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Diffstat (limited to 'make/doc/jogl')
-rw-r--r-- | make/doc/jogl/spec-overview.html | 147 |
1 files changed, 116 insertions, 31 deletions
diff --git a/make/doc/jogl/spec-overview.html b/make/doc/jogl/spec-overview.html index 11074e601..26936e63e 100644 --- a/make/doc/jogl/spec-overview.html +++ b/make/doc/jogl/spec-overview.html @@ -11,11 +11,14 @@ This specification, an optional set of packages, describes the Java(TM) bindings to the native OpenGL(R) 3D graphics library profiles: <ul> - <li> Desktop OpenGL 1.x, 2.y and 3.0, with x >= 5 and y >= 0 </li> - <li> Desktop OpenGL 3.x, with x >= 1 </li> + <li> Desktop OpenGL 1.0 - 3.0 </li> + <li> Desktop OpenGL 3.x, with x >= 1, forward compatible, core profile </li> <li> Embedded OpenGL ES 1.x, with x >= 0 </li> <li> Embedded OpenGL ES 2.x, with x >= 0 </li> </ul><br> + See <a href="#GLAPIInclusionCriteria">Inclusion Criteria</a> explaining the OpenGL profile seperation.<br> + See <a href="#GLRuntimeVersion">OpenGL Runtime Requirements</a>.<br> + <br> A binding to the native OpenCL(R) library is not yet specified, but intended to be included in a <a href="#maintenanceupdates">maintenance update</a>. <br> @@ -40,28 +43,45 @@ bindings to the native OpenGL(R) 3D graphics library profiles: </ul> <br> +<h3>OpenGL Profile Model</h3> + OpenGL today is not just a single set of functionality, it offers many profiles for different + purposes, e.g. ES1 and ES2 for mobile, etc.<br> + JOGL reflects these profiles <a href="../doc/bouml/html/">with an OO abstraction model</a>, + specifying interfaces encapsulating common subsets.<br> + <h3>Package Structure</h3> The packages defined by this specification include:<br> <ul> <li>The <b>javax.media.opengl</b> package<br><br> This package contains all Java bindings for all OpenGL profiles.<br> + See <a href="#GLAPIInclusionCriteria">Inclusion Criteria</a> explaining the OpenGL profile seperation.<br> + See <a href="#GLRuntimeVersion">OpenGL Runtime Requirements</a>.<br> The main OpenGL profile interfaces are:<br><br> <ul> - <li> {@link javax.media.opengl.GL2 javax.media.opengl.GL2} interface<br> + <li> {@link javax.media.opengl.GL3 javax.media.opengl.GL3} interface<br> <br> - This interface contains all core desktop OpenGL methods through -version 3.0, inclusive, as well as most of it's extensions defined at the -time of this specification. Early OpenGL extensions whose functionality -was incorporated into core OpenGL by version 2.0, inclusive, are specifically -excluded.<br> + This interface contains all core, forward compatible, OpenGL methods starting from 3.1, +inclusive, as well as most of it's extensions defined at the time of this specification. <br> + Note: OpenGL 3.0 forward compatible, non deprecated functionality is included in the + 3.1 specification, hence the {@link javax.media.opengl.GL2GL3} implemented interface.<br> + Note: OpenGL 3.1 forward compatible no more includes fixed point functionality.<br> + See <a href="#GL3InclusionCriteria">GL3 Inclusion Criteria</a>.<br> + See <a href="#GL3RuntimeVersion">GL3 Runtime Requirements</a>.<br> Future extensions will be added with a <a href="#maintenanceupdates">maintenance update</a></li><br> - <li> {@link javax.media.opengl.GL3 javax.media.opengl.GL3} interface<br> + <li> {@link javax.media.opengl.GL2 javax.media.opengl.GL2} interface<br> <br> - This interface contains all core desktop OpenGL methods starting from 3.1, -inclusive, as well as most of it's extensions defined at the -time of this specification. <br> + This interface contains all core desktop OpenGL methods through +version 3.0, inclusive, as well as most of it's extensions defined at the +time of this specification. OpenGL extensions whose functionality +was incorporated into core OpenGL until version 3.1, inclusive, are subsumed into the core namespace.<br> + Note: OpenGL 3.0 is the last completly subsumed version in the specification. + You need to use a {@link javax.media.opengl.GL3} OpenGL 3.1+ context to benefit + from new functionality and versions.<br> + Note: Intersecting OpenGL 3.1 subsumed extensions are subsumed in GL2 as well, to offer the best common GL2GL3 intersection.<br> + See <a href="#GL2InclusionCriteria">GL2 Inclusion Criteria</a>.<br> + See <a href="#GL2RuntimeVersion">GL2 Runtime Requirements</a>.