diff options
Diffstat (limited to 'make/gl-if-gl2_es2.cfg')
-rwxr-xr-x | make/gl-if-gl2_es2.cfg | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/make/gl-if-gl2_es2.cfg b/make/gl-if-gl2_es2.cfg index 6211d562f..24d620588 100755 --- a/make/gl-if-gl2_es2.cfg +++ b/make/gl-if-gl2_es2.cfg @@ -36,6 +36,15 @@ GLHeader GLES2/gl2ext.h # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true +CustomJavaCode GL2ES2 public String glGetShaderInfoLog(int shaderObj); +CustomJavaCode GL2ES2 public String glGetProgramInfoLog(int programObj); +CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(int shaderObj, int name); +CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(int shaderObj, int name, PrintStream verboseOut); +CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(IntBuffer shaders, int name); +CustomJavaCode GL2ES2 public boolean glIsShaderStatusValid(IntBuffer shaders, int name, PrintStream verboseOut); +CustomJavaCode GL2ES2 public boolean glIsProgramStatusValid(int programObj, int name); +CustomJavaCode GL2ES2 public boolean glIsProgramValid(int programObj); +CustomJavaCode GL2ES2 public boolean glIsProgramValid(int programObj, PrintStream verboseOut); CustomJavaCode GL2ES2 public void glShaderSource(int shader, java.lang.String[] source); CustomJavaCode GL2ES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources); CustomJavaCode GL2ES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin); @@ -48,4 +57,18 @@ CustomJavaCode GL2ES2 */ CustomJavaCode GL2ES2 public void glShaderBinaryOrSource(IntBuffer shaders, CustomJavaCode GL2ES2 int binFormat, java.nio.Buffer bin, CustomJavaCode GL2ES2 java.lang.String[][] sources); +CustomJavaCode GL2ES2 public void glCreateShader(int type, IntBuffer shaders); +CustomJavaCode GL2ES2 public void glCompileShader(IntBuffer shaders); +CustomJavaCode GL2ES2 public boolean glCreateCompileShader(IntBuffer shader, int shaderType, +CustomJavaCode GL2ES2 int binFormat, java.nio.Buffer bin, +CustomJavaCode GL2ES2 java.lang.String[][] sources); +CustomJavaCode GL2ES2 public boolean glCreateCompileShader(IntBuffer shader, int shaderType, +CustomJavaCode GL2ES2 int binFormat, java.nio.Buffer bin, +CustomJavaCode GL2ES2 java.lang.String[][] sources, +CustomJavaCode GL2ES2 PrintStream verboseOut); +CustomJavaCode GL2ES2 public void glAttachShader(int program, IntBuffer shaders); +CustomJavaCode GL2ES2 public void glDetachShader(int program, IntBuffer shaders); +CustomJavaCode GL2ES2 public void glDeleteShader(IntBuffer shaders); + +Import java.io.PrintStream |