diff options
Diffstat (limited to 'make/gl-gl2es12.cfg')
-rw-r--r-- | make/gl-gl2es12.cfg | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/make/gl-gl2es12.cfg b/make/gl-gl2es12.cfg index 1f80fa7a1..8bd3d7f4d 100644 --- a/make/gl-gl2es12.cfg +++ b/make/gl-gl2es12.cfg @@ -33,38 +33,21 @@ CustomJavaCode GL2ES12 public static final int GL_STENCIL_INDEX16 = 0x8D49; CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814; CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A; -CustomJavaCode GL2ES12 public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } -CustomJavaCode GL2ES12 public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar); CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } -CustomJavaCode GL2ES12 public void glClearDepthf(float depth); CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) { CustomJavaCode GL2ES12Impl glClearDepth((double)depth); } -CustomJavaCode GL2ES12 public void glDepthRangef(float zNear, float zFar); CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) { CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); } Include gl-headers.cfg Include intptr.cfg -CustomJavaCode GL2ES12 public void glShaderSource(int shader, java.lang.String[] source); -CustomJavaCode GL2ES12 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); -CustomJavaCode GL2ES12 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); -CustomJavaCode GL2ES12 /** -CustomJavaCode GL2ES12 * Wrapper for glShaderBinary and glShaderSource. -CustomJavaCode GL2ES12 * Tries binary first, if not null, then the source code, if not null. -CustomJavaCode GL2ES12 * The binary trial will fail in case no binary interface exist (GL2 profile), -CustomJavaCode GL2ES12 * hence the fallback to the source code. -CustomJavaCode GL2ES12 */ -CustomJavaCode GL2ES12 public void glShaderBinaryOrSource(IntBuffer shaders, -CustomJavaCode GL2ES12 int binFormat, java.nio.Buffer bin, -CustomJavaCode GL2ES12 java.lang.String[][] sources); - IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java |