<br> Future extensions will be added with a <a href="#maintenanceupdates">maintenance update</a></li><br> <li> {@link javax.media.opengl.GLES1 javax.media.opengl.GLES1} interface<br> @@ -101,7 +121,13 @@ time of this specification. <br> <li> {@link javax.media.opengl.GL2ES2 javax.media.opengl.GL2ES2} interface<br> <br> Interface containing the common subset of GL3, GL2 and GLES2.<br> - This interface reflects only the programmable shader functionality of OpenGL</li><br> + This interface reflects only the programmable shader functionality of desktop and embedded OpenGL</li><br> + + <li> {@link javax.media.opengl.GL2GL3 javax.media.opengl.GL2GL3} interface<br> + <br> + Interface containing the common subset of GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0), + also known as the OpenGL 3.0 forward compatible, non deprecated subset.<br> + This interface reflects only the programmable shader functionality of desktop OpenGL</li><br> </ul> </li><br> @@ -293,24 +319,57 @@ between two GLContexts associated with the same GLDrawable. <h3>Criteria Used for Inclusion of APIs into the Java Bindings</h3> +<a name="GLAPIInclusionCriteria"/> <h4>OpenGL API Inclusion Criteria</h4> OpenGL functions and OpenGL extensions have been included in the Java bindings according the following rules: <br> <ul> - <li> - <li>All functions in core OpenGL 2.0, inclusive, have been included.</li> - <li>If the functionality of the OpenGL extension was subsumed into core -OpenGL by version 2.0, then the extension was dropped from the Java bindings. - However, if the core function name is not available in the native OpenGL implementation, - the extension named equivalent is used instead, e.g. <i>GL_ARB_framebuffer_object</i>.</li> - <li>Functions that deal with explicit pointer values in such a way that + <a name="GL3InclusionCriteria"/> + <li> {@link javax.media.opengl.GL3 javax.media.opengl.GL3} interface + <ul> + <li>All functions in core, forward compatible, OpenGL 3.1 - 3.2, inclusive, have been included, + as described in the header files <code>GL3/gl3.h</code>.</li> + <li>Reason for starting a new profile beginning with 3.1 are: + <ul> + <li> OpenGL 3.1 requires a new native context, incompatible with prior versions.</li> + <li> OpenGL 3.1 forward compatible profile drops fixed functionality.</li> + </ul></li> + <li>Forward compatibility, aka core, ie a context without <code>GL_ARB_compatibility</code>, is chosen because: + <ul> + <li> It shares a commont subset with ES2.x</li> + <li> It is not guaranteed to be provided by all vendors.</li> + <li> It is not guaranteed to be provided in future versions.</li> + <li> OpenGL 3.2 core profile is compatible with OpenGL 3.1 forward compatible spec.</li> + <li> OpenGL 3.2 Spec Appendix E.1: It is not possible to implement both core and compatibility profiles in a single GL context, ..</li> + </ul></li> + </ul></li> + <a name="GL2InclusionCriteria"/> + <li> {@link javax.media.opengl.GL2 javax.media.opengl.GL2} interface + <ul> + <li>All functions in core OpenGL 3.0, inclusive, have been included.</li> + <li>Reason for making the <em>cut</em> at OpenGL 3.0 are: + <ul> + <li>Availability of 3.0 with the same native context.</li> + <li>Availability of 3.0 via extensions.</li> + </ul></li> + <li>If the functionality of the OpenGL extension was subsumed into core + OpenGL by version 3.0, then the extension was dropped from the Java bindings. + However, if the core function name is not available in the native OpenGL implementation, + the extension named equivalent is used instead, e.g. <i>GL_ARB_framebuffer_object</i>.</li> + <li>In general the native method name will be looked up as follows + <ul> + <li> Try the interface name</li> + <li> Try the extension name: ARB, EXT, ..</li> + </ul></li> + </ul></li> + <li>Functions that deal with explicit pointer values in such a way that they cannot be properly implemented in Java have been excluded. This includes retrieval methods with a C void ** in the OpenGL signature like glGetBufferPointerv, glGetPointerv, glGetVertexAttribPointerv, as well as functions that require persistent pointer to pointer storage across function calls like vertex array lists.