diff options
Diffstat (limited to 'make/config/jogl')
-rw-r--r-- | make/config/jogl/gl-if-CustomJavaCode-gl.java | 36 |
1 files changed, 33 insertions, 3 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl.java b/make/config/jogl/gl-if-CustomJavaCode-gl.java index 2bdc4e47c..20657ef9f 100644 --- a/make/config/jogl/gl-if-CustomJavaCode-gl.java +++ b/make/config/jogl/gl-if-CustomJavaCode-gl.java @@ -1,39 +1,69 @@ - /** - * The following enumeration are common in GL2ES1 and GL2GL3 - */ + /** Common in ES1, GL2 and GL3 */ public static final int GL_AND = 0x1501; + /** Common in ES1, GL2 and GL3 */ public static final int GL_AND_INVERTED = 0x1504; + /** Common in ES1, GL2 and GL3 */ public static final int GL_AND_REVERSE = 0x1502; + /** Common in ES1, GL2 and GL3 */ public static final int GL_BLEND_DST = 0x0BE0; + /** Common in ES1, GL2 and GL3 */ public static final int GL_BLEND_SRC = 0x0BE1; + /** Common in ES1, GL2 and GL3 */ public static final int GL_BUFFER_ACCESS = 0x88BB; + /** Common in ES1, GL2 and GL3 */ public static final int GL_CLEAR = 0x1500; + /** Common in ES1, GL2 and GL3 */ public static final int GL_COLOR_LOGIC_OP = 0x0BF2; + /** Common in ES1, GL2 and GL3 */ public static final int GL_COPY = 0x1503; + /** Common in ES1, GL2 and GL3 */ public static final int GL_COPY_INVERTED = 0x150C; + /** Common in ES1, GL2 and GL3 */ public static final int GL_DEPTH_COMPONENT24 = 0x81A6; + /** Common in ES1, GL2 and GL3 */ public static final int GL_DEPTH_COMPONENT32 = 0x81A7; + /** Common in ES1, GL2 and GL3 */ public static final int GL_EQUIV = 0x1509; + /** Common in ES1, GL2 and GL3 */ public static final int GL_LINE_SMOOTH = 0x0B20; + /** Common in ES1, GL2 and GL3 */ public static final int GL_LINE_SMOOTH_HINT = 0x0C52; + /** Common in ES1, GL2 and GL3 */ public static final int GL_LOGIC_OP_MODE = 0x0BF0; + /** Common in ES1, GL2 and GL3 */ public static final int GL_MULTISAMPLE = 0x809D; + /** Common in ES1, GL2 and GL3 */ public static final int GL_NAND = 0x150E; + /** Common in ES1, GL2 and GL3 */ public static final int GL_NOOP = 0x1505; + /** Common in ES1, GL2 and GL3 */ public static final int GL_NOR = 0x1508; + /** Common in ES1, GL2 and GL3 */ public static final int GL_OR = 0x1507; + /** Common in ES1, GL2 and GL3 */ public static final int GL_OR_INVERTED = 0x150D; + /** Common in ES1, GL2 and GL3 */ public static final int GL_OR_REVERSE = 0x150B; + /** Common in ES1, GL2 and GL3 */ public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; + /** Common in ES1, GL2 and GL3 */ public static final int GL_POINT_SIZE = 0x0B11; + /** Common in ES1, GL2 and GL3 */ public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; + /** Common in ES1, GL2 and GL3 */ public static final int GL_SET = 0x150F; + /** Common in ES1, GL2 and GL3 */ public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; + /** Common in ES1, GL2 and GL3 */ public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; + /** Common in ES1, GL2 and GL3 */ public static final int GL_STENCIL_INDEX1 = 0x8D46; + /** Common in ES1, GL2 and GL3 */ public static final int GL_STENCIL_INDEX4 = 0x8D47; + /** Common in ES1, GL2 and GL3 */ public static final int GL_WRITE_ONLY = 0x88B9; + /** Common in ES1, GL2 and GL3 */ public static final int GL_XOR = 0x1506; public void glClearDepth( double depth ); |