-}
-
-//
-// Helpers for ensuring the correct amount of texture data
-//
-
-/** Returns the number of bytes required to fill in the appropriate
- texture. This is computed as closely as possible based on the
- pixel pack or unpack parameters. The logic in this routine is
- based on code in the SGI OpenGL sample implementation. */
-
-private int imageSizeInBytes(int format, int type, int w, int h, int d,
- boolean pack) {
- int elements = 0;
- int esize = 0;
-
- if (w < 0) return 0;
- if (h < 0) return 0;
- if (d < 0) return 0;
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- elements = 1;
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_DEPTH_COMPONENT:
- elements = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- elements = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- elements = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- elements = 4;
- break;
- /* FIXME ??
- case GL_HILO_NV:
- elements = 2;
- break; */
- default:
- return 0;
- }
- switch (type) {
- case GL_BITMAP:
- if (format == GL_COLOR_INDEX) {
- return (d * (h * ((w+7)/8)));
- } else {
- return 0;
- }
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- esize = 1;
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- esize = 1;
- elements = 1;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- esize = 2;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- esize = 2;
- elements = 1;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- esize = 4;
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- esize = 4;
- elements = 1;
- break;
- default:
- return 0;
- }
- return imageSizeInBytes(elements * esize, w, h, d, pack);
-}
-
-private GLBufferSizeTracker bufferSizeTracker;
-private GLBufferStateTracker bufferStateTracker;
-private GLStateTracker glStateTracker;
-
-private boolean bufferObjectExtensionsInitialized = false;
-private boolean haveARBPixelBufferObject;
-private boolean haveEXTPixelBufferObject;
-private boolean haveGL15;
-private boolean haveGL21;
-private boolean haveARBVertexBufferObject;
-
-private void initBufferObjectExtensionChecks() {
- if (bufferObjectExtensionsInitialized)
- return;
- bufferObjectExtensionsInitialized = true;
- haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
- haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
- haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
- haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
- haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
-}
-
-private boolean checkBufferObject(boolean extension1,
- boolean extension2,
- boolean extension3,
- boolean enabled,
- int state,
- String kind, boolean throwException) {
- if (inBeginEndPair) {
- throw new GLException("May not call this between glBegin and glEnd");
- }
- boolean avail = (extension1 || extension2 || extension3);
- if (!avail) {
- if (!enabled)
- return true;
- if(throwException) {
- throw new GLException("Required extensions not available to call this function");
- }
- return false;
- }
- int buffer = bufferStateTracker.getBoundBufferObject(state, this);
- if (enabled) {
- if (buffer == 0) {
- if(throwException) {
- throw new GLException(kind + " must be enabled to call this method");
- }
- return false;
- }
- } else {
- if (buffer != 0) {
- if(throwException) {
- throw new GLException(kind + " must be disabled to call this method");
- }
- return false;
- }
- }
- return true;
-}
-
-private boolean checkArrayVBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object", throwException);
-}
-
-private boolean checkArrayVBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object", throwException);
-}
-
-private boolean checkElementVBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object", throwException);
-}
-
-private boolean checkElementVBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object", throwException);
-}
-
-private boolean checkUnpackPBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL2.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object", throwException);
-}
-
-private boolean checkUnpackPBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL2.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object", throwException);
-}
-
-private boolean checkPackPBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL2.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object", throwException);
-}
-
-private boolean checkPackPBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL2.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object", throwException);
-}
-
-public boolean glIsPBOPackEnabled() {
- return checkPackPBOEnabled(false);
-}
-
-public boolean glIsPBOUnpackEnabled() {
- return checkUnpackPBOEnabled(false);
-}
-
-// Attempt to return the same ByteBuffer object from glMapBuffer if
-// the vertex buffer object's base address and size haven't changed
-private static class ARBVBOKey {
- private long addr;
- private int capacity;
-
- ARBVBOKey(long addr, int capacity) {
- this.addr = addr;
- this.capacity = capacity;
- }
-
- public int hashCode() {
- return (int) addr;
- }
-
- public boolean equals(Object o) {
- if ((o == null) || (!(o instanceof ARBVBOKey))) {
- return false;
- }
-
- ARBVBOKey other = (ARBVBOKey) o;
- return ((addr == other.addr) && (capacity == other.capacity));
- }
-}
-
-private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
