diff options
Diffstat (limited to 'make/config/jogl')
-rw-r--r-- | make/config/jogl/cgl-macosx-CustomJavaCode.java | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/make/config/jogl/cgl-macosx-CustomJavaCode.java b/make/config/jogl/cgl-macosx-CustomJavaCode.java index d32e0ae8f..ab1d44b64 100644 --- a/make/config/jogl/cgl-macosx-CustomJavaCode.java +++ b/make/config/jogl/cgl-macosx-CustomJavaCode.java @@ -1,9 +1,9 @@ /** - * Creates the NSOpenGLLayer for FBO/PBuffer w/ optional GL3 shader program on Main-Thread + * Creates the NSOpenGLLayer for FBO/PBuffer w/ optional GL3 shader program * <p> - * It is mandatory that the shared context handle <code>ctx</code> - * is not locked while calling this method. + * The NSOpenGLLayer will immediatly create a OpenGL context sharing the given ctx, + * which will be used to render the texture offthread. * </p> * <p> * The NSOpenGLLayer starts in enabled mode, @@ -12,10 +12,7 @@ */ public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgramName, final long fmt, final long p, final int texID, final boolean opaque, final int texWidth, final int texHeight) { - return OSXUtil.RunOnMainThread(true, new Function<Long, Object>() { - public Long eval(Object... args) { - return Long.valueOf( createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight) ); - } } ).longValue(); + return createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight); } /** @@ -26,19 +23,13 @@ public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgra * </p> */ public static void setNSOpenGLLayerEnabled(final long nsOpenGLLayer, final boolean enable) { - OSXUtil.RunOnMainThread(true, new Runnable() { - public void run() { - setNSOpenGLLayerEnabledImpl(nsOpenGLLayer, enable); - } } ); + setNSOpenGLLayerEnabledImpl(nsOpenGLLayer, enable); } /** - * Releases the NSOpenGLLayer on Main-Thread + * Releases the NSOpenGLLayer */ public static void releaseNSOpenGLLayer(final long nsOpenGLLayer) { - OSXUtil.RunOnMainThread(true, new Runnable() { - public void run() { - releaseNSOpenGLLayerImpl(nsOpenGLLayer); - } } ); + releaseNSOpenGLLayerImpl(nsOpenGLLayer); } |