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-rw-r--r--make/config/jogl/wgl-win32.cfg64
1 files changed, 64 insertions, 0 deletions
diff --git a/make/config/jogl/wgl-win32.cfg b/make/config/jogl/wgl-win32.cfg
new file mode 100644
index 000000000..a86834531
--- /dev/null
+++ b/make/config/jogl/wgl-win32.cfg
@@ -0,0 +1,64 @@
+# This .cfg file is used to generate the interface to the wgl routines
+# used internally by the WindowsGLContext implementation.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/Windows
+
+Package jogamp.opengl.windows.wgl
+JavaClass WGL
+Style AllStatic
+Include gl-common.cfg
+Include gl-common-extensions.cfg
+Include gl-desktop.cfg
+
+GLHeader wingdi.h
+GLHeader GL/wglext.h
+
+ForceProcAddressGen __ALL__
+LocalProcAddressCallingConvention __ALL__ APIENTRY
+
+AllowNonGLExtensions true
+EmitProcAddressTable true
+ProcAddressTableClassName WGLProcAddressTable
+GetProcAddressTableExpr wglProcAddressTable
+
+Import com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver
+
+CustomJavaCode WGL private static WGLProcAddressTable wglProcAddressTable = new WGLProcAddressTable(new GLProcAddressResolver());
+CustomJavaCode WGL public static WGLProcAddressTable getWGLProcAddressTable() { return wglProcAddressTable; }
+
+# Implement the first argument to wglGetProcAddress as String instead
+# of byte[]
+ArgumentIsString wglGetProcAddress 0
+
+CustomCCode #define WIN32_LEAN_AND_MEAN
+CustomCCode #include <windows.h>
+CustomCCode #undef WIN32_LEAN_AND_MEAN
+
+CustomCCode #include <wingdi.h>
+CustomCCode #include <stddef.h>
+
+Include ../intptr.cfg
+
+DropUniqVendorExtensions AMD
+# We need GL_APPLE_float_pixels for our pbuffer implementation
+# DropUniqVendorExtensions APPLE
+DropUniqVendorExtensions ATI
+DropUniqVendorExtensions HP
+DropUniqVendorExtensions IBM
+DropUniqVendorExtensions MESA
+DropUniqVendorExtensions MESAX
+DropUniqVendorExtensions NV
+DropUniqVendorExtensions SGI
+DropUniqVendorExtensions SGIS
+DropUniqVendorExtensions SGIX
+DropUniqVendorExtensions SUN
+DropUniqVendorExtensions WIN
+
+CustomJavaCode WGL protected static long wglGetProcAddress(long wglGetProcAddressHandle, java.lang.String procname)
+CustomJavaCode WGL {
+CustomJavaCode WGL if (wglGetProcAddressHandle == 0) {
+CustomJavaCode WGL throw new GLException("Passed null pointer for method \"wglGetProcAddress\"");
+CustomJavaCode WGL }
+CustomJavaCode WGL return dispatch_wglGetProcAddress1(procname, wglGetProcAddressHandle);
+CustomJavaCode WGL }
+