-
-/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-public java.nio.ByteBuffer glMapBuffer(int target, int access) {
- final long __addr_ = ((GL2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
- if (__addr_ == 0) {
- throw new GLException("Method \"glMapBuffer\" not available");
- }
- int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
- target,
- this);
- long addr;
- addr = dispatch_glMapBuffer(target, access, __addr_);
- if (addr == 0 || sz == 0) {
- return null;
- }
- ARBVBOKey key = new ARBVBOKey(addr, sz);
- ByteBuffer _res = (ByteBuffer) arbVBOCache.get(key);
- if (_res == null) {
- _res = newDirectByteBuffer(addr, sz);
- InternalBufferUtil.nativeOrder(_res);
- arbVBOCache.put(key, _res);
- }
- _res.position(0);
- return _res;
-}
-
-/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
-
-native private ByteBuffer newDirectByteBuffer(long addr, int capacity);
-
- /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
- public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) {
- throw new GLException("Method \"glShaderBinary\" not available");
- }
-
- /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
- public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) {
- throw new GLException("Method \"glShaderBinary\" not available");
- }
-
- public void glReleaseShaderCompiler() {
- // nothing to do
- }
-
- public void glVertexPointer(GLArrayData array) {
- if(array.getComponentNumber()==0) return;
- if(array.isVBO()) {
- glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
- } else {
- glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
- }
- }
- public void glColorPointer(GLArrayData array) {
- if(array.getComponentNumber()==0) return;
- if(array.isVBO()) {
- glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
- } else {
- glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
- }
-
- }
- public void glNormalPointer(GLArrayData array) {
- if(array.getComponentNumber()==0) return;
- if(array.getComponentNumber()!=3) {
- throw new GLException("Only 3 components per normal allowed");
- }
- if(array.isVBO()) {
- glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset());
- } else {
- glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
- }
- }
- public void glTexCoordPointer(GLArrayData array) {
- if(array.getComponentNumber()==0) return;
- if(array.isVBO()) {
- glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
- } else {
- glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
- }
- }
-
diff --git a/make/config/jogl/obsolete/gl-impl-CustomJavaCode-gl2es12.java b/make/config/jogl/obsolete/gl-impl-CustomJavaCode-gl2es12.java
deleted file mode 100644
index aed442da3..000000000
--- a/make/config/jogl/obsolete/gl-impl-CustomJavaCode-gl2es12.java
+++ /dev/null
@@ -1,353 +0,0 @@
-// Tracks glBegin/glEnd calls to determine whether it is legal to
-// query Vertex Buffer Object state
-private boolean inBeginEndPair;
-
-/* FIXME: refactor dependence on Java 2D / JOGL bridge
-
-// Tracks creation and destruction of server-side OpenGL objects when
-// the Java2D/OpenGL pipeline is enabled and it is using frame buffer
-// objects (FBOs) to do its rendering
-private GLObjectTracker tracker;
-
-public void setObjectTracker(GLObjectTracker tracker) {
- this.tracker = tracker;
-}
-
-*/
-
-public GL2ES12Impl(GLProfile glp, GLContextImpl context) {
- this._context = context;
- this.bufferSizeTracker = context.getBufferSizeTracker();
- this.bufferStateTracker = context.getBufferStateTracker();
- this.glStateTracker = context.getGLStateTracker();
- this.isGL2ES2 = glp.isGL2ES2();
- this.glProfile = glp;
-}
-
-private boolean isGL2ES2;
-
-public boolean isFunctionAvailable(String glFunctionName) {
- return _context.isFunctionAvailable(glFunctionName);
-}
-
-public boolean isExtensionAvailable(String glExtensionName) {
- return _context.isExtensionAvailable(glExtensionName);
-}
-
-public Object getExtension(String extensionName) {
- // At this point we don't expose any extensions using this mechanism
- return null;
-}
-
-/** Returns the context this GL object is associated with for better
- error checking by DebugGL. */
-public GLContext getContext() {
- return _context;
-}
-
-private GLContextImpl _context;
-
-public void setSwapInterval(int interval) {
- _context.setSwapInterval(interval);
-}
-
-public int getSwapInterval() {
- return _context.getSwapInterval();
-}
-
-public Object getPlatformGLExtensions() {
- return _context.getPlatformGLExtensions();
-}
-
-//
-// Helpers for ensuring the correct amount of texture data
-//
-
-/** Returns the number of bytes required to fill in the appropriate
- texture. This is computed as closely as possible based on the
- pixel pack or unpack parameters. The logic in this routine is
- based on code in the SGI OpenGL sample implementation. */
-
-private int imageSizeInBytes(int format, int type, int w, int h, int d,
- boolean pack) {
- int elements = 0;
- int esize = 0;
-
- if (w < 0) return 0;
- if (h < 0) return 0;
- if (d < 0) return 0;
- switch (format) {
- case GL_STENCIL_INDEX:
- elements = 1;
- break;
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_DEPTH_COMPONENT:
- elements = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- elements = 2;
- break;
- case GL_RGB:
- elements = 3;
- break;
- case GL_RGBA:
- elements = 4;
- break;
- /* FIXME ??
