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-rw-r--r--make/doc/jogl/spec-overview.html12
1 files changed, 6 insertions, 6 deletions
diff --git a/make/doc/jogl/spec-overview.html b/make/doc/jogl/spec-overview.html
index 07ac75462..6284cde63 100644
--- a/make/doc/jogl/spec-overview.html
+++ b/make/doc/jogl/spec-overview.html
@@ -13,9 +13,9 @@ bindings to the native OpenGL(R) 3D graphics library profiles:
<ul>
<li> OpenGL [ 1.0 .. 4.3 ], compatibility- and core profiles</li>
<li> OpenGL ES [ 1.0 .. 3.0 ]</li>
-</ul><br>
- See <a href="#GLAPIInclusionCriteria">Inclusion Criteria</a> explaining the OpenGL profile separation.<br>
- See <a href="#GLRuntimeVersion">OpenGL Runtime Requirements</a>.<br>
+</ul>
+ <p><a href="#GLAPIInclusionCriteria">Inclusion Criteria</a> explains the OpenGL profile separation.</p>
+ <p>See <a href="#GLRuntimeVersion">OpenGL Runtime Requirements</a>.</p>
<p>
An implementation is available as
<a href="http://jogl.jogamp.org">JOGL, a JogAmp module</a>.</p>
@@ -49,9 +49,9 @@ bindings to the native OpenGL(R) 3D graphics library profiles:
<h3>OpenGL Profile Model</h3>
OpenGL today is not just a single set of functions, it offers many profiles for different
- purposes, e.g. ES1, ES2 and ES3 for mobile, GL [ 3.1 .. 4.3 ] core for a programmable shader application, etc.<br>
- JOGL reflects these profiles <a href="http://jogamp.org/jogl/doc/uml/html/">with an OO abstraction model</a>,
- specifying interfaces encapsulating common subsets.<br>
+ purposes, e.g. ES1, ES2 and ES3 for mobile, GL [ 3.1 .. 4.3 ] core for a programmable shader application, etc.
+ <p>JOGL reflects these profiles <a href="http://jogamp.org/jogl/doc/uml/html/">with an OO abstraction model</a>,
+ specifying interfaces encapsulating common subsets.</p>
<h3>Package Structure</h3>
The packages defined by this specification include:<br>