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-rwxr-xr-xmake/gl-if-gl2_es2.cfg23
1 files changed, 23 insertions, 0 deletions
diff --git a/make/gl-if-gl2_es2.cfg b/make/gl-if-gl2_es2.cfg
index 6211d562f..24d620588 100755
--- a/make/gl-if-gl2_es2.cfg
+++ b/make/gl-if-gl2_es2.cfg
@@ -36,6 +36,15 @@ GLHeader GLES2/gl2ext.h
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
+CustomJavaCode GL2ES2 public String glGetShaderInfoLog(int shaderObj);
+CustomJavaCode GL2ES2 public String glGetProgramInfoLog(int programObj);
+CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(int shaderObj, int name);
+CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(int shaderObj, int name, PrintStream verboseOut);
+CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(IntBuffer shaders, int name);
+CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(IntBuffer shaders, int name, PrintStream verboseOut);
+CustomJavaCode GL2ES2 public boolean glIsProgramStatusValid(int programObj, int name);
+CustomJavaCode GL2ES2 public boolean glIsProgramValid(int programObj);
+CustomJavaCode GL2ES2 public boolean glIsProgramValid(int programObj, PrintStream verboseOut);
CustomJavaCode GL2ES2 public void glShaderSource(int shader, java.lang.String[] source);
CustomJavaCode GL2ES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources);
CustomJavaCode GL2ES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin);
@@ -48,4 +57,18 @@ CustomJavaCode GL2ES2 */
CustomJavaCode GL2ES2 public void glShaderBinaryOrSource(IntBuffer shaders,
CustomJavaCode GL2ES2 int binFormat, java.nio.Buffer bin,
CustomJavaCode GL2ES2 java.lang.String[][] sources);
+CustomJavaCode GL2ES2 public void glCreateShader(int type, IntBuffer shaders);
+CustomJavaCode GL2ES2 public void glCompileShader(IntBuffer shaders);
+CustomJavaCode GL2ES2 public boolean glCreateCompileShader(IntBuffer shader, int shaderType,
+CustomJavaCode GL2ES2 int binFormat, java.nio.Buffer bin,
+CustomJavaCode GL2ES2 java.lang.String[][] sources);
+CustomJavaCode GL2ES2 public boolean glCreateCompileShader(IntBuffer shader, int shaderType,
+CustomJavaCode GL2ES2 int binFormat, java.nio.Buffer bin,
+CustomJavaCode GL2ES2 java.lang.String[][] sources,
+CustomJavaCode GL2ES2 PrintStream verboseOut);
+CustomJavaCode GL2ES2 public void glAttachShader(int program, IntBuffer shaders);
+CustomJavaCode GL2ES2 public void glDetachShader(int program, IntBuffer shaders);
+CustomJavaCode GL2ES2 public void glDeleteShader(IntBuffer shaders);
+
+Import java.io.PrintStream