- case GL_HILO_NV:
- elements = 2;
- break; */
- default:
- return 0;
- }
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- esize = 1;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- esize = 2;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- esize = 2;
- elements = 1;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- esize = 4;
- break;
- default:
- return 0;
- }
- return imageSizeInBytes(elements * esize, w, h, d, pack);
-}
-
-private GLBufferSizeTracker bufferSizeTracker;
-private GLBufferStateTracker bufferStateTracker;
-private GLStateTracker glStateTracker;
-
-private boolean bufferObjectExtensionsInitialized = false;
-private boolean haveGL15;
-private boolean haveGL21;
-private boolean haveARBVertexBufferObject;
-
-private void initBufferObjectExtensionChecks() {
- if (bufferObjectExtensionsInitialized)
- return;
- bufferObjectExtensionsInitialized = true;
- haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
- haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
- haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
-}
-
-private boolean checkBufferObject(boolean extension1,
- boolean extension2,
- boolean extension3,
- boolean enabled,
- int state,
- String kind, boolean throwException) {
- if (inBeginEndPair) {
- throw new GLException("May not call this between glBegin and glEnd");
- }
- boolean avail = (extension1 || extension2 || extension3);
- if (!avail) {
- if (!enabled)
- return true;
- if(throwException) {
- throw new GLException("Required extensions not available to call this function");
- }
- return false;
- }
- int buffer = bufferStateTracker.getBoundBufferObject(state, this);
- if (enabled) {
- if (buffer == 0) {
- if(throwException) {
- throw new GLException(kind + " must be enabled to call this method");
- }
- return false;
- }
- } else {
- if (buffer != 0) {
- if(throwException) {
- throw new GLException(kind + " must be disabled to call this method");
- }
- return false;
- }
- }
- return true;
-}
-
-private boolean checkArrayVBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object", throwException);
-}
-
-private boolean checkArrayVBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object", throwException);
-}
-
-private boolean checkElementVBODisabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object", throwException);
-}
-
-private boolean checkElementVBOEnabled(boolean throwException) {
- initBufferObjectExtensionChecks();
- return checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object", throwException);
-}
-
-private boolean checkUnpackPBODisabled(boolean throwException) {
- // PBO n/a for ES 1.1 or ES 2.0
- return true;
-}
-
-private boolean checkUnpackPBOEnabled(boolean throwException) {
- // PBO n/a for ES 1.1 or ES 2.0
- return false;
-}
-
-private boolean checkPackPBODisabled(boolean throwException) {
- // PBO n/a for ES 1.1 or ES 2.0
- return true;
-}
-
-private boolean checkPackPBOEnabled(boolean throwException) {
- // PBO n/a for ES 1.1 or ES 2.0
- return false;
-}
-
-// Attempt to return the same ByteBuffer object from glMapBuffer if
-// the vertex buffer object's base address and size haven't changed
-private static class ARBVBOKey {
- private long addr;
- private int capacity;
-
- ARBVBOKey(long addr, int capacity) {
- this.addr = addr;
- this.capacity = capacity;
- }
-
- public int hashCode() {
- return (int) addr;
- }
-
- public boolean equals(Object o) {
- if ((o == null) || (!(o instanceof ARBVBOKey))) {
- return false;
- }
-
- ARBVBOKey other = (ARBVBOKey) o;
- return ((addr == other.addr) && (capacity == other.capacity));
- }
-}
-
-private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
-
-/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-public java.nio.ByteBuffer glMapBuffer(int target, int access) {
- final long __addr_ = ((GL2ES12ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
- if (__addr_ == 0) {
- throw new GLException("Method \"glMapBuffer\" not available");
- }
- int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
- target,
- this);
- long addr;
- addr = dispatch_glMapBuffer(target, access, __addr_);
- if (addr == 0 || sz == 0) {
- return null;
- }
- ARBVBOKey key = new ARBVBOKey(addr, sz);
- ByteBuffer _res = (ByteBuffer) arbVBOCache.get(key);
- if (_res == null) {
- _res = newDirectByteBuffer(addr, sz);
- InternalBufferUtil.nativeOrder(_res);
- arbVBOCache.put(key, _res);
- }
- _res.position(0);
- return _res;
-}
-
-/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
-
-native private ByteBuffer newDirectByteBuffer(long addr, int capacity);
-
- /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
- public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) {
- throw new GLException("Method \"glShaderBinary\" not available");
- }
-
- /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
- public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) {
- throw new GLException("Method \"glShaderBinary\" not available");
- }
-
- public void glReleaseShaderCompiler() {
- // nothing to do
- }
-
- public void glVertexPointer(GLArrayData array) {
- if(array.getComponentNumber()==0) return;
- if(array.isVBO()) {
- glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
- } else {
- glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
- }
- }
- public void glColorPointer(GLArrayData array) {
- if(array.getComponentNumber()==0) return;
- if(array.isVBO()) {
- glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
- } else {
- glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
- }
-
- }
- public void glNormalPointer(GLArrayData array) {
- if(array.getComponentNumber()==0) return;
- if(array.getComponentNumber()!=3) {
- throw new GLException("Only 3 components per normal allowed");
- }
- if(array.isVBO()) {
- glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset());
- } else {
- glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
- }
- }
- public void glTexCoordPointer(GLArrayData array) {
- if(array.getComponentNumber()==0) return;
- if(array.isVBO()) {
- glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
- } else {
- glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
- }
- }
-
-