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-rwxr-xr-xmake/gl-es2.cfg15
1 files changed, 0 insertions, 15 deletions
diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg
index feeb7d1ca..cdf936ba9 100755
--- a/make/gl-es2.cfg
+++ b/make/gl-es2.cfg
@@ -39,11 +39,9 @@ LocalProcAddressCallingConvention __ALL__ GL_APIENTRY
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
-CustomJavaCode GLES2 public void glClearDepth(double depth);
CustomJavaCode GLES2Impl public void glClearDepth(double depth) {
CustomJavaCode GLES2Impl glClearDepthf((float)depth); }
-CustomJavaCode GLES2 public void glDepthRange(double zNear, double zFar);
CustomJavaCode GLES2Impl public void glDepthRange(double zNear, double zFar) {
CustomJavaCode GLES2Impl glDepthRangef((float)zNear, (float)zFar); }
@@ -57,19 +55,6 @@ CustomCCode #include <GLES2/gl2ext.h>
CustomCCode #include <stdlib.h>
Include intptr.cfg
-CustomJavaCode GLES2 public void glShaderSource(int shader, java.lang.String[] source);
-CustomJavaCode GLES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources);
-CustomJavaCode GLES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin);
-CustomJavaCode GLES2 /**
-CustomJavaCode GLES2 * Wrapper for glShaderBinary and glShaderSource.
-CustomJavaCode GLES2 * Tries binary first, if not null, then the source code, if not null.
-CustomJavaCode GLES2 * The binary trial will fail in case no binary interface exist (GL2 profile),
-CustomJavaCode GLES2 * hence the fallback to the source code.
-CustomJavaCode GLES2 */
-CustomJavaCode GLES2 public void glShaderBinaryOrSource(IntBuffer shaders,
-CustomJavaCode GLES2 int binFormat, java.nio.Buffer bin,
-CustomJavaCode GLES2 java.lang.String[][] sources);
-
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java