</li> - <li>If the extension is registered in the official OpenGL extension registry + <li>If the extension is registered in the official OpenGL extension registry but the specification was never completed or was discontinued (as indicated in the specification and/or lack of inclusion in SGI's official OpenGL header files), then the extension was not included. Using these criteria, ARB @@ -318,15 +377,14 @@ extensions through number 42 (GL_ARB_pixel_buffer_object), inclusive, and non-ARB extensions through number 311 (GL_REMEDY_string_marker), inclusive, have been included in the Java bindings according to the numbering scheme found in the official OpenGL extension registry.</li> - <li>Some bindings to several vendor-specific extensions have been included + <li>Some bindings to several vendor-specific extensions have been included that are not found in the OpenGL extension registry. These extensions were deemed popular enough and/or were specifically requested by users.</li> - <li>Platform-specific extensions, such as those that begin with WGL, GLX, + <li>Platform-specific extensions, such as those that begin with WGL, GLX, CGL, etc., have been excluded from the public API. See the section "Accessing platform-specific extensions" for more information about accessing these functions on certain implementations.<br> - </li> - + </li> </ul> <h4>OpenGL GLU API Inclusion Criteria</h4> @@ -363,21 +421,30 @@ implementation.<br> <br> Therefore, any usage of these APIs is both platform and implementation specific.<br> +<a name="GLRuntimeVersion"/> <h3>OpenGL Version on Runtime System</h3> +<a name="GL3RuntimeVersion"/> +<h4> {@link javax.media.opengl.GL3 GL3} Desktop Requirements</h4> +An OpenGL ≥ 3.1 version is required to instantiate a GL3 context. +<br> +<a name="GL2RuntimeVersion"/> +<h4> {@link javax.media.opengl.GL2 GL2} Desktop Requirements</h4> Even though OpenGL extensions whose functionality was included into core -OpenGL by version 2.0, inclusive, are not included in the bindings, it should -be noted that OpenGL version 2.0 is not an absolute requirement on the runtime +OpenGL by version 3.0, inclusive, are not included in the bindings, it should +be noted that OpenGL version 3.0 is not an absolute requirement on the runtime system. This is because a user could query whether any particular function is available before calling certain core APIs that might not be present. Also, if the core function name is not available in the native OpenGL implementation, the extension named equivalent is used instead, e.g. <i>GL_ARB_framebuffer_object</i>. -However, in general, it is reasonable to expect at least OpenGL 2.0 to be +However, in general, it is reasonable to expect at least OpenGL 1.5 to be installed on the runtime system and an implementor of the API is free to require -the presence of at least OpenGL 2.0 on the target system.<br> +the presence of at least OpenGL 1.5 on the target system.<br> +<b>The JOGL reference implementation require at least OpenGL version 1.1</b>, +due to it's dynamical function binding starting with OpenGL 1.2. <br> In future revisions of the API, this minimum standard may be raised.<br> - + <h3>Runtime Version Information</h3> Any Java Bindings for OpenGL implementation should include version information in its jar manifest file. This information can then easily be accessed @@ -410,6 +477,15 @@ javax.media.opengl namespace via future maintenance updates to the API.<br> http://www.khronos.org/registry/cl/</a></blockquote> <ul> + <li>OpenGL 3.2 Core Specification</li> + +</ul> + +<blockquote><a + href="http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf"> +http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf</a></blockquote> + +<ul> <li>OpenGL 3.1 Specification</li> </ul> @@ -419,6 +495,15 @@ http://www.khronos.org/registry/cl/</a></blockquote> http://www.opengl.org/registry/doc/glspec31.20090324.pdf</a></blockquote> <ul> + <li>OpenGL 3.0 Specification</li> + +</ul> + +<blockquote><a + href="http://www.opengl.org/registry/doc/glspec30.20080923.pdf"> +http://www.opengl.org/registry/doc/glspec30.20080923.pdf</a></blockquote> + +<ul> <li>OpenGL 2.1 Specification</li> </ul> @@ -500,7 +585,7 @@ http://www.khronos.org/registry/gles/</a></blockquote> <li> Proposed Final Draft Review, February/March 2006 <li> 1.0.0 Final Release, September 2006 <li> 1.1.0 Maintenance Release, April 2007 -<li> 1.2.0 Maintenance Release, June 2009 +<li> 2.0.0 Maintenance Release, July 2009 </ul> <br> <br> |