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-rw-r--r--make/gl-gl2es12.cfg17
1 files changed, 0 insertions, 17 deletions
diff --git a/make/gl-gl2es12.cfg b/make/gl-gl2es12.cfg
index 1f80fa7a1..8bd3d7f4d 100644
--- a/make/gl-gl2es12.cfg
+++ b/make/gl-gl2es12.cfg
@@ -33,38 +33,21 @@ CustomJavaCode GL2ES12 public static final int GL_STENCIL_INDEX16 = 0x8D49;
CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814;
CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A;
-CustomJavaCode GL2ES12 public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-CustomJavaCode GL2ES12 public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);
CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-CustomJavaCode GL2ES12 public void glClearDepthf(float depth);
CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) {
CustomJavaCode GL2ES12Impl glClearDepth((double)depth); }
-CustomJavaCode GL2ES12 public void glDepthRangef(float zNear, float zFar);
CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) {
CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); }
Include gl-headers.cfg
Include intptr.cfg
-CustomJavaCode GL2ES12 public void glShaderSource(int shader, java.lang.String[] source);
-CustomJavaCode GL2ES12 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources);
-CustomJavaCode GL2ES12 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin);
-CustomJavaCode GL2ES12 /**
-CustomJavaCode GL2ES12 * Wrapper for glShaderBinary and glShaderSource.
-CustomJavaCode GL2ES12 * Tries binary first, if not null, then the source code, if not null.
-CustomJavaCode GL2ES12 * The binary trial will fail in case no binary interface exist (GL2 profile),
-CustomJavaCode GL2ES12 * hence the fallback to the source code.
-CustomJavaCode GL2ES12 */
-CustomJavaCode GL2ES12 public void glShaderBinaryOrSource(IntBuffer shaders,
-CustomJavaCode GL2ES12 int binFormat, java.nio.Buffer bin,
-CustomJavaCode GL2ES12 java.lang.String[][] sources);
-
IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java